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May 22nd, 2018
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  1. openAura.schema:AddVoice("Combine", "One Down", "One down!", "npc/combine_soldier/vo/onedown.wav");
  2. openAura.schema:AddVoice("Combine", "Reinforcement", "Overwatch requests reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav");
  3. openAura.schema:AddVoice("Combine", "V Sector", "Team Sundown 3 set viscerators in sector index 5 and advance for combat, we have biotics in the perimeter.", "npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav");
  4. openAura.schema:AddVoice("Combine", "Displace to Highpoints", "All perimiter units displace to central highpoints and prepare for final prosecution.", "npc/combine_soldier/vo/prison_soldier_tohighpoints.wav");
  5. openAura.schema:AddVoice("Combine", "Fallback", "Fall back and reinforce sector bar 4, overwatch's request for special perimiter reinforce drop is inbound.", "npc/combine_soldier/vo/prison_soldier_fallback_b4.wav");
  6. openAura.schema:AddVoice("Combine", "Unit Inactive", "Team Sundown 3 deserviced, Helix 2 go active and intercept, leader core out.", "npc/combine_soldier/vo/prison_soldier_sundown3dead.wav");
  7. openAura.schema:AddVoice("Combine", "Prosecute Nova", "Drop reinforcements team deployed and prosecute sector Nova 7. *unintelligible*", "npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav");
  8. openAura.schema:AddVoice("Combine", "No Sector Containment", "Uh, negative, no sector containment, no confirmation on target in one vector, we have sector flooded with overwatch. *unintelligible*", "npc/combine_soldier/vo/negativecontainment.wav");
  9. openAura.schema:AddVoice("Combine", "Objective 1", "Priority one objective.", "npc/combine_soldier/vo/priority1objective.wav");
  10. openAura.schema:AddVoice("Combine", "Skyshield", "Overwatch requests skyshield.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav");
  11. openAura.schema:AddVoice("Combine", "Ready Charges", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav");
  12. openAura.schema:AddVoice("Combine", "Ripcord 1", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav");
  13. openAura.schema:AddVoice("Combine", "Ripcord 2", "Ripcord, ripcord!", "npc/combine_soldier/vo/ripcordripcord.wav");
  14. openAura.schema:AddVoice("Combine", "Sightline Clear", "Sightline is clear.", "npc/combine_soldier/vo/sightlineisclear.wav");
  15. openAura.schema:AddVoice("Combine", "Moving In", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav");
  16. openAura.schema:AddVoice("Combine", "Closing", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav");
  17. openAura.schema:AddVoice("Combine", "Team Holding", "Stabilization team holding in position.", "npc/combine_soldier/vo/stabilizationteamholding.wav");
  18. openAura.schema:AddVoice("Combine", "Sector Control", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav");
  19. openAura.schema:AddVoice("Combine", "Team Down", "Overwatch team is down in sector one, no control.", "npc/combine_soldier/vo/overwatchteamisdown.wav");
  20. openAura.schema:AddVoice("Combine", "Fix Sightlines", "Fix sightlines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav");
  21. openAura.schema:AddVoice("Combine", "Bouncer", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav");
  22. openAura.schema:AddVoice("Combine", "Affirmative 2", "Affirmative.", "npc/combine_soldier/vo/affirmative2.wav");
  23. openAura.schema:AddVoice("Combine", "Expose Target", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav");
  24. openAura.schema:AddVoice("Combine", "Moving Cover", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav");
  25. openAura.schema:AddVoice("Combine", "Officer Down", "Officer down, I am 10-99, repeat, I am 10-99!", "npc/metropolice/vo/officerdownIam10-99.wav");
  26. openAura.schema:AddVoice("Combine", "CCH", "Residential block.", "npc/metropolice/vo/residentialblock.wav");
  27. openAura.schema:AddVoice("Combine", "Storm System", "Storm system.", "npc/metropolice/vo/stormsystem.wav");
  28. openAura.schema:AddVoice("Combine", "V Hunting", "Ten zero, ten zero, viscerator is hunting!", "npc/metropolice/vo/tenzerovisceratorishunting.wav");
  29. openAura.schema:AddVoice("Combine", "Roller", "Roller!", "npc/metropolice/vo/roller.wav");
  30. openAura.schema:AddVoice("Combine", "Tag 1", "Tag one bug.", "npc/metropolice/vo/tagonebug.wav");
  31. openAura.schema:AddVoice("Combine", "Tag 2", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav");
  32. openAura.schema:AddVoice("Combine", "Tag 3", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav");
  33. openAura.schema:AddVoice("Combine", "Transit", "Transit block.", "npc/metropolice/vo/transitblock.wav");
  34. openAura.schema:AddVoice("Combine", "Suspect Bleeding", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav");
  35. openAura.schema:AddVoice("Combine", "Officer Down 2", "Officer down, request all units code 3 to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav");
  36. openAura.schema:AddVoice("Combine", "Sundown", "Sundown." "npc/combine_soldier/vo/sundown.wav");
  37.  
  38. openAura.schema:AddVoice("Combine", "V Out", "Viscerator Deployed", "npc\metropolice\vo\visceratordeployed.wav);
  39. openAura.schema:AddVoice("Combine", "Report Location", "CP requests all units uh, location report in.", " npc\metropolice\vo\cprequestsallunitsreportin.wav");
  40. openAura.schema:AddVoice("Combine", "Report Suspect Location", "All units report location suspect.", " npc\metropolice\vo\allunitsreportlocationsuspect.wav");
  41. openAura.schema:AddVoice("Combine", "Converging", "Converging!", "npc\metropolice\vo\converging.wav");
  42. openAura.schema:AddVoice("Combine", "Grenade", "Grenade!", "npc\metropolice\vo\grenade.wav");
  43. openAura.schema:AddVoice("Combine", "Up There", "He's up there!", "npc\metropolice\vo\hesupthere.wav");
  44. openAura.schema:AddVoice("Combine", "APB Likeness", "I have a match on APB likeness.", "npc\metropolice\vo\matchonapblikeness.wav");
  45. openAura.schema:AddVoice("Combine", "Under Fire", "Officer under fire, taking cover!", "npc\metropolice\vo\officerunderfiretakingcover.wav");
  46. openAura.schema:AddVoice("Combine", "Hostile Malignants", "Shots fired, hostile malignants here.", "npc\metropolice\vo\shotsfiredhostilemalignants.wav");
  47. openAura.schema:AddVoice("Combine", "Grenade 2", "That's a grenade!", "npc\metropolice\vo\thatsagrenade.wav");
  48. openAura.schema:AddVoice("Combine", "On Duty", "Unit is on duty, 10-8.", "npc\metropolice\vo\unitisonduty10-8.wav");
  49. openAura.schema:AddVoice("Combine", "Takedown", "Take him down!", "npc\metropolice\takedown.wav");
  50. openAura.schema:AddVoice("Combine", "Contained", "Contained.", "npc\combine_soldier\vo\contained.wav");
  51. openAura.schema:AddVoice("Combine", "Field Promoted", "Is field promoted to leader, 01 holding.", "npc\combine_soldier\vo\isfieldpromoted.wav");
  52. openAura.schema:AddVoice("Combine", "Hostiles Inbound", "Ready weapons, possible hostiles inbound.", "npc\combine_soldier\vo\readyweaponshostilesinbound.wav");
  53. openAura.schema:AddVoice("Combine", "Ready Weapons", "Ready weapons.", "npc\combine_soldier\vo\readyweapons.wav");
  54. openAura.schema:AddVoice("Combine", "Standing By", "Standing by.", "npc\combine_soldier\vo\standingby.wav");
  55. openAura.schema:AddVoice("Combine", "Alert Sightlines", "Stay alert, report sightlines.", "npc\combine_soldier\vo\stayalertreportsightlines.wav");
  56. openAura.schema:AddVoice("Combine", "Target Compromised", "Target compromised, move in, move in.", "npc\combine_soldier\vo\targetcompromisedmovein.wav");
  57. openAura.schema:AddVoice("Combine", "Inbound 2", "Unit is inbound.", "npc\combine_soldier\vo\unitisinbound.wav");
  58. openAura.schema:AddVoice("Combine", "Prep Contact", "Weapons off safe, prep for contact.", "npc\combine_soldier\vo\weaponsoffsafeprepforcontact.wav");
  59. openAura.schema:AddVoice("Combine", "Exogen Visual", "Visual on exogens.", "npc\combine_soldier\vo\visualonexogens.wav");
  60. openAura.schema:AddVoice("Combine", "Free Parasites", "We have free parasites.", "npc\combine_soldier\vo\wehavefreeparasites.wav");
  61. openAura.schema:AddVoice("Combine", "Need Any Help", "Need any help with this one?", "npc\combine_soldier\vo\needanyhelpwiththisone.wav");
  62. openAura.schema:AddVoice("Combine", "Team Deployed", "Team is deployed and scanning.", "npc\combine_soldier\vo\teamdeployedandscanning.wav);
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