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- on spawn:
- entity is zombie:
- set {_random} to 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10
- if {_random} is 1:
- set entity's name to "&cZombie &a[1 lvl]"
- add leather chestplate to entity's chestplate
- add leather leggings to entity's leggings
- add leather boots to entity's boots
- set entity's tool to wood sword
- set entity's max health to 10
- heal entity
- if {_random} is 2:
- set entity's name to "&cZombie &a[2 lvl]"
- add leather helmet to entity's helmet
- add leather chestplate to entity's chestplate
- add leather leggings to entity's leggings
- add leather boots to entity's boots
- set entity's tool to wood sword
- apply resistance to entity for 999 days
- set entity's max health to 20
- heal entity
- if {_random} is 3:
- set entity's name to "Zombie &a[3 lvl]"
- add gold helmet to entity's helmet
- add gold chestplate to entity's chestplate
- add gold leggings to entity's leggings
- add gold boots to entity's boots
- set entity's tool to stone sword of sharpness 1
- set entity's max health to 30
- heal entity
- if {_random} is 4:
- set entity's name to "&cZombie &a[4 lvl]"
- add gold helmet to entity's helmet
- add iron chestplate of protection 1 to entity's chestplate
- add gold leggings to entity's leggings
- add gold boots to entity's boots
- set entity's tool to iron sword of smite 1
- apply speed to entity for 999 days
- set entity's max health to 40
- heal entity
- if {_random} is 5:
- set entity's name to "&cZombie &a[5 lvl]"
- add iron helmet to entity's helmet
- add iron chestplate to entity's chestplate
- add iron leggings to entity's leggings
- add iron boots to entity's boots
- set entity's tool to iron sword of sharpness 1
- set entity's max health to 50
- heal entity
- if {_random} is 6:
- set entity's name to "&cZombie &a[6 lvl]"
- add iron helmet to entity's helmet
- add diamond chestplate to entity's chestplate
- add iron leggings to entity's leggings
- add iron boots to entity's boots
- set entity's tool to iron sword of sharpness 3
- apply speed to entity for 999 days
- set entity's max health to 60
- heal entity
- if {_random} is 7:
- set entity's name to "&cZombie &a[7 lvl]"
- add diamond helmet to entity's helmet
- add diamond chestplate to entity's chestplate
- add diamond leggings to entity's leggings
- add diamond boots to entity's boots
- set entity's tool to diamond sword of smite 2 and knockback 1
- apply jump boost 3 to entity for 999 days
- set entity' max health to 70
- heal entity
- if {_random} is 8:
- set entity's name to "&cZombie &a[8 lvl]"
- add diamond helmet of protection 1 to entity's helmet
- add diamond chestplate of protection 1 to entity's chestplate
- add diamond leggings to entity's leggings
- add diamond boots to entity's boots
- set entity's tool to diamond sword of knockback 2
- set entity' max health to 80
- heal entity
- if {_random} is 9:
- set entity's name to "&cZombie &a[9 lvl]"
- add diamond helmet of protection 2 to entity's helmet
- add diamond chestplate of protection 2 to entity's chestplate
- add diamond leggings of protection 2 to entity's leggings
- add diamond boots of protection 2 to entity's boots
- set entity's tool to gold sword of sharpness 7
- apply speed 3 to entity for 999 days
- set entity's max health to 90
- heal entity
- if {_random} is 10:
- set entity's name to "&cZombie &a[10 lvl]"
- add diamond helmet of protection 4 to entity's helmet
- add diamond chestplate of protection 4 to entity's chestplate
- add diamond leggings of protection 4 to entity's leggings
- add diamond boots of protection 4 to entity's boots
- set entity's tool to diamond sword of sharpness 5 and fire aspect 2
- apply speed 3 to entity for 999 days
- apply fire resistance to entity for 999 days
- set entity's max health to 100
- heal entity
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