Neonowsky

[SK] ZombieLevels

Aug 28th, 2015
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  1. on spawn:
  2. entity is zombie:
  3. set {_random} to 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10
  4. if {_random} is 1:
  5. set entity's name to "&cZombie &a[1 lvl]"
  6. add leather chestplate to entity's chestplate
  7. add leather leggings to entity's leggings
  8. add leather boots to entity's boots
  9. set entity's tool to wood sword
  10. set entity's max health to 10
  11. heal entity
  12. if {_random} is 2:
  13. set entity's name to "&cZombie &a[2 lvl]"
  14. add leather helmet to entity's helmet
  15. add leather chestplate to entity's chestplate
  16. add leather leggings to entity's leggings
  17. add leather boots to entity's boots
  18. set entity's tool to wood sword
  19. apply resistance to entity for 999 days
  20. set entity's max health to 20
  21. heal entity
  22. if {_random} is 3:
  23. set entity's name to "Zombie &a[3 lvl]"
  24. add gold helmet to entity's helmet
  25. add gold chestplate to entity's chestplate
  26. add gold leggings to entity's leggings
  27. add gold boots to entity's boots
  28. set entity's tool to stone sword of sharpness 1
  29. set entity's max health to 30
  30. heal entity
  31. if {_random} is 4:
  32. set entity's name to "&cZombie &a[4 lvl]"
  33. add gold helmet to entity's helmet
  34. add iron chestplate of protection 1 to entity's chestplate
  35. add gold leggings to entity's leggings
  36. add gold boots to entity's boots
  37. set entity's tool to iron sword of smite 1
  38. apply speed to entity for 999 days
  39. set entity's max health to 40
  40. heal entity
  41. if {_random} is 5:
  42. set entity's name to "&cZombie &a[5 lvl]"
  43. add iron helmet to entity's helmet
  44. add iron chestplate to entity's chestplate
  45. add iron leggings to entity's leggings
  46. add iron boots to entity's boots
  47. set entity's tool to iron sword of sharpness 1
  48. set entity's max health to 50
  49. heal entity
  50. if {_random} is 6:
  51. set entity's name to "&cZombie &a[6 lvl]"
  52. add iron helmet to entity's helmet
  53. add diamond chestplate to entity's chestplate
  54. add iron leggings to entity's leggings
  55. add iron boots to entity's boots
  56. set entity's tool to iron sword of sharpness 3
  57. apply speed to entity for 999 days
  58. set entity's max health to 60
  59. heal entity
  60. if {_random} is 7:
  61. set entity's name to "&cZombie &a[7 lvl]"
  62. add diamond helmet to entity's helmet
  63. add diamond chestplate to entity's chestplate
  64. add diamond leggings to entity's leggings
  65. add diamond boots to entity's boots
  66. set entity's tool to diamond sword of smite 2 and knockback 1
  67. apply jump boost 3 to entity for 999 days
  68. set entity' max health to 70
  69. heal entity
  70. if {_random} is 8:
  71. set entity's name to "&cZombie &a[8 lvl]"
  72. add diamond helmet of protection 1 to entity's helmet
  73. add diamond chestplate of protection 1 to entity's chestplate
  74. add diamond leggings to entity's leggings
  75. add diamond boots to entity's boots
  76. set entity's tool to diamond sword of knockback 2
  77. set entity' max health to 80
  78. heal entity
  79. if {_random} is 9:
  80. set entity's name to "&cZombie &a[9 lvl]"
  81. add diamond helmet of protection 2 to entity's helmet
  82. add diamond chestplate of protection 2 to entity's chestplate
  83. add diamond leggings of protection 2 to entity's leggings
  84. add diamond boots of protection 2 to entity's boots
  85. set entity's tool to gold sword of sharpness 7
  86. apply speed 3 to entity for 999 days
  87. set entity's max health to 90
  88. heal entity
  89. if {_random} is 10:
  90. set entity's name to "&cZombie &a[10 lvl]"
  91. add diamond helmet of protection 4 to entity's helmet
  92. add diamond chestplate of protection 4 to entity's chestplate
  93. add diamond leggings of protection 4 to entity's leggings
  94. add diamond boots of protection 4 to entity's boots
  95. set entity's tool to diamond sword of sharpness 5 and fire aspect 2
  96. apply speed 3 to entity for 999 days
  97. apply fire resistance to entity for 999 days
  98. set entity's max health to 100
  99. heal entity
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