TheOtakuDude

Chess Chess Fruit (5e)

Apr 29th, 2019
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  1. Chess Chess Fruit (5e)
  2.  
  3. Other ideas:
  4. Mass tactical effects (everybody shuffle?)
  5. Bonuses to Pawns?
  6. Can I steal something from Battle Master? Ace Trainer?
  7.  
  8.  
  9. 1 - Devil Fruit Powers, Strategic Domain, Chessmaster (1)
  10. 2
  11. 3 - Promotion
  12. 4 - Ability Score Increase
  13. 5 - Extra Attack, Chessmaster (2), Fill the Board
  14. 6 - Promotion
  15. 7 - Fog of War
  16. 8 - Ability Score Increase
  17. 9 -
  18. 10 - Ability Score Increase, Chessmaster (3)
  19. 11 -
  20. 12 - Ability Score Increase
  21. 13 -
  22. 14 - Promotion
  23. 15 - Chessmaster (4)
  24. 16 - Ability Score Increase
  25. 17 - Promotion
  26. 18
  27. 19 - Ability Score Increase
  28. 20
  29.  
  30. CLASS FEATURES
  31. -------------------
  32. As a Chess Chess Fruit User, you gain the following class features:
  33.  
  34. |HIT POINTS|
  35. Hit Dice: 1d8 per Fruit User Level.
  36. Hit Points at 1st Level: 10 + your Constitution Modifier
  37. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution Modifier per Fruit User Level after 1st.
  38.  
  39. |PROFICIENCIES|
  40. Armor: None
  41. Weapons: Simple Weapons
  42. Tools: Chess Set
  43. Saving Throws: Constitution, Intelligence
  44. Skills: Choose two skills from Acrobatics, Arcana, Athletics, Deception, History, Insight, Medicine, Perception, Persuasion.
  45.  
  46. |EQUIPMENT|
  47. You start with the following equipment, in addition to equipment granted by your background:
  48.  
  49. * Any simple melee weapon.
  50. * (a) a Burglar's Pack or (b) a Dungeoneer's pack or (c) an Explorer's Pack
  51. * 10 darts
  52. * A Chess Set
  53.  
  54. DEVIL FRUIT POWERS
  55. --------------------
  56. At 1st Level, the sea turns against you. Eaters of a Devil Fruit lose the ability to swim, automatically failing all swim checks and losing their class abilities when submerged in water. When partially submerged, they suffer Disadvantage on all Ability Checks and Attack Rolls.
  57.  
  58. STRATEGIC DOMAIN
  59. -----------------
  60. At 1st Level, you declare the area as your personal chessboard. This is a Concentration Effect. You declare an 8 by 8 square to be your chessboard. You may place this area in any way so long as you are within it. Enemies and allies cannot enter or leave the board unless they are reduced to 0 Hit Points or less. This effect lasts until you cancel it, fall unconscious, or have your concentration broken.
  61.  
  62. CHESSMASTER
  63. ------------
  64. At 1st Level, you can summon Pawns to your side. As an Action, you can summon a number of Pawns per Long Rest equal to your Intelligence Modifier. You may have 1 pawn summoned at a time, gaining the ability to have an additional pawn summoned at 5th (2), 10th (3) and 15th (4). Pawns last until they are destroyed. These pawns follow your orders and act on your initiative.
  65.  
  66. Pawn (True Neutral Construct)
  67. HP: 1/1
  68. AC: 13
  69. Speed: 30 Feet
  70. Stats: STR 8 (-1), DEX 14 (+2), CON 10 (+0), INT 10 (+0), WIS 8 (-1), CHA 8 (-1)
  71. Skills: None
  72. Senses: Passive Perception 9
  73. Immunities: Charmed, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
  74. Actions:
  75. Longsword. Melee Weapon Attack. +4 to-hit, reach 5ft, one target. Hit: 5 (1d6+2) Slashing damage
  76.  
  77. Things
  78. -------------------
  79. At 2nd Level, uuuuuuuuhhhhh
  80.  
  81. PROMOTION
  82. ------------------
  83. At 3rd Level, you apply bonuses to your allies based on various chess pieces. At 3rd Level, and again at 6th, 14th, and 17th Level, you gain one of the Promotion bonuses from the list below.
  84.  
  85. Rook
  86. As a Bonus Action, you designate a target ally as promoted to "Rook". You may target your Pawns with this Promotion. Until the end of the target's next turn, they may act as if they had the Charger Feature.
  87.  
  88. Knight
  89. As a Bonus Action, you designate a target ally as promoted to "Knight". You may target your Pawns with this Promotion. Until the end of the target's next turn, they may Dash as a Free Action.
  90.  
  91. Bishop
  92. Ehhhhhhh
  93.  
  94. Queen
  95. As a Bonus Action, you designate a target ally as promoted to "Queen". You may target your Pawns with this Promotion. Until the end of the target's next turn, they may act as if under the effects of the Freedom of Movement spell.
  96.  
  97. ABILITY SCORE INCREASE
  98. ----------------------
  99. At 4th Level, and again at 8th, 10th, 12th, 16th, and 19th Level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
  100.  
  101. EXTRA ATTACK
  102. -------------
  103. Beginning at 5th Level, you can attack twice, instead of once, whenever you take the attack action on your turn.
  104.  
  105. FILL THE BOARD
  106. --------------
  107. At 5th Level, you regain all your Chessmaster summons when you finish a Short or Long Rest.
  108.  
  109. FOG OF WAR
  110. ------------------
  111. At 7th Level, you may perceive through the eyes of your pawns. You and your pawns share your line of sight and hearing with each other, and if your pawns are destroyed, you know about it.
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