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- 1.) swfupload.js
- /**
- * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
- *
- * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
- *
- * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilz�n and Mammon Media and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- *
- */
- /* ******************* */
- /* Constructor & Init */
- /* ******************* */
- var SWFUpload = function (settings) {
- this.initSWFUpload(settings);
- };
- SWFUpload.prototype.initSWFUpload = function (settings) {
- try {
- this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
- this.settings = settings;
- this.eventQueue = [];
- this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
- this.movieElement = null;
- // Setup global control tracking
- SWFUpload.instances[this.movieName] = this;
- // Load the settings. Load the Flash movie.
- this.initSettings();
- this.loadFlash();
- this.displayDebugInfo();
- } catch (ex) {
- delete SWFUpload.instances[this.movieName];
- throw ex;
- }
- };
- /* *************** */
- /* Static Members */
- /* *************** */
- SWFUpload.instances = {};
- SWFUpload.movieCount = 0;
- SWFUpload.version = "2.2.0 Alpha";
- SWFUpload.QUEUE_ERROR = {
- QUEUE_LIMIT_EXCEEDED : -100,
- FILE_EXCEEDS_SIZE_LIMIT : -110,
- ZERO_BYTE_FILE : -120,
- INVALID_FILETYPE : -130
- };
- SWFUpload.UPLOAD_ERROR = {
- HTTP_ERROR : -200,
- MISSING_UPLOAD_URL : -210,
- IO_ERROR : -220,
- SECURITY_ERROR : -230,
- UPLOAD_LIMIT_EXCEEDED : -240,
- UPLOAD_FAILED : -250,
- SPECIFIED_FILE_ID_NOT_FOUND : -260,
- FILE_VALIDATION_FAILED : -270,
- FILE_CANCELLED : -280,
- UPLOAD_STOPPED : -290
- };
- SWFUpload.FILE_STATUS = {
- QUEUED : -1,
- IN_PROGRESS : -2,
- ERROR : -3,
- COMPLETE : -4,
- CANCELLED : -5
- };
- SWFUpload.BUTTON_ACTION = {
- SELECT_FILE : -100,
- SELECT_FILES : -110,
- START_UPLOAD : -120
- };
- /* ******************** */
- /* Instance Members */
- /* ******************** */
- // Private: initSettings ensures that all the
- // settings are set, getting a default value if one was not assigned.
- SWFUpload.prototype.initSettings = function () {
- this.ensureDefault = function (settingName, defaultValue) {
- this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
- };
- // Upload backend settings
- this.ensureDefault("upload_url", "");
- this.ensureDefault("file_post_name", "Filedata");
- this.ensureDefault("post_params", {});
- this.ensureDefault("use_query_string", false);
- this.ensureDefault("requeue_on_error", false);
- // File Settings
- this.ensureDefault("file_types", "*.*");
- this.ensureDefault("file_types_description", "All Files");
- this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
- this.ensureDefault("file_upload_limit", 0);
- this.ensureDefault("file_queue_limit", 0);
- // Flash Settings
- this.ensureDefault("flash_url", "swfupload.swf");
- this.ensureDefault("prevent_swf_caching", true);
- // Button Settings
- this.ensureDefault("button_image_url", "");
- this.ensureDefault("button_width", 1);
- this.ensureDefault("button_height", 1);
- this.ensureDefault("button_text", "");
- this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
- this.ensureDefault("button_text_top_padding", 0);
- this.ensureDefault("button_text_left_padding", 0);
- this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
- this.ensureDefault("button_disabled", false);
- this.ensureDefault("button_placeholder_id", null);
- // Debug Settings
- this.ensureDefault("debug", false);
- this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
- // Event Handlers
- this.settings.return_upload_start_handler = this.returnUploadStart;
- this.ensureDefault("swfupload_loaded_handler", null);
- this.ensureDefault("file_dialog_start_handler", null);
- this.ensureDefault("file_queued_handler", null);
- this.ensureDefault("file_queue_error_handler", null);
- this.ensureDefault("file_dialog_complete_handler", null);
- this.ensureDefault("upload_start_handler", null);
- this.ensureDefault("upload_progress_handler", null);
- this.ensureDefault("upload_error_handler", null);
- this.ensureDefault("upload_success_handler", null);
- this.ensureDefault("upload_complete_handler", null);
- this.ensureDefault("debug_handler", this.debugMessage);
- this.ensureDefault("custom_settings", {});
- // Other settings
- this.customSettings = this.settings.custom_settings;
- // Update the flash url if needed
- if (this.settings.prevent_swf_caching) {
- this.settings.flash_url = this.settings.flash_url + "?swfuploadrnd=" + Math.floor(Math.random() * 999999999);
- }
- delete this.ensureDefault;
- };
- SWFUpload.prototype.loadFlash = function () {
- if (this.settings.button_placeholder_id !== "") {
- this.replaceWithFlash();
- } else {
- this.appendFlash();
- }
- };
- // Private: appendFlash gets the HTML tag for the Flash
- // It then appends the flash to the body
- SWFUpload.prototype.appendFlash = function () {
- var targetElement, container;
- // Make sure an element with the ID we are going to use doesn't already exist
- if (document.getElementById(this.movieName) !== null) {
- throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
- }
- // Get the body tag where we will be adding the flash movie
- targetElement = document.getElementsByTagName("body")[0];
- if (targetElement == undefined) {
- throw "Could not find the 'body' element.";
- }
- // Append the container and load the flash
- container = document.createElement("div");
- container.style.width = "1px";
- container.style.height = "1px";
- container.style.overflow = "hidden";
- targetElement.appendChild(container);
- container.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
- };
- // Private: replaceWithFlash replaces the button_placeholder element with the flash movie.
- SWFUpload.prototype.replaceWithFlash = function () {
- var targetElement, tempParent;
- // Make sure an element with the ID we are going to use doesn't already exist
- if (document.getElementById(this.movieName) !== null) {
- throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
- }
- // Get the element where we will be placing the flash movie
- targetElement = document.getElementById(this.settings.button_placeholder_id);
- if (targetElement == undefined) {
- throw "Could not find the placeholder element.";
- }
- // Append the container and load the flash
- tempParent = document.createElement("div");
- tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
- targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
- };
- // Private: getFlashHTML generates the object tag needed to embed the flash in to the document
- SWFUpload.prototype.getFlashHTML = function () {
- var transparent = this.settings.button_image_url === "" ? true : false;
- // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
- return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
- '<param name="wmode" value="', transparent ? "transparent" : "window", '" />',
- '<param name="movie" value="', this.settings.flash_url, '" />',
- '<param name="quality" value="high" />',
- '<param name="menu" value="false" />',
- '<param name="allowScriptAccess" value="always" />',
- '<param name="flashvars" value="' + this.getFlashVars() + '" />',
- '</object>'].join("");
- };
- // Private: getFlashVars builds the parameter string that will be passed
- // to flash in the flashvars param.
- SWFUpload.prototype.getFlashVars = function () {
- // Build a string from the post param object
- var paramString = this.buildParamString();
- // Build the parameter string
- return ["movieName=", encodeURIComponent(this.movieName),
- "&uploadURL=", encodeURIComponent(this.settings.upload_url),
- "&useQueryString=", encodeURIComponent(this.settings.use_query_string),
- "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
- "&params=", encodeURIComponent(paramString),
- "&filePostName=", encodeURIComponent(this.settings.file_post_name),
- "&fileTypes=", encodeURIComponent(this.settings.file_types),
- "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
- "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
- "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
- "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
- "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
- "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
- "&buttonWidth=", encodeURIComponent(this.settings.button_width),
- "&buttonHeight=", encodeURIComponent(this.settings.button_height),
- "&buttonText=", encodeURIComponent(this.settings.button_text),
- "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
- "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
- "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
- "&buttonAction=", encodeURIComponent(this.settings.button_action),
- "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled)
- ].join("");
- };
- // Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
- // The element is cached after the first lookup
- SWFUpload.prototype.getMovieElement = function () {
- if (this.movieElement == undefined) {
- this.movieElement = document.getElementById(this.movieName);
- }
- if (this.movieElement === null) {
- throw "Could not find Flash element";
- }
- return this.movieElement;
- };
- // Private: buildParamString takes the name/value pairs in the post_params setting object
- // and joins them up in to a string formatted "name=value&name=value"
- SWFUpload.prototype.buildParamString = function () {
- var postParams = this.settings.post_params;
- var paramStringPairs = [];
- if (typeof(postParams) === "object") {
- for (var name in postParams) {
- if (postParams.hasOwnProperty(name)) {
- paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
- }
- }
- }
- return paramStringPairs.join("&");
- };
- // Public: Used to remove a SWFUpload instance from the page. This method strives to remove
- // all references to the SWF, and other objects so memory is properly freed.
- // Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
- SWFUpload.prototype.destroy = function () {
- try {
- // Make sure Flash is done before we try to remove it
- this.stopUpload();
- // Remove the SWFUpload DOM nodes
- var movieElement = null;
- try {
- movieElement = this.getMovieElement();
- } catch (ex) {
- }
- if (movieElement != undefined && movieElement.parentNode != undefined && typeof movieElement.parentNode.removeChild === "function") {
- var container = movieElement.parentNode;
- if (container != undefined) {
- container.removeChild(movieElement);
- if (container.parentNode != undefined && typeof container.parentNode.removeChild === "function") {
- container.parentNode.removeChild(container);
- }
- }
- }
- // Destroy references
- SWFUpload.instances[this.movieName] = null;
- delete SWFUpload.instances[this.movieName];
- delete this.movieElement;
- delete this.settings;
- delete this.customSettings;
- delete this.eventQueue;
- delete this.movieName;
- delete window[this.movieName];
- return true;
- } catch (ex1) {
- return false;
- }
- };
- // Public: displayDebugInfo prints out settings and configuration
- // information about this SWFUpload instance.
- // This function (and any references to it) can be deleted when placing
- // SWFUpload in production.
- SWFUpload.prototype.displayDebugInfo = function () {
- this.debug(
- [
- "---SWFUpload Instance Info---\n",
- "Version: ", SWFUpload.version, "\n",
- "Movie Name: ", this.movieName, "\n",
- "Settings:\n",
- "\t", "upload_url: ", this.settings.upload_url, "\n",
- "\t", "flash_url: ", this.settings.flash_url, "\n",
- "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
- "\t", "file_post_name: ", this.settings.file_post_name, "\n",
- "\t", "post_params: ", this.settings.post_params.toString(), "\n",
- "\t", "file_types: ", this.settings.file_types, "\n",
- "\t", "file_types_description: ", this.settings.file_types_description, "\n",
- "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
- "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
- "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
- "\t", "debug: ", this.settings.debug.toString(), "\n",
- "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
- "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
- "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
- "\t", "button_width: ", this.settings.button_width.toString(), "\n",
- "\t", "button_height: ", this.settings.button_height.toString(), "\n",
- "\t", "button_text: ", this.settings.button_text.toString(), "\n",
- "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
- "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
- "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
- "\t", "button_action: ", this.settings.button_action.toString(), "\n",
- "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
- "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
- "Event Handlers:\n",
- "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
- "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
- "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
- "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
- "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
- "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
- "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
- "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
- "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
- "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
- ].join("")
- );
- };
- /* Note: addSetting and getSetting are no longer used by SWFUpload but are included
- the maintain v2 API compatibility
- */
- // Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
- SWFUpload.prototype.addSetting = function (name, value, default_value) {
- if (value == undefined) {
- return (this.settings[name] = default_value);
- } else {
- return (this.settings[name] = value);
- }
- };
- // Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
- SWFUpload.prototype.getSetting = function (name) {
- if (this.settings[name] != undefined) {
- return this.settings[name];
- }
- return "";
- };
- // Private: callFlash handles function calls made to the Flash element.
- // Calls are made with a setTimeout for some functions to work around
- // bugs in the ExternalInterface library.
- SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
- argumentArray = argumentArray || [];
- var movieElement = this.getMovieElement();
- var returnValue;
- if (typeof movieElement[functionName] === "function") {
- // We have to go through all this if/else stuff because the Flash functions don't have apply() and only accept the exact number of arguments.
- if (argumentArray.length === 0) {
- returnValue = movieElement[functionName]();
- } else if (argumentArray.length === 1) {
- returnValue = movieElement[functionName](argumentArray[0]);
- } else if (argumentArray.length === 2) {
- returnValue = movieElement[functionName](argumentArray[0], argumentArray[1]);
- } else if (argumentArray.length === 3) {
- returnValue = movieElement[functionName](argumentArray[0], argumentArray[1], argumentArray[2]);
- } else {
- throw "Too many arguments";
- }
- // Unescape file post param values
- if (returnValue != undefined && typeof returnValue.post === "object") {
- returnValue = this.unescapeFilePostParams(returnValue);
- }
- return returnValue;
- } else {
- throw "Invalid function name: " + functionName;
- }
- };
- /* *****************************
- -- Flash control methods --
- Your UI should use these
- to operate SWFUpload
- ***************************** */
- // Public: selectFile causes a File Selection Dialog window to appear. This
- // dialog only allows 1 file to be selected. WARNING: this function does not work in Flash Player 10
- SWFUpload.prototype.selectFile = function () {
- this.callFlash("SelectFile");
- };
- // Public: selectFiles causes a File Selection Dialog window to appear/ This
- // dialog allows the user to select any number of files
- // Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
- // If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
- // for this bug. WARNING: this function does not work in Flash Player 10
- SWFUpload.prototype.selectFiles = function () {
- this.callFlash("SelectFiles");
- };
- // Public: startUpload starts uploading the first file in the queue unless
- // the optional parameter 'fileID' specifies the ID
- SWFUpload.prototype.startUpload = function (fileID) {
- this.callFlash("StartUpload", [fileID]);
- };
- /* Cancels a the file upload. You must specify a file_id */
- // Public: cancelUpload cancels any queued file. The fileID parameter
- // must be specified.
- SWFUpload.prototype.cancelUpload = function (fileID) {
- this.callFlash("CancelUpload", [fileID]);
- };
- // Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
- // If nothing is currently uploading then nothing happens.
- SWFUpload.prototype.stopUpload = function () {
- this.callFlash("StopUpload");
- };
- /* ************************
- * Settings methods
- * These methods change the SWFUpload settings.
- * SWFUpload settings should not be changed directly on the settings object
- * since many of the settings need to be passed to Flash in order to take
- * effect.
- * *********************** */
- // Public: getStats gets the file statistics object.
- SWFUpload.prototype.getStats = function () {
- return this.callFlash("GetStats");
- };
- // Public: setStats changes the SWFUpload statistics. You shouldn't need to
- // change the statistics but you can. Changing the statistics does not
- // affect SWFUpload accept for the successful_uploads count which is used
- // by the upload_limit setting to determine how many files the user may upload.
- SWFUpload.prototype.setStats = function (statsObject) {
- this.callFlash("SetStats", [statsObject]);
- };
- // Public: getFile retrieves a File object by ID or Index. If the file is
- // not found then 'null' is returned.
- SWFUpload.prototype.getFile = function (fileID) {
- if (typeof(fileID) === "number") {
- return this.callFlash("GetFileByIndex", [fileID]);
- } else {
- return this.callFlash("GetFile", [fileID]);
- }
- };
- // Public: addFileParam sets a name/value pair that will be posted with the
- // file specified by the Files ID. If the name already exists then the
- // exiting value will be overwritten.
- SWFUpload.prototype.addFileParam = function (fileID, name, value) {
- return this.callFlash("AddFileParam", [fileID, name, value]);
- };
- // Public: removeFileParam removes a previously set (by addFileParam) name/value
- // pair from the specified file.
- SWFUpload.prototype.removeFileParam = function (fileID, name) {
- this.callFlash("RemoveFileParam", [fileID, name]);
- };
- // Public: setUploadUrl changes the upload_url setting.
- SWFUpload.prototype.setUploadURL = function (url) {
- this.settings.upload_url = url.toString();
- this.callFlash("SetUploadURL", [url]);
- };
- // Public: setPostParams changes the post_params setting
- SWFUpload.prototype.setPostParams = function (paramsObject) {
- this.settings.post_params = paramsObject;
- this.callFlash("SetPostParams", [paramsObject]);
- };
- // Public: addPostParam adds post name/value pair. Each name can have only one value.
- SWFUpload.prototype.addPostParam = function (name, value) {
- this.settings.post_params[name] = value;
- this.callFlash("SetPostParams", [this.settings.post_params]);
- };
- // Public: removePostParam deletes post name/value pair.
- SWFUpload.prototype.removePostParam = function (name) {
- delete this.settings.post_params[name];
- this.callFlash("SetPostParams", [this.settings.post_params]);
- };
- // Public: setFileTypes changes the file_types setting and the file_types_description setting
- SWFUpload.prototype.setFileTypes = function (types, description) {
- this.settings.file_types = types;
- this.settings.file_types_description = description;
- this.callFlash("SetFileTypes", [types, description]);
- };
- // Public: setFileSizeLimit changes the file_size_limit setting
- SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
- this.settings.file_size_limit = fileSizeLimit;
- this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
- };
- // Public: setFileUploadLimit changes the file_upload_limit setting
- SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
- this.settings.file_upload_limit = fileUploadLimit;
- this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
- };
- // Public: setFileQueueLimit changes the file_queue_limit setting
- SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
- this.settings.file_queue_limit = fileQueueLimit;
- this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
- };
- // Public: setFilePostName changes the file_post_name setting
- SWFUpload.prototype.setFilePostName = function (filePostName) {
- this.settings.file_post_name = filePostName;
- this.callFlash("SetFilePostName", [filePostName]);
- };
- // Public: setUseQueryString changes the use_query_string setting
- SWFUpload.prototype.setUseQueryString = function (useQueryString) {
- this.settings.use_query_string = useQueryString;
- this.callFlash("SetUseQueryString", [useQueryString]);
- };
- // Public: setRequeueOnError changes the requeue_on_error setting
- SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
- this.settings.requeue_on_error = requeueOnError;
- this.callFlash("SetRequeueOnError", [requeueOnError]);
- };
- // Public: setDebugEnabled changes the debug_enabled setting
- SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
- this.settings.debug_enabled = debugEnabled;
- this.callFlash("SetDebugEnabled", [debugEnabled]);
- };
- // Public: setButtonImageURL loads a button image sprite
- SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
- if (buttonImageURL == undefined) {
- buttonImageURL = "";
- }
- this.settings.button_image_url = buttonImageURL;
- this.callFlash("SetButtonImageURL", [buttonImageURL]);
- };
- // Public: setButtonDimensions resizes the Flash Movie and button
- SWFUpload.prototype.setButtonDimensions = function (width, height) {
- this.settings.button_width = width;
- this.settings.button_height = height;
- var movie = this.getMovieElement();
- if (movie != undefined) {
- movie.style.width = width + "px";
- movie.style.height = height + "px";
- }
- this.callFlash("SetButtonDimensions", [width, height]);
- };
- // Public: setButtonText Changes the text overlaid on the button
- SWFUpload.prototype.setButtonText = function (html) {
- this.settings.button_text = html;
- this.callFlash("SetButtonText", [html]);
- };
- // Public: setButtonTextPadding changes the top and left padding of the text overlay
- SWFUpload.prototype.setButtonTextPadding = function (left, top) {
- this.settings.button_text_top_padding = top;
- this.settings.button_text_left_padding = left;
- this.callFlash("SetButtonTextPadding", [left, top]);
- };
- // Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
- SWFUpload.prototype.setButtonTextStyle = function (css) {
- this.settings.button_text_style = css;
- this.callFlash("SetButtonTextStyle", [css]);
- };
- // Public: setButtonDisabled disables/enables the button
- SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
- this.settings.button_disabled = isDisabled;
- this.callFlash("SetButtonDisabled", [isDisabled]);
- };
- // Public: setButtonAction sets the action that occurs when the button is clicked
- SWFUpload.prototype.setButtonAction = function (buttonAction) {
- this.settings.button_action = buttonAction;
- this.callFlash("SetButtonAction", [buttonAction]);
- };
- /* *******************************
- Flash Event Interfaces
- These functions are used by Flash to trigger the various
- events.
- All these functions a Private.
- Because the ExternalInterface library is buggy the event calls
- are added to a queue and the queue then executed by a setTimeout.
- This ensures that events are executed in a determinate order and that
- the ExternalInterface bugs are avoided.
- ******************************* */
- SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
- // Warning: Don't call this.debug inside here or you'll create an infinite loop
- if (argumentArray == undefined) {
- argumentArray = [];
- } else if (!(argumentArray instanceof Array)) {
- argumentArray = [argumentArray];
- }
- var self = this;
- if (typeof this.settings[handlerName] === "function") {
- // Queue the event
- this.eventQueue.push(function () {
- this.settings[handlerName].apply(this, argumentArray);
- });
- // Execute the next queued event
- setTimeout(function () {
- self.executeNextEvent();
- }, 0);
- } else if (this.settings[handlerName] !== null) {
- throw "Event handler " + handlerName + " is unknown or is not a function";
- }
- };
- // Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
- // we must queue them in order to garentee that they are executed in order.
- SWFUpload.prototype.executeNextEvent = function () {
- // Warning: Don't call this.debug inside here or you'll create an infinite loop
- var f = this.eventQueue ? this.eventQueue.shift() : null;
- if (typeof(f) === "function") {
- f.apply(this);
- }
- };
- // Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
- // properties that contain characters that are not valid for JavaScript identifiers. To work around this
- // the Flash Component escapes the parameter names and we must unescape again before passing them along.
- SWFUpload.prototype.unescapeFilePostParams = function (file) {
- var reg = /[$]([0-9a-f]{4})/i;
- var unescapedPost = {};
- var uk;
- if (file != undefined) {
- for (var k in file.post) {
- if (file.post.hasOwnProperty(k)) {
- uk = k;
- var match;
- while ((match = reg.exec(uk)) !== null) {
- uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
- }
- unescapedPost[uk] = file.post[k];
- }
- }
- file.post = unescapedPost;
- }
- return file;
- };
- SWFUpload.prototype.flashReady = function () {
- // Check that the movie element is loaded correctly with its ExternalInterface methods defined
- var movieElement = this.getMovieElement();
- if (typeof movieElement.StartUpload !== "function") {
- throw "ExternalInterface methods failed to initialize.";
- }
- // Fix IE Flash/Form bug
- if (window[this.movieName] == undefined) {
- window[this.movieName] = movieElement;
- }
- this.queueEvent("swfupload_loaded_handler");
- };
- /* This is a chance to do something before the browse window opens */
- SWFUpload.prototype.fileDialogStart = function () {
- this.queueEvent("file_dialog_start_handler");
- };
- /* Called when a file is successfully added to the queue. */
- SWFUpload.prototype.fileQueued = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("file_queued_handler", file);
- };
- /* Handle errors that occur when an attempt to queue a file fails. */
- SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
- };
- /* Called after the file dialog has closed and the selected files have been queued.
- You could call startUpload here if you want the queued files to begin uploading immediately. */
- SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued) {
- this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued]);
- };
- SWFUpload.prototype.uploadStart = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("return_upload_start_handler", file);
- };
- SWFUpload.prototype.returnUploadStart = function (file) {
- var returnValue;
- if (typeof this.settings.upload_start_handler === "function") {
- file = this.unescapeFilePostParams(file);
- returnValue = this.settings.upload_start_handler.call(this, file);
- } else if (this.settings.upload_start_handler != undefined) {
- throw "upload_start_handler must be a function";
- }
- // Convert undefined to true so if nothing is returned from the upload_start_handler it is
- // interpretted as 'true'.
- if (returnValue === undefined) {
- returnValue = true;
- }
- returnValue = !!returnValue;
- this.callFlash("ReturnUploadStart", [returnValue]);
- };
- SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
- };
- SWFUpload.prototype.uploadError = function (file, errorCode, message) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_error_handler", [file, errorCode, message]);
- };
- SWFUpload.prototype.uploadSuccess = function (file, serverData) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_success_handler", [file, serverData]);
- };
- SWFUpload.prototype.uploadComplete = function (file) {
- file = this.unescapeFilePostParams(file);
- this.queueEvent("upload_complete_handler", file);
- };
- /* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
- internal debug console. You can override this event and have messages written where you want. */
- SWFUpload.prototype.debug = function (message) {
- this.queueEvent("debug_handler", message);
- };
- /* **********************************
- Debug Console
- The debug console is a self contained, in page location
- for debug message to be sent. The Debug Console adds
- itself to the body if necessary.
- The console is automatically scrolled as messages appear.
- If you are using your own debug handler or when you deploy to production and
- have debug disabled you can remove these functions to reduce the file size
- and complexity.
- ********************************** */
- // Private: debugMessage is the default debug_handler. If you want to print debug messages
- // call the debug() function. When overriding the function your own function should
- // check to see if the debug setting is true before outputting debug information.
- SWFUpload.prototype.debugMessage = function (message) {
- if (this.settings.debug) {
- var exceptionMessage, exceptionValues = [];
- // Check for an exception object and print it nicely
- if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
- for (var key in message) {
- if (message.hasOwnProperty(key)) {
- exceptionValues.push(key + ": " + message[key]);
- }
- }
- exceptionMessage = exceptionValues.join("\n") || "";
- exceptionValues = exceptionMessage.split("\n");
- exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
- SWFUpload.Console.writeLine(exceptionMessage);
- } else {
- SWFUpload.Console.writeLine(message);
- }
- }
- };
- SWFUpload.Console = {};
- SWFUpload.Console.writeLine = function (message) {
- var console, documentForm;
- try {
- console = document.getElementById("SWFUpload_Console");
- if (!console) {
- documentForm = document.createElement("form");
- document.getElementsByTagName("body")[0].appendChild(documentForm);
- console = document.createElement("textarea");
- console.id = "SWFUpload_Console";
- console.style.fontFamily = "monospace";
- console.setAttribute("wrap", "off");
- console.wrap = "off";
- console.style.overflow = "auto";
- console.style.width = "700px";
- console.style.height = "350px";
- console.style.margin = "5px";
- documentForm.appendChild(console);
- }
- console.value += message + "\n";
- console.scrollTop = console.scrollHeight - console.clientHeight;
- } catch (ex) {
- alert("Exception: " + ex.name + " Message: " + ex.message);
- }
- };
- _____________________________________________________________________________________________________
- 2.) fileprogress.js
- /*
- A simple class for displaying file information and progress
- Note: This is a demonstration only and not part of SWFUpload.
- Note: Some have had problems adapting this class in IE7. It may not be suitable for your application.
- */
- // Constructor
- // file is a SWFUpload file object
- // targetID is the HTML element id attribute that the FileProgress HTML structure will be added to.
- // Instantiating a new FileProgress object with an existing file will reuse/update the existing DOM elements
- function FileProgress(file, targetID) {
- this.fileProgressID = file.id;
- this.opacity = 100;
- this.height = 0;
- this.fileProgressWrapper = document.getElementById(this.fileProgressID);
- if (!this.fileProgressWrapper) {
- this.fileProgressWrapper = document.createElement("div");
- this.fileProgressWrapper.className = "n_picturedeleteblock";
- this.fileProgressWrapper.id = this.fileProgressID;
- var progressText = document.createElement("p");
- progressText.appendChild(document.createTextNode(file.name));
- var progressBarWrap = document.createElement("div");
- progressBarWrap.className = "n_processbar";
- this.progressBar = document.createElement("div");
- this.progressBar.className = "n_meterbar";
- var progressCancelWrap = document.createElement("p");
- progressCancelWrap.className = "n_delete";
- var progressCancel = document.createElement("a");
- progressCancel.href = "#";
- Event.on( progressCancel, "click", function()
- {
- this.setCancelled();
- }, null, this );
- progressCancel.onclick = function( obj, progressCancel )
- {
- return false;
- };
- progressCancel.appendChild(document.createTextNode( __("törlés a sorból")));
- var progressClear = document.createElement("div");
- progressClear.className = "n_clear";
- progressBarWrap.appendChild( this.progressBar );
- progressCancelWrap.appendChild( progressCancel );
- this.fileProgressWrapper.appendChild(progressText);
- this.fileProgressWrapper.appendChild(progressBarWrap);
- this.fileProgressWrapper.appendChild(progressCancelWrap);
- this.fileProgressWrapper.appendChild(progressClear);
- document.getElementById(targetID).appendChild(this.fileProgressWrapper);
- if ( nw.indexOf( file.id.split("_")[2], flash_upload.do_not_delete ) != -1 )
- {
- Dom.addClass( this.fileProgressWrapper, "n_invisible" );
- }
- } else {
- this.fileProgressElement = this.fileProgressWrapper.firstChild;
- }
- this.height = this.fileProgressWrapper.offsetHeight;
- }
- FileProgress.prototype.setProgress = function (percentage) {
- var meter_bar = Dom.getElementsByClassName( "n_meterbar", "div", this.fileProgressWrapper )[0];
- meter_bar.style.width = percentage + "%";
- };
- FileProgress.prototype.setComplete = function () {
- var meter_bar = Dom.getElementsByClassName( "n_meterbar", "div", this.fileProgressWrapper )[0];
- meter_bar.style.width = "100%";
- var oSelf = this;
- setTimeout(function () {
- oSelf.disappear();
- }, 2000);
- };
- FileProgress.prototype.setError = function () {
- var oSelf = this;
- flash_upload.do_not_delete.push( this.fileProgressWrapper.id.split("_")[2] );
- Dom.addClass( this.fileProgressWrapper, "n_invisible" );
- };
- FileProgress.prototype.setCancelled = function () {
- var oSelf = this;
- flash_upload.do_not_delete.push( this.fileProgressWrapper.id.split("_")[2] );
- Dom.addClass( this.fileProgressWrapper, "n_invisible" );
- };
- FileProgress.prototype.setStatus = function (status) {
- if ( this.fileProgressElement )
- {
- if ( this.fileProgressElement.childNodes.length >= 2 )
- {
- this.fileProgressElement.childNodes[2].innerHTML = status;
- }
- }
- };
- // Show/Hide the cancel button
- FileProgress.prototype.toggleCancel = function (show, swfUploadInstance) {
- };
- // Fades out and clips away the FileProgress box.
- FileProgress.prototype.disappear = function () {
- var reduceOpacityBy = 15;
- var reduceHeightBy = 4;
- var rate = 30; // 15 fps
- if (this.opacity > 0) {
- this.opacity -= reduceOpacityBy;
- if (this.opacity < 0) {
- this.opacity = 0;
- }
- if (this.fileProgressWrapper.filters) {
- try {
- this.fileProgressWrapper.filters.item("DXImageTransform.Microsoft.Alpha").opacity = this.opacity;
- } catch (e) {
- // If it is not set initially, the browser will throw an error. This will set it if it is not set yet.
- this.fileProgressWrapper.style.filter = "progid:DXImageTransform.Microsoft.Alpha(opacity=" + this.opacity + ")";
- }
- } else {
- this.fileProgressWrapper.style.opacity = this.opacity / 100;
- }
- }
- if (this.height > 0) {
- this.height -= reduceHeightBy;
- if (this.height < 0) {
- this.height = 0;
- }
- this.fileProgressWrapper.style.height = this.height + "px";
- }
- if (this.height > 0 || this.opacity > 0) {
- var oSelf = this;
- setTimeout(function () {
- oSelf.disappear();
- }, rate);
- } else {
- this.fileProgressWrapper.style.display = "none";
- }
- };
- _____________________________________________________________________________________________________
- 3.) swfupload_queue.js
- /*
- Queue Plug-in
- Features:
- *Adds a cancelQueue() method for cancelling the entire queue.
- *All queued files are uploaded when startUpload() is called.
- *If false is returned from uploadComplete then the queue upload is stopped.
- If false is not returned (strict comparison) then the queue upload is continued.
- *Adds a QueueComplete event that is fired when all the queued files have finished uploading.
- Set the event handler with the queue_complete_handler setting.
- */
- var SWFUpload;
- if (typeof(SWFUpload) === "function") {
- SWFUpload.queue = {};
- SWFUpload.prototype.initSettings = (function (oldInitSettings) {
- return function () {
- if (typeof(oldInitSettings) === "function") {
- oldInitSettings.call(this);
- }
- this.customSettings.queue_cancelled_flag = false;
- this.customSettings.queue_upload_count = 0;
- this.settings.user_upload_complete_handler = this.settings.upload_complete_handler;
- this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
- this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
- };
- })(SWFUpload.prototype.initSettings);
- SWFUpload.prototype.startUpload = function (fileID) {
- if ( flash_upload.do_not_delete.length > 0 )
- {
- if ( nw.isInArray( this.getFile().id.split("_")[2], flash_upload.do_not_delete ) )
- //if ( flash_upload.do_not_delete.indexOf( this.getFile().id.split("_")[2] ) != -1 )
- {
- this.cancelUpload();
- }
- }
- this.customSettings.queue_cancelled_flag = false;
- this.callFlash("StartUpload", false, [fileID]);
- };
- SWFUpload.prototype.cancelQueue = function () {
- this.customSettings.queue_cancelled_flag = true;
- this.stopUpload();
- var stats = this.getStats();
- while (stats.files_queued > 0) {
- this.cancelUpload();
- stats = this.getStats();
- }
- };
- SWFUpload.queue.uploadCompleteHandler = function (file) {
- var user_upload_complete_handler = this.settings.user_upload_complete_handler;
- var continueUpload;
- if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
- this.customSettings.queue_upload_count++;
- }
- if (typeof(user_upload_complete_handler) === "function") {
- continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
- } else {
- continueUpload = true;
- }
- if (continueUpload) {
- var stats = this.getStats();
- if (stats.files_queued > 0 && this.customSettings.queue_cancelled_flag === false) {
- this.startUpload();
- } else if (this.customSettings.queue_cancelled_flag === false) {
- this.queueEvent("queue_complete_handler", [this.customSettings.queue_upload_count]);
- this.customSettings.queue_upload_count = 0;
- } else {
- this.customSettings.queue_cancelled_flag = false;
- this.customSettings.queue_upload_count = 0;
- }
- }
- };
- }
- _____________________________________________________________________________________________________
- 4.) handlers.js
- /* Demo Note: This demo uses a FileProgress class that handles the UI for displaying the file name and percent complete.
- The FileProgress class is not part of SWFUpload.
- */
- /* **********************
- Event Handlers
- These are my custom event handlers to make my
- web application behave the way I went when SWFUpload
- completes different tasks. These aren't part of the SWFUpload
- package. They are part of my application. Without these none
- of the actions SWFUpload makes will show up in my application.
- ********************** */
- function fileQueued(file) {
- Dom.removeClass( Dom.get( "n_flash_result_container" ), "n_invisible" );
- try {
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setStatus("Pending...");
- progress.toggleCancel(true, this);
- } catch (ex) {
- this.debug(ex);
- }
- }
- function fileQueueError(file, errorCode, message) {
- try {
- if (errorCode === SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED) {
- alert("You have attempted to queue too many files.\n" + (message === 0 ? "You have reached the upload limit." : "You may select " + (message > 1 ? "up to " + message + " files." : "one file.")));
- return;
- }
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setError();
- progress.toggleCancel(false);
- switch (errorCode) {
- case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT:
- progress.setStatus("File is too big.");
- this.debug("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE:
- progress.setStatus("Cannot upload Zero Byte files.");
- this.debug("Error Code: Zero byte file, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE:
- progress.setStatus("Invalid File Type.");
- this.debug("Error Code: Invalid File Type, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- default:
- if (file !== null) {
- progress.setStatus("Unhandled Error");
- }
- this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- }
- } catch (ex) {
- this.debug(ex);
- }
- }
- function fileDialogComplete(numFilesSelected, numFilesQueued) {
- try {
- if (numFilesSelected > 0) {
- document.getElementById(this.customSettings.cancelButtonId).disabled = false;
- }
- /* I want auto start the upload and I can do that here */
- // this.startUpload();
- } catch (ex) {
- this.debug(ex);
- }
- }
- function uploadStart(file) {
- try {
- /* I don't want to do any file validation or anything, I'll just update the UI and
- return true to indicate that the upload should start.
- It's important to update the UI here because in Linux no uploadProgress events are called. The best
- we can do is say we are uploading.
- */
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setStatus("Uploading...");
- progress.toggleCancel(true, this);
- }
- catch (ex) {}
- return true;
- }
- function uploadProgress(file, bytesLoaded, bytesTotal) {
- try {
- var percent = Math.ceil((bytesLoaded / bytesTotal) * 100);
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setProgress(percent);
- progress.setStatus("Uploading...");
- } catch (ex) {
- this.debug(ex);
- }
- }
- function uploadSuccess(file, serverData) {
- try {
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setComplete();
- progress.setStatus("Complete.");
- progress.toggleCancel(false);
- } catch (ex) {
- this.debug(ex);
- }
- }
- function uploadError(file, errorCode, message) {
- try {
- var progress = new FileProgress(file, this.customSettings.progressTarget);
- progress.setError();
- progress.toggleCancel(false);
- switch (errorCode) {
- case SWFUpload.UPLOAD_ERROR.HTTP_ERROR:
- progress.setStatus("Upload Error: " + message);
- this.debug("Error Code: HTTP Error, File name: " + file.name + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED:
- progress.setStatus("Upload Failed.");
- this.debug("Error Code: Upload Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.IO_ERROR:
- progress.setStatus("Server (IO) Error");
- this.debug("Error Code: IO Error, File name: " + file.name + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR:
- progress.setStatus("Security Error");
- this.debug("Error Code: Security Error, File name: " + file.name + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED:
- progress.setStatus("Upload limit exceeded.");
- this.debug("Error Code: Upload Limit Exceeded, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED:
- progress.setStatus("Failed Validation. Upload skipped.");
- this.debug("Error Code: File Validation Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED:
- // If there aren't any files left (they were all cancelled) disable the cancel button
- if (this.getStats().files_queued === 0) {
- document.getElementById(this.customSettings.cancelButtonId).disabled = true;
- }
- progress.setStatus("Cancelled");
- progress.setCancelled();
- break;
- case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED:
- progress.setStatus("Stopped");
- break;
- default:
- progress.setStatus("Unhandled Error: " + errorCode);
- this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
- break;
- }
- } catch (ex) {
- this.debug(ex);
- }
- }
- function uploadComplete(file) {
- //alert( "Kész egy fájl feltöltése. "+ this.getStats().files_queued +" fájl van még hátra.");
- if (this.getStats().files_queued === 0) {
- document.getElementById(this.customSettings.cancelButtonId).disabled = true;
- }
- }
- // This event comes from the Queue Plugin
- function queueComplete(numFilesUploaded) {
- Dom.get( "n_flash_hidden_id" ).value = Dom.get("n_hidden_id").value;
- Dom.get( "n_flash_hidden_name" ).value = Dom.get("n_hidden_name").value;
- Dom.get( "n_flash_hidden_club_id" ).value = Dom.get("n_hidden_club_id").value;
- flash_upload.indicator_filechooserbox.hide();
- nw.openWaiting();
- Dom.get("flash_form").submit();
- var status = document.getElementById("divStatus");
- status.innerHTML = numFilesUploaded + " file" + (numFilesUploaded === 1 ? "" : "s") + " uploaded.";
- }
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