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- Str 8 Name: Feast Of Eyes ("Feasts" for short)
- Dex 19 Race: Goblin
- Con 10 Class: Druid (Menhir Savant)
- Int 10 Deity: None save nature itself
- Wis 18 Age: 24 Ht: 2'10" Wt: 32
- Cha 5 Alignment: NE
- Nature Bond: Fire (Smoke subdomain)
- Cloud of Smoke (Su): As a standard action, you can create a 5-foot-radius cloud of smoke. This power has a range of 30 feet. Creatures inside the cloud take a –2 penalty on attack rolls and Perception skill checks for as long as they remain inside and for 1 round after exiting the cloud. Creatures inside the cloud gain concealment from attacks made by opponents that are not adjacent to them. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Spirit Sense (Sp) - At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.
- (Place Magic (Su) - At 2nd level, a menhir savant learns to identify and tap into ley lines in different types of terrain. As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus [7].)
- Type: Goblins are humanoids with the goblinoid subtype.
- Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
- Base Attack Bonus: +0
- Size: +1
- Attacks: +1 Shortspear 1d4-1; +5 thrown
- Armor Class: Total = 10+ Armor+ Shield+ Dex+ Nat+ Size+ Misc+
- Hide 20 10+ 4+ 1+ 4+ 0 +1 0
- Touch 15 10+ - - 4+ 0 +1 0
- Flat-footed 16 10+ 4+ 1+ - 0 +1 0
- Flat-footed Touch 11 10+ - - - 0 +1 0
- Saves: Total Base Stat
- Fort +2 +2 -0-
- Ref +4 +0 +4
- Will +6 +2 +4
- Spells:
- 0
- Detect Magic
- Detect Poison
- Read Magic
- 1
- Burning Hands (domain)
- Mudball
- Snowball
- Over-Sized Ears While goblins' ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled.
- Movement Racial Traits
- Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
- Senses Racial Traits
- Darkvision: Goblins see perfectly in the dark up to 60 feet.
- Trait:
- Mutant Eye - One of your parents was exposed to uncontrolled magic or arcane pollution before you were born, causing you to develop a minor mutation that has marked you as different all your life. Benefit(s): You have a third eye on your forehead. As long as it is uncovered and open, you can get a clearer sense of the emotions of those you see, granting you a +2 trait bonus on Sense Motive checks that increases to +4 on checks to notice whether a character is under a mind-affecting effect. However, the eye is unsettling, and you take a –1 penalty on Bluff and Diplomacy checks against humanoids who can see it.
- Feats:
- 1 Combat Casting
- Equipment:
- Hide armor 12.5 lbs
- Light wooden shield 2.5 lbs
- Shortspear 1.5 lbs
- wand of cure light wounds (9 charges)
- 2 shortspears
- lucky pet toad “Dogfinder,”
- squashed dried toad (his previous lucky pet toad),
- jar of pickled eyeballs (the equivalent of 1 day’s trail rations),
- 6 torches,
- flint and tinder,
- almost empty salt shaker,
- pig’s tail (snack),
- wooden flute (too splintery to play for long without injury)
- Favored class: 1 skill rank
- Skills: Total= Class+ Ranks+ Stat+ Race+ Feat+ Magic+ Misc+ Trait+
- Acrobatics +1 +4 -3
- Appraise -0- -0-
- Bluff -4 -3 -1
- Climb -4 / -1 -3
- Craft -0- / -0-
- Diplomacy -4 -3 -1
- Disable Device +1 +4 -3
- Disguise -3 -3
- Escape Artist +1 +4 -3
- Fly +1 / +4 -3
- Handle Animal -3 / -3
- Heal +4 / +4
- Intimidate -3 -3
- Knowledge (Arcana) - -0-
- Knowledge (Dungeon) - -0-
- Knowledge (Engine) - -0-
- Knowledge (Geography) - / -0-
- Knowledge (History) - -0-
- Knowledge (Local) - -0-
- Knowledge (Nature) - / -0-
- Knowledge (Nobility) - -0-
- Knowledge (Planes) - -0-
- Knowledge (Religion) - -0-
- Linguistics -0- -0- Goblin, Druid
- Perception +12 / 1 +4 +4
- Perform -3 -3
- Profession - / +4
- Ride +1 / +4 -3
- Sense Motive +7(+9) 1 +4 +2, +4 vs. mind-affecting spells
- Sleight of Hand +1 +4 -3
- Spellcraft +4 / 1 -0-
- Stealth +5 1 +4 +4
- Survival +8 / 1 +4
- Swim -7 / -1 -6
- Use Magic Device - -3
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