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Rocket Edition Mystery dialogue script

a guest Aug 12th, 2019 204 Never
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  1. #dynamic 0x800000
  2. #include stdmoves.rbh
  3. #define _SHIGEKI 0x3
  4.  
  5. #org @presentScript
  6. lock
  7. spriteface 0xFF FACE_RIGHT
  8. compare 0x4014 0xB // if Shigeki flashback already done
  9. if 0x1 goto @postFlashback
  10. pause 0x15
  11. applymovement _SHIGEKI @stepL
  12. waitmovement 0x0
  13. textcolor 0x0
  14. msgbox @talk 0x6
  15. pause 0x20
  16. spriteface _SHIGEKI FACE_RIGHT
  17. pause 0x20
  18. msgbox @talk2 0x6
  19. pause 0x20
  20. applymovement _SHIGEKI @walkRight
  21. waitmovement 0x0
  22. pause 0x15
  23. spriteface _SHIGEKI FACE_LEFT
  24. fadeout 0x1
  25. msgbox @talk3 0x6
  26. applymovement _SHIGEKI @stepL
  27. waitmovement 0x0
  28. msgbox @ask 0x5
  29. compare LASTRESULT 0x1
  30. if 0x1 goto @saidYes
  31. goto @saidNo
  32.  
  33. #org @saidNo
  34. msgbox @noTalk 0x6
  35. applymovement _SHIGEKI @stepL
  36. waitmovement 0x0
  37. msgbox @ask2 0x5
  38. compare LASTRESULT 0x1
  39. if 0x1 goto @saidYes
  40. goto @saidNo
  41.  
  42.  
  43. #org @saidYes
  44. pause 0x15
  45. msgbox @yesTalk 0x6
  46. pause 0x20
  47. applymovement _SHIGEKI @walkUp
  48. waitmovement 0x0
  49. pause 0x15
  50. playsong 0x121 0x0
  51. msgbox @talk4 0x6
  52. pause 0x20
  53. spriteface _SHIGEKI FACE_LEFT
  54. pause 0x20
  55. msgbox @talk5 0x6
  56. pause 0x10
  57. applymovement _SHIGEKI @stepL
  58. waitmovement 0x0
  59. msgbox @talk6 0x6
  60. pause 0x20
  61. applymovement _SHIGEKI @walkDownWFace
  62. waitmovement 0x0
  63. pause 0x15
  64. msgbox @talk7 0x6
  65. pause 0x20
  66. spriteface _SHIGEKI FACE_LEFT
  67. pause 0x20
  68. msgbox @talk8 0x6
  69. setvar 0x4054 0x61 // changes player's OW sprite to #97 (blank sprite)
  70. writebytetooffset 0x1 0x02036E28 // Activate greyscale tint effect
  71. warpmuted 0x21 0x0 0xFF 0x6 0xB // to transition map
  72. waitstate
  73. end
  74.  
  75. #org @postFlashback
  76. setvar 0x402E 0x19
  77. pause 0x15
  78. applymovement _SHIGEKI @stepL
  79. waitmovement 0x0
  80. textcolor 0x0
  81. msgbox @talk9 0x6
  82. pause 0x20
  83. spriteface _SHIGEKI FACE_RIGHT
  84. pause 0x20
  85. msgbox @talk10 0x6
  86. pause 0x25
  87. spriteface _SHIGEKI FACE_LEFT
  88. pause 0x25
  89. msgbox @talk11 0x6
  90. pause 0x15
  91. spriteface _SHIGEKI FACE_UP
  92. pause 0x20
  93. applymovement _SHIGEKI @wander1
  94. waitmovement 0x0
  95. pause 0x10
  96. msgbox @talk12 0x6
  97. pause 0x20
  98. spriteface _SHIGEKI FACE_DOWN
  99. pause 0x25
  100. msgbox @talk13 0x6
  101. pause 0x25
  102. spriteface _SHIGEKI FACE_UP
  103. pause 0x25
  104. msgbox @talk14 0x6
  105. pause 0x15
  106. spriteface _SHIGEKI FACE_DOWN
  107. pause 0x15
  108. applymovement _SHIGEKI @stepD
  109. waitmovement 0x0
  110. msgbox @talk15 0x6
  111. pause 0x20
  112. applymovement _SHIGEKI @walkToPlayer
  113. waitmovement 0x0
  114. spriteface 0xFF FACE_UP
  115. pause 0x20
  116. goto 0x889BA6
  117. release
  118. end
  119.  
  120.  
  121.  
  122. #org @stepL
  123. #raw 0x1C
  124. #raw ONSPOT_L
  125. #raw 0x1C
  126. #raw 0xFE
  127.  
  128. #org @stepD
  129. #raw 0x1C
  130. #raw ONSPOT_D
  131. #raw 0x1C
  132. #raw 0xFE
  133.  
  134. #org @walkRight
  135. #raw STEP_R
  136. #raw 0xFE
  137.  
  138. #org @walkUp
  139. #raw STEP_U
  140. #raw 0xFE
  141.  
  142. #org @walkDownWFace
  143. #raw STEP_D
  144. #raw FACE_R
  145. #raw 0xFE
  146.  
  147. #org @wander1
  148. #raw STEP_U
  149. #raw STEP_L
  150. #raw STEP_L
  151. #raw 0xFE
  152.  
  153. #org @walkToPlayer
  154. #raw STEP_L
  155. #raw STEP_D
  156. #raw 0xFE
  157.  
  158.  
  159. #org @talk
  160. = Shigeki: Well, well, well[.]\c\h08ó\nAfter all these years[.]\pConfronted not by Lance but by\n"Team Rocket"[.]
  161.  
  162. #org @talk2
  163. = So Bill sent you?\nI should have seen it coming.
  164.  
  165. #org @talk3
  166. = [.]\c\h08ó\nMy dear Rocket, I[.]\pI will give you the information\nyou're seeking.\pBut please[.]\c\h08ó\nKeep my whereabouts to yourself.\pI[.]\c\h08ó have a family to protect.
  167.  
  168.  
  169. #org @ask
  170. = Do you promise me that?
  171.  
  172.  
  173. #org @noTalk
  174. = Agh!\pThen I will flee the region before\nI tell you anything!
  175.  
  176.  
  177. #org @ask2
  178. = [.]\pPlease, Rocket.\nKeep my hiding place secret.\pDo I have your word?
  179.  
  180.  
  181. #org @yesTalk
  182. = Thank you, young man.\nI will not forget your kindness.
  183.  
  184.  
  185. #org @talk4
  186. = So[.] I suppose it's time for me to\ncome clean.\pYou know the story, I suppose.\c\h08ó\nOf the Mewtwo Project[.]
  187.  
  188. #org @talk5
  189. = ???
  190.  
  191. #org @talk6
  192. = ???
  193.  
  194. #org @talk7
  195. = ???
  196.  
  197.  
  198. #org @talk8
  199. = I knew as much, but[.]\pI didn't realize the magnitude of\nthese glitches[.]
  200.  
  201.  
  202. #org @talk9
  203. = [.]\pIt was a stupid, reckless thing to\ncreate[.]\pIt traumatized us all to have\nbeen so close to unleashing[.]\pSuch an uncontrollable monster\nupon the world.\pAnd nobody would trust me to do\nanything by myself after that[.]
  204.  
  205.  
  206. #org @talk10
  207. = But[.]\nThat's all in the past.
  208.  
  209.  
  210. #org @talk11
  211. = For the present, young man.\pIf it's really the other\nscientists' intention to finally\llay the matter to rest[.]
  212.  
  213. #org @talk12
  214. = Then I will deactivate the safety\nmechanisms that are keeping it\ldormant[.]
  215.  
  216.  
  217. #org @talk13
  218. = And leave you free to capture\nthe monster!
  219.  
  220.  
  221. #org @talk14
  222. = It would clear my conscience\ntremendously to know it's been\ldealt with.\p[.]\c\h08ó\nBut if you fail[.]
  223.  
  224.  
  225. #org @talk15
  226. = I don't know what havoc that\ncreature could wreak on the\lregion.\pThere will be no turning back.
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