castfromhp

Aquaman

Nov 20th, 2013
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  1. Aquaman
  2. [Class] [+Speed] [+Atk or SpAtk]
  3. Prerequisites: Novice Athletics, Novice Acrobatics
  4. Effects: You gain the Gilled Capability and +2 to your Swim speed.
  5.  
  6. Water's Shroud
  7. [+Speed] [+Atk or SpAtk]
  8. Prerequisites: With All the Force of a Great Typhoon
  9. Static
  10. Effect: Choose Wash Away or Storm Drain. You gain the Chosen Ability.
  11.  
  12. Bending Current
  13. [+Speed] [+Atk or SpAtk]
  14. Prerequisites: With All the Force of a Great Typhoon
  15. 2 AP - Free Action
  16. Trigger: You use a single target damaging Water-Type Move
  17. Effect: Bending Current's effect depends on whether it was triggered with a melee or ranged Move. If triggered with a melee Move, the Move gains the Pass keyword for this use, and you may change direction during the four meters of Pass but still may target any given Pokémon or Trainer only once. If triggered with a ranged Move, you may bend the path of your Move's trajectory to hit around blocking terrain.
  18.  
  19. As Swift As a Coursing River
  20. [+Speed] [+Atk or SpAtk]
  21. Prerequisites: 4 Aquaman Features, Master Athletics or Acrobatics
  22. Static
  23. Effect: Choose Wave Rider or Swift Swim. You gain the Chosen Ability.
  24.  
  25. With All the Force of a Great Typhoon
  26. [Ranked 3] [+Speed] [+Atk or SpAtk]
  27. Rank 1 Prerequisites: Aquaman
  28. Rank 2 Prerequisites: Adept Athletics or Acrobatics
  29. Rank 3 Prerequisites: Expert Athletics or Acrobatics
  30. Effects: You learn 2 Moves chosen from the list below, marked with the Rank of this Feature you are gaining or lower.
  31.  
  32. Rank 1
  33. Water Pulse
  34. Aqua Jet
  35. Aqua Ring
  36.  
  37. Rank 2
  38. Bubblebeam
  39. Waterfall
  40. Whirlpool
  41.  
  42. Rank 3
  43. Surf
  44. Rain Dance
  45. Dive
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