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Possible errors/fatal errors

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Oct 11th, 2023
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  1. File name: skee 64
  2.  
  3. File contents:
  4. [Debug] ; -1 to disable logging
  5. ; 0 - Fatal Error
  6. ; 1 - Error
  7. ; 2 - Warning
  8. ; 3 - Message
  9. ; 4 - Verbose Message
  10. ; 5 - Debug Message
  11. iLogLevel=5 ; Default[5]
  12.  
  13. [Features]
  14. ; Enables sculpting panel and functionality
  15. bEnableSculpting=1 ; Default[1]
  16.  
  17. ; Enables exporting actor heads from menu
  18. bEnableHeadExport=1 ; Default[1]
  19.  
  20. ; Enables layering textures ontop of the player
  21. bEnableOverlays=1 ; Default[1]
  22.  
  23. ; Determines whether face overlays are enabled
  24. bEnableFaceOverlays=1 ; Default[1]
  25.  
  26. ; Enables BodySlide assisted morphing for further customization
  27. bEnableBodyMorph=1 ; Default[1]
  28.  
  29. ; Enables Body Randomization based on guided files (depends on BodyMorph, usage without will still apply randomized key values)
  30. bEnableBodyGen=1 ; Default[1]
  31.  
  32. ; Enables automatic reapplication of transforms on model load
  33. bEnableAutoTransforms=1 ; Default[1]
  34.  
  35. ; Enables syncing of hair or skin tint to a Dyeable Item
  36. bEnableTintSync=1 ; Default[1]
  37.  
  38. ; Enables tint system on inventory models
  39. bEnableTintInventory=1 ; Default[1]
  40.  
  41. ; Enables automatically tinting worn items in the hair slot where they have the Hair Tint Shader
  42. bEnableTintHairSlot=1 ; Default[1]
  43.  
  44. ; Enables recalculating Normals and Tangents when loading or changing sliders
  45. bEnableFaceNormalRecalculate=1 ; Default[1]
  46.  
  47. ; Enables recalculating Normals and Tangents when using Body morphs
  48. bEnableBodyNormalRecalculate=1 ; Default[1]
  49.  
  50. ; Enables automatically disabling the Model Space Normal flag from a mesh when the Actor's Skin TextureSet is set to use Tangent space
  51. bEnableTangentSpaceCorrection=1 ; Default[1]
  52.  
  53. ; Allows plugins to send the interface exchange message immediately after SKEE is loaded
  54. ; this is not recommended! plugins should exchange at kMessage_PostPostLoad to ensure
  55. ; that SKEE is loaded, otherwise it depends on arbitrary OS decided load ordering of dll
  56. ; this option is provided purely for compatibility with mods that are attempting to exchange early
  57. bEnableEarlyRegistration=0 ; Default[0]
  58.  
  59. ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
  60. ; String Data: (Without semi-colon)
  61. ;[
  62. ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
  63. ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
  64. ;]
  65. bEnableEquippableTransforms=1 ; Default[1]
  66.  
  67. [Hooks]
  68. ; Debugging use only, these disable hooks in the game which affect various features
  69. bBipedAttach=1
  70. bNativeSliders=1
  71. bMorphUpdates=1
  72. bSliderCallbacks=1
  73. bTintInventory=1
  74. bHeadProcessing=1
  75. bFaceOverlays=1
  76.  
  77. [General]
  78. ; Determines scaling mode
  79. ; 0 - Multiplicative
  80. ; 1 - Averaged
  81. ; 2 - Additive
  82. ; 3 - Maximum
  83. iScaleMode=0
  84.  
  85. ; Determines key merging method (when there are two body morph keys for the same morph)
  86. ; 0 - Additive
  87. ; 1 - Averaged
  88. ; 2 - Maximum
  89. iBodyMorphMode=0
  90.  
  91. ; Amount of memory to be used by BodyMorph TRI cache
  92. ; cache will temporarily exceed this limit to load a TRI
  93. ; then remove least recently used entries until the
  94. ; used memory is below this threshold
  95. uBodyMorphMemoryLimit=256000000 ; Default[256000000]
  96.  
  97. ; Enables whether shapes are morphed in parallel
  98. bParallelMorphing=1
  99.  
  100. ; Alternate method to copy from primary skin partition to alternate skin partitions using CopyResource instead of UpdateSubresource
  101. ; Probably faster
  102. bBodyMorphGPUCopy=1 ; Default[1]
  103.  
  104. ; When a morphable AA is equipped the GPU resource will be re-created and copied in as dynamic and then the new resource will be applied to all skin partitions
  105. ; Probably faster, and likely faster when changing morphs on a piece that is already equipped
  106. bBodyMorphRebind=1 ; Default[1]
  107.  
  108. ; Which slot mask to apply hair tinting to, if you want multiple see https://www.creationkit.com/index.php?title=Slot_Masks_-_Armor
  109. uTintHairSlot=2050 ; Default[2050] - Applys to slots where Hair or LongHair exists
  110.  
  111. [Overlays]
  112. ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
  113. bPlayerOnly=1 ; Default[1]
  114.  
  115. ; Determines whether to immediately apply shader changes
  116. ; when overlays are installed on an ArmorAddon
  117. bImmediateArmor=1 ; Default[1]
  118.  
  119. ; Determines whether to immediately attach and apply shader changes
  120. ; when overlays are installed to the face
  121. bImmediateFace=0 ; Default[0]
  122.  
  123. [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
  124. ; Determines how many body overlays there should be
  125. iNumOverlays=6 ; Default[6]
  126. iSpellOverlays=1 ; Default[1]
  127.  
  128.  
  129. [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
  130. ; Determines how many hand overlays there should be
  131. iNumOverlays=3 ; Default[3]
  132. iSpellOverlays=1 ; Default[1]
  133.  
  134.  
  135. [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
  136. ; Determines how many feet overlays there should be
  137. iNumOverlays=3 ; Default[3]
  138. iSpellOverlays=1 ; Default[1]
  139.  
  140.  
  141. [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
  142. ; Determines how many face overlays there should be
  143. iNumOverlays=3 ; Default[3]
  144. iSpellOverlays=0 ; Default[1]
  145.  
  146.  
  147. [Overlays/Data]
  148. ; Assigns these alpha properties to all overlays when they are applied
  149. ; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
  150. ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
  151. iAlphaFlags=4845 ; Default[4845]
  152. iAlphaThreshold=0 ; Default[0]
  153. sDefaultTexture=textures\actors\character\overlays\default.dds
  154.  
  155. [FaceGen]
  156. fSliderMultiplier=3.0
  157. bDisableFaceGenCache=1
  158. bExternalHeads=0 ; Change this to 1 to generate external heads
  159. bExtendedMorphs=1 ; Enables extended morph hooks and loading of extended morph assets
  160. bAllowAllMorphs=1 ; Enables use of all preset morphs across all races
  161. bExportSkinToBone=1
  162. bAllowAnyRacePart=0 ; When using face parts, allows using parts not normally valid for the race, not recommended may not persist
  163. bAlloyAnyGenderPart=0 ; Similar to above but does not restrict gender
  164.  
  165. [Sculpting]
  166. fPanSpeed=0.01 ; Negative reverses panning direction
  167. fFOV=60
  168. iWidth=768 ; Must be divisible by 8
  169. iHeight=768 ; Must be divisible by 8
  170. fBackgroundR=0.0
  171. fBackgroundG=0.0
  172. fBackgroundB=0.0
  173. fBackgroundA=0.0
  174. fOffsetX=0.11
  175. fOffsetY=0.0
  176. fOffsetZ=0.0
  177. bDrawBrushPoint=1
  178. bDrawBrushRadius=1
  179.  
  180. ; Mask brushes have no strength values
  181. [Brush/MaskAdd/Radius]
  182. dbDefault = 0.5
  183. dbMin = 0.01
  184. dbMax = 2.00
  185. dbInterval = 0.01
  186.  
  187. [Brush/MaskSubtract/Radius]
  188. dbDefault = 0.5
  189. dbMin = 0.01
  190. dbMax = 2.00
  191. dbInterval = 0.01
  192.  
  193. [Brush/Inflate/Radius]
  194. dbDefault = 0.5
  195. dbMin = 0.01
  196. dbMax = 2.00
  197. dbInterval = 0.01
  198.  
  199. [Brush/Inflate/Strength]
  200. dbDefault = 0.01
  201. dbMin = 0.001
  202. dbMax = 1.000
  203. dbInterval = 0.001
  204.  
  205. [Brush/Deflate/Radius]
  206. dbDefault = 0.5
  207. dbMin = 0.01
  208. dbMax = 2.00
  209. dbInterval = 0.01
  210.  
  211. [Brush/Deflate/Strength]
  212. dbDefault = 0.01
  213. dbMin = 0.001
  214. dbMax = 1.000
  215. dbInterval = 0.001
  216.  
  217. [Brush/Smooth/Radius]
  218. dbDefault = 0.5
  219. dbMin = 0.01
  220. dbMax = 2.00
  221. dbInterval = 0.01
  222.  
  223. [Brush/Smooth/Strength]
  224. dbDefault = 0.05
  225. dbMin = 0.001
  226. dbMax = 1.000 ; Smooth strength greater than 1 is nonsense, don't set this higher
  227. dbInterval = 0.001
  228.  
  229. [Brush/Move/Radius]
  230. dbDefault = 0.5
  231. dbMin = 0.01
  232. dbMax = 2.00
  233. dbInterval = 0.01
  234.  
  235. [Brush/Move/Strength]
  236. dbDefault = 0.01
  237. dbMin = 0.001
  238. dbMax = 1.000
  239. dbInterval = 0.001
  240.  
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