Zeether

FS2 dump 2

Sep 24th, 2011
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace version: 3.6.12
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -mipmap
  13. -missile_lighting
  14. -glow
  15. -spec
  16. -targetinfo
  17. -snd_preload
  18. -mod WoD_Complete,mediavps_3612
  19. Building file index...
  20. Found root pack 'C:\Games\Freespace 2\WoD_Complete\BWoD-Patch.vp' with a checksum of 0x2f08b462
  21. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Core.vp' with a checksum of 0x70f4a526
  22. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
  23. Found root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Visual.vp' with a checksum of 0x52398661
  24. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  25. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  26. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  27. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  28. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  29. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  30. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  31. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  32. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  33. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  34. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  35. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  36. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  37. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  38. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  39. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  40. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  41. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  42. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  43. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  44. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  45. Searching root 'C:\Games\Freespace 2\WoD_Complete\' ... 19 files
  46. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\BWoD-Patch.vp' ... 43 files
  47. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Core.vp' ... 72 files
  48. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Sound.vp' ... 96 files
  49. Searching root pack 'C:\Games\Freespace 2\WoD_Complete\WoD-Visual.vp' ... 2679 files
  50. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 1 files
  51. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  52. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  53. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
  54. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
  55. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
  56. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
  57. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  58. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  59. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  60. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
  61. Searching root 'C:\Games\Freespace 2\' ... 18 files
  62. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  63. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  64. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  65. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  66. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  67. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  68. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  69. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  70. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  71. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  72. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  73. Found 28 roots and 17718 files.
  74. Setting language to English
  75. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  76. Initializing OpenAL...
  77. Using 'Generic Software' as OpenAL sound device...
  78. OpenAL Vendor : Creative Labs Inc.
  79. OpenAL Renderer : Software
  80. OpenAL Version : 1.1
  81.  
  82. ... OpenAL successfully initialized!
  83. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  84. Initializing WGL...
  85. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  86. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  87. OpenGL Vendor : NVIDIA Corporation
  88. OpenGL Renderer : GeForce GT 220/PCI/SSE2
  89. OpenGL Version : 3.3.0
  90.  
  91. Using extension "GL_EXT_fog_coord".
  92. Using extension "GL_ARB_multitexture".
  93. Using extension "GL_ARB_texture_env_add".
  94. Using extension "GL_ARB_texture_compression".
  95. Using extension "GL_EXT_texture_compression_s3tc".
  96. Using extension "GL_EXT_texture_filter_anisotropic".
  97. Using extension "GL_ARB_texture_env_combine".
  98. Using extension "GL_EXT_compiled_vertex_array".
  99. Using extension "GL_EXT_draw_range_elements".
  100. Using extension "GL_ARB_texture_mirrored_repeat".
  101. Using extension "GL_ARB_texture_non_power_of_two".
  102. Using extension "GL_ARB_vertex_buffer_object".
  103. Using extension "GL_ARB_pixel_buffer_object".
  104. Using extension "GL_SGIS_generate_mipmap".
  105. Using extension "GL_EXT_framebuffer_object".
  106. Using extension "GL_ARB_texture_rectangle".
  107. Using extension "GL_EXT_bgra".
  108. Using extension "GL_ARB_texture_cube_map".
  109. Using extension "GL_EXT_texture_lod_bias".
  110. Using extension "GL_ARB_point_sprite".
  111. Using extension "GL_ARB_shading_language_100".
  112. Using extension "GL_ARB_shader_objects".
  113. Using extension "GL_ARB_vertex_shader".
  114. Using extension "GL_ARB_fragment_shader".
  115. Using extension "GL_NV_vertex_program3".
  116. Found special extension function "wglSwapIntervalEXT".
  117.  
  118. Initializing Shaders Manager...
  119. Loading and compiling main shaders...
  120. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  121. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  122. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  123. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  124. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  125. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  126. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  127. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  128. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  129. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  130. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  131. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  132. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  133. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  134. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  135. Shaders Manager initialized.
  136.  
  137. Max texture units: 4 (32)
  138. Max elements vertices: 1048576
  139. Max elements indices: 1048576
  140. Max texture size: 8192x8192
  141. Can use compressed textures: YES
  142. Texture compression available: YES
  143. Using trilinear texture filter.
  144. Using GLSL for model rendering.
  145. Shader Version: 3.30 NVIDIA via Cg compiler
  146. ... OpenGL init is complete!
  147. Size of bitmap info = 760 KB
  148. Size of bitmap extra info = 52 bytes
  149. ANI cursorweb with size 24x24 (25.0% wasted)
  150. GRAPHICS: Initializing default colors...
  151. SCRIPTING: Beginning initialization sequence...
  152. SCRIPTING: Beginning Lua initialization...
  153. LUA: Opening LUA state...
  154. LUA: Initializing base Lua libraries...
  155. LUA: Beginning ADE initialization
  156. ADE: Initializing enumeration constants...
  157. ADE: Assigning Lua session...
  158. SCRIPTING: Beginning main hook parse sequence....
  159. Wokka! Error opening file (scripting.tbl)!
  160. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  161. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  162. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  163. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  164. SCRIPTING: Inititialization complete.
  165. SCRIPTING: Splash screen overrides checked
  166. SCRIPTING: Splash hook has been run
  167. SCRIPTING: Splash screen conditional hook has been run
  168. Using high memory settings...
  169. Wokka! Error opening file (interface.tbl)!
  170. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  171. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  172. ANI 2_radar1 with size 209x170 (33.6% wasted)
  173. Windows reported 16 joysticks, we found 0
  174. Current soundtrack set to -1 in event_music_reset_choices
  175. TBM => Starting parse of 'mv_music-mus.tbm' ...
  176. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  177. TBM => Starting parse of 'Muzzleflashes-mfl.tbm' ...
  178. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  179. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  180. TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
  181. TBM => Starting parse of 'Explosions-wxp.tbm' ...
  182. TBM => Starting parse of 'beams-wxp.tbm' ...
  183. BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
  184. BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
  185. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  186. BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
  187. BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
  188. BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
  189. BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
  190. BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
  191. BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
  192. BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
  193. BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
  194. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  195. BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
  196. BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
  197. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  198. BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
  199. BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
  200. BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
  201. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  202. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  203. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  204. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  205. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  206. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  207. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  208. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  209. BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
  210. BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
  211. BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
  212. BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
  213. BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
  214. BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
  215. BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
  216. BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
  217. BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
  218. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  219. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  220. TBM => Starting parse of 'mv_core-wep.tbm' ...
  221. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  222. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  223. TBM => Starting parse of 'Muzzleflashes-wep.tbm' ...
  224. TBM => Starting parse of 'beams-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  226. TBM => Starting parse of 'turrets-obt.tbm' ...
  227. BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
  228. TBM => Starting parse of 'mv_core-shp.tbm' ...
  229. TBM => Starting parse of 'radar-shp.tbm' ...
  230. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  231. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  232. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  233. TBM => Starting parse of 'mv_effects-str.tbm' ...
  234. loading animated cursor "cursor"
  235. ANI cursor with size 24x24 (25.0% wasted)
  236. MediaVPs: Flaming debris script loaded!
  237. MediaVPs: Explosions script loaded!
  238. Ships.tbl is : INVALID!!!!
  239. Weapons.tbl is : INVALID!!!!
  240. cfile_init() took 373
  241. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  242. ANI cursor.ani with size 24x24 (25.0% wasted)
  243. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  244. Someone passed an extension to bm_load for file 'GTA.pcx'
  245. WARNING!, Could not load door anim 2_Exit in main hall
  246. WARNING!, Could not load door anim 2_Pilot in main hall
  247. WARNING!, Could not load door anim 2_Continue in main hall
  248. WARNING!, Could not load door anim 2_Tech in main hall
  249. WARNING!, Could not load door anim 2_Option in main hall
  250. WARNING!, Could not load door anim 2_Campaign in main hall
  251. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  252. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  253. =================== STARTING LEVEL LOAD ==================
  254. WARNING: "Mission: First contact A-MO4 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:685
  255. Freeing all existing models...
  256. ERROR: Verify failure: Vbuf0 != NULL
  257.  
  258. File: 3ddraw.cpp
  259. Line: 64
  260. Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1155
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