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- //Getting Upgrades model ingame test
- if (ControllerPointers[0]->PressedButtons & Buttons_Y)
- {
- //0.sa1mdl
- if (!flamering_obtained)
- {
- //Flame Ring (Animated)
- matlist_s8D5D6EE4B200C837C28[0].attr_texId = 394;
- }
- if (!bouncebracelet_obtained)
- {
- //Bounce Bracelet (Animated)
- matlist_s8D5D6EC8FD1554C2163[0].attr_texId = 390;
- }
- //Flame Ring (static)
- matlist_s8D5D6EE4B200C837C28[4].attr_texId = 20;
- //Bounce Bracelet (Static)
- matlist_s8D5D6EC8FD1554C2163[5].attr_texId = 19;
- //Magic Gloves (Normal)
- matlist_s8D5D6EC8FD1554C2163[3].attr_texId = 21;
- //Magic Gloves (Ignore Lighting)
- matlist_s8D5D6EC8FD1554C2163[4].attr_texId = 21;
- //Light Shoes Left (Normal)
- matlist_s8D4C58F2BCF2C1E5B14[3].attr_texId = 24;
- //Light Shoes Left (Ignore Lighting 1)
- matlist_s8D4C58F2BCF2C1E5B14[4].attr_texId = 24;
- //Light Shoes Left (Ignore Lighting 2)
- matlist_s8D4C58F2BCF2C1E5B14[5].attr_texId = 24;
- //Light Shoes Left (Env Mapping)
- matlist_s8D4C58F2BCF2C1E5B14[2].attr_texId = 25;
- //Light Shoes Right (Normal)
- matlist_s8D4C58F292F7128AF47[3].attr_texId = 24;
- //Light Shoes Right (Ignore Lighting 1)
- matlist_s8D4C58F292F7128AF47[4].attr_texId = 24;
- //Light Shoes Right (Ignore Lighting 2)
- matlist_s8D4C58F292F7128AF47[5].attr_texId = 24;
- //Light Shoes Right (Env Mapping)
- matlist_s8D4C58F292F7128AF47[2].attr_texId = 25;
- bouncebracelet_obtained = true;
- flamering_obtained = true;
- }
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