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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Moto simulator ma bite", "DarkTheme")
- local MotoTab = Window:NewTab("Moto Hack")
- local SpeedTab = Window:NewTab("Movement Hack")
- local WorldTab = Window:NewTab("World")
- local PlayerTab = Window:NewTab("Player")
- local OptimisationTab = Window:NewTab("Optimisation")
- local AutoFarmTab = Window:NewTab("AutoFarm")
- local CodesTab = Window:NewTab("Codes")
- local MotoTabSection = MotoTab:NewSection("Moto Hack")
- local SpeedTabSection = SpeedTab:NewSection("Speed Modifier V1")
- local WorldTabSection = WorldTab:NewSection("World")
- local PlayerTabSection = PlayerTab:NewSection("Player")
- local OptimisationSection = OptimisationTab:NewSection("Optimisation")
- local AutoFarmSection = AutoFarmTab:NewSection("AutoFarm V1")
- local CodesSection = CodesTab:NewSection("Codes")
- local Activate = "false"
- local Activate2 = "false"
- local Activate3 = "false"
- local Activate4 = "true"
- local Activate5 = "false"
- local Activate6 = "false"
- local SpeedModifier = 1
- local SpeedDelay = 1
- local plr = game.Players.LocalPlayer
- function getvehicle()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:FindFirstChild("CarOwner") then
- if v:FindFirstChild("CarOwner").Value == plr.Name then
- return v
- end
- end
- end
- end
- return nil
- end
- CodesSection:NewButton("Redeem All codes", "redeem all codes", function()
- game.ReplicatedStorage.Code:FireServer("10KLIKES")
- wait(.1)
- game.ReplicatedStorage.Code:FireServer("CODEZ")
- end)
- WorldTabSection:NewToggle("World Lagger (beta)", "may lag the serv", function(state)
- if state then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-895, 500, -3440)
- Activate6 = "true"
- while Activate6 == "true" do
- game.ReplicatedStorage.SpawnVeh:FireServer("Dugatti PR")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Yamura R3")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Yamura R6")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Kawalski Samurai 300")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Donda CBR300R")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Donda CBR 600RR")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Donda CBR1000RR Fireblade")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Beamer S1000RR")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("MV Agustus")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Donda NR750")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Samurai ZX10R")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("YZF Dirtbike")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Yamura MT10")
- wait(.2)
- game.ReplicatedStorage.SpawnVeh:FireServer("Kawalski Samurai H2R")
- wait(.2)
- end
- else
- Activate6 = "false"
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-197, 233, -470)
- end
- end)
- AutoFarmSection:NewButton("Tp to location (1)", "needed", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-895, 500, -3440)
- end)
- AutoFarmSection:NewToggle("Auto-Farm V1 (Beta)", "Autofarm, need to be middle road, without vehicules and optimisation", function(state)
- if state then
- Activate5 = "true"
- while Activate5 == "true" do
- local vehicle = getvehicle()
- if vehicle then
- vehicle.DriveSeat:ApplyImpulse(Vector3.new(0,0,1000))
- wait(2)
- end
- end
- else
- Activate5 = "false"
- end
- end)
- OptimisationSection:NewButton("Optimisation", "Trust me", function()
- local Activate4 = "true"
- local verif1 = "false"
- local verif2 = "false"
- local verif3 = "false"
- local verif4 = "false"
- local verif5 = "false"
- local verif6 = "false"
- local verif7 = "false"
- local verif8 = "false"
- local verif9 = "false"
- local verif10 = "false"
- local verif11 = "false"
- local verif12 = "false"
- local verif13 = "false"
- local verif14 = "false"
- local verif15 = "false"
- local verif16 = "false"
- local verif17 = "false"
- local verif18 = "false"
- local verif19 = "false"
- local verif20 = "false"
- repeat
- wait()
- if game.Workspace:FindFirstChild("Moss") then
- game.Workspace:FindFirstChild("Moss"):Destroy()
- else
- verif1 = "true"
- end
- if game.Workspace:FindFirstChild("Barricade") then
- game.Workspace:FindFirstChild("Barricade"):Destroy()
- else
- verif2 = "true"
- end
- if game.Workspace:FindFirstChild("TreePack2") then
- game.Workspace:FindFirstChild("TreePack2"):Destroy()
- else
- verif3 = "true"
- end
- if game.Workspace:FindFirstChild("Treepack1") then
- game.Workspace:FindFirstChild("Treepack1"):Destroy()
- else
- verif4 = "true"
- end
- if game.Workspace:FindFirstChild("Trees") then
- game.Workspace:FindFirstChild("Trees"):Destroy()
- else
- verif5 = "true"
- end
- if game.Workspace:FindFirstChild("Ambient") then
- game.Workspace:FindFirstChild("Ambient"):Destroy()
- else
- verif6 = "true"
- end
- if game.Workspace:FindFirstChild("BackgroundMusic") then
- game.Workspace:FindFirstChild("BackgroundMusic"):Destroy()
- else
- verif7 = "true"
- end
- if game.Workspace:FindFirstChild("SlowSignPack") then
- game.Workspace:FindFirstChild("SlowSignPack"):Destroy()
- else
- verif8 = "true"
- end
- if game.Workspace:FindFirstChild("HighwayGantrySign") then
- game.Workspace:FindFirstChild("HighwayGantrySign"):Destroy()
- else
- verif9 = "true"
- end
- if game.Workspace:FindFirstChild("Arrows") then
- game.Workspace:FindFirstChild("Arrows"):Destroy()
- else
- verif10 = "true"
- end
- if game.Workspace:FindFirstChild("HighwayGantry") then
- game.Workspace:FindFirstChild("HighwayGantry"):Destroy()
- else
- verif11 = "true"
- end
- if game.Workspace:FindFirstChild("Fence") then
- game.Workspace:FindFirstChild("Fence"):Destroy()
- else
- verif12 = "true"
- end
- if game.Workspace:FindFirstChild("HighwaySign") then
- game.Workspace:FindFirstChild("HighwaySign"):Destroy()
- else
- verif13 = "true"
- end
- if game.Workspace:FindFirstChild("RoadSign_WrongWay") then
- game.Workspace:FindFirstChild("RoadSign_WrongWay"):Destroy()
- else
- verif14 = "true"
- end
- if game.Workspace:FindFirstChild("RoadSign_MergeLane") then
- game.Workspace:FindFirstChild("RoadSign_MergeLane"):Destroy()
- else
- verif15 = "true"
- end
- if game.Workspace:FindFirstChild("Model") then
- game.Workspace:FindFirstChild("Model"):Destroy()
- else
- verif16 = "true"
- end
- if game.Workspace:FindFirstChild("RoadSign_Yield") then
- game.Workspace:FindFirstChild("RoadSign_Yield"):Destroy()
- else
- verif17 = "true"
- end
- if game.Workspace:FindFirstChild("Guard Rail") then
- game.Workspace:FindFirstChild("RoadSign_Yield"):Destroy()
- else
- verif18 = "true"
- end
- if game.Workspace:FindFirstChild("Large Cone") then
- game.Workspace:FindFirstChild("Large Cone"):Destroy()
- else
- verif19 = "true"
- end
- if game.Workspace:FindFirstChild("part") then
- game.Workspace:FindFirstChild("part"):Destroy()
- else
- verif20 = "true"
- end
- if verif1 == "true" and verif2 == "true" and verif3 == "true" and verif4 == "true" and verif5 == "true" and verif6 == "true" and verif7 == "true" and verif8 == "true" and verif9 == "true" and verif10 == "true" and verif11 == "true" and verif12 == "true" and verif13 == "true" and verif14 == "true" and verif15 == "true" and verif16 == "true" and verif17 == "true" and verif18 == "true" and verif19 == "true" and verif20 == "true" then
- Activate4 = "false"
- end
- until Activate4 == "false"
- end)
- PlayerTabSection:NewSlider("WalkSpeed", "Change your player speed", 500, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- SpeedTabSection:NewButton("Jump", "jump", function()
- local vehicle = getvehicle()
- if vehicle then
- vehicle.DriveSeat:ApplyImpulse(Vector3.new(0,500,10))
- end
- end)
- SpeedTabSection:NewSlider("Speed Modifier", "Change the amount of Speed", 50, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- SpeedModifier = s
- end)
- SpeedTabSection:NewSlider("Speed Delay", "Change the amount of delay between boost", 1, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- SpeedDelay = s
- end)
- SpeedTabSection:NewToggle("Speed Modifier", "Modif your speed", function(state)
- if state then
- Activate3 = "true"
- while Activate3 == "true" do
- local vehicle = getvehicle()
- if vehicle then
- wait(SpeedDelay)
- vehicle.DriveSeat:ApplyImpulse(Vector3.new(0,0,SpeedModifier))
- end
- end
- else
- Activate3 = "false"
- end
- end)
- MotoTabSection:NewToggle("Wheeling multiplier", "Multiplie your wheeling", function(state)
- if state then
- Activate = "true"
- while true do
- if Activate == "true" then
- game.Players.LocalPlayer.Wheelie.Value += .8
- end
- wait(.1)
- end
- else
- Activate = "false"
- end
- end)
- PlayerTabSection:NewButton("Ghost player (Client side)", "make you vanish", function()
- local vehicle = getvehicle()
- if vehicle then
- vehicle.Misc.Anims:Destroy()
- end
- end)
- MotoTabSection:NewButton("All moto giver", "Give you all moto", function()
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Yamura R3"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Yamura R6"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Kawalski Samurai 300"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Donda CBR300R"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Donda CBR 600RR"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Donda CBR1000RR Fireblade"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Beamer S1000RR"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Dugatti PR"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "MV Agustus"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Donda NR750"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Samurai ZX10R"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Donda CBR300R"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "YZF Dirtbike"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Yamura MT10"
- local newcar = Instance.new("Weld", game.Players.LocalPlayer.Vehicle_Spawner)
- newcar.Name = "Kawalski Samurai H2R"
- end)
- WorldTabSection:NewToggle("Vehicules remover (beta)", "remove ennemies", function(state)
- if state then
- Activate2 = "true"
- while true do
- if Activate2 == "true" then
- if game.Workspace:FindFirstChild("Car") then
- game.Workspace:FindFirstChild("Car"):Destroy()
- end
- if game.Workspace:FindFirstChild("Barricade") then
- game.Workspace:FindFirstChild("Barricade"):Destroy()
- end
- if game.Workspace:FindFirstChild("Boxtruck") then
- game.Workspace:FindFirstChild("Boxtruck"):Destroy()
- end
- if game.Workspace:FindFirstChild("Bus") then
- game.Workspace:FindFirstChild("Bus"):Destroy()
- end
- if game.Workspace:FindFirstChild("GarbageTruck") then
- game.Workspace:FindFirstChild("GarbageTruck"):Destroy()
- end
- if game.Workspace:FindFirstChild("Limo") then
- game.Workspace:FindFirstChild("Limo"):Destroy()
- end
- if game.Workspace:FindFirstChild("Pickup") then
- game.Workspace:FindFirstChild("Pickup"):Destroy()
- end
- if game.Workspace:FindFirstChild("Pickup1") then
- game.Workspace:FindFirstChild("Pickup1"):Destroy()
- end
- if game.Workspace:FindFirstChild("Pickup2") then
- game.Workspace:FindFirstChild("Pickup2"):Destroy()
- end
- if game.Workspace:FindFirstChild("Police") then
- game.Workspace:FindFirstChild("Police"):Destroy()
- end
- if game.Workspace:FindFirstChild("SchoolBus") then
- game.Workspace:FindFirstChild("SchoolBus"):Destroy()
- end
- if game.Workspace:FindFirstChild("Tesla") then
- game.Workspace:FindFirstChild("Tesla"):Destroy()
- end
- if game.Workspace:FindFirstChild("Tesla1") then
- game.Workspace:FindFirstChild("Tesla1"):Destroy()
- end
- if game.Workspace:FindFirstChild("Tesla2") then
- game.Workspace:FindFirstChild("Tesla2"):Destroy()
- end
- if game.Workspace:FindFirstChild("Tesla3") then
- game.Workspace:FindFirstChild("Tesla3"):Destroy()
- end
- if game.Workspace:FindFirstChild("Truck") then
- game.Workspace:FindFirstChild("Truck"):Destroy()
- end
- if game.Workspace:FindFirstChild("Van") then
- game.Workspace:FindFirstChild("Van"):Destroy()
- end
- if game.Workspace:FindFirstChild("Van1") then
- game.Workspace:FindFirstChild("Van1"):Destroy()
- end
- if game.Workspace:FindFirstChild("Van2") then
- game.Workspace:FindFirstChild("Van2"):Destroy()
- end
- end
- wait()
- end
- else
- Activate2 = "false"
- end
- end)
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