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- Triggers
- =====
- Flat Trigger - (Constant Effect, Always Triggered)
- Terrain Trigger - (Trigger when source/opponent is currently occupying X terrain type)
- Entities in Range Trigger - (Trigger when X entities are present within Y spaces of source)
- Threshold Trigger - (Trigger when X stat of source/opponent is within Y threshold)
- Comparison Trigger - (Trigger when X stat of source is compared to Y stat of opponent)
- On Attack Trigger - (Just before processing an attack from or targeting source, roll X to Trigger)
- On Damage Trigger - (Trigger when source/opponent takes X damage in combat)
- Player Activation Trigger - (Player chooses to Trigger)
- Down Trigger - (Trigger when X entities are downed)
- Combat With Enemy Type Trigger - (Trigger when an opponent in combat possesses X type)
- Movement Trigger - (Trigger when source has moved X spaces)
- Effects
- =====
- Stat Effect - (Modify X Stat by Y (HP, STR, Hit, MT, Crit, WTA/D Bonus, Weapon Skill, etc...))
- Stat Floor Effect - (Source's X Stat cannot be reduced below Y)
- Terrain Modification Effect - (Modify X terrain's bonuses to source/opponent by Y percent)
- Trigger Threshold Increase Effect - (Modify the Threshold amount of X Threshold Triggered skill by Y)
- Pref Stat Effect - (Provide X Pref Stat to source's next level up)
- Extra Attack Effect - (When in combat, source/opponent will process X extra attacks after triggering)
- Vantage Effect - (When in combat, source/opponent's next X attacks will process immediately)
- Negate Attack Effect - (When in combat, source/opponent's next X attacks will be skipped)
- Negate Effective Effect - (When in combat, X effective bonus will not be processed on source)
- Counter Effect - (When in combat, deal X damage to source/opponent on trigger, detached from attack processing)
- Miracle Effect - (When in combat, reduce damage dealt to leave source/opponent with 1 hp on trigger)
- Modify Crit Effect - (When in combat, source/opponent's next crit modifies base damage by X percent on trigger)
- Weapon Saver Effect - (When processing the source's next X attacks, active weapon QL expenditure will be modified by Y)
- Item Modification Effect - (On trigger, source/opponent gains or loses X item)
- Ailment Effect - (On trigger, modify targeted ailment duration on source/opponent by X)
- Movement Cost Effect - (On trigger, modify movement cost of X terrain types by Y)
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