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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
  5.  
  6. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  7. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  8. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  9. FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
  10. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
  11. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
  12. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
  13. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
  14. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
  15. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
  16. Valve Software - vbsp.exe (Feb 12 2019)
  17. 16 threads
  18. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  19. Loading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.vmf
  20. Can't find surfaceprop panel for material METAL/PRODVENTA, using default
  21. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  22. Can't find surfaceprop wet for material PLASTER/ROOFFLOOR_TAR01, using default
  23. Patching WVT material: maps/rp_downtown_civilgamers_v1d/de_train/blendgrassdirt001a_wvt_patch
  24. Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendrockleaves_wvt_patch
  25. Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendgrassgravel003a_wvt_patch
  26. Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendleavestrainyarddirt_wvt_patch
  27. fixing up env_cubemap materials on brush sides...
  28. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  29. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  30. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  31. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  32. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  33. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  34. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  35. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  36. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  37. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  38. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  39. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  40. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  41. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  42. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  43. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  44. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  45. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  46. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  47. WARNING: node without a volume
  48. Processing areas...done (0)
  49. Building Faces...done (1)
  50. Chop Details...done (0)
  51. Find Visible Detail Sides...
  52. Merged 402 detail faces...done (0)
  53. Merging details...done (0)
  54. FixTjuncs...
  55. PruneNodes...
  56. WriteBSP...
  57. done (2)
  58. writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.prt...Building visibility clusters...
  59. done (1)
  60. Creating default LDR cubemaps for env_cubemap using skybox materials:
  61. skybox/sky_day01_05*.vmt
  62. ! Run buildcubemaps in the engine to get the correct cube maps.
  63. Creating default HDR cubemaps for env_cubemap using skybox materials:
  64. skybox/sky_day01_05*.vmt
  65. ! Run buildcubemaps in the engine to get the correct cube maps.
  66. Finding displacement neighbors...
  67. Finding lightmap sample positions...
  68. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  69. Building Physics collision data...
  70. done (2) (2863870 bytes)
  71. Error loading studio model "models/props_wasteland/rock_moss04.mdl"!
  72. Error loading studio model "models/props_wasteland/rock_moss03.mdl"!
  73. Error loading studio model "models/props_unique/spawn_apartment/lantern.mdl"!
  74. Error loading studio model "models/props_lighting/lightfixture02.mdl"!
  75. Error loading studio model "models/props_rooftop/acunit2.mdl"!
  76. Error loading studio model "models/props_rooftop/acunit01.mdl"!
  77. Error loading studio model "models/props_equipment/firehosebox01.mdl"!
  78. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  79. Compacting texture/material tables...
  80. Reduced 15555 texinfos to 7946
  81. Reduced 1326 texdatas to 1079 (71839 bytes to 59813)
  82. Writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
  83. 23 seconds elapsed
  84.  
  85. ** Executing...
  86. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  87. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
  88.  
  89. Valve Software - vvis.exe (Feb 12 2019)
  90. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  91. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  92. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  93. FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
  94. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
  95. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
  96. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
  97. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
  98. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
  99. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
  100. fastvis = true
  101. 16 threads
  102. reading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
  103. reading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.prt
  104. 8466 portalclusters
  105. 21529 numportals
  106. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
  107. Optimized: 5127018 visible clusters (21.49%)
  108. Total clusters visible: 23855493
  109. Average clusters visible: 2817
  110. Building PAS...
  111. Average clusters audible: 7010
  112. visdatasize:12635026 compressed from 18015648
  113. writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
  114. 8 seconds elapsed
  115.  
  116. ** Executing...
  117. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  118. ** Parameters: -bounce 2 -noextra -noskyboxrecurse -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
  119.  
  120. FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
  121. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
  122. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
  123. FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
  124. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
  125. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
  126. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
  127. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
  128. ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
  129. Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
  130. Valve Software - vrad.exe SSE (Feb 12 2019)
  131.  
  132. Valve Radiosity Simulator
  133. 16 threads
  134. [Reading texlights from 'lights.rad']
  135. [45 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
  138. Patch Sample Radius Clamped!
  139. Patch Sample Radius Clamped!
  140. Setting up ray-trace acceleration structure... Done (8.40 seconds)
  141. 32761 faces
  142. 2 degenerate faces
  143. 18543812 square feet [2670308864.00 square inches]
  144. 251 Displacements
  145. 2756106 Square Feet [396879264.00 Square Inches]
  146. 32759 patches before subdivision
  147. 510843 patches after subdivision
  148. sun extent from map=0.087156
  149. 1167 direct lights
  150. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  151. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
  152. transfers 42078144, max 1851
  153. transfer lists: 321.0 megs
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #1 added RGB(2273456, 1840689, 1206363)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  157. Bounce #2 added RGB(775636, 552142, 311742)
  158. Build Patch/Sample Hash Table(s).....Done<0.2030 sec>
  159. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
  160. FinalLightFace Done
  161. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  162. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
  163. Writing leaf ambient...done
  164. Ready to Finish
  165.  
  166. Object names Objects/Maxobjs Memory / Maxmem Fullness
  167. ------------ --------------- --------------- --------
  168. models 362/1024 17376/49152 (35.4%)
  169. brushes 7886/16384 94632/196608 (48.1%)
  170. brushsides 51561/65536 412488/524288 (78.7%)
  171. planes 21104/65536 422080/1310720 (32.2%)
  172. vertexes 60068/65536 720816/786432 (91.7%) VERY FULL!
  173. nodes 21613/65536 691616/2097152 (33.0%)
  174. texinfos 7946/12288 572112/884736 (64.7%)
  175. texdata 1079/2048 34528/65536 (52.7%)
  176. dispinfos 251/0 44176/0 ( 0.0%)
  177. disp_verts 16691/0 333820/0 ( 0.0%)
  178. disp_tris 25888/0 51776/0 ( 0.0%)
  179. disp_lmsamples 1157616/0 1157616/0 ( 0.0%)
  180. faces 32761/65536 1834616/3670016 (50.0%)
  181. hdr faces 0/65536 0/3670016 ( 0.0%)
  182. origfaces 15842/65536 887152/3670016 (24.2%)
  183. leaves 21976/65536 703232/2097152 (33.5%)
  184. leaffaces 40755/65536 81510/131072 (62.2%)
  185. leafbrushes 24917/65536 49834/131072 (38.0%)
  186. areas 37/1024 296/8192 ( 3.6%)
  187. surfedges 220684/512000 882736/2048000 (43.1%)
  188. edges 137666/256000 550664/1024000 (53.8%)
  189. LDR worldlights 1167/8192 102696/720896 (14.2%)
  190. HDR worldlights 0/8192 0/720896 ( 0.0%)
  191. leafwaterdata 9/32768 108/393216 ( 0.0%)
  192. waterstrips 3235/32768 32350/327680 ( 9.9%)
  193. waterverts 0/65536 0/786432 ( 0.0%)
  194. waterindices 53454/65536 106908/131072 (81.6%) VERY FULL!
  195. cubemapsamples 132/1024 2112/16384 (12.9%)
  196. overlays 58/512 20416/180224 (11.3%)
  197. LDR lightdata [variable] 32733204/0 ( 0.0%)
  198. HDR lightdata [variable] 0/0 ( 0.0%)
  199. visdata [variable] 12635026/16777216 (75.3%)
  200. entdata [variable] 1062272/393216 (270.1%) VERY FULL!
  201. LDR ambient table 21976/65536 87904/262144 (33.5%)
  202. HDR ambient table 21976/65536 87904/262144 (33.5%)
  203. LDR leaf ambient 91628/65536 2565584/1835008 (139.8%) VERY FULL!
  204. HDR leaf ambient 21976/65536 615328/1835008 (33.5%)
  205. occluders 0/0 0/0 ( 0.0%)
  206. occluder polygons 0/0 0/0 ( 0.0%)
  207. occluder vert ind 0/0 0/0 ( 0.0%)
  208. detail props [variable] 1/12 ( 8.3%)
  209. static props [variable] 1/299500 ( 0.0%)
  210. pakfile [variable] 14406477/0 ( 0.0%)
  211. physics [variable] 2863870/4194304 (68.3%)
  212. physics terrain [variable] 77383/1048576 ( 7.4%)
  213.  
  214. Level flags = 0
  215.  
  216. Total triangle count: 91590
  217. Writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
  218. 2 minutes, 12 seconds elapsed
  219.  
  220. ** Executing...
  221. ** Command: Copy File
  222. ** Parameters: "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_civilgamers_v1d.bsp"
  223.  
  224.  
  225. ** Executing...
  226. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  227. ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_downtown_civilgamers_v1d"
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