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Eclipsis

Arsinoe info

Dec 20th, 2019 (edited)
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  1. >Initiative roll 1d10+7
  2. >Attack roll 7d10, 14d10 when using Keys to the kingdom
  3. Damage =attack result -1, then +8
  4.  
  5. Shintai Attributes
  6. Energy Projection
  7. Flight
  8. Transcendent Anathema
  9. Demon Armor
  10. Swift Stride
  11. Hardened Devil Body
  12. Strength +3, Dexterity +1, Stamina +2
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  14. Ox-Body Technique (••)The Infernal’s flesh is fortified with the power to survive the very tortures of Hell.System:The character permanently gains two Wounded (-2), one Mauled (-2), and one Crippled (-5) health levels.This Charm can be purchased a number of times equal to the character’s Essence rating.
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  16. Viridian Legend Exoskeleton(••)The Infernal calls forth the shattered masonry and brazen decorations of Lanka and forges them into armor which adorns her flesh like a second skin. Ancient demonic script glows faintly upon this shell here and there, incoherently attempting to speak of the glories of the Demon City. System:Reflexively spend 1 Essence to activate this Charm. The Infernal adds the highest of her Strength, Stamina, or Charisma to her soak rolls for the rest of the scene, but raises the difficulty of all Stealth attempts by +1 due to the glowing script that adorns her armor
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  18. Hollow Mind Possession (••)Pouring her Essence into a “smart” device, the Infernal usurps whatever is made in false imitation of a mind and makes it into her servant.System:The Infernal spends a moment focusing on a computerized device within her line of sight, such as a networked computer or a car with onboard GPS, then spends 1 Essence and rolls Charisma + (higher of Computer or Technology) against difficulty 7. Success briefly awakens the spirit of the targeted technology and makes it into the Infernal’s slave. While this Charm remains in effect, the targeted technology is essentially “alive” and obedient to the Infernal’s commands. Hollow Mind Possession’s duration lasts as outlined on the following chart:Successes Duration One One scene Two One day Three One week Four One month Five +Three months
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  20. Principle-Invoking Onslaught (•••)The Infernal dredges an arsenal out of the raw potentiality of the age and in so doing, arms herself.System:By taking an action and spending 1 Essence, the Infernal can forge a weapon out of raw Essence; this weapon persists for the rest of the scene. Created weapons must be complex devices made of machined parts; all guns qualify, as would a bandolier of grenades, a flamethrower, or even a chainsaw. Created ranged weapons may be reloaded with a turn of concentration spent summoning additional ammunition. Alternately, the Infernal may reflexively spend 1 Essence to charge an existing ranged weapon with power, granting it infinite ammunition for the rest of the scene.
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  22. City Building Orchestral:Reflexively spend 1 Essence and roll STA+Performance against DC 7. Each success is +1 Soak for the rest of the scene. The Charm also produces music when used, which can be anything you want at any reasonable volume but can't be turned off without ending the Charm entirely.
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  24. Kingdom notes
  25. Size: Huge 20
  26. Geography: Mundane 0
  27. Climate: Comfy 5
  28. Laws: Modern 5
  29. Population: Superhuman 15
  30. Tech: Advanced 10
  31. Loyalty: Committed 10
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