jan0s1k

Untitled

Sep 17th, 2011
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C++ 0.26 KB | None | 0 0
  1. #include "_macros.fos"
  2. #include "_dialogs.fos"
  3.  
  4. bool s_Terminal(Critter& player, Scenery& terminal, int skill, Item@ item)
  5. {
  6.     if(player.IsPlayer() && skill==-1 && not valid(item)) RunDialog(player,21003,terminal.HexX,terminal.HexY,false);
  7.     return true;
  8. }
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