Benji23245

Untitled

Jun 21st, 2018
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.45 KB | None | 0 0
  1. //Getting Upgrades model ingame test
  2.  
  3. if (ControllerPointers[0]->PressedButtons & Buttons_Y)
  4. {
  5. //0.sa1mdl
  6. if (!flamering_obtained)
  7. {
  8. //Flame Ring (Animated)
  9. matlist_s8D5D6EE4B200C837C28[0].attr_texId = 394;
  10. }
  11. if (!bouncebracelet_obtained)
  12. {
  13. //Bounce Bracelet (Animated)
  14. matlist_s8D5D6EC8FD1554C2163[0].attr_texId = 390;
  15. }
  16. //Flame Ring (static)
  17. matlist_s8D5D6EE4B200C837C28[4].attr_texId = 20;
  18. //Bounce Bracelet (Static)
  19. matlist_s8D5D6EC8FD1554C2163[5].attr_texId = 19;
  20. //Magic Gloves (Normal)
  21. matlist_s8D5D6EC8FD1554C2163[3].attr_texId = 21;
  22. //Magic Gloves (Ignore Lighting)
  23. matlist_s8D5D6EC8FD1554C2163[4].attr_texId = 21;
  24. //Light Shoes Left (Normal)
  25. matlist_s8D4C58F2BCF2C1E5B14[3].attr_texId = 24;
  26. //Light Shoes Left (Ignore Lighting 1)
  27. matlist_s8D4C58F2BCF2C1E5B14[4].attr_texId = 24;
  28. //Light Shoes Left (Ignore Lighting 2)
  29. matlist_s8D4C58F2BCF2C1E5B14[5].attr_texId = 24;
  30. //Light Shoes Left (Env Mapping)
  31. matlist_s8D4C58F2BCF2C1E5B14[2].attr_texId = 25;
  32. //Light Shoes Right (Normal)
  33. matlist_s8D4C58F292F7128AF47[3].attr_texId = 24;
  34. //Light Shoes Right (Ignore Lighting 1)
  35. matlist_s8D4C58F292F7128AF47[4].attr_texId = 24;
  36. //Light Shoes Right (Ignore Lighting 2)
  37. matlist_s8D4C58F292F7128AF47[5].attr_texId = 24;
  38. //Light Shoes Right (Env Mapping)
  39. matlist_s8D4C58F292F7128AF47[2].attr_texId = 25;
  40.  
  41. bouncebracelet_obtained = true;
  42. flamering_obtained = true;
  43. }
Add Comment
Please, Sign In to add comment