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- #include <iostream>
- #include <cstdlib>
- #include <conio.h>
- using namespace std;
- bool gameOver;
- const int width = 50;
- const int height = 20;
- int x, y, fruitX, fruitY, score;
- int tailX[100], tailY[100];
- int nTail;
- enum eDirection{ STOP=0, LEFT, RIGHT, UP, DOWN};
- eDirection dir;
- void Setup() {
- gameOver = false;
- dir = STOP;
- x = width / 2 - 1;
- y = height / 2 - 1;
- fruitX = rand() % width;
- fruitY = rand() % height;
- score = 0;
- }
- void Draw() {
- system("cls");
- for(int i = 0; i < width + 1; i++)
- cout << "#";
- cout << endl;
- for(int i = 0; i < height; i++) {
- for(int j = 0; j < width; j++){
- if(j==0 || j == width - 1)
- cout << "#";
- if(i == y && j == x)
- cout << "0";
- else if (i == fruitY && j == fruitX)
- cout << "F";
- else{
- bool print = false;
- for(int k = 0; k < nTail; k++){
- if(tailX[k] == j && tailY[k] == i){
- print = true;
- cout << "1";
- }
- }
- if (!print)
- cout << " ";
- }
- }
- cout << endl;
- }
- for(int i = 0; i < width + 1; i++)
- cout << "#";
- cout << endl;
- cout << "Score:" << score << endl;
- }
- void Input() {
- if(_kbhit()){
- switch (_getch())
- {
- case 'a':
- dir = LEFT;
- break;
- case 'd':
- dir = RIGHT;
- break;
- case 'w':
- dir = UP;
- break;
- case 's':
- dir = DOWN;
- break;
- case 'x':
- gameOver = true;
- break;
- }
- }
- }
- void Logic() {
- int prevX = tailX[0];
- int prevY = tailY[0];
- int prev2X, prev2Y;
- tailX[0] = x;
- tailY[0] = y;
- for(int i = 1; i < nTail; i++){
- prev2X = tailX[i];
- prev2Y = tailY[i];
- tailX[i] = prevX;
- tailY[i] = prevY;
- prevX = prev2X;
- prevY = prev2Y;
- }
- switch (dir)
- {
- case LEFT:
- x--;
- break;
- case RIGHT:
- x++;
- break;
- case UP:
- y--;
- break;
- case DOWN:
- y++;
- break;
- }
- //if(x > width || x < 0 || y > height || y<0)
- // gameOver = true;
- if(x >= width)
- x = 0;
- else if (x < 0)
- x = width - 1;
- if(y >= height)
- y = 0;
- else if (y < 0)
- y = height - 1;
- for(int i = 0; i < nTail; i++){
- if(tailX[i] == x && tailY[i] == y)
- gameOver = true;
- }
- if(x == fruitX && y == fruitY){
- score += 10;
- fruitX = rand() % width;
- fruitY = rand() % height;
- nTail++;
- }
- }
- int main() {
- Setup();
- while(!gameOver){
- Draw();
- Input();
- Logic();
- }
- return 0;
- }
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