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macksting

Feast Of Eyes, goblin druid

Mar 7th, 2017
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  1. Str 8 Name: Feast Of Eyes ("Feasts" for short)
  2. Dex 19 Race: Goblin
  3. Con 10 Class: Druid (Menhir Savant)
  4. Int 10 Deity: None save nature itself
  5. Wis 18 Age: 24 Ht: 2'10" Wt: 32
  6. Cha 5 Alignment: NE
  7.  
  8. Nature Bond: Fire (Smoke subdomain)
  9. Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  10.  
  11. Spirit Sense (Sp) - At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.
  12.  
  13. (Place Magic (Su) - At 2nd level, a menhir savant learns to identify and tap into ley lines in different types of terrain. As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus [7].)
  14.  
  15. Type: Goblins are humanoids with the goblinoid subtype.
  16. Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  17. Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
  18.  
  19. Base Attack Bonus: +0
  20. Size: +1
  21. Attacks: +1 Shortspear 1d4-1; +5 thrown
  22.  
  23. Armor Class: Total = 10+ Armor+ Shield+ Dex+ Nat+ Size+ Misc+
  24. Hide 20 10+ 4+ 1+ 4+ 0 +1 0
  25. Touch 15 10+ - - 4+ 0 +1 0
  26. Flat-footed 16 10+ 4+ 1+ - 0 +1 0
  27. Flat-footed Touch 11 10+ - - - 0 +1 0
  28.  
  29. Saves: Total Base Stat
  30. Fort +2 +2 -0-
  31. Ref +4 +0 +4
  32. Will +6 +2 +4
  33.  
  34. Spells:
  35. 0
  36. Detect Magic
  37. Detect Poison
  38. Read Magic
  39.  
  40. 1
  41. Burning Hands (domain)
  42. Mudball
  43. Snowball
  44.  
  45. Over-Sized Ears While goblins' ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled.
  46.  
  47. Movement Racial Traits
  48. Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
  49.  
  50. Senses Racial Traits
  51. Darkvision: Goblins see perfectly in the dark up to 60 feet.
  52.  
  53. Trait:
  54. Mutant Eye - One of your parents was exposed to uncontrolled magic or arcane pollution before you were born, causing you to develop a minor mutation that has marked you as different all your life. Benefit(s): You have a third eye on your forehead. As long as it is uncovered and open, you can get a clearer sense of the emotions of those you see, granting you a +2 trait bonus on Sense Motive checks that increases to +4 on checks to notice whether a character is under a mind-affecting effect. However, the eye is unsettling, and you take a –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.
  55.  
  56. Feats:
  57. 1 Combat Casting
  58.  
  59. Equipment:
  60. Hide armor 12.5 lbs
  61. Light wooden shield 2.5 lbs
  62. Shortspear 1.5 lbs
  63. wand of cure light wounds (9 charges)
  64. 2 shortspears
  65. lucky pet toad “Dogfinder,”
  66. squashed dried toad (his previous lucky pet toad),
  67. jar of pickled eyeballs (the equivalent of 1 day’s trail rations),
  68. 6 torches,
  69. flint and tinder,
  70. almost empty salt shaker,
  71. pig’s tail (snack),
  72. wooden flute (too splintery to play for long without injury)
  73.  
  74. Favored class: 1 skill rank
  75.  
  76. Skills: Total= Class+ Ranks+ Stat+ Race+ Feat+ Magic+ Misc+ Trait+
  77. Acrobatics +1 +4 -3
  78. Appraise -0- -0-
  79. Bluff -4 -3 -1
  80. Climb -4 / -1 -3
  81. Craft -0- / -0-
  82. Diplomacy -4 -3 -1
  83. Disable Device +1 +4 -3
  84. Disguise -3 -3
  85. Escape Artist +1 +4 -3
  86. Fly +1 / +4 -3
  87. Handle Animal -3 / -3
  88. Heal +4 / +4
  89. Intimidate -3 -3
  90. Knowledge (Arcana) - -0-
  91. Knowledge (Dungeon) - -0-
  92. Knowledge (Engine) - -0-
  93. Knowledge (Geography) - / -0-
  94. Knowledge (History) - -0-
  95. Knowledge (Local) - -0-
  96. Knowledge (Nature) - / -0-
  97. Knowledge (Nobility) - -0-
  98. Knowledge (Planes) - -0-
  99. Knowledge (Religion) - -0-
  100. Linguistics -0- -0- Goblin, Druid
  101. Perception +12 / 1 +4 +4
  102. Perform -3 -3
  103. Profession - / +4
  104. Ride +1 / +4 -3
  105. Sense Motive +7(+9) 1 +4 +2, +4 vs. mind-affecting spells
  106. Sleight of Hand +1 +4 -3
  107. Spellcraft +4 / 1 -0-
  108. Stealth +5 1 +4 +4
  109. Survival +8 / 1 +4
  110. Swim -7 / -1 -6
  111. Use Magic Device - -3
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