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CrimsonEon

FEFCalc Framework Notes

Aug 20th, 2019
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  1. Triggers
  2. =====
  3. Flat Trigger - (Constant Effect, Always Triggered)
  4. Terrain Trigger - (Trigger when source/opponent is currently occupying X terrain type)
  5. Entities in Range Trigger - (Trigger when X entities are present within Y spaces of source)
  6. Threshold Trigger - (Trigger when X stat of source/opponent is within Y threshold)
  7. Comparison Trigger - (Trigger when X stat of source is compared to Y stat of opponent)
  8. On Attack Trigger - (Just before processing an attack from or targeting source, roll X to Trigger)
  9. On Damage Trigger - (Trigger when source/opponent takes X damage in combat)
  10. Player Activation Trigger - (Player chooses to Trigger)
  11. Down Trigger - (Trigger when X entities are downed)
  12. Combat With Enemy Type Trigger - (Trigger when an opponent in combat possesses X type)
  13. Movement Trigger - (Trigger when source has moved X spaces)
  14.  
  15. Effects
  16. =====
  17. Stat Effect - (Modify X Stat by Y (HP, STR, Hit, MT, Crit, WTA/D Bonus, Weapon Skill, etc...))
  18. Stat Floor Effect - (Source's X Stat cannot be reduced below Y)
  19. Terrain Modification Effect - (Modify X terrain's bonuses to source/opponent by Y percent)
  20. Trigger Threshold Increase Effect - (Modify the Threshold amount of X Threshold Triggered skill by Y)
  21. Pref Stat Effect - (Provide X Pref Stat to source's next level up)
  22. Extra Attack Effect - (When in combat, source/opponent will process X extra attacks after triggering)
  23. Vantage Effect - (When in combat, source/opponent's next X attacks will process immediately)
  24. Negate Attack Effect - (When in combat, source/opponent's next X attacks will be skipped)
  25. Negate Effective Effect - (When in combat, X effective bonus will not be processed on source)
  26. Counter Effect - (When in combat, deal X damage to source/opponent on trigger, detached from attack processing)
  27. Miracle Effect - (When in combat, reduce damage dealt to leave source/opponent with 1 hp on trigger)
  28. Modify Crit Effect - (When in combat, source/opponent's next crit modifies base damage by X percent on trigger)
  29. Weapon Saver Effect - (When processing the source's next X attacks, active weapon QL expenditure will be modified by Y)
  30. Item Modification Effect - (On trigger, source/opponent gains or loses X item)
  31. Ailment Effect - (On trigger, modify targeted ailment duration on source/opponent by X)
  32. Movement Cost Effect - (On trigger, modify movement cost of X terrain types by Y)
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