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                - --https://github.com/Mokiros/roblox-FE-compatibility
 - if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
 - local Player,game,owner = owner,game
 - local RealPlayer = Player
 - do
 - print("FE Compatibility code V2 by Mokiros")
 - local RealPlayer = RealPlayer
 - script.Parent = RealPlayer.Character
 - --Fake event to make stuff like Mouse.KeyDown work
 - local Disconnect_Function = function(this)
 - this[1].Functions[this[2]] = nil
 - end
 - local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
 - local FakeEvent_Metatable = {__index={
 - Connect = function(this,f)
 - local i = tostring(math.random(0,10000))
 - while this.Functions[i] do
 - i = tostring(math.random(0,10000))
 - end
 - this.Functions[i] = f
 - return setmetatable({this,i},Disconnect_Metatable)
 - end
 - }}
 - FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
 - local function fakeEvent()
 - return setmetatable({Functions={}},FakeEvent_Metatable)
 - end
 - --Creating fake input objects with fake variables
 - local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
 - FakeMouse.keyUp = FakeMouse.KeyUp
 - FakeMouse.keyDown = FakeMouse.KeyDown
 - local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
 - local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
 - CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
 - end}
 - --Merged 2 functions into one by checking amount of arguments
 - CAS.UnbindAction = CAS.BindAction
 - --This function will trigger the events that have been :Connect()'ed
 - local function TriggerEvent(self,ev,...)
 - for _,f in pairs(self[ev].Functions) do
 - f(...)
 - end
 - end
 - FakeMouse.TriggerEvent = TriggerEvent
 - UIS.TriggerEvent = TriggerEvent
 - --Client communication
 - local Event = Instance.new("RemoteEvent")
 - Event.Name = "UserInput_Event"
 - Event.OnServerEvent:Connect(function(plr,io)
 - if plr~=RealPlayer then return end
 - FakeMouse.Target = io.Target
 - FakeMouse.Hit = io.Hit
 - if not io.isMouse then
 - local b = io.UserInputState == Enum.UserInputState.Begin
 - if io.UserInputType == Enum.UserInputType.MouseButton1 then
 - return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
 - end
 - if io.UserInputType == Enum.UserInputType.MouseButton2 then
 - return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
 - end
 - for _,t in pairs(CAS.Actions) do
 - for _,k in pairs(t.Keys) do
 - if k==io.KeyCode then
 - t.Function(t.Name,io.UserInputState,io)
 - end
 - end
 - end
 - FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
 - UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
 - end
 - end)
 - Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
 - local Mouse = owner:GetMouse()
 - local UIS = game:GetService("UserInputService")
 - local input = function(io,RobloxHandled)
 - if RobloxHandled then return end
 - --Since InputObject is a client-side instance, we create and pass table instead
 - Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
 - end
 - UIS.InputBegan:Connect(input)
 - UIS.InputEnded:Connect(input)
 - local h,t
 - --Give the server mouse data every second frame, but only if the values changed
 - --If player is not moving their mouse, client won't fire events
 - local HB = game:GetService("RunService").Heartbeat
 - while true do
 - if h~=Mouse.Hit or t~=Mouse.Target then
 - h,t=Mouse.Hit,Mouse.Target
 - Event:FireServer({isMouse=true,Target=t,Hit=h})
 - end
 - --Wait 2 frames
 - for i=1,2 do
 - HB:Wait()
 - end
 - end]==],script)
 - ----Sandboxed game object that allows the usage of client-side methods and services
 - --Real game object
 - local RealGame = game
 - --Metatable for fake service
 - local FakeService_Metatable = {
 - __index = function(self,k)
 - local s = rawget(self,"_RealService")
 - if s then
 - return typeof(s[k])=="function"
 - and function(_,...)return s[k](s,...)end or s[k]
 - end
 - end,
 - __newindex = function(self,k,v)
 - local s = rawget(self,"_RealService")
 - if s then s[k]=v end
 - end
 - }
 - local function FakeService(t,RealService)
 - t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
 - return setmetatable(t,FakeService_Metatable)
 - end
 - --Fake game object
 - local FakeGame = {
 - GetService = function(self,s)
 - return rawget(self,s) or RealGame:GetService(s)
 - end,
 - Players = FakeService({
 - LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
 - },"Players"),
 - UserInputService = FakeService(UIS,"UserInputService"),
 - ContextActionService = FakeService(CAS,"ContextActionService"),
 - RunService = FakeService({
 - _btrs = {},
 - RenderStepped = RealGame:GetService("RunService").Heartbeat,
 - BindToRenderStep = function(self,name,_,fun)
 - self._btrs[name] = self.Heartbeat:Connect(fun)
 - end,
 - UnbindFromRenderStep = function(self,name)
 - self._btrs[name]:Disconnect()
 - end,
 - },"RunService")
 - }
 - rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
 - FakeGame.service = FakeGame.GetService
 - FakeService(FakeGame,game)
 - --Changing owner to fake player object to support owner:GetMouse()
 - game,owner = FakeGame,FakeGame.Players.LocalPlayer
 - end
 - local targetName = game.Players.LocalPlayer.Name
 - local player = game.Players:FindFirstChild(targetName)
 - function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className)
 - local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
 - for i,f in pairs(faces) do
 - local decal = Instance.new(className, part)
 - if i == 1 then decal.Texture = frontF decal.Name = f end
 - if i == 2 then decal.Texture = backF or frontF decal.Name = f end
 - if i == 3 then decal.Texture = topF or frontF decal.Name = f end
 - if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end
 - if i == 5 then decal.Texture = leftF or frontF decal.Name = f end
 - if i == 6 then decal.Texture = rightF or frontF decal.Name = f end
 - decal.Face = f
 - end
 - return part
 - end
 - function makeSquare(position, size, color, transparency, parent)
 - local label = Instance.new("TextLabel", parent)
 - label.Text = ""
 - label.BorderSizePixel = 0
 - label.BackgroundTransparency = transparency
 - label.Position = position
 - label.Size = size
 - label.BackgroundColor3 = color
 - end
 - function putToolBarSlot(position, image)
 - local playerGui = player:FindFirstChild("PlayerGui")
 - if playerGui then
 - local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui)
 - gui.Name = "ToolBar"
 - local slot = Instance.new("ImageLabel", gui)
 - slot.Position = position
 - slot.Size = UDim2.new(0, 32, 0, 32)
 - slot.BackgroundTransparency = 1
 - slot.ImageTransparency = 0
 - slot.Image = image
 - slot.ZIndex = 2
 - makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32),
 - Color3.new(95/255, 89/255, 76/255), 0, slot)
 - makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32),
 - Color3.new(0/255, 0/255, 0/255), 0.5, slot)
 - makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2),
 - Color3.new(0/255, 0/255, 0/255), 0.5, slot)
 - makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2),
 - Color3.new(106/255, 106/255, 106/255), 0, slot)
 - makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36),
 - Color3.new(106/255, 106/255, 106/255), 0, slot)
 - makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2),
 - Color3.new(130/255, 130/255, 130/255), 0, slot)
 - makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34),
 - Color3.new(130/255, 130/255, 130/255), 0, slot)
 - makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38),
 - Color3.new(130/255, 130/255, 130/255), 0, slot)
 - makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36),
 - Color3.new(106/255, 106/255, 106/255), 0, slot)
 - makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2),
 - Color3.new(106/255, 106/255, 106/255), 0, slot)
 - makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2),
 - Color3.new(156/255, 156/255, 156/255), 0, slot)
 - end
 - end
 - function divide(x, d)
 - if x ~= 0 and d ~= 0 then
 - return x/d
 - else
 - return x
 - end
 - end -- so it doesn't divide by zero
 - function getDistance(v1, v2)
 - return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude)
 - end
 - function round(x)
 - if x%2 ~= 0.5 then
 - return math.floor(x+0.5)
 - end
 - return x-0.5
 - end
 - function weldTo(part1, part2)
 - local weld = Instance.new("Weld", part1)
 - weld.Part0 = part1
 - weld.Part1 = part2
 - end
 - function getMagnitudeXZ(velocity)
 - return math.abs(velocity.X) + math.abs(velocity.Z)
 - end
 - function placeBlock(block, cFPos)
 - local blockPlaced = Instance.new("Part", workspace)
 - blockPlaced.Material = "Fabric"
 - blockPlaced.Anchored = true
 - blockPlaced.Size = block.size
 - blockPlaced.CFrame = cFPos
 - putTexture(blockPlaced, block.frontTex, block.backTex,
 - block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture")
 - return blockPlaced
 - end
 - local toolBar = {
 - Dirt = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://179655033",
 - backTex = "rbxassetid://179655033",
 - topTex = "rbxassetid://179655033",
 - bottomTex = "rbxassetid://179655033",
 - leftTex = "rbxassetid://179655033",
 - rightTex = "rbxassetid://179655033"
 - },
 - Grass = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://96430337",
 - backTex = "rbxassetid://96430337",
 - topTex = "rbxassetid://96430265",
 - bottomTex = "rbxassetid://179655033",
 - leftTex = "rbxassetid://96430337",
 - rightTex = "rbxassetid://96430337"
 - },
 - Stone = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://75880927",
 - backTex = "rbxassetid://75880927",
 - topTex = "rbxassetid://75880927",
 - bottomTex = "rbxassetid://75880927",
 - leftTex = "rbxassetid://75880927",
 - rightTex = "rbxassetid://75880927"
 - },
 - Diamond_Ore = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://57928490",
 - backTex = "rbxassetid://57928490",
 - topTex = "rbxassetid://57928490",
 - bottomTex = "rbxassetid://57928490",
 - leftTex = "rbxassetid://57928490",
 - rightTex = "rbxassetid://57928490"
 - },
 - Diamond_Block = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://56749955",
 - backTex = "rbxassetid://56749955",
 - topTex = "rbxassetid://56749955",
 - bottomTex = "rbxassetid://56749955",
 - leftTex = "rbxassetid://56749955",
 - rightTex = "rbxassetid://56749955"
 - },
 - Wood_Planks = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://346201871",
 - backTex = "rbxassetid://346201871",
 - topTex = "rbxassetid://346201871",
 - bottomTex = "rbxassetid://346201871",
 - leftTex = "rbxassetid://346201871",
 - rightTex = "rbxassetid://346201871"
 - },
 - Oak_Log = {
 - size = Vector3.new(2.6, 2.6, 2.6),
 - frontTex = "rbxassetid://310831812",
 - backTex = "rbxassetid://310831812",
 - topTex = "rbxassetid://152538557",
 - bottomTex = "rbxassetid://152538557",
 - leftTex = "rbxassetid://310831812",
 - rightTex = "rbxassetid://310831812"
 - }
 - }
 - if player then
 - local char = player.Character
 - if char then
 - for _,cM in pairs(char:GetChildren()) do
 - if cM.ClassName == "CharacterMesh" then cM:Destroy() end
 - end
 - --[]
 - local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui)
 - gui.Name = "ToolBar"
 - makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44),
 - Color3.new(0/255, 0/255, 0/255), 0, gui)
 - local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore", "Diamond_Block", "Wood_Planks", "Oak_Log"}
 - for i = 1, 9 do
 - if toolBar[blocks[i]] ~= nil then
 - putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[blocks[i]].frontTex)
 - else
 - putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "")
 - end
 - end
 - local humRootPart = char:WaitForChild("HumanoidRootPart")
 - local head = char:WaitForChild("Head")
 - local torso = char:WaitForChild("Torso")
 - local lArm = char:WaitForChild("Left Arm")
 - local rArm = char:WaitForChild("Right Arm")
 - local lLeg = char:WaitForChild("Left Leg")
 - local rLeg = char:WaitForChild("Right Leg")
 - head.Size = Vector3.new(1.3, 1.3, 1.3)
 - putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330",
 - "rbxassetid://36047341", "rbxassetid://36047347",
 - "rbxassetid://36047323", "rbxassetid://36047315", "Decal")
 - head:WaitForChild("Mesh"):Destroy()
 - head:WaitForChild("face"):Destroy()
 - torso.Size = Vector3.new(1.3, 1.95, 0.65)
 - putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731",
 - "rbxassetid://38934780", "rbxassetid://38934740",
 - "rbxassetid://38934762", "rbxassetid://38934762", "Decal")
 - lArm.Size = Vector3.new(0.65, 1.95, 0.65)
 - putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560",
 - "rbxassetid://38934613", "rbxassetid://38934568",
 - "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
 - rArm.Size = Vector3.new(0.65, 1.95, 0.65)
 - putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581",
 - "rbxassetid://38934613", "rbxassetid://38934568",
 - "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
 - lLeg.Size = Vector3.new(0.65, 1.95, 0.65)
 - putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209",
 - "rbxassetid://38934719", "rbxassetid://38934712",
 - "rbxassetid://38936255", "rbxassetid://38936242", "Decal")
 - rLeg.Size = Vector3.new(0.65, 1.95, 0.65)
 - putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226",
 - "rbxassetid://38934719", "rbxassetid://38934712",
 - "rbxassetid://38936242", "rbxassetid://38936255", "Decal")
 - char.Humanoid:ClearAllChildren()
 - char.Animate:Remove()
 - -- now for the real stuff
 - -- |
 - -- |
 - -- V
 - Instance.new("BlockMesh", torso)
 - Instance.new("BlockMesh", lArm)
 - Instance.new("BlockMesh", rArm)
 - Instance.new("BlockMesh", lLeg)
 - Instance.new("BlockMesh", rLeg)
 - local camera = workspace.Camera
 - local camPart = Instance.new("Part", camera)
 - camPart.Size = Vector3.new(0, 0, 0)
 - camPart.CFrame = camera.CFrame
 - camPart.Transparency = 1
 - --[[local cameraHand = Instance.new("Part", camera)
 - cameraHand.Size = Vector3.new(0.65, 1.95, 0.65)
 - cameraHand.CanCollide = false
 - cameraHand.Anchored = true
 - cameraHand.Name = "CameraHand"
 - putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581",
 - "rbxassetid://38934613", "rbxassetid://38934568",
 - "rbxassetid://38934601", "rbxassetid://38934591", "Decal")
 - local cameraHandWeld = Instance.new("Motor6D", camPart)
 - cameraHandWeld.Part0 = camPart
 - cameraHandWeld.Part1 = cameraHand
 - cameraHandWeld.C0 = CFrame.new(5, 0, 0)
 - ]]--
 - local humanoid = char:WaitForChild("Humanoid")
 - humanoid.HipHeight = 0.3
 - local rootJoint = Instance.new("Motor6D", torso)
 - rootJoint.Name = "RootJoint"
 - rootJoint.Part0 = humRootPart
 - rootJoint.Part1 = torso
 - rootJoint.C1 = CFrame.new(0, 0.05, 0)
 - local neck = Instance.new("Motor6D", torso)
 - neck.Name = "Neck"
 - neck.Part0 = head
 - neck.Part1 = torso
 - local lS = Instance.new("Motor6D", torso)
 - lS.Name = "Left Shoulder"
 - lS.Part0 = lArm
 - lS.Part1 = torso
 - lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
 - lS.C1 = CFrame.new(0.65, 0.975, 0)
 - local rS = Instance.new("Motor6D", torso)
 - rS.Name = "Right Shoulder"
 - rS.Part0 = rArm
 - rS.Part1 = torso
 - rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
 - rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
 - local lH = Instance.new("Motor6D", torso)
 - lH.Name = "Left Hip"
 - lH.Part0 = lLeg
 - lH.Part1 = torso
 - lH.C0 = CFrame.new(0, 0.975, 0)
 - lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0)
 - local rH = Instance.new("Motor6D", torso)
 - rH.Name = "Right Hip"
 - rH.Part0 = rLeg
 - rH.Part1 = torso
 - rH.C0 = CFrame.new(0, 0.975, 0)
 - rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0)
 - for _,p in pairs(char:GetChildren()) do
 - if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
 - local hit = Instance.new("Part", char)
 - hit.Name = "DamagePart"
 - hit.BrickColor = BrickColor.new("Bright red")
 - hit.Material = "SmoothPlastic"
 - hit.Transparency = 1
 - hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05)
 - hit.CanCollide = false
 - weldTo(hit, p)
 - end
 - end
 - local ticks = 0
 - local times = 0
 - local walkAnim = 0
 - local increaseWalkAnim = 1
 - local idleAnimRotX = 0
 - local idleAnimRotZ = 0
 - local sneaking = 0
 - local RS = game:GetService("RunService").RenderStepped
 - local Mouse = player:GetMouse()
 - local oldHP = humanoid.Health
 - local damageTime = 0
 - local punchRotX = 0
 - local punchRotY = 0
 - local punchRotZ = 0
 - local punchSpeed = 0
 - local punching = 0
 - local selectedBlock = 8
 - local punchEnded = 1
 - local itemOnHand = nil
 - local handItem = Instance.new("Part", char)
 - handItem.Name = "HandItem"
 - handItem.Size = Vector3.new(0.52, 0.52, 0.52)
 - handItem.Transparency = 1
 - handItem.CanCollide = false
 - local handItemWeld = Instance.new("Weld", char)
 - handItemWeld.Part0 = handItem
 - handItemWeld.Part1 = lArm
 - handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0)
 - local sound = Instance.new("Sound", char)
 - sound.Name = "Hurt"
 - sound.Volume = 10
 - sound.SoundId = "rbxassetid://535690488"
 - local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"}
 - Mouse.Button1Down:connect(function()
 - if punchEnded == 1 then punching = 1 end
 - if Mouse.Target then
 - if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
 - local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid")
 - if humanoid then
 - humanoid.Health = humanoid.Health - 10
 - local parts = Mouse.Target.Parent:GetChildren()
 - for _,p in pairs(parts) do
 - if p.ClassName == "Part" then
 - p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18))
 - end
 - end
 - return
 - end
 - local x = Mouse.Target.CFrame.p.X
 - local y = Mouse.Target.CFrame.p.Y
 - local z = Mouse.Target.CFrame.p.Z
 - if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end
 - if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end
 - if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end
 - if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end
 - if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end
 - if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end
 - if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then
 - x = Mouse.Hit.p.X
 - y = Mouse.Hit.p.Y
 - z = Mouse.Hit.p.Z
 - end
 - -- local x = round(math.abs(mouseX)/2.6)*2.6
 - -- local y = round(math.abs(mouseY)/2.6)*2.6
 - -- local z = round(math.abs(mouseZ)/2.6)*2.6
 - -- if Mouse.Hit.p.X < 0 then x = x * -1 end
 - -- if Mouse.Hit.p.Y < 0 then y = y * -1 end
 - -- if Mouse.Hit.p.Z < 0 then z = z * -1 end
 - if selectedBlock == 0 then
 - local blk = placeBlock(toolBar.Dirt, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 1 then
 - local blk = placeBlock(toolBar.Grass, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 2 then
 - local blk = placeBlock(toolBar.Stone, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 3 then
 - local blk = placeBlock(toolBar.Diamond_Ore, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 4 then
 - local blk = placeBlock(toolBar.Diamond_Block, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 5 then
 - local blk = placeBlock(toolBar.Wood_Planks, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 6 then
 - local blk = placeBlock(toolBar.Oak_Log, CFrame.new(x, y, z))
 - for _,f in pairs(facesToResize) do
 - blk:WaitForChild(f).StudsPerTileU = 2.6
 - blk:WaitForChild(f).StudsPerTileV = 2.6
 - end
 - elseif selectedBlock == 7 or selectedBlock == 8 then
 - if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then
 - Mouse.Target.Parent = nil
 - end
 - end
 - end
 - end
 - end)
 - local hasItemOnHand = 0
 - local hi = 0
 - -- selection thingy
 - local selectLabel = Instance.new("TextLabel", gui)
 - selectLabel.Size = UDim2.new(0, 32, 0, 32)
 - selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105)
 - selectLabel.BackgroundTransparency = 0.5
 - selectLabel.BackgroundColor3 = Color3.new(1, 1, 1)
 - selectLabel.BorderSizePixel = 0
 - selectLabel.Text = ""
 - selectLabel.ZIndex = 3
 - --
 - Mouse.KeyDown:connect(function(key)
 - if key == "q" then
 - sneaking = 1
 - humanoid.WalkSpeed = humanoid.WalkSpeed / 2
 - rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
 - lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
 - rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
 - print("Sneaking...")
 - end
 - if key == "8" then
 - selectedBlock = 7
 - itemOnHand = nil
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - if hasItemOnHand == 1 then hi = 1 end
 - end
 - if key == "9" then
 - selectedBlock = 8
 - itemOnHand = nil
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - if hasItemOnHand == 1 then hi = 1 end
 - end
 - if key == "1" then
 - selectedBlock = 0
 - itemOnHand = toolBar.Dirt
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "2" then
 - selectedBlock = 1
 - itemOnHand = toolBar.Grass
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "3" then
 - selectedBlock = 2
 - itemOnHand = toolBar.Stone
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "4" then
 - selectedBlock = 3
 - itemOnHand = toolBar.Diamond_Ore
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "5" then
 - selectedBlock = 4
 - itemOnHand = toolBar.Diamond_Block
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "6" then
 - selectedBlock = 5
 - itemOnHand = toolBar.Wood_Planks
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if key == "7" then
 - selectedBlock = 6
 - itemOnHand = toolBar.Oak_Log
 - for _,d in pairs(handItem:GetChildren()) do
 - d:Destroy()
 - end
 - putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex,
 - itemOnHand.topTex, itemOnHand.bottomTex,
 - itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
 - for _,f in pairs(facesToResize) do
 - handItem:WaitForChild(f).StudsPerTileU = 0.52
 - handItem:WaitForChild(f).StudsPerTileV = 0.52
 - end
 - end
 - if (key == "0" or key == "1" or key == "2"
 - or key == "3" or key == "4" or key == "5"
 - or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end
 - selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105)
 - end)
 - Mouse.KeyUp:connect(function(key)
 - if key == "q" then
 - sneaking = 0
 - humanoid.WalkSpeed = humanoid.WalkSpeed * 2
 - rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0)
 - lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
 - rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
 - print("Stopped sneaking...")
 - end
 - end)
 - while RS:wait() do
 - if itemOnHand ~= nil then
 - hasItemOnHand = 1
 - handItem.Transparency = 0
 - else
 - hasItemOnHand = 0
 - handItem.Transparency = 1
 - end
 - if humanoid.Health < oldHP then
 - damageTime = 60
 - sound:Play()
 - end
 - oldHP = humanoid.Health
 - if damageTime > 0 and humanoid.Health > 0 then
 - for _,p in pairs(char:GetChildren()) do
 - if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
 - if p.Name == "DamagePart" then
 - p.Transparency = 0.5
 - end
 - end
 - end
 - damageTime = damageTime - 2
 - if damageTime <= 0 then
 - for _,p in pairs(char:GetChildren()) do
 - if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
 - if p.Name == "DamagePart" then
 - p.Transparency = 1
 - end
 - end
 - end
 - end
 - end
 - camPart.CFrame = camera.CFrame
 - neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0)
 - neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0)
 - if getMagnitudeXZ(torso.Velocity) > 1 then
 - if walkAnim >= 1 then
 - increaseWalkAnim = -1
 - elseif walkAnim <= -1 then
 - increaseWalkAnim = 1
 - end
 - walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20)))
 - else
 - walkAnim = 0
 - end
 - --lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0)
 - --rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0)
 - lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
 - rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
 - --
 - --rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
 - --print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y))
 - --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then
 - --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0)
 - --print("-45")
 - --end
 - --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then
 - --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0)
 - --print("45")
 - --end
 - --move these arms
 - rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2)
 - lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi)
 - rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12))
 - if punching == 1 and punchEnded == 1 then
 - punching = 0
 - print("steve uses punch!!")
 - local coPunch = coroutine.wrap(function()
 - punchEnded = 0
 - punchSpeed = 1
 - punchRotX = -60
 - punchRotY = -8
 - punchRotZ = -35
 - wait(0.075)
 - punchSpeed = 1
 - punchRotX = -75
 - punchRotY = 8
 - punchRotZ = 40
 - wait(0.075)
 - punchSpeed = 1
 - punchRotX = -20
 - punchRotZ = 40
 - wait(0.075)
 - punchSpeed = 3.5
 - punchRotX = 0
 - punchRotY = 0
 - punchRotZ = 0
 - punchEnded = 1
 - wait(0.06)
 - punchSpeed = 0
 - end)
 - coPunch()
 - end
 - if ticks > 20 then
 - ticks = 0
 - if times == 0 then
 - times = times + 1
 - idleAnimRotX = -1
 - idleAnimRotZ = 0
 - elseif times == 1 then
 - times = times + 1
 - idleAnimRotX = -0.75
 - idleAnimRotZ = -0.75
 - elseif times == 2 then
 - times = times + 1
 - idleAnimRotX = 0
 - idleAnimRotZ = -1
 - elseif times == 3 then
 - times = times + 1
 - idleAnimRotX = 0.75
 - idleAnimRotZ = -0.75
 - --idleAnimRotX = 0.75
 - --idleAnimRotZ = -0
 - elseif times == 4 then
 - times = times + 1
 - idleAnimRotX = 1
 - idleAnimRotZ = 0
 - --idleAnimRotX = 1
 - --idleAnimRotZ = 0
 - elseif times == 5 then
 - times = times + 1
 - idleAnimRotX = 0.75
 - idleAnimRotZ = 0.75
 - elseif times == 6 then
 - times = times + 1
 - idleAnimRotX = 0
 - idleAnimRotZ = 1
 - elseif times == 7 then
 - times = 0
 - idleAnimRotX = -0.75
 - idleAnimRotZ = 0.75
 - end
 - end
 - if hi == 1 then hi = 0 end
 - ticks = ticks + 1
 - end
 - end
 - end
 
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