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  1. Herdcraft 2 1.4 to Herdcraft 2 1.5
  2.  
  3. Added:
  4. - Funky Locomotion
  5. - More Overlays
  6. - SecretRoomsMod
  7.  
  8. Updated:
  9. /dank/null (went from DankNull-1.12-1.3.30.jar to DankNull-1.12-1.4.31.jar):
  10. DankNull-1.12-1.4.31.jar:
  11. Implemented [#39](https://github.com/p455w0rd/DankNull/issues/39), [#67](https://github.com/p455w0rd/DankNull/issues/67), & [#77](https://github.com/p455w0rd/DankNull/issues/77)
  12.  
  13. Fixed [#74](https://github.com/p455w0rd/DankNull/issues/74)
  14.  
  15. Also added a bit a chisel support when hovering a chiseled block within the /dank/null GUI, the variant name is now the first piece of info listed
  16.  
  17. Animania (went from Animania-1.12.2-1.4.4 to Animania-1.12.2-1.4.5):
  18. Animania-1.12.2-1.4.5:
  19. Animania
  20.  
  21. Release Notes 1.4.5 (1.10.x, 1.11.x, 1.12.x)
  22.  
  23. “I just wanted to make some cute animals…”
  24.  
  25. Spawn Limits Reintroduced / Other Spawn Fixes
  26.  
  27. * Fixes overspawning issues caused in combination with Sponge
  28. * Fixes overspawning issues on Servers with certain combinations of mods, including Ice and Fire.
  29. * Fixes overspawning of Frogs (and other Amphibians) near Rivers
  30. * When babies turn into adults they no longer disappear if Spawn Limits have been exceeded
  31. * Families no longer born once Spawn Limit is exceeded
  32. * Babies will always be born, even if Spawn Limit is reached
  33. * Additional Checks added to Gestation Timer on Servers
  34. * [1.12] Minimum family size for certain animals no longer stuck to 2.
  35. Updates:
  36.  
  37. * [1.12] Dutch language added (Thanks Deshiba!)
  38. * [1.12] Chinese language updated (Cheers again DYColdWind!)
  39. * Turning Manual Breeding to true now prevents babies from auto-spawning in families (credit: MauveCloud)
  40. Bug Fixes:
  41.  
  42. * [1.10] Sheared Sheep no longer crash client when killed (credit: OmegaDerp)
  43. * [1.10] Configuration help text shows correct animals instead of all cows (credit: BryanBoru, MidnightsFX)
  44. * [1.10, 1.11] Ewes can become Fertile again after giving birth (credit: MauveCloud)
  45. * [1.10, 1.11, 1.12] Name Tags work on Horses again (credit: Engelrie)
  46. * [1.12] Truffle Soup now restores hunger as intended
  47. * [1.11] New Cow Achievements shows correct text (credit: ivandelp)
  48.  
  49. Brandon's Core (went from Brandon's Core 1.12-2.3.7.140-universal to Brandon's Core 1.12-2.4.0.152-universal):
  50. Brandon's Core 1.12-2.4.0.152-universal:
  51. No changelog provided.
  52.  
  53. Chisels & Bits (went from chiselsandbits-14.12.jar to chiselsandbits-14.13.jar):
  54. chiselsandbits-14.13.jar:
  55. * Added two new configuration options, voidExcessBits and requireBagSpace (#365) Thanks to MineDaveXD
  56. * Fix a crash when using incorrect logic to determine Item Names. (#367)
  57.  
  58. Cyclops Core (went from CyclopsCore-1.12.2-0.11.2.jar to CyclopsCore-1.12.2-0.11.4.jar):
  59. CyclopsCore-1.12.2-0.11.4.jar:
  60. As always, don't forget to backup your world before updating!
  61.  
  62. Fixes:
  63. * Fix number fields not resetting colors
  64. * Fix disabled numbered fields still having enabled buttons
  65. CyclopsCore-1.12.2-0.11.3.jar:
  66. As always, don't forget to backup your world before updating!
  67.  
  68. Additions:
  69. * Add helper method to inject file-based loot tables
  70.  
  71. Fixes:
  72. * Fix WeightedItemStack returning null if inner stack is null
  73.  
  74. Draconic Evolution (went from Draconic Evolution 1.12-2.3.8.279-universal to Draconic Evolution 1.12-2.3.9.283-universal):
  75. Draconic Evolution 1.12-2.3.9.283-universal:
  76. -Fixed draconium chest recipe shift clicking from jei.
  77. -Fixed missing ore dictionary entries for nether and end draconium ore.
  78. -Fixed missing FE support on armor.
  79. -Added config option do disable item dislocator pickup sound.
  80. -Fixed some console spam when taking damage with DE armor.
  81. -Fixed some mob soul name issues.
  82.  
  83. Dynamic Surroundings (went from DynamicSurroundings-1.12.2-3.4.9.0.jar to DynamicSurroundings-1.12.2-3.4.9.3.jar):
  84. DynamicSurroundings-1.12.2-3.4.9.3.jar:
  85. What's New
  86.  
  87. * Ability to have footprints scaled. Villager children now have smaller prints and the spacing is more appropriate to the model size.
  88. * Skeletons now have footprints. Scaled down in size to match their spindly legs.
  89. Fixes
  90.  
  91. * Several crashes related to null references
  92. * Fixed slow memory leak related to changing dimensions (unregister event handler)
  93. * Auroras should be more compatible with shaders. I tested with SEUS Renewed and they show up. Yay! If you still run into rendering issues try turning off custom sky.
  94. * Fixed problem where tools like axes and picks would not make item swap or swing sounds.
  95. Changes
  96.  
  97. * It's been reported that footsteps stop appearing but the step sounds still play. I am not able to repro the problem, but I have a suspicion. I made some code changes based on my suspicion. As a side effect the process is more streamlined. :)
  98. * Improved aurora rendering performance quite a bit for both classic and shader.
  99. DynamicSurroundings-1.12.2-3.4.9.2.jar:
  100. What's New
  101.  
  102. * Dynamic Trees support. Added a mod profile so Dynamic Surroundings doesn't need to infer footstep behavior.
  103. Fixes
  104.  
  105. * Reverted code change that caused incompatibility with older versions of Forge. For 1.12.2 Dynamic Surroundings is compatible back to the latest released version 14.23.1.2555.
  106. DynamicSurroundings-1.12.2-3.4.9.1.jar:
  107. What's New
  108.  
  109. * Morning fog. It starts setting in about 3AM and peaks at about sunrise. It burns off just after daytime. There is an option to disable.
  110. * Bedrock fog. Essentially the classic void fog. It occurs near at the bedrock layers. There is an option to disable. I did not add void particles!
  111. * More fog when raining. The higher intensity the rain the more fog there is. There is an option to disable.
  112. * Added a master control setting to enable/disable fog processing. Because of how Minecraft/Forge handles fog processing it is possible to run into conflicts with other mods. This option will allow you to turn off fog processing by Dynamic Surroundings.
  113. * Replaced the Minecraft bow loose sound with a new one.
  114. * ASM is used to disable an arrows particle trail on critical. I mean, almost every bow shot is a critical and those particles get in my way. :) There is an option under ASM Options to disable this patching. This does not affect potion arrows particle swirls!
  115. * Added two intensity levels for rain. This will allow for a better transition between rain/snow/dust textures when the weather fades in and out.
  116. * Damage popoffs are now 100% client side. As a result some of the behavior has changed:
  117. * Based on the entities health change from the last tick regardless of reason.
  118. * Critical is based on a health change that exceeds a percentage of max health.
  119. Fixes
  120.  
  121. * Minecraft thunder sound is again properly replaced.
  122. Changes
  123.  
  124. * Reworked fog system. Works much better.
  125. * Compatibility with BoP biomes where fog is concerned.
  126. * Eliminated biome and desert fog factors. They were seldom used and would cause challenges with BoP fog compatibility changes.
  127. * Footstep and jump sounds, as well as footprint generation, will not occur if player is sneaking.
  128. * Adjust display position of damage popoffs so they are more visible.
  129. * Increased range of area biome scanner by quite a bit. Result is better sound blending at biome transition points. For example, when standing in a river biome in the middle of the forest you will get both river and forest biome sounds.
  130. * Enhanced F3 debug display when DS debug tracing is enabled. Most notable is the addition of timing values for the various processes that take place within DS.
  131.  
  132. EvilCraft (went from EvilCraft-1.12.2-0.10.46.jar to EvilCraft-1.12.2-0.10.47.jar):
  133. EvilCraft-1.12.2-0.10.47.jar:
  134. As always, don't forget to backup your world before updating!
  135. Requires CyclopsCore version 0.11.3 or higher.
  136.  
  137. Changes:
  138. * Move dynamic loot table injection from code to files, Closes #647
  139. This makes the loot table injection not so hacky anymore.
  140.  
  141. Fixes:
  142. * Fix crash when villager spirits are cooked in the spirit furnace, Closes #650
  143. * Fix crash with latest Forestry version, Closes CyclopsMC/EvilCraft#648
  144.  
  145. Forestry (went from forestry_1.12.2-5.7.0.238.jar to forestry_1.12.2-5.8.0.243.jar):
  146. Changelog retrieved from forestry_1.12.2-5.8.0.243.jar:
  147. Please help the Forestry project by [reporting issues here.](https://github.com/ForestryMC/ForestryMC/issues)
  148.  
  149. Current release 5.8.0.243
  150.  
  151. * Add oredict for bronze gear in sorting pipe recipe - temp1011
  152. * Fix #1969 Multiblock farms server-crash - Nedelosk
  153. * merge (#1) * Reintroduce the old-style farm * Remove Unused Files * Fix #1945 Database duping trees / bees * Fix broken model baker uvs * Improve Farm Logic System and add ring farm layout * Rebalance electron tubes and add ender farm * Improve fertilizer config and Clean Up * Clean Up API * Add missing farm logic localisation * Add missing fluid handler capability to the planter * Remove unneeded GL state changes * Update Lang * Fix #1955 Add Filter Sorting to fix a server sided bug * Make cultivation farms more expensive * Round fertilizer values * Add deprecated circuit replacement and Version 5.8 - temp1011
  154.  
  155. Just Enough Items (JEI) (went from jei_1.12.2-4.8.5.147.jar to jei_1.12.2-4.8.5.151.jar):
  156. Changelog retrieved from jei_1.12.2-4.8.5.151.jar:
  157. Current release 4.8.5.151
  158.  
  159. * Fix #1129 JEI responds to R and U keys when config gui is open
  160. * Fix #1128 Prevent crashes when creating anvil recipes for broken Items
  161. * Create tr_tr.lang by RoCoKo & Emirhangg (#1112)
  162. * Use latest Forge getValuesCollection instead of getValues (#1113)
  163. * Depend on latest Forge version to allow JEI to crash properly
  164. * Fix crash with JEI Villagers and Primitive Mobs
  165. * Improve zh_tw translation (#1102)
  166. * Updated Russian translation (#1105)
  167. * Update Polish translation (#1103)
  168. * Update sv_se.lang (#1101)
  169. * Add config for maximum width of the ingredient list
  170. * Fix Error Info for null fluids
  171. * Boolean to ignore set restriction when transferring recipe items. (#1068)
  172. * Update pl_PL (#1092)
  173. * Update sv_se.lang (#1090)
  174. * Update ja_jp.lang (#1089)
  175. * Improve error message when a recipeHandler.getRecipeWrapper fails
  176. * Update zh_cn.lang (#1073)
  177. * Improve tooltip message when item can't be crafted in player inventory
  178. * Fix #1077 packet handler issue with latest Forge (14.23.1.2574+)
  179. * Update sv_se.lang (#1070)
  180. * Fix #1066 Item Hiding Mode not working with mouse clicks
  181. * Use ClientConnectedToServerEvent instead of EntityJoinWorldEvent
  182. * Check for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput (#1065)
  183. * Close #953 Hide item from client if it doesn't exist in the server
  184. * Only subscribe to ClientTickEvent when needed
  185. * Update Polish translation (#1062)
  186. * Fix #1055 Crash when searching using OR(|) operator
  187.  
  188. Minecraft Forge (went from 1.12.2-14.23.1.2609 to 1.12.2-14.23.2.2613):
  189. Changelog retrieved from files.minecraftforge.net:
  190. Build 2613:
  191. LexManos:
  192. Remove Mercurius from release JSON, Sadly it's dead we may address it at
  193. a later date.
  194. LexManos:
  195. Initial implementation of JSON based annotation scanning. Disabled by
  196. default for now, until proven to be fully function. Enable using
  197. -Dfml.enableJsonAnnotations=true
  198.  
  199. Build 1.12.2-14.23.2.2612:
  200. mezz: Update Github Stale bot message to better explain how to un-stale issues
  201.  
  202. Build 1.12.2-14.23.2.2611:
  203. LexManos: Bump version for RB.
  204.  
  205. Build 1.12.2-14.23.1.2610:
  206. bs2609: New hook in WorldProvider to control client lighting re-checks (#4645)
  207. bjfccb: Fix inconsistency between vanilla and modded glass. Closes #4679 (#4680)
  208. bs2609:
  209. Change chunk gen command to only keep the target dimension loaded
  210. (#4705)
  211.  
  212. Scaling Health (went from ScalingHealth-1.12-1.3.8-88.jar to ScalingHealth-1.12-1.3.10-90.jar):
  213. ScalingHealth-1.12-1.3.10-90.jar:
  214. Added: Config to toggle all bosses receiving extra health (#79)
  215. Added: Configs to blacklist all hostile or all passive mobs from becoming blights. Passives are blacklisted by default. (#79)
  216. Added: A game rule (ScalingHealthDiffficulty) to enable/disable the difficulty system. When disabled, mobs will no longer gain extra health and damage, regardless of any other settings. Players will also stop accumulating difficulty, but their current value will remain unchanged. (#80)
  217. ScalingHealth-1.12-1.3.9-89.jar:
  218. Added: A config to exempt specific players from gaining difficulty. Add the name of each player (not case sensitive) who does not want to have the difficulty system to the list. Exempt players are still part of difficulty calculations, but they count as having zero difficulty. (#71)
  219. Added: A minimum difficulty config, defaults to 0.
  220. Fixed: Negative values not working with difficulty per block config (#75)
  221.  
  222. Slurpie's Dongles (went from Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.7.1 to Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.3):
  223. Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.3:
  224. *Updated Forge to the new recommended version
  225.  
  226. *Changed all Nether Ores to drop that block. All ores are now registered with the Ore Dictionary so you can pulverize them to get doubles. If you dont have any mods installed that double ores such as the pulverizer from Thermal Expansion, then you can still smelt the Nether Ores in a furnace to get the vanilla version. You get 2 vanilla ores per 1 Nether Ore
  227. Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.2:
  228. Please delete the World Generation & Ore configs in Configs/SlurpiesDongles to make this fix work.
  229.  
  230. *Fixes a bug with the config where the new ores Amazonite, Amethyst, and Peridot would not spawn
  231. Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.1:
  232. *** Please delete the old config file for Ore.json to load new changes from this fix, or they will not work. Config file is located under Configs/SlurpiesDongles/Ore.json.
  233.  
  234. *Fixed a bug in my code where I had not changed some text for certain ores, so those ores would not properly get disabled, or changed from anything you may have changed.
  235.  
  236. Also added in the config files for the new ores I added in yesterdays release.
  237. Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8:
  238. Block Changes
  239. *Renamed all blocks to say Block of X instead of X Block. X being whatever the block is
  240. +Added Block of Amazonite
  241. +Added Block of Amethyst
  242. +Added Block of Peridot
  243.  
  244. Food Changes
  245. +Added Apple Slices
  246.  
  247. +Added Baked Potato Wedges
  248. +Added Carrot Sticks
  249. +Added Cooked Carrot
  250. +Added Cooked Carrot Stick
  251. +Added Melon Slice
  252. +Added Potato Wedges
  253. +Added Roasted Mushroom
  254. +Added Roasted Red Mushroom
  255.  
  256. Armor Changes
  257. +Added Amazonite Helmet
  258. +Added Amazonite Chestplate
  259. +Added Amazonite Leggings
  260. +Added Amazonite Boots
  261. +Added Amethyst Helmet
  262. +Added Amethyst Chestplate
  263. +Added Amethyst Leggings
  264. +Added Amethyst Boots
  265. +Added Peridot Helmet
  266. +Added Peridot Chestplate
  267. +Added Peridot Leggings
  268. +Added Peridot Boots
  269.  
  270. Ore Changes
  271. +Added Amazonite Ore
  272. +Added Amethyst Ore
  273. +Added Peridot Ore
  274.  
  275. Tool Changes
  276. +Added Amazonite Axe
  277. +Added Amazonite Battleaxe
  278. +Added Amazonite Hoe
  279. +Added Amazonite Paxel
  280. +Added Amazonite Pickaxe
  281. +Added Amazonite Shovel
  282. +Added Amazonite Sword
  283. +Added Amethyst Axe
  284. +Added Amethyst Battleaxe
  285. +Added Amethyst Hoe
  286. +Added Amethyst Paxel
  287. +Added Amethyst Pickaxe
  288. +Added Amethyst Shovel
  289. +Added Amethyst Sword
  290. +Added Peridot Axe
  291. +Added Peridot Battleaxe
  292. +Added Peridot Hoe
  293. +Added Peridot Paxel
  294. +Added Peridot Pickaxe
  295. +Added Peridot Shovel
  296. +Added Peridot Sword
  297.  
  298. Woot (went from woot-1.12.2-0.0.8.jar to woot-1.12.2-0.0.9.jar):
  299. woot-1.12.2-0.0.9.jar:
  300. # 1.12.2-0.0.9 (beta)
  301.  
  302. ## Features
  303. * [#310] Add textual color names to the structure blocks that match the simple layout colors
  304. * [----] Added more helpful structure validation messages
  305. * [----] Add some images to the manual for the structure
  306. * [----] Rewrote the factory glue logic and the structure scanning
  307. * [----] Move away from deprecated JEI BlankModPlugin->IModPlugin
  308.  
  309. p455w0rd's Library (went from p455w0rdslib-1.12-2.0.26.jar to p455w0rdslib-1.12-2.0.27.jar):
  310. p455w0rdslib-1.12-2.0.27.jar:
  311. Fixed contrib particle rendering bug
  312.  
  313. * Generated using https://github.com/TheRandomLabs/ChangelogGenerator
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