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- MID_MISSION_S201905PAIR01_TITLE: Pair Down
- MID_MISSION_S201905PAIR01_A1: Clear P6-1
- MID_MISSION_H_S201905PAIR01_A1: Clear Paralogue 6: Part 1 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A2: Clear P6-2
- MID_MISSION_H_S201905PAIR01_A2: Clear Paralogue 6: Part 2 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A3: Clear P6-3
- MID_MISSION_H_S201905PAIR01_A3: Clear Paralogue 6: Part 3 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A4: Clear P20-1
- MID_MISSION_H_S201905PAIR01_A4: Clear Paralogue 20: Part 1 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A5: Clear P20-2
- MID_MISSION_H_S201905PAIR01_A5: Clear Paralogue 20: Part 2 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A6: Clear P20-3
- MID_MISSION_H_S201905PAIR01_A6: Clear Paralogue 20: Part 3 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A7: Clear P34-1
- MID_MISSION_H_S201905PAIR01_A7: Clear Paralogue 34: Part 1 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A8: Clear P34-2
- MID_MISSION_H_S201905PAIR01_A8: Clear Paralogue 34: Part 2 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905PAIR01_A9: Clear P34-3
- MID_MISSION_H_S201905PAIR01_A9: Clear Paralogue 34: Part 3 with two or fewer\nallies. (Allies deployed as cohorts using Pair Up\ndo not count.)
- MID_MISSION_S201905SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201905SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201905SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201905SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201905SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201905SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201905SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201905SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201905SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201905SKY01_TITLE: Aether Raids
- MID_MISSION_S201905SKY01_A1: Clear 2-2
- MID_MISSION_H_S201905SKY01_A1: Clear Book I, Chapter 2: Part 2 with two or\nfewer allies.
- MID_MISSION_S201905SKY01_A2: Clear 2-2
- MID_MISSION_H_S201905SKY01_A2: Clear Book II, Chapter 2: Part 2 with two or\nfewer allies.
- MID_MISSION_S201905SKY01_A3: Clear 2-2
- MID_MISSION_H_S201905SKY01_A3: Clear Book III, Chapter 2: Part 2 with two or\nfewer allies.
- MID_MISSION_S201905SKY01_A4: Clear 12-2
- MID_MISSION_H_S201905SKY01_A4: Clear Book I, Chapter 12: Part 2 with two or\nfewer allies.
- MID_MISSION_S201905SKY01_A5: Clear 12-2
- MID_MISSION_H_S201905SKY01_A5: Clear Book II, Chapter 12: Part 2 with two or\nfewer allies.
- MID_MISSION_S201905SKY01_A6: Tower: 2nd Stratum
- MID_MISSION_H_S201905SKY01_A6: Clear the second stratum of the Training Tower\nwith two or fewer allies.
- MID_MISSION_S201905SKY01_A7: Tower: 4th Stratum
- MID_MISSION_H_S201905SKY01_A7: Clear the fourth stratum of the Training Tower\nwith two or fewer allies.
- MID_MISSION_S201905SKY01_A8: Tower: 6th Stratum
- MID_MISSION_H_S201905SKY01_A8: Clear the sixth stratum of the Training Tower\nwith two or fewer allies.
- MID_MISSION_S201905SKY01_A9: Tower: 8th Stratum
- MID_MISSION_H_S201905SKY01_A9: Clear the eighth stratum of the Training Tower\nwith two or fewer allies.
- MID_MISSION_S201905SKY01_A10: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A10: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKY01_A11: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A11: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKY01_A12: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A12: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKY01_A13: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A13: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKY01_A14: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A14: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKY01_A15: AR: Attack Successfully
- MID_MISSION_H_S201905SKY01_A15: Successfully attack in Aether Raids.
- MID_MISSION_S201905SKYPRACTICE01_TITLE: AR Mock Battle
- MID_MISSION_S201905SKYPRACTICE01_A1: Win AR Mock Battle
- MID_MISSION_H_S201905SKYPRACTICE01_A1: Win in an Aether Raid Mock Battle.
- MID_MISSION_S201905STORY02_TITLE: Bridal Belonging
- MID_MISSION_S201905STORY02_A1: Clear P34-1 on Lunatic
- MID_MISSION_H_S201905STORY02_A1: Clear Paralogue 34: Part 1 on Lunatic difficulty\nwith an axe ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY02_A2: Clear P34-2 on Lunatic
- MID_MISSION_H_S201905STORY02_A2: Clear Paralogue 34: Part 2 on Lunatic difficulty\nwith a sword ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201905STORY02_A3: Clear P34-3 on Lunatic
- MID_MISSION_H_S201905STORY02_A3: Clear Paralogue 34: Part 3 on Lunatic difficulty\nwith a lance ally on your team. (Allies deployed\nas cohorts using Pair Up do not count.) All four\nallies must survive.
- MID_MISSION_S201905TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201905TAPBTL01_D01_A1: Defeat Jagen
- MID_MISSION_H_S201905TAPBTL01_D01_A1: Defeat the boss Jagen on Floors 16-20\nin Tap Battle.
- MID_MISSION_S201905TAPBTL01_D01_A2: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D01_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201905TAPBTL01_D02_A1: Defeat Minerva
- MID_MISSION_H_S201905TAPBTL01_D02_A1: Defeat the boss Minerva on Floors 56-60\nin Tap Battle.
- MID_MISSION_S201905TAPBTL01_D02_A2: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D02_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D03_TITLE: Tap Battle - Daily
- MID_MISSION_S201905TAPBTL01_D03_A1: Defeat Caeda
- MID_MISSION_H_S201905TAPBTL01_D03_A1: Defeat the boss Caeda on Floors 76-80\nin Tap Battle.
- MID_MISSION_S201905TAPBTL01_D03_A2: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D03_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D03_A3: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D03_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D04_TITLE: Tap Battle - Daily
- MID_MISSION_S201905TAPBTL01_D04_A1: Defeat Camus
- MID_MISSION_H_S201905TAPBTL01_D04_A1: Defeat the boss Camus on Floors 96-100\nin Tap Battle.
- MID_MISSION_S201905TAPBTL01_D04_A2: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D04_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL01_D04_A3: Clear Stage
- MID_MISSION_H_S201905TAPBTL01_D04_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201905TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201905TAPBTL02_A1: Clear Floors 16-20
- MID_MISSION_H_S201905TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
- MID_MISSION_S201905TAPBTL02_A2: Clear Floors 36-40
- MID_MISSION_H_S201905TAPBTL02_A2: Clear floors 36-40 in Tap Battle.
- MID_MISSION_S201905TAPBTL02_A3: Clear Floors 56-60
- MID_MISSION_H_S201905TAPBTL02_A3: Clear floors 56-60 in Tap Battle.
- MID_MISSION_S201905TAPBTL02_A4: Clear Floors 76-80
- MID_MISSION_H_S201905TAPBTL02_A4: Clear floors 76-80 in Tap Battle.
- MID_MISSION_S201905TAPBTL02_A5: Clear Floors 96-100
- MID_MISSION_H_S201905TAPBTL02_A5: Clear floors 96-100 in Tap Battle.
- MPID_花嫁フィヨルム: Fjorm
- MPID_花嫁シグルーン: Sigrun
- MPID_花嫁タニス: Tanith
- MPID_花嫁ルイーズ: Louise
- MPID_花婿パント: Pent
- MPID_HONOR_花嫁フィヨルム: Bride of Rime
- MPID_HONOR_花嫁シグルーン: Steadfast Bride
- MPID_HONOR_花嫁タニス: Forthright Heart
- MPID_HONOR_花嫁ルイーズ: Eternal Devotion
- MPID_HONOR_花婿パント: Fancy Fiancé
- MPID_H_花嫁フィヨルム: The middle princess of Nifl. Dressed in an\nelegant dress with clean lines, she elevates the\nstyle of the bridal festival.
- MPID_H_花嫁シグルーン: Commander of Begnion's Holy Guard. Serves\nand supports Empress Sanaki. She heard that\nSanaki had participated previously, so she came\nto see the festival for herself. Appears in Fire\nEmblem: Path of Radiance.
- MPID_H_花嫁タニス: Deputy commander of Begnion's Holy Guard.\nLeft with no choice, she joins the bridal festival.\nAppears in Fire Emblem: Path of Radiance.
- MPID_H_花嫁ルイーズ: Bride of Pent, Count Reglay of Etruria. Dressed\nup for the festival together with her husband.\nAppears in Fire Emblem: The Blazing Blade.
- MPID_H_花婿パント: Mage General, Count Reglay of Etruria. Dressed\nas a groom, making a pair with his wife, Louise.\nAppears in Fire Emblem: The Blazing Blade.
- MPID_VOICE_花嫁フィヨルム: Heather Watson
- MPID_VOICE_花嫁シグルーン: Megan Lee
- MPID_VOICE_花嫁タニス: Katelyn Gault
- MPID_VOICE_花嫁ルイーズ: Maureen Price
- MPID_VOICE_花婿パント: Jamison Boaz
- MPID_ILLUST_花嫁フィヨルム: Maeshima Shigeki (前嶋重機)
- MPID_ILLUST_花嫁シグルーン: pikomaro
- MPID_ILLUST_花嫁タニス: mattsun! (まっつん!)
- MPID_ILLUST_花嫁ルイーズ: Wada Sachiko (ワダサチコ)
- MPID_ILLUST_花婿パント: Wada Sachiko (ワダサチコ)
- MSID_ケーキナイフ: Cake Cutter
- MSID_ケーキナイフ+: Cake Cutter+
- MSID_フラワースタンド: Lofty Blossoms
- MSID_フラワースタンド+: Lofty Blossoms+
- MSID_祝福の花の弓: Bouquet Bow
- MSID_祝福の花の弓+: Bouquet Bow+
- MSID_祝杯のボトル: Vessel of Cheer
- MSID_祝杯のボトル+: Vessel of Cheer+
- MSID_ギャッラルブルー: Gjallarbrú
- MSID_一喝+: Harsh Command+
- MSID_速さ守備の防城戦1: AR-D Spd/Def 1
- MSID_速さ守備の防城戦2: AR-D Spd/Def 2
- MSID_速さ守備の防城戦3: AR-D Spd/Def 3
- MSID_先導の伝令・地1: Ground Orders 1
- MSID_先導の伝令・地2: Ground Orders 2
- MSID_先導の伝令・地3: Ground Orders 3
- MSID_鼓動の幻煙1: Pulse Smoke 1
- MSID_鼓動の幻煙2: Pulse Smoke 2
- MSID_鼓動の幻煙3: Pulse Smoke 3
- MSID_H_ケーキナイフ: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_ケーキナイフ+: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_フラワースタンド: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_フラワースタンド+: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_祝福の花の弓: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd+4 during combat.
- MSID_H_祝福の花の弓+: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd+4 during combat.
- MSID_H_祝杯のボトル: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_祝杯のボトル+: If unit initiates combat, grants Atk/Spd+4 during\ncombat.
- MSID_H_ギャッラルブルー: $aCalculates damage from staff like other weapons.\nAt start of turn, if foe's HP ≤ unit's HP-3 and foe\nis in cardinal directions, inflicts【Isolation】on\nfoe.\n\n【Isolation】\nTarget cannot use or be the target of Assist\nskills through its next action. (Target can\nneither use nor be the target of skills like\nDance and Sing, skills that neutralize penalties,\nlike Restore and Harsh Command+, etc.)
- MSID_H_一喝+: Neutralizes target ally's penalties (from skills\nlike Panic, Threaten, etc.) and negative status\neffects (preventing counterattacks, restricting\nmovement, etc.) that last through ally's next\naction. Converts any penalties on target ally\ninto bonuses.
- MSID_H_速さ守備の防城戦1: If defending in Aether Raids, grants Spd/Def+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +4; 4 grants +3; 3 grants +2; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_速さ守備の防城戦2: If defending in Aether Raids, grants Spd/Def+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +7; 4 grants +5; 3 grants +3; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_速さ守備の防城戦3: If defending in Aether Raids, grants Spd/Def+X\nduring combat. (Calculates X based on number\nof your defensive structures: ≥5 structures\ngrants +10; 4 grants +7; 3 grants +4; ≤2 grants\n+1. Destroyed defensive structures are not\ncounted.)
- MSID_H_先導の伝令・地1: At start of turn, if unit's HP = 100%, grants the\nfollowing status to adjacent infantry, armored,\nand cavalry allies for 1 turn: "Unit can move to\na space adjacent to any ally within 2 spaces."
- MSID_H_先導の伝令・地2: At start of turn, if unit's HP ≥ 50%, grants the\nfollowing status to adjacent infantry, armored,\nand cavalry allies for 1 turn: "Unit can move to\na space adjacent to any ally within 2 spaces."
- MSID_H_先導の伝令・地3: At start of turn, grants the following status to\nadjacent infantry, armored, and cavalry allies\nfor 1 turn: "Unit can move to a space adjacent\nto any ally within 2 spaces."
- MSID_H_鼓動の幻煙1: If unit initiates combat, inflicts Special\ncooldown count+1 on target and foes within\n1 space of target after combat. (No effect on\nSpecial cooldown counts already at maximum.)
- MSID_H_鼓動の幻煙2: If unit initiates combat, inflicts Special\ncooldown count+1 on target and foes within\n2 spaces of target after combat. (No effect on\nSpecial cooldown counts already at maximum.)
- MSID_H_鼓動の幻煙3: Inflicts Special cooldown count+1 on target\nand foes within 2 spaces of target after\ncombat. (No effect on Special cooldown counts\nalready at maximum.)
- MID_CHAPTER_TITLE_CX033: Paralogue 34
- MID_CHAPTER_CX033: Bridal Belonging
- MID_STAGE_TITLE_X0331: Paralogue 34-1
- MID_STAGE_TITLE_X0332: Paralogue 34-2
- MID_STAGE_TITLE_X0333: Paralogue 34-3
- MID_STAGE_X0331: One Close to the Heart
- MID_STAGE_X0332: One Loved and Protected
- MID_STAGE_X0333: One Day Yet to Come
- MID_STAGE_HONOR_T0056: Bound Hero Battle
- MID_STAGE_T0056: L & N
- MID_CHAPTER_ST_CX017: P. 33 & 34
- MID_STAGE_TITLE_ST_X0032: Paralogue 33
- MID_STAGE_TITLE_ST_X0033: Paralogue 34
- MID_STAGE_TITLE_ST_X1033: P. 33 & 34
- MID_STAGE_TITLE_BG_FIRE_0020: Fire 10
- MID_STAGE_TITLE_PC031: Grandmaster 31
- MID_STAGE_PC031: Laguz Lords Converge
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