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- #dynamic 0x800000
- #include stdmoves.rbh
- #define _SHIGEKI 0x3
- #org @presentScript
- lock
- spriteface 0xFF FACE_RIGHT
- compare 0x4014 0xB // if Shigeki flashback already done
- if 0x1 goto @postFlashback
- pause 0x15
- applymovement _SHIGEKI @stepL
- waitmovement 0x0
- textcolor 0x0
- msgbox @talk 0x6
- pause 0x20
- spriteface _SHIGEKI FACE_RIGHT
- pause 0x20
- msgbox @talk2 0x6
- pause 0x20
- applymovement _SHIGEKI @walkRight
- waitmovement 0x0
- pause 0x15
- spriteface _SHIGEKI FACE_LEFT
- fadeout 0x1
- msgbox @talk3 0x6
- applymovement _SHIGEKI @stepL
- waitmovement 0x0
- msgbox @ask 0x5
- compare LASTRESULT 0x1
- if 0x1 goto @saidYes
- goto @saidNo
- #org @saidNo
- msgbox @noTalk 0x6
- applymovement _SHIGEKI @stepL
- waitmovement 0x0
- msgbox @ask2 0x5
- compare LASTRESULT 0x1
- if 0x1 goto @saidYes
- goto @saidNo
- #org @saidYes
- pause 0x15
- msgbox @yesTalk 0x6
- pause 0x20
- applymovement _SHIGEKI @walkUp
- waitmovement 0x0
- pause 0x15
- playsong 0x121 0x0
- msgbox @talk4 0x6
- pause 0x20
- spriteface _SHIGEKI FACE_LEFT
- pause 0x20
- msgbox @talk5 0x6
- pause 0x10
- applymovement _SHIGEKI @stepL
- waitmovement 0x0
- msgbox @talk6 0x6
- pause 0x20
- applymovement _SHIGEKI @walkDownWFace
- waitmovement 0x0
- pause 0x15
- msgbox @talk7 0x6
- pause 0x20
- spriteface _SHIGEKI FACE_LEFT
- pause 0x20
- msgbox @talk8 0x6
- setvar 0x4054 0x61 // changes player's OW sprite to #97 (blank sprite)
- writebytetooffset 0x1 0x02036E28 // Activate greyscale tint effect
- warpmuted 0x21 0x0 0xFF 0x6 0xB // to transition map
- waitstate
- end
- #org @postFlashback
- setvar 0x402E 0x19
- pause 0x15
- applymovement _SHIGEKI @stepL
- waitmovement 0x0
- textcolor 0x0
- msgbox @talk9 0x6
- pause 0x20
- spriteface _SHIGEKI FACE_RIGHT
- pause 0x20
- msgbox @talk10 0x6
- pause 0x25
- spriteface _SHIGEKI FACE_LEFT
- pause 0x25
- msgbox @talk11 0x6
- pause 0x15
- spriteface _SHIGEKI FACE_UP
- pause 0x20
- applymovement _SHIGEKI @wander1
- waitmovement 0x0
- pause 0x10
- msgbox @talk12 0x6
- pause 0x20
- spriteface _SHIGEKI FACE_DOWN
- pause 0x25
- msgbox @talk13 0x6
- pause 0x25
- spriteface _SHIGEKI FACE_UP
- pause 0x25
- msgbox @talk14 0x6
- pause 0x15
- spriteface _SHIGEKI FACE_DOWN
- pause 0x15
- applymovement _SHIGEKI @stepD
- waitmovement 0x0
- msgbox @talk15 0x6
- pause 0x20
- applymovement _SHIGEKI @walkToPlayer
- waitmovement 0x0
- spriteface 0xFF FACE_UP
- pause 0x20
- goto 0x889BA6
- release
- end
- #org @stepL
- #raw 0x1C
- #raw ONSPOT_L
- #raw 0x1C
- #raw 0xFE
- #org @stepD
- #raw 0x1C
- #raw ONSPOT_D
- #raw 0x1C
- #raw 0xFE
- #org @walkRight
- #raw STEP_R
- #raw 0xFE
- #org @walkUp
- #raw STEP_U
- #raw 0xFE
- #org @walkDownWFace
- #raw STEP_D
- #raw FACE_R
- #raw 0xFE
- #org @wander1
- #raw STEP_U
- #raw STEP_L
- #raw STEP_L
- #raw 0xFE
- #org @walkToPlayer
- #raw STEP_L
- #raw STEP_D
- #raw 0xFE
- #org @talk
- = Shigeki: Well, well, well[.]\c\h08ó\nAfter all these years[.]\pConfronted not by Lance but by\n"Team Rocket"[.]
- #org @talk2
- = So Bill sent you?\nI should have seen it coming.
- #org @talk3
- = [.]\c\h08ó\nMy dear Rocket, I[.]\pI will give you the information\nyou're seeking.\pBut please[.]\c\h08ó\nKeep my whereabouts to yourself.\pI[.]\c\h08ó have a family to protect.
- #org @ask
- = Do you promise me that?
- #org @noTalk
- = Agh!\pThen I will flee the region before\nI tell you anything!
- #org @ask2
- = [.]\pPlease, Rocket.\nKeep my hiding place secret.\pDo I have your word?
- #org @yesTalk
- = Thank you, young man.\nI will not forget your kindness.
- #org @talk4
- = So[.] I suppose it's time for me to\ncome clean.\pYou know the story, I suppose.\c\h08ó\nOf the Mewtwo Project[.]
- #org @talk5
- = ???
- #org @talk6
- = ???
- #org @talk7
- = ???
- #org @talk8
- = I knew as much, but[.]\pI didn't realize the magnitude of\nthese glitches[.]
- #org @talk9
- = [.]\pIt was a stupid, reckless thing to\ncreate[.]\pIt traumatized us all to have\nbeen so close to unleashing[.]\pSuch an uncontrollable monster\nupon the world.\pAnd nobody would trust me to do\nanything by myself after that[.]
- #org @talk10
- = But[.]\nThat's all in the past.
- #org @talk11
- = For the present, young man.\pIf it's really the other\nscientists' intention to finally\llay the matter to rest[.]
- #org @talk12
- = Then I will deactivate the safety\nmechanisms that are keeping it\ldormant[.]
- #org @talk13
- = And leave you free to capture\nthe monster!
- #org @talk14
- = It would clear my conscience\ntremendously to know it's been\ldealt with.\p[.]\c\h08ó\nBut if you fail[.]
- #org @talk15
- = I don't know what havoc that\ncreature could wreak on the\lregion.\pThere will be no turning back.
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