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- channelInfoReader = new QNetworkAccessManager(this);
- connect(channelInfoReader, SIGNAL(finished(QNetworkReply*)), this, SLOT(finishReadingChannelInfo(QNetworkReply*)));
- void ServerComm::updateChannelInfo(QString channelId)
- {
- currentPlayedChannel = channelId;
- qDebug() << channelId;
- //channelInfoReader->get(QNetworkRequest(CHANNEL_REFRESH_URL));
- }
- void ServerComm::finishReadingChannelInfo(QNetworkReply *reply)
- {
- }
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