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Tjorkinthus

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May 25th, 2018
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  1. // ACE Advanced Fatigue
  2. force ace_advanced_fatigue_enabled = true;
  3. ace_advanced_fatigue_enableStaminaBar = true;
  4. force ace_advanced_fatigue_loadFactor = 0.2;
  5. force ace_advanced_fatigue_performanceFactor = 2;
  6. force ace_advanced_fatigue_recoveryFactor = 3.9;
  7. force ace_advanced_fatigue_terrainGradientFactor = 0.6;
  8.  
  9. // ACE Armes
  10. ace_common_persistentLaserEnabled = false;
  11. force ace_laserpointer_enabled = true;
  12. force ace_reload_displayText = true;
  13. force ace_weaponselect_displayText = false;
  14.  
  15. // ACE Arsenal
  16. force ace_arsenal_allowDefaultLoadouts = true;
  17. force ace_arsenal_allowSharedLoadouts = true;
  18. ace_arsenal_camInverted = false;
  19. force ace_arsenal_enableIdentityTabs = true;
  20. ace_arsenal_enableModIcons = true;
  21. ace_arsenal_EnableRPTLog = false;
  22. ace_arsenal_fontHeight = 4.5;
  23.  
  24. // ACE Audition
  25. force ace_hearing_autoAddEarplugsToUnits = true;
  26. force ace_hearing_disableEarRinging = true;
  27. force ace_hearing_earplugsVolume = 0.6;
  28. force ace_hearing_enableCombatDeafness = true;
  29. force ace_hearing_enabledForZeusUnits = true;
  30. force ace_hearing_unconsciousnessVolume = 0.4;
  31.  
  32. // ACE Balistique avancée
  33. force ace_advanced_ballistics_ammoTemperatureEnabled = false;
  34. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  35. force ace_advanced_ballistics_bulletTraceEnabled = true;
  36. force ace_advanced_ballistics_enabled = true;
  37. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  38. force ace_advanced_ballistics_simulationInterval = 0;
  39.  
  40. // ACE Captives
  41. force ace_captives_allowHandcuffOwnSide = true;
  42. force ace_captives_allowSurrender = true;
  43. force ace_captives_requireSurrender = 0;
  44. force ace_captives_requireSurrenderAi = false;
  45.  
  46. // ACE Carte
  47. force ace_map_BFT_Enabled = true;
  48. force ace_map_BFT_HideAiGroups = true;
  49. force ace_map_BFT_Interval = 5;
  50. force ace_map_BFT_ShowPlayerNames = true;
  51. force ace_map_DefaultChannel = 1;
  52. force ace_map_mapGlow = true;
  53. force ace_map_mapIllumination = true;
  54. force ace_map_mapLimitZoom = false;
  55. force ace_map_mapShake = true;
  56. force ace_map_mapShowCursorCoordinates = false;
  57. ace_markers_moveRestriction = 0;
  58.  
  59. // ACE Common
  60. force ace_common_checkPBOsAction = 0;
  61. force ace_common_checkPBOsCheckAll = false;
  62. force ace_common_checkPBOsWhitelist = "[]";
  63. ace_common_displayTextColor = [0,0,0,0.1];
  64. ace_common_displayTextFontColor = [1,1,1,1];
  65. force ace_common_settingFeedbackIcons = 1;
  66. force ace_common_settingProgressBarLocation = 0;
  67. force ace_noradio_enabled = true;
  68. ace_parachute_hideAltimeter = true;
  69.  
  70. // ACE Commun
  71. force ace_common_allowFadeMusic = true;
  72.  
  73. // ACE Cook off
  74. force ace_cookoff_ammoCookoffDuration = 1;
  75. force ace_cookoff_enable = false;
  76. force ace_cookoff_enableAmmobox = false;
  77. force ace_cookoff_enableAmmoCookoff = false;
  78. force ace_cookoff_probabilityCoef = 1;
  79.  
  80. // ACE Déflexion du vent
  81. force ace_winddeflection_enabled = false;
  82. force ace_winddeflection_simulationInterval = 0.05;
  83. force ace_winddeflection_vehicleEnabled = false;
  84.  
  85. // ACE Explosifs
  86. force ace_explosives_explodeOnDefuse = true;
  87. force ace_explosives_punishNonSpecialists = false;
  88. force ace_explosives_requireSpecialist = false;
  89.  
  90. // ACE Gestes de carte
  91. force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  92. force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  93. force ace_map_gestures_enabled = true;
  94. force ace_map_gestures_interval = 0.03;
  95. force ace_map_gestures_maxRange = 7;
  96. force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  97.  
  98. // ACE Goggles
  99. force ace_goggles_effects = 0;
  100. ace_goggles_showInThirdPerson = false;
  101.  
  102. // ACE Interaction
  103. force ace_interaction_disableNegativeRating = true;
  104. force ace_interaction_enableMagazinePassing = true;
  105. force ace_interaction_enableTeamManagement = true;
  106.  
  107. // ACE Interface utilisateur
  108. force ace_ui_allowSelectiveUI = true;
  109. force ace_ui_ammoCount = false;
  110. force ace_ui_ammoType = true;
  111. force ace_ui_commandMenu = true;
  112. force ace_ui_firingMode = true;
  113. force ace_ui_groupBar = true;
  114. force ace_ui_gunnerAmmoCount = true;
  115. force ace_ui_gunnerAmmoType = true;
  116. force ace_ui_gunnerFiringMode = true;
  117. force ace_ui_gunnerLaunchableCount = true;
  118. force ace_ui_gunnerLaunchableName = true;
  119. force ace_ui_gunnerMagCount = true;
  120. force ace_ui_gunnerWeaponLowerInfoBackground = true;
  121. force ace_ui_gunnerWeaponName = true;
  122. force ace_ui_gunnerWeaponNameBackground = true;
  123. force ace_ui_gunnerZeroing = true;
  124. force ace_ui_magCount = true;
  125. force ace_ui_soldierVehicleWeaponInfo = true;
  126. force ace_ui_staminaBar = true;
  127. force ace_ui_stance = true;
  128. force ace_ui_throwableCount = true;
  129. force ace_ui_throwableName = true;
  130. force ace_ui_vehicleAltitude = true;
  131. force ace_ui_vehicleCompass = true;
  132. force ace_ui_vehicleDamage = true;
  133. force ace_ui_vehicleFuelBar = true;
  134. force ace_ui_vehicleInfoBackground = true;
  135. force ace_ui_vehicleName = true;
  136. force ace_ui_vehicleNameBackground = true;
  137. force ace_ui_vehicleRadar = true;
  138. force ace_ui_vehicleSpeed = true;
  139. force ace_ui_weaponLowerInfoBackground = true;
  140. force ace_ui_weaponName = true;
  141. force ace_ui_weaponNameBackground = true;
  142. force ace_ui_zeroing = true;
  143.  
  144. // ACE Lancé amélioré
  145. force ace_advanced_throwing_enabled = true;
  146. force ace_advanced_throwing_enablePickUp = true;
  147. force ace_advanced_throwing_enablePickUpAttached = true;
  148. force ace_advanced_throwing_showMouseControls = true;
  149. force ace_advanced_throwing_showThrowArc = true;
  150.  
  151. // ACE Limiteur de distance de vue
  152. force ace_viewdistance_enabled = false;
  153. force ace_viewdistance_limitViewDistance = 10000;
  154. force ace_viewdistance_objectViewDistanceCoeff = 5;
  155. force ace_viewdistance_viewDistanceAirVehicle = 8;
  156. force ace_viewdistance_viewDistanceLandVehicle = 8;
  157. force ace_viewdistance_viewDistanceOnFoot = 6;
  158.  
  159. // ACE Logistique
  160. force ace_cargo_enable = true;
  161. force ace_cargo_paradropTimeCoefficent = 2.5;
  162. force ace_refuel_hoseLength = 12;
  163. force ace_refuel_rate = 10;
  164. force ace_repair_addSpareParts = true;
  165. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  166. force ace_repair_consumeItem_toolKit = 0;
  167. force ace_repair_displayTextOnRepair = true;
  168. force ace_repair_engineerSetting_fullRepair = 0;
  169. force ace_repair_engineerSetting_repair = 0;
  170. force ace_repair_engineerSetting_wheel = 0;
  171. force ace_repair_fullRepairLocation = 1;
  172. force ace_repair_repairDamageThreshold = 0.6;
  173. force ace_repair_repairDamageThreshold_engineer = 0.4;
  174. force ace_repair_wheelRepairRequiredItems = 0;
  175.  
  176. // ACE Médical
  177. force ace_medical_ai_enabledFor = 2;
  178. force ace_medical_AIDamageThreshold = 1;
  179. force ace_medical_allowLitterCreation = true;
  180. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  181. force ace_medical_amountOfReviveLives = -1;
  182. force ace_medical_bleedingCoefficient = 1;
  183. force ace_medical_blood_enabledFor = 2;
  184. force ace_medical_consumeItem_PAK = 0;
  185. force ace_medical_consumeItem_SurgicalKit = 0;
  186. force ace_medical_delayUnconCaptive = 3;
  187. force ace_medical_enableAdvancedWounds = false;
  188. force ace_medical_enableFor = 0;
  189. force ace_medical_enableOverdosing = true;
  190. force ace_medical_enableRevive = 1;
  191. force ace_medical_enableScreams = false;
  192. force ace_medical_enableUnconsciousnessAI = 0;
  193. force ace_medical_enableVehicleCrashes = true;
  194. force ace_medical_healHitPointAfterAdvBandage = false;
  195. force ace_medical_increaseTrainingInLocations = true;
  196. force ace_medical_keepLocalSettingsSynced = true;
  197. force ace_medical_level = 2;
  198. force ace_medical_litterCleanUpDelay = 0;
  199. force ace_medical_litterSimulationDetail = 3;
  200. force ace_medical_maxReviveTime = 1800;
  201. force ace_medical_medicSetting = 2;
  202. force ace_medical_medicSetting_basicEpi = 1;
  203. force ace_medical_medicSetting_PAK = 1;
  204. force ace_medical_medicSetting_SurgicalKit = 1;
  205. force ace_medical_menu_allow = 1;
  206. force ace_medical_menu_maxRange = 3;
  207. force ace_medical_menu_openAfterTreatment = true;
  208. ace_medical_menu_useMenu = 1;
  209. ace_medical_menuTypeStyle = 0;
  210. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  211. force ace_medical_painCoefficient = 1;
  212. force ace_medical_painEffectType = 1;
  213. force ace_medical_painIsOnlySuppressed = true;
  214. force ace_medical_playerDamageThreshold = 10;
  215. force ace_medical_preventInstaDeath = true;
  216. force ace_medical_remoteControlledAI = true;
  217. force ace_medical_useCondition_PAK = 0;
  218. force ace_medical_useCondition_SurgicalKit = 0;
  219. force ace_medical_useLocation_basicEpi = 0;
  220. force ace_medical_useLocation_PAK = 3;
  221. force ace_medical_useLocation_SurgicalKit = 2;
  222.  
  223. // ACE Météo
  224. force ace_weather_enabled = false;
  225. force ace_weather_updateInterval = 60;
  226. force ace_weather_windSimulation = false;
  227.  
  228. // ACE Magazine Repack
  229. force ace_magazinerepack_timePerAmmo = 1.5;
  230. force ace_magazinerepack_timePerBeltLink = 8;
  231. force ace_magazinerepack_timePerMagazine = 2;
  232.  
  233. // ACE Marquage
  234. force ace_tagging_quickTag = 1;
  235.  
  236. // ACE Menu d'interaction
  237. force ace_gestures_showOnInteractionMenu = 2;
  238. ace_interact_menu_actionOnKeyRelease = true;
  239. ace_interact_menu_addBuildingActions = true;
  240. ace_interact_menu_alwaysUseCursorInteraction = false;
  241. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  242. ace_interact_menu_colorShadowMax = [0,0,0,1];
  243. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  244. ace_interact_menu_colorTextMax = [1,1,1,1];
  245. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  246. ace_interact_menu_cursorKeepCentered = false;
  247. ace_interact_menu_menuAnimationSpeed = 0;
  248. ace_interact_menu_menuBackground = 0;
  249. ace_interact_menu_shadowSetting = 2;
  250. ace_interact_menu_textSize = 2;
  251. ace_interact_menu_useListMenu = true;
  252.  
  253. // ACE Mk6 Mortar
  254. force ace_mk6mortar_airResistanceEnabled = false;
  255. force ace_mk6mortar_allowCompass = true;
  256. force ace_mk6mortar_allowComputerRangefinder = true;
  257. force ace_mk6mortar_useAmmoHandling = false;
  258.  
  259. // ACE NameTags
  260. force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  261. force ace_nametags_playerNamesMaxAlpha = 0.8;
  262. force ace_nametags_playerNamesViewDistance = 2;
  263. force ace_nametags_showCursorTagForVehicles = false;
  264. force ace_nametags_showNamesForAI = false;
  265. force ace_nametags_showPlayerNames = 1;
  266. force ace_nametags_showPlayerRanks = true;
  267. force ace_nametags_showSoundWaves = 1;
  268. force ace_nametags_showVehicleCrewInfo = true;
  269. force ace_nametags_tagSize = 2;
  270.  
  271. // ACE Nightvision
  272. force ace_nightvision_aimDownSightsBlur = 0;
  273. force ace_nightvision_disableNVGsWithSights = false;
  274. force ace_nightvision_effectScaling = 0;
  275. force ace_nightvision_fogScaling = 0;
  276. force ace_nightvision_noiseScaling = 1;
  277. ace_nightvision_shutterEffects = true;
  278.  
  279. // ACE Outils de navigation
  280. ace_maptools_drawStraightLines = true;
  281. force ace_maptools_rotateModifierKey = 1;
  282.  
  283. // ACE Overheating
  284. ace_overheating_displayTextOnJam = true;
  285. force ace_overheating_enabled = true;
  286. force ace_overheating_overheatingDispersion = true;
  287. ace_overheating_showParticleEffects = true;
  288. ace_overheating_showParticleEffectsForEveryone = false;
  289. force ace_overheating_unJamFailChance = 0.1;
  290. force ace_overheating_unJamOnreload = false;
  291.  
  292. // ACE Pointing
  293. force ace_finger_enabled = false;
  294. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  295. force ace_finger_indicatorForSelf = true;
  296. force ace_finger_maxRange = 4;
  297.  
  298. // ACE Pylons
  299. force ace_pylons_enabled = true;
  300. force ace_pylons_rearmNewPylons = false;
  301. force ace_pylons_requireEngineer = false;
  302. force ace_pylons_requireToolkit = true;
  303. force ace_pylons_searchDistance = 15;
  304. force ace_pylons_timePerPylon = 5;
  305.  
  306. // ACE Quick Mount
  307. force ace_quickmount_distance = 3;
  308. ace_quickmount_enabled = false;
  309. ace_quickmount_priority = 0;
  310. force ace_quickmount_speed = 18;
  311.  
  312. // ACE Rearm
  313. force ace_rearm_level = 1;
  314. force ace_rearm_supply = 0;
  315.  
  316. // ACE Respawn
  317. force ace_respawn_removeDeadBodiesDisconnected = true;
  318. force ace_respawn_savePreDeathGear = true;
  319.  
  320. // ACE Simulation de la fragmentation
  321. force ace_frag_enabled = true;
  322. force ace_frag_maxTrack = 10;
  323. force ace_frag_maxTrackPerFrame = 40;
  324. force ace_frag_reflectionsEnabled = false;
  325. force ace_frag_spallEnabled = false;
  326.  
  327. // ACE Spectator
  328. force ace_spectator_enableAI = false;
  329. force ace_spectator_restrictModes = 0;
  330. force ace_spectator_restrictVisions = 0;
  331.  
  332. // ACE Switch Units
  333. force ace_switchunits_enableSafeZone = true;
  334. force ace_switchunits_enableSwitchUnits = false;
  335. force ace_switchunits_safeZoneRadius = 100;
  336. force ace_switchunits_switchToCivilian = false;
  337. force ace_switchunits_switchToEast = false;
  338. force ace_switchunits_switchToIndependent = false;
  339. force ace_switchunits_switchToWest = false;
  340.  
  341. // ACE Uncategorized
  342. force ace_gforces_enabledFor = 1;
  343. force ace_hitreactions_minDamageToTrigger = 0.1;
  344. force ace_inventory_inventoryDisplaySize = 0;
  345. force ace_laser_dispersionCount = 2;
  346. force ace_microdagr_mapDataAvailable = 2;
  347. force ace_optionsmenu_showNewsOnMainMenu = false;
  348. force ace_overpressure_distanceCoefficient = 1;
  349.  
  350. // ACE Vehicle Lock
  351. force ace_vehiclelock_defaultLockpickStrength = 10;
  352. force ace_vehiclelock_lockVehicleInventory = false;
  353. force ace_vehiclelock_vehicleStartingLockState = -1;
  354.  
  355. // ACE XENO
  356. force ace_xeno_taru_pod_mod_menu_molette = true;
  357.  
  358. // ACE Zeus
  359. force ace_zeus_autoAddObjects = false;
  360. force ace_zeus_radioOrdnance = false;
  361. force ace_zeus_remoteWind = false;
  362. force ace_zeus_revealMines = 0;
  363. force ace_zeus_zeusAscension = false;
  364. force ace_zeus_zeusBird = false;
  365.  
  366. // Achilles - Curator Vision Modes
  367. achilles_curator_vision_blackhot = false;
  368. achilles_curator_vision_blackhotgreencold = false;
  369. achilles_curator_vision_blackhotredcold = false;
  370. achilles_curator_vision_greenhotcold = false;
  371. achilles_curator_vision_nvg = true;
  372. achilles_curator_vision_redgreen = false;
  373. achilles_curator_vision_redhot = false;
  374. achilles_curator_vision_whitehot = true;
  375. achilles_curator_vision_whitehotredcold = false;
  376.  
  377. // Achilles - Debug
  378. Achilles_Debug_Output_Enabled = false;
  379.  
  380. // Achilles - Defaults
  381. Achilles_var_setRadioFrequenciesLR_Default = "50";
  382. Achilles_var_setRadioFrequenciesSR_Default = "150";
  383.  
  384. // Achilles - Icon Selection
  385. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  386.  
  387. // Achilles - Interface de Modules
  388. Achilles_var_moduleTreeCollapse = true;
  389. Achilles_var_moduleTreeDLC = true;
  390. Achilles_var_moduleTreeHelmet = false;
  391.  
  392.  
  393. // NIArms
  394. force niarms_magSwitch = true;
  395.  
  396.  
  397. // Task Force Arrowhead Radio
  398. TF_default_radioVolume = 9;
  399. force TF_give_microdagr_to_soldier = false;
  400. force TF_give_personal_radio_to_regular_soldier = false;
  401. force TF_no_auto_long_range_radio = true;
  402. force TF_same_dd_frequencies_for_side = false;
  403. force TF_same_lr_frequencies_for_side = true;
  404. force TF_same_sw_frequencies_for_side = true;
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