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- Aquaman
- [Class] [+Speed] [+Atk or SpAtk]
- Prerequisites: Novice Athletics, Novice Acrobatics
- Effects: You gain the Gilled Capability and +2 to your Swim speed.
- Water's Shroud
- [+Speed] [+Atk or SpAtk]
- Prerequisites: With All the Force of a Great Typhoon
- Static
- Effect: Choose Wash Away or Storm Drain. You gain the Chosen Ability.
- Bending Current
- [+Speed] [+Atk or SpAtk]
- Prerequisites: With All the Force of a Great Typhoon
- 2 AP - Free Action
- Trigger: You use a single target damaging Water-Type Move
- Effect: Bending Current's effect depends on whether it was triggered with a melee or ranged Move. If triggered with a melee Move, the Move gains the Pass keyword for this use, and you may change direction during the four meters of Pass but still may target any given Pokémon or Trainer only once. If triggered with a ranged Move, you may bend the path of your Move's trajectory to hit around blocking terrain.
- As Swift As a Coursing River
- [+Speed] [+Atk or SpAtk]
- Prerequisites: 4 Aquaman Features, Master Athletics or Acrobatics
- Static
- Effect: Choose Wave Rider or Swift Swim. You gain the Chosen Ability.
- With All the Force of a Great Typhoon
- [Ranked 3] [+Speed] [+Atk or SpAtk]
- Rank 1 Prerequisites: Aquaman
- Rank 2 Prerequisites: Adept Athletics or Acrobatics
- Rank 3 Prerequisites: Expert Athletics or Acrobatics
- Effects: You learn 2 Moves chosen from the list below, marked with the Rank of this Feature you are gaining or lower.
- Rank 1
- Water Pulse
- Aqua Jet
- Aqua Ring
- Rank 2
- Bubblebeam
- Waterfall
- Whirlpool
- Rank 3
- Surf
- Rain Dance
- Dive
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