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- Herdcraft 2 1.4 to Herdcraft 2 1.5
- Added:
- - Funky Locomotion
- - More Overlays
- - SecretRoomsMod
- Updated:
- /dank/null (went from DankNull-1.12-1.3.30.jar to DankNull-1.12-1.4.31.jar):
- DankNull-1.12-1.4.31.jar:
- Implemented [#39](https://github.com/p455w0rd/DankNull/issues/39), [#67](https://github.com/p455w0rd/DankNull/issues/67), & [#77](https://github.com/p455w0rd/DankNull/issues/77)
- Fixed [#74](https://github.com/p455w0rd/DankNull/issues/74)
- Also added a bit a chisel support when hovering a chiseled block within the /dank/null GUI, the variant name is now the first piece of info listed
- Animania (went from Animania-1.12.2-1.4.4 to Animania-1.12.2-1.4.5):
- Animania-1.12.2-1.4.5:
- Animania
- Release Notes 1.4.5 (1.10.x, 1.11.x, 1.12.x)
- “I just wanted to make some cute animals…”
- Spawn Limits Reintroduced / Other Spawn Fixes
- * Fixes overspawning issues caused in combination with Sponge
- * Fixes overspawning issues on Servers with certain combinations of mods, including Ice and Fire.
- * Fixes overspawning of Frogs (and other Amphibians) near Rivers
- * When babies turn into adults they no longer disappear if Spawn Limits have been exceeded
- * Families no longer born once Spawn Limit is exceeded
- * Babies will always be born, even if Spawn Limit is reached
- * Additional Checks added to Gestation Timer on Servers
- * [1.12] Minimum family size for certain animals no longer stuck to 2.
- Updates:
- * [1.12] Dutch language added (Thanks Deshiba!)
- * [1.12] Chinese language updated (Cheers again DYColdWind!)
- * Turning Manual Breeding to true now prevents babies from auto-spawning in families (credit: MauveCloud)
- Bug Fixes:
- * [1.10] Sheared Sheep no longer crash client when killed (credit: OmegaDerp)
- * [1.10] Configuration help text shows correct animals instead of all cows (credit: BryanBoru, MidnightsFX)
- * [1.10, 1.11] Ewes can become Fertile again after giving birth (credit: MauveCloud)
- * [1.10, 1.11, 1.12] Name Tags work on Horses again (credit: Engelrie)
- * [1.12] Truffle Soup now restores hunger as intended
- * [1.11] New Cow Achievements shows correct text (credit: ivandelp)
- Brandon's Core (went from Brandon's Core 1.12-2.3.7.140-universal to Brandon's Core 1.12-2.4.0.152-universal):
- Brandon's Core 1.12-2.4.0.152-universal:
- No changelog provided.
- Chisels & Bits (went from chiselsandbits-14.12.jar to chiselsandbits-14.13.jar):
- chiselsandbits-14.13.jar:
- * Added two new configuration options, voidExcessBits and requireBagSpace (#365) Thanks to MineDaveXD
- * Fix a crash when using incorrect logic to determine Item Names. (#367)
- Cyclops Core (went from CyclopsCore-1.12.2-0.11.2.jar to CyclopsCore-1.12.2-0.11.4.jar):
- CyclopsCore-1.12.2-0.11.4.jar:
- As always, don't forget to backup your world before updating!
- Fixes:
- * Fix number fields not resetting colors
- * Fix disabled numbered fields still having enabled buttons
- CyclopsCore-1.12.2-0.11.3.jar:
- As always, don't forget to backup your world before updating!
- Additions:
- * Add helper method to inject file-based loot tables
- Fixes:
- * Fix WeightedItemStack returning null if inner stack is null
- Draconic Evolution (went from Draconic Evolution 1.12-2.3.8.279-universal to Draconic Evolution 1.12-2.3.9.283-universal):
- Draconic Evolution 1.12-2.3.9.283-universal:
- -Fixed draconium chest recipe shift clicking from jei.
- -Fixed missing ore dictionary entries for nether and end draconium ore.
- -Fixed missing FE support on armor.
- -Added config option do disable item dislocator pickup sound.
- -Fixed some console spam when taking damage with DE armor.
- -Fixed some mob soul name issues.
- Dynamic Surroundings (went from DynamicSurroundings-1.12.2-3.4.9.0.jar to DynamicSurroundings-1.12.2-3.4.9.3.jar):
- DynamicSurroundings-1.12.2-3.4.9.3.jar:
- What's New
- * Ability to have footprints scaled. Villager children now have smaller prints and the spacing is more appropriate to the model size.
- * Skeletons now have footprints. Scaled down in size to match their spindly legs.
- Fixes
- * Several crashes related to null references
- * Fixed slow memory leak related to changing dimensions (unregister event handler)
- * Auroras should be more compatible with shaders. I tested with SEUS Renewed and they show up. Yay! If you still run into rendering issues try turning off custom sky.
- * Fixed problem where tools like axes and picks would not make item swap or swing sounds.
- Changes
- * It's been reported that footsteps stop appearing but the step sounds still play. I am not able to repro the problem, but I have a suspicion. I made some code changes based on my suspicion. As a side effect the process is more streamlined. :)
- * Improved aurora rendering performance quite a bit for both classic and shader.
- DynamicSurroundings-1.12.2-3.4.9.2.jar:
- What's New
- * Dynamic Trees support. Added a mod profile so Dynamic Surroundings doesn't need to infer footstep behavior.
- Fixes
- * Reverted code change that caused incompatibility with older versions of Forge. For 1.12.2 Dynamic Surroundings is compatible back to the latest released version 14.23.1.2555.
- DynamicSurroundings-1.12.2-3.4.9.1.jar:
- What's New
- * Morning fog. It starts setting in about 3AM and peaks at about sunrise. It burns off just after daytime. There is an option to disable.
- * Bedrock fog. Essentially the classic void fog. It occurs near at the bedrock layers. There is an option to disable. I did not add void particles!
- * More fog when raining. The higher intensity the rain the more fog there is. There is an option to disable.
- * Added a master control setting to enable/disable fog processing. Because of how Minecraft/Forge handles fog processing it is possible to run into conflicts with other mods. This option will allow you to turn off fog processing by Dynamic Surroundings.
- * Replaced the Minecraft bow loose sound with a new one.
- * ASM is used to disable an arrows particle trail on critical. I mean, almost every bow shot is a critical and those particles get in my way. :) There is an option under ASM Options to disable this patching. This does not affect potion arrows particle swirls!
- * Added two intensity levels for rain. This will allow for a better transition between rain/snow/dust textures when the weather fades in and out.
- * Damage popoffs are now 100% client side. As a result some of the behavior has changed:
- * Based on the entities health change from the last tick regardless of reason.
- * Critical is based on a health change that exceeds a percentage of max health.
- Fixes
- * Minecraft thunder sound is again properly replaced.
- Changes
- * Reworked fog system. Works much better.
- * Compatibility with BoP biomes where fog is concerned.
- * Eliminated biome and desert fog factors. They were seldom used and would cause challenges with BoP fog compatibility changes.
- * Footstep and jump sounds, as well as footprint generation, will not occur if player is sneaking.
- * Adjust display position of damage popoffs so they are more visible.
- * Increased range of area biome scanner by quite a bit. Result is better sound blending at biome transition points. For example, when standing in a river biome in the middle of the forest you will get both river and forest biome sounds.
- * Enhanced F3 debug display when DS debug tracing is enabled. Most notable is the addition of timing values for the various processes that take place within DS.
- EvilCraft (went from EvilCraft-1.12.2-0.10.46.jar to EvilCraft-1.12.2-0.10.47.jar):
- EvilCraft-1.12.2-0.10.47.jar:
- As always, don't forget to backup your world before updating!
- Requires CyclopsCore version 0.11.3 or higher.
- Changes:
- * Move dynamic loot table injection from code to files, Closes #647
- This makes the loot table injection not so hacky anymore.
- Fixes:
- * Fix crash when villager spirits are cooked in the spirit furnace, Closes #650
- * Fix crash with latest Forestry version, Closes CyclopsMC/EvilCraft#648
- Forestry (went from forestry_1.12.2-5.7.0.238.jar to forestry_1.12.2-5.8.0.243.jar):
- Changelog retrieved from forestry_1.12.2-5.8.0.243.jar:
- Please help the Forestry project by [reporting issues here.](https://github.com/ForestryMC/ForestryMC/issues)
- Current release 5.8.0.243
- * Add oredict for bronze gear in sorting pipe recipe - temp1011
- * Fix #1969 Multiblock farms server-crash - Nedelosk
- * merge (#1) * Reintroduce the old-style farm * Remove Unused Files * Fix #1945 Database duping trees / bees * Fix broken model baker uvs * Improve Farm Logic System and add ring farm layout * Rebalance electron tubes and add ender farm * Improve fertilizer config and Clean Up * Clean Up API * Add missing farm logic localisation * Add missing fluid handler capability to the planter * Remove unneeded GL state changes * Update Lang * Fix #1955 Add Filter Sorting to fix a server sided bug * Make cultivation farms more expensive * Round fertilizer values * Add deprecated circuit replacement and Version 5.8 - temp1011
- Just Enough Items (JEI) (went from jei_1.12.2-4.8.5.147.jar to jei_1.12.2-4.8.5.151.jar):
- Changelog retrieved from jei_1.12.2-4.8.5.151.jar:
- Current release 4.8.5.151
- * Fix #1129 JEI responds to R and U keys when config gui is open
- * Fix #1128 Prevent crashes when creating anvil recipes for broken Items
- * Create tr_tr.lang by RoCoKo & Emirhangg (#1112)
- * Use latest Forge getValuesCollection instead of getValues (#1113)
- * Depend on latest Forge version to allow JEI to crash properly
- * Fix crash with JEI Villagers and Primitive Mobs
- * Improve zh_tw translation (#1102)
- * Updated Russian translation (#1105)
- * Update Polish translation (#1103)
- * Update sv_se.lang (#1101)
- * Add config for maximum width of the ingredient list
- * Fix Error Info for null fluids
- * Boolean to ignore set restriction when transferring recipe items. (#1068)
- * Update pl_PL (#1092)
- * Update sv_se.lang (#1090)
- * Update ja_jp.lang (#1089)
- * Improve error message when a recipeHandler.getRecipeWrapper fails
- * Update zh_cn.lang (#1073)
- * Improve tooltip message when item can't be crafted in player inventory
- * Fix #1077 packet handler issue with latest Forge (14.23.1.2574+)
- * Update sv_se.lang (#1070)
- * Fix #1066 Item Hiding Mode not working with mouse clicks
- * Use ClientConnectedToServerEvent instead of EntityJoinWorldEvent
- * Check for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput (#1065)
- * Close #953 Hide item from client if it doesn't exist in the server
- * Only subscribe to ClientTickEvent when needed
- * Update Polish translation (#1062)
- * Fix #1055 Crash when searching using OR(|) operator
- Minecraft Forge (went from 1.12.2-14.23.1.2609 to 1.12.2-14.23.2.2613):
- Changelog retrieved from files.minecraftforge.net:
- Build 2613:
- LexManos:
- Remove Mercurius from release JSON, Sadly it's dead we may address it at
- a later date.
- LexManos:
- Initial implementation of JSON based annotation scanning. Disabled by
- default for now, until proven to be fully function. Enable using
- -Dfml.enableJsonAnnotations=true
- Build 1.12.2-14.23.2.2612:
- mezz: Update Github Stale bot message to better explain how to un-stale issues
- Build 1.12.2-14.23.2.2611:
- LexManos: Bump version for RB.
- Build 1.12.2-14.23.1.2610:
- bs2609: New hook in WorldProvider to control client lighting re-checks (#4645)
- bjfccb: Fix inconsistency between vanilla and modded glass. Closes #4679 (#4680)
- bs2609:
- Change chunk gen command to only keep the target dimension loaded
- (#4705)
- Scaling Health (went from ScalingHealth-1.12-1.3.8-88.jar to ScalingHealth-1.12-1.3.10-90.jar):
- ScalingHealth-1.12-1.3.10-90.jar:
- Added: Config to toggle all bosses receiving extra health (#79)
- Added: Configs to blacklist all hostile or all passive mobs from becoming blights. Passives are blacklisted by default. (#79)
- Added: A game rule (ScalingHealthDiffficulty) to enable/disable the difficulty system. When disabled, mobs will no longer gain extra health and damage, regardless of any other settings. Players will also stop accumulating difficulty, but their current value will remain unchanged. (#80)
- ScalingHealth-1.12-1.3.9-89.jar:
- Added: A config to exempt specific players from gaining difficulty. Add the name of each player (not case sensitive) who does not want to have the difficulty system to the list. Exempt players are still part of difficulty calculations, but they count as having zero difficulty. (#71)
- Added: A minimum difficulty config, defaults to 0.
- Fixed: Negative values not working with difficulty per block config (#75)
- Slurpie's Dongles (went from Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.7.1 to Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.3):
- Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.3:
- *Updated Forge to the new recommended version
- *Changed all Nether Ores to drop that block. All ores are now registered with the Ore Dictionary so you can pulverize them to get doubles. If you dont have any mods installed that double ores such as the pulverizer from Thermal Expansion, then you can still smelt the Nether Ores in a furnace to get the vanilla version. You get 2 vanilla ores per 1 Nether Ore
- Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.2:
- Please delete the World Generation & Ore configs in Configs/SlurpiesDongles to make this fix work.
- *Fixes a bug with the config where the new ores Amazonite, Amethyst, and Peridot would not spawn
- Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8.1:
- *** Please delete the old config file for Ore.json to load new changes from this fix, or they will not work. Config file is located under Configs/SlurpiesDongles/Ore.json.
- *Fixed a bug in my code where I had not changed some text for certain ores, so those ores would not properly get disabled, or changed from anything you may have changed.
- Also added in the config files for the new ores I added in yesterdays release.
- Slurpie's Dongles-1.12, 1.12.1, & 1.12.2-2.1.5.8:
- Block Changes
- *Renamed all blocks to say Block of X instead of X Block. X being whatever the block is
- +Added Block of Amazonite
- +Added Block of Amethyst
- +Added Block of Peridot
- Food Changes
- +Added Apple Slices
- +Added Baked Potato Wedges
- +Added Carrot Sticks
- +Added Cooked Carrot
- +Added Cooked Carrot Stick
- +Added Melon Slice
- +Added Potato Wedges
- +Added Roasted Mushroom
- +Added Roasted Red Mushroom
- Armor Changes
- +Added Amazonite Helmet
- +Added Amazonite Chestplate
- +Added Amazonite Leggings
- +Added Amazonite Boots
- +Added Amethyst Helmet
- +Added Amethyst Chestplate
- +Added Amethyst Leggings
- +Added Amethyst Boots
- +Added Peridot Helmet
- +Added Peridot Chestplate
- +Added Peridot Leggings
- +Added Peridot Boots
- Ore Changes
- +Added Amazonite Ore
- +Added Amethyst Ore
- +Added Peridot Ore
- Tool Changes
- +Added Amazonite Axe
- +Added Amazonite Battleaxe
- +Added Amazonite Hoe
- +Added Amazonite Paxel
- +Added Amazonite Pickaxe
- +Added Amazonite Shovel
- +Added Amazonite Sword
- +Added Amethyst Axe
- +Added Amethyst Battleaxe
- +Added Amethyst Hoe
- +Added Amethyst Paxel
- +Added Amethyst Pickaxe
- +Added Amethyst Shovel
- +Added Amethyst Sword
- +Added Peridot Axe
- +Added Peridot Battleaxe
- +Added Peridot Hoe
- +Added Peridot Paxel
- +Added Peridot Pickaxe
- +Added Peridot Shovel
- +Added Peridot Sword
- Woot (went from woot-1.12.2-0.0.8.jar to woot-1.12.2-0.0.9.jar):
- woot-1.12.2-0.0.9.jar:
- # 1.12.2-0.0.9 (beta)
- ## Features
- * [#310] Add textual color names to the structure blocks that match the simple layout colors
- * [----] Added more helpful structure validation messages
- * [----] Add some images to the manual for the structure
- * [----] Rewrote the factory glue logic and the structure scanning
- * [----] Move away from deprecated JEI BlankModPlugin->IModPlugin
- p455w0rd's Library (went from p455w0rdslib-1.12-2.0.26.jar to p455w0rdslib-1.12-2.0.27.jar):
- p455w0rdslib-1.12-2.0.27.jar:
- Fixed contrib particle rendering bug
- * Generated using https://github.com/TheRandomLabs/ChangelogGenerator
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