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  1. # Configuration file
  2.  
  3. general {
  4. B:"Disable Sheep Dropping Wool on Death"=true
  5.  
  6. # Set this to false to remove the level-up button if you don't want to use another means to leveling-up skills!
  7. B:"Enable Level-Up Button"=true
  8.  
  9. # Set this to false if you don't want to use skills, just the advancement locks
  10. B:"Enable Reskillable Tabs"=true
  11. B:"Enforce requirements on Creative Players"=false
  12. B:"Enforce requirements on Fake Players"=true
  13.  
  14. # Set this to false to not require holding down the shift key to view requirements!
  15. B:"Hide Requirements"=true
  16.  
  17. # Set requirements for items in this list. Each entry is composed of the item key and the requirements
  18. # The item key is in the simple mod:item_id format. Optionally, it can be in mod:item_id:metadata, if you want to match metadata.
  19. # The requirements are in a comma separated list, each in a key|value format. For example, to make an iron pickaxe require 5 mining
  20. # and 5 building, you'd use the following string:
  21. # "minecraft:iron_pickaxe=mining|5,building|5"
  22. #
  23. # Item usage can also be locked behind an advancement, by using adv|id. For example, to make the elytra require the "Acquire Hardware." advancement
  24. # you'd use the following string:
  25. # "minecraft:elytra=adv|minecraft:story/smelt_iron"
  26. #
  27. # Skill requirements and advancements can be mixed and matched, so you can make an item require both, if you want.
  28. # You can also lock placed blocks from being used or broken, in the same manner.
  29. #
  30. # Locks defined here apply to all the following cases: Right clicking an item, placing a block, breaking a block, using a block that's placed,
  31. # left clicking an item, using an item to break any block, and equipping an armor item.
  32. #
  33. # You can lock entire mods by just using their name as the left argument. You can then specify specific items to not be locked,
  34. # by defining their lock in the normal way. If you want an item to not be locked in this way, use "none" after the = [default: [minecraft:iron_shovel:*=reskillable:gathering|5], [minecraft:iron_axe:*=reskillable:gathering|5], [minecraft:iron_sword:*=reskillable:attack|5], [minecraft:iron_pickaxe:*=reskillable:mining|5], [minecraft:iron_hoe:*=reskillable:farming|5], [minecraft:iron_helmet:*=reskillable:defense|5], [minecraft:iron_chestplate:*=reskillable:defense|5], [minecraft:iron_leggings:*=reskillable:defense|5], [minecraft:iron_boots:*=reskillable:defense|5], [minecraft:golden_shovel:*=reskillable:gathering|5,reskillable:magic|5], [minecraft:golden_axe:*=reskillable:gathering|5,reskillable:magic|5], [minecraft:golden_sword:*=reskillable:attack|5,reskillable:magic|5], [minecraft:golden_pickaxe:*=reskillable:mining|5,reskillable:magic|5], [minecraft:golden_hoe:*=reskillable:farming|5,reskillable:magic|5], [minecraft:golden_helmet:*=reskillable:defense|5,reskillable:magic|5], [minecraft:golden_chestplate:*=reskillable:defense|5,reskillable:magic|5], [minecraft:golden_leggings:*=reskillable:defense|5,reskillable:magic|5], [minecraft:golden_boots:*=reskillable:defense|5,reskillable:magic|5], [minecraft:diamond_shovel:*=reskillable:gathering|16], [minecraft:diamond_axe:*=reskillable:gathering|16], [minecraft:diamond_sword:*=reskillable:attack|16], [minecraft:diamond_pickaxe:*=reskillable:mining|16], [minecraft:diamond_hoe:*=reskillable:farming|16], [minecraft:diamond_helmet:*=reskillable:defense|16], [minecraft:diamond_chestplate:*=reskillable:defense|16], [minecraft:diamond_leggings:*=reskillable:defense|16], [minecraft:diamond_boots:*=reskillable:defense|16], [minecraft:shears:*=reskillable:farming|5,reskillable:gathering|5], [minecraft:fishing_rod:*=reskillable:gathering|8], [minecraft:shield:*=reskillable:defense|8], [minecraft:bow:*=reskillable:attack|8], [minecraft:ender_pearl=reskillable:magic|8], [minecraft:ender_eye=reskillable:magic|16,reskillable:building|8], [minecraft:elytra:*=reskillable:defense|16,reskillable:agility|24,reskillable:magic|16], [minecraft:lead=reskillable:farming|5], [minecraft:end_crystal=reskillable:building|24,reskillable:magic|32], [minecraft:iron_horse_armor:*=reskillable:defense|5,reskillable:agility|5], [minecraft:golden_horse_armor:*=reskillable:defense|5,reskillable:magic|5,reskillable:agility|5], [minecraft:diamond_horse_armor:*=reskillable:defense|16,reskillable:agility|16], [minecraft:fireworks=reskillable:agility|24], [minecraft:dye:15=reskillable:farming|12], [minecraft:saddle=reskillable:agility|12], [minecraft:redstone=reskillable:building|5], [minecraft:redstone_torch=reskillable:building|5], [minecraft:skull:1=reskillable:building|20,reskillable:attack|20,reskillable:defense|20]]
  35. S:"Skill Locks" <
  36. minecraft:iron_shovel:*=reskillable:gathering|5
  37. minecraft:iron_axe:*=reskillable:gathering|5
  38. minecraft:iron_sword:*=reskillable:attack|5
  39. minecraft:iron_pickaxe:*=reskillable:mining|5
  40. minecraft:iron_hoe:*=reskillable:farming|5
  41. minecraft:iron_helmet:*=reskillable:defense|5
  42. minecraft:iron_chestplate:*=reskillable:defense|5
  43. minecraft:iron_leggings:*=reskillable:defense|5
  44. minecraft:iron_boots:*=reskillable:defense|5
  45. minecraft:golden_shovel:*=reskillable:gathering|5,reskillable:magic|5
  46. minecraft:golden_axe:*=reskillable:gathering|5,reskillable:magic|5
  47. minecraft:golden_sword:*=reskillable:attack|5,reskillable:magic|5
  48. minecraft:golden_pickaxe:*=reskillable:mining|5,reskillable:magic|5
  49. minecraft:golden_hoe:*=reskillable:farming|5,reskillable:magic|5
  50. minecraft:golden_helmet:*=reskillable:defense|5,reskillable:magic|5
  51. minecraft:golden_chestplate:*=reskillable:defense|5,reskillable:magic|5
  52. minecraft:golden_leggings:*=reskillable:defense|5,reskillable:magic|5
  53. minecraft:golden_boots:*=reskillable:defense|5,reskillable:magic|5
  54. minecraft:diamond_shovel:*=reskillable:gathering|16
  55. minecraft:diamond_axe:*=reskillable:gathering|16
  56. minecraft:diamond_sword:*=reskillable:attack|16
  57. minecraft:diamond_pickaxe:*=reskillable:mining|16
  58. minecraft:diamond_hoe:*=reskillable:farming|16
  59. minecraft:diamond_helmet:*=reskillable:defense|16
  60. minecraft:diamond_chestplate:*=reskillable:defense|16
  61. minecraft:diamond_leggings:*=reskillable:defense|16
  62. minecraft:diamond_boots:*=reskillable:defense|16
  63. minecraft:shears:*=reskillable:farming|5,reskillable:gathering|5
  64. minecraft:fishing_rod:*=reskillable:gathering|8
  65. minecraft:shield:*=reskillable:defense|8
  66. minecraft:bow:*=reskillable:attack|8
  67. minecraft:ender_pearl=reskillable:magic|8
  68. minecraft:ender_eye=reskillable:magic|16,reskillable:building|8
  69. minecraft:elytra:*=reskillable:defense|16,reskillable:agility|24,reskillable:magic|16
  70. minecraft:lead=reskillable:farming|5
  71. minecraft:end_crystal=reskillable:building|24,reskillable:magic|32
  72. minecraft:iron_horse_armor:*=reskillable:defense|5,reskillable:agility|5
  73. minecraft:golden_horse_armor:*=reskillable:defense|5,reskillable:magic|5,reskillable:agility|5
  74. minecraft:diamond_horse_armor:*=reskillable:defense|16,reskillable:agility|16
  75. minecraft:fireworks=reskillable:agility|24
  76. minecraft:dye:15=reskillable:farming|12
  77. minecraft:saddle=reskillable:agility|12
  78. minecraft:redstone=reskillable:building|5
  79. minecraft:redstone_torch=reskillable:building|5
  80. minecraft:skull:1=reskillable:building|20,reskillable:attack|20,reskillable:defense|20
  81. >
  82. }
  83.  
  84.  
  85. skill {
  86.  
  87. "reskillable:mining" {
  88. I:"Base Level Cost"=3
  89. B:Enabled=true
  90. I:"Level Cap"=32
  91. S:"Level Staggering" <
  92. 1|1
  93. >
  94. I:"Skill Point Interval"=2
  95. }
  96.  
  97. "reskillable:gathering" {
  98. I:"Base Level Cost"=3
  99. B:Enabled=true
  100. I:"Level Cap"=32
  101. S:"Level Staggering" <
  102. 1|1
  103. >
  104. I:"Skill Point Interval"=2
  105. }
  106.  
  107. "reskillable:attack" {
  108. I:"Base Level Cost"=3
  109. B:Enabled=true
  110. I:"Level Cap"=32
  111. S:"Level Staggering" <
  112. 1|1
  113. >
  114. I:"Skill Point Interval"=2
  115. }
  116.  
  117. "reskillable:defense" {
  118. I:"Base Level Cost"=3
  119. B:Enabled=true
  120. I:"Level Cap"=32
  121. S:"Level Staggering" <
  122. 1|1
  123. >
  124. I:"Skill Point Interval"=2
  125. }
  126.  
  127. "reskillable:building" {
  128. I:"Base Level Cost"=3
  129. B:Enabled=true
  130. I:"Level Cap"=32
  131. S:"Level Staggering" <
  132. 1|1
  133. >
  134. I:"Skill Point Interval"=2
  135. }
  136.  
  137. "reskillable:farming" {
  138. I:"Base Level Cost"=3
  139. B:Enabled=true
  140. I:"Level Cap"=32
  141. S:"Level Staggering" <
  142. 1|1
  143. >
  144. I:"Skill Point Interval"=2
  145. }
  146.  
  147. "reskillable:agility" {
  148. I:"Base Level Cost"=3
  149. B:Enabled=true
  150. I:"Level Cap"=32
  151. S:"Level Staggering" <
  152. 1|1
  153. >
  154. I:"Skill Point Interval"=2
  155. }
  156.  
  157. "reskillable:magic" {
  158. I:"Base Level Cost"=3
  159. B:Enabled=true
  160. I:"Level Cap"=32
  161. S:"Level Staggering" <
  162. 1|1
  163. >
  164. I:"Skill Point Interval"=2
  165. }
  166.  
  167. "compatskills:banana" {
  168. I:"Base Level Cost"=3
  169. B:Enabled=true
  170. I:"Level Cap"=32
  171. S:"Level Staggering" <
  172. 1|1
  173. >
  174. I:"Skill Point Interval"=2
  175. }
  176.  
  177. }
  178.  
  179.  
  180. trait {
  181.  
  182. "reskillable:hillwalker" {
  183. B:Enabled=true
  184. S:Requirements <
  185. reskillable:agility|32
  186. >
  187. I:"Skill Point Cost"=8
  188. I:"X-Pos [0-4]:"=2
  189. I:"Y-Pos [0-3]:"=2
  190. }
  191.  
  192. "reskillable:roadwalk" {
  193. B:Enabled=true
  194. S:Requirements <
  195. reskillable:agility|12
  196. reskillable:building|8
  197. >
  198. I:"Skill Point Cost"=6
  199. I:"X-Pos [0-4]:"=1
  200. I:"Y-Pos [0-3]:"=1
  201. }
  202.  
  203. "reskillable:sidestep" {
  204. B:Enabled=true
  205. S:Requirements <
  206. reskillable:agility|26
  207. reskillable:defense|20
  208. >
  209. I:"Skill Point Cost"=10
  210. I:"X-Pos [0-4]:"=3
  211. I:"Y-Pos [0-3]:"=1
  212. }
  213.  
  214. "reskillable:neutralissse" {
  215. B:Enabled=true
  216. S:Requirements <
  217. reskillable:attack|24
  218. reskillable:agility|8
  219. >
  220. I:"Skill Point Cost"=10
  221. I:"X-Pos [0-4]:"=1
  222. I:"Y-Pos [0-3]:"=2
  223. }
  224.  
  225. "reskillable:battle_spirit" {
  226. B:Enabled=true
  227. S:Requirements <
  228. reskillable:attack|16
  229. reskillable:defense|16
  230. reskillable:agility|12
  231. >
  232. I:"Skill Point Cost"=6
  233. I:"X-Pos [0-4]:"=3
  234. I:"Y-Pos [0-3]:"=2
  235. }
  236.  
  237. "reskillable:chorus_transmute" {
  238. B:Enabled=true
  239. S:Requirements <
  240. reskillable:building|16
  241. reskillable:magic|16
  242. >
  243. I:"Skill Point Cost"=8
  244. I:"X-Pos [0-4]:"=3
  245. I:"Y-Pos [0-3]:"=2
  246. }
  247.  
  248. "reskillable:perfect_recover" {
  249. B:Enabled=true
  250. S:Requirements <
  251. reskillable:building|8
  252. reskillable:gathering|4
  253. reskillable:mining|6
  254. >
  255. I:"Skill Point Cost"=4
  256. I:"X-Pos [0-4]:"=1
  257. I:"Y-Pos [0-3]:"=1
  258. }
  259.  
  260. "reskillable:undershirt" {
  261. B:Enabled=true
  262. S:Requirements <
  263. reskillable:defense|12
  264. reskillable:agility|4
  265. >
  266. I:"Skill Point Cost"=6
  267. I:"X-Pos [0-4]:"=1
  268. I:"Y-Pos [0-3]:"=2
  269. }
  270.  
  271. "reskillable:effect_twist" {
  272. B:Enabled=true
  273. S:Requirements <
  274. reskillable:defense|20
  275. reskillable:attack|16
  276. reskillable:magic|16
  277. >
  278. I:"Skill Point Cost"=8
  279. I:"X-Pos [0-4]:"=3
  280. I:"Y-Pos [0-3]:"=1
  281. }
  282.  
  283. "reskillable:more_wheat" {
  284. B:Enabled=true
  285. S:Requirements <
  286. reskillable:farming|12
  287. >
  288. I:"Skill Point Cost"=6
  289. I:"X-Pos [0-4]:"=1
  290. I:"Y-Pos [0-3]:"=2
  291. }
  292.  
  293. "reskillable:green_thumb" {
  294. B:Enabled=true
  295. S:Requirements <
  296. reskillable:farming|16
  297. reskillable:magic|16
  298. >
  299. I:"Skill Point Cost"=8
  300. I:"X-Pos [0-4]:"=3
  301. I:"Y-Pos [0-3]:"=1
  302. }
  303.  
  304. "reskillable:lucky_fisherman" {
  305. B:Enabled=true
  306. S:Requirements <
  307. reskillable:gathering|12
  308. reskillable:magic|4
  309. >
  310. I:"Skill Point Cost"=6
  311. I:"X-Pos [0-4]:"=3
  312. I:"Y-Pos [0-3]:"=2
  313. }
  314.  
  315. "reskillable:drop_guarantee" {
  316. B:Enabled=true
  317. S:Requirements <
  318. reskillable:gathering|20
  319. reskillable:attack|8
  320. >
  321. I:"Skill Point Cost"=8
  322. I:"X-Pos [0-4]:"=1
  323. I:"Y-Pos [0-3]:"=1
  324. }
  325.  
  326. "reskillable:golden_osmosis" {
  327. B:Enabled=true
  328. S:Requirements <
  329. reskillable:magic|20
  330. reskillable:mining|6
  331. reskillable:gathering|6
  332. reskillable:attack|6
  333. >
  334. I:"Skill Point Cost"=10
  335. I:"X-Pos [0-4]:"=3
  336. I:"Y-Pos [0-3]:"=2
  337. }
  338.  
  339. "reskillable:safe_port" {
  340. B:Enabled=true
  341. S:Requirements <
  342. reskillable:magic|20
  343. reskillable:agility|16
  344. reskillable:defense|16
  345. >
  346. I:"Skill Point Cost"=6
  347. I:"X-Pos [0-4]:"=1
  348. I:"Y-Pos [0-3]:"=1
  349. }
  350.  
  351. "reskillable:fossil_digger" {
  352. B:Enabled=true
  353. S:Requirements <
  354. reskillable:mining|6
  355. >
  356. I:"Skill Point Cost"=2
  357. I:"X-Pos [0-4]:"=2
  358. I:"Y-Pos [0-3]:"=1
  359. }
  360.  
  361. "reskillable:obsidian_smasher" {
  362. B:Enabled=true
  363. S:Requirements <
  364. reskillable:mining|16
  365. >
  366. I:"Skill Point Cost"=4
  367. I:"X-Pos [0-4]:"=1
  368. I:"Y-Pos [0-3]:"=2
  369. }
  370.  
  371. "reskillable:transmutation" {
  372. B:Enabled=true
  373. S:Requirements <
  374. reskillable:building|16
  375. reskillable:magic|16
  376. >
  377. I:"Skill Point Cost"=8
  378. I:"X-Pos [0-4]:"=3
  379. I:"Y-Pos [0-3]:"=2
  380. }
  381.  
  382. }
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