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- -- if you don't like it, don't use it
- local allplys = player.GetAll();
- local dists = {};
- for i = 1, #allplys do
- local v = allplys[i];
- if (Valid(v)) then
- local d = v:GetPos():Distance(me:GetPos());
- table.insert(dists, {d, v});
- end
- end
- table.sort(dists, function(a, b) return a[1] < b[1] end);
- aimtarget = (dists[1] && dists[1][2] || nil);
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