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- #include "_macros.fos"
- #include "_dialogs.fos"
- bool s_Terminal(Critter& player, Scenery& terminal, int skill, Item@ item)
- {
- if(player.IsPlayer() && skill==-1 && not valid(item)) RunDialog(player,21003,terminal.HexX,terminal.HexY,false);
- return true;
- }
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