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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
- Valve Software - vbsp.exe (Feb 12 2019)
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.vmf
- Can't find surfaceprop panel for material METAL/PRODVENTA, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop wet for material PLASTER/ROOFFLOOR_TAR01, using default
- Patching WVT material: maps/rp_downtown_civilgamers_v1d/de_train/blendgrassdirt001a_wvt_patch
- Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendrockleaves_wvt_patch
- Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/rp_downtown_civilgamers_v1d/nature/blendleavestrainyarddirt_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- WARNING: node without a volume
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 402 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (2863870 bytes)
- Error loading studio model "models/props_wasteland/rock_moss04.mdl"!
- Error loading studio model "models/props_wasteland/rock_moss03.mdl"!
- Error loading studio model "models/props_unique/spawn_apartment/lantern.mdl"!
- Error loading studio model "models/props_lighting/lightfixture02.mdl"!
- Error loading studio model "models/props_rooftop/acunit2.mdl"!
- Error loading studio model "models/props_rooftop/acunit01.mdl"!
- Error loading studio model "models/props_equipment/firehosebox01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 15555 texinfos to 7946
- Reduced 1326 texdatas to 1079 (71839 bytes to 59813)
- Writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
- 23 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
- Valve Software - vvis.exe (Feb 12 2019)
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
- fastvis = true
- 16 threads
- reading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
- reading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.prt
- 8466 portalclusters
- 21529 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Optimized: 5127018 visible clusters (21.49%)
- Total clusters visible: 23855493
- Average clusters visible: 2817
- Building PAS...
- Average clusters audible: 7010
- visdatasize:12635026 compressed from 18015648
- writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
- 8 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -noskyboxrecurse -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d"
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
- FIND [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\*.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_pak_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_misc_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_sound_vo_english_000.vpk]
- ADDING [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\hl2_textures_000.vpk]
- Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2]
- Valve Software - vrad.exe SSE (Feb 12 2019)
- Valve Radiosity Simulator
- 16 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (8.40 seconds)
- 32761 faces
- 2 degenerate faces
- 18543812 square feet [2670308864.00 square inches]
- 251 Displacements
- 2756106 Square Feet [396879264.00 Square Inches]
- 32759 patches before subdivision
- 510843 patches after subdivision
- sun extent from map=0.087156
- 1167 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (41)
- transfers 42078144, max 1851
- transfer lists: 321.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2273456, 1840689, 1206363)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(775636, 552142, 311742)
- Build Patch/Sample Hash Table(s).....Done<0.2030 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 362/1024 17376/49152 (35.4%)
- brushes 7886/16384 94632/196608 (48.1%)
- brushsides 51561/65536 412488/524288 (78.7%)
- planes 21104/65536 422080/1310720 (32.2%)
- vertexes 60068/65536 720816/786432 (91.7%) VERY FULL!
- nodes 21613/65536 691616/2097152 (33.0%)
- texinfos 7946/12288 572112/884736 (64.7%)
- texdata 1079/2048 34528/65536 (52.7%)
- dispinfos 251/0 44176/0 ( 0.0%)
- disp_verts 16691/0 333820/0 ( 0.0%)
- disp_tris 25888/0 51776/0 ( 0.0%)
- disp_lmsamples 1157616/0 1157616/0 ( 0.0%)
- faces 32761/65536 1834616/3670016 (50.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15842/65536 887152/3670016 (24.2%)
- leaves 21976/65536 703232/2097152 (33.5%)
- leaffaces 40755/65536 81510/131072 (62.2%)
- leafbrushes 24917/65536 49834/131072 (38.0%)
- areas 37/1024 296/8192 ( 3.6%)
- surfedges 220684/512000 882736/2048000 (43.1%)
- edges 137666/256000 550664/1024000 (53.8%)
- LDR worldlights 1167/8192 102696/720896 (14.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3235/32768 32350/327680 ( 9.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 53454/65536 106908/131072 (81.6%) VERY FULL!
- cubemapsamples 132/1024 2112/16384 (12.9%)
- overlays 58/512 20416/180224 (11.3%)
- LDR lightdata [variable] 32733204/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 12635026/16777216 (75.3%)
- entdata [variable] 1062272/393216 (270.1%) VERY FULL!
- LDR ambient table 21976/65536 87904/262144 (33.5%)
- HDR ambient table 21976/65536 87904/262144 (33.5%)
- LDR leaf ambient 91628/65536 2565584/1835008 (139.8%) VERY FULL!
- HDR leaf ambient 21976/65536 615328/1835008 (33.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/299500 ( 0.0%)
- pakfile [variable] 14406477/0 ( 0.0%)
- physics [variable] 2863870/4194304 (68.3%)
- physics terrain [variable] 77383/1048576 ( 7.4%)
- Level flags = 0
- Total triangle count: 91590
- Writing c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp
- 2 minutes, 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\daniel\desktop\decompile\rp_downtown_civilgamers\rp_downtown_civilgamers_v1d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_civilgamers_v1d.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_downtown_civilgamers_v1d"
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