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  1. #===============================================================================
  2. # New animated Title Screens for Pokemon Essentials
  3. # by Luka S.J.
  4. #
  5. # Adds new visual styles to the Pokemon Essentials title screen, and animates
  6. # depending on the style selected
  7. #
  8. # A lot of time and effort went into making this an extensive and comprehensive
  9. # resource. So please be kind enough to give credit when using it.
  10. #
  11. # Enjoy the script, and make sure to give credit!
  12. # (DO NOT ALTER THE NAMES OF THE INDIVIDUAL SCRIPT SECTIONS OR YOU WILL BREAK
  13. # YOUR SYSTEM!)
  14. #===============================================================================
  15. class Scene_Intro
  16.  
  17. alias main_old main
  18. def main
  19. $DEBUG = $memDebug
  20. # fix for Mej's Challenge Modes script
  21. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  22. @switch_bak = $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH]
  23. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = true
  24. end
  25. Graphics.transition(0)
  26. # Loads up a species cry for the title screen
  27. species = SPECIES
  28. species = getConst(PBSpecies,SPECIES) if !SPECIES.nil? && !SPECIES.is_a?(Numeric)
  29. @cry = pbCryFile(species) if !species.nil?
  30. $Trainer = PokeBattle_Trainer.new("",0)
  31. # Cycles through the intro pictures
  32. @skip = false
  33. self.cyclePics(@pics)
  34. case PLAY_INTRO_SCENE
  35. when 1
  36. ClassicIntro.new
  37. end
  38. # Selects title screen style
  39. case SCREENSTYLE
  40. when 1
  41. @screen = GenOneStyle.new
  42. when 2
  43. @screen = GenTwoStyle.new
  44. when 3
  45. @screen = GenThreeStyle.new
  46. when 4
  47. @screen = GenFourStyle.new
  48. when 5
  49. @screen = GenFiveStyle.new
  50. when 6
  51. @screen = GenSixStyle.new
  52. when 7
  53. @screen = GenSevenStyle.new
  54. when 0
  55. @screen = GenCustomStyle.new
  56. else
  57. @screen = EssentialsTitleScreen.new # For compatibility sake if SCREENSTYLE is wrong value
  58. end
  59. # Plays the title screen intro (is skippable)
  60. @screen.intro
  61. # Creates/updates the main title screen loop
  62. self.update
  63. # fix for Mej's Challenge Modes script
  64. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  65. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = @switch_bak
  66. end
  67. Graphics.freeze
  68. end
  69.  
  70. def update
  71. ret=0
  72. loop do
  73. @screen.update
  74. Graphics.update
  75. Input.update
  76. if Input.press?(Input::DOWN) &&
  77. Input.press?(Input::B) &&
  78. Input.press?(Input::CTRL)
  79. ret=1
  80. break
  81. end
  82. if Input.trigger?(Input::C) || (defined?($mouse) && $mouse.leftClick?)
  83. ret=2
  84. break
  85. end
  86. end
  87. case ret
  88. when 1
  89. closeTitleDelete
  90. when 2
  91. closeTitle
  92. end
  93. end
  94.  
  95. def closeTitle
  96. # Play Pokemon cry
  97. pbSEPlay(@cry,100,100) if @cry && SCREENSTYLE!=6
  98. # Fade out
  99. pbBGMStop(1.0)
  100. # disposes current title screen
  101. disposeTitle
  102. # initializes load screen
  103. if isVersion17?
  104. sscene=PokemonLoad_Scene.new
  105. sscreen=PokemonLoadScreen.new(sscene)
  106. sscreen.pbStartLoadScreen
  107. else
  108. sscene=PokemonLoadScene.new
  109. sscreen=PokemonLoad.new(sscene)
  110. sscreen.pbStartLoadScreen
  111. end
  112. end
  113.  
  114. def closeTitleDelete
  115. pbBGMStop(1.0)
  116. # disposes current title screen
  117. disposeTitle
  118. # initializes delete screen
  119. if isVersion17?
  120. sscene=PokemonLoad_Scene.new
  121. sscreen=PokemonLoadScreen.new(sscene)
  122. sscreen.pbStartLoadScreen
  123. else
  124. sscene=PokemonLoadScene.new
  125. sscreen=PokemonLoad.new(sscene)
  126. sscreen.pbStartLoadScreen
  127. end
  128. end
  129.  
  130. def cyclePics(pics)
  131. sprite=Sprite.new
  132. sprite.opacity=0
  133. for i in 0...pics.length
  134. bitmap=pbBitmap("Graphics/Titles/#{pics[i]}")
  135. sprite.bitmap=bitmap
  136. 15.times do
  137. sprite.opacity+=17
  138. pbWait(1)
  139. end
  140. wait(32)
  141. 15.times do
  142. sprite.opacity-=17
  143. pbWait(1)
  144. end
  145. end
  146. sprite.dispose
  147. end
  148.  
  149. def disposeTitle
  150. @screen.dispose
  151. end
  152.  
  153. def wait(frames,advance=true)
  154. return false if @skip
  155. frames.times do
  156. Graphics.update
  157. Input.update
  158. @skip=true if Input.trigger?(Input::C)
  159. end
  160. return true
  161. end
  162. end
  163. #===============================================================================
  164. # Styled to look like the FRLG games
  165. #===============================================================================
  166. class GenOneStyle
  167. def initialize
  168. # sound file for playing the title screen BGM
  169. bgm = GEN_ONE_BGM
  170. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  171. @mp3 = (File.extname(str)==".ogg") ? true : false
  172. @skip = false
  173. # speed of the effect movement
  174. @speed = 16
  175. @opacity = 17
  176. @disposed = false
  177.  
  178. @currentFrame = 0
  179. # calculates after how many frames the game will reset
  180. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  181. pbBGMPlay(bgm)
  182. pbWait(10) if @mp3
  183.  
  184. # creates all the necessary graphics
  185. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  186. @viewport.z = 99999
  187. @sprites = {}
  188.  
  189. @sprites["bars"] = Sprite.new(@viewport)
  190. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/gen_1_bars")
  191. @sprites["bars"].x = @viewport.rect.width
  192. @sprites["bg"] = Sprite.new(@viewport)
  193. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_1_bg")
  194. @sprites["bg"].x = -@viewport.rect.width
  195. @sprites["start"] = Sprite.new(@viewport)
  196. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  197. @sprites["start"].x = 138
  198. @sprites["start"].y = 314
  199. @sprites["start"].opacity = 0
  200. @sprites["effect"] = AnimatedPlane.new(@viewport)
  201. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_1_effect")
  202. @sprites["effect"].visible = false
  203. @sprites["logo"] = Sprite.new(@viewport)
  204. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  205. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  206. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  207. @sprites["logo"].tone = Tone.new(255,255,255,255)
  208. @sprites["logo"].x = 8
  209. @sprites["logo"].y = 24
  210. @sprites["logo"].opacity = 0
  211. @sprites["logo2"] = Sprite.new(@viewport)
  212. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  213. @sprites["logo2"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  214. @sprites["logo2"].tone = Tone.new(255,255,255,255)
  215. @sprites["logo2"].x = 8
  216. @sprites["logo2"].y = 24
  217. @sprites["logo2"].opacity = 0
  218. @sprites["poke"] = Sprite.new(@viewport)
  219. @sprites["poke"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  220. @sprites["poke"].tone = Tone.new(0,0,0,255)
  221. @sprites["poke"].opacity = 0
  222. @sprites["poke2"] = Sprite.new(@viewport)
  223. @sprites["poke2"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  224. @sprites["poke2"].tone = Tone.new(255,255,255,255)
  225. @sprites["poke2"].src_rect.set(0,@viewport.rect.height,@viewport.rect.width,48)
  226. @sprites["poke2"].y = @viewport.rect.height
  227.  
  228. end
  229.  
  230. def intro
  231. wait(16)
  232. 16.times do
  233. @sprites["poke2"].src_rect.y-=24
  234. @sprites["poke2"].y-=24
  235. wait(1)
  236. end
  237. @sprites["poke2"].opacity=0
  238. @sprites["poke2"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  239. @sprites["poke2"].y=0
  240. wait(32)
  241. 64.times do
  242. @sprites["poke"].opacity+=4
  243. wait(1)
  244. end
  245. @sprites["poke2"].opacity=255
  246. 8.times do
  247. @sprites["poke2"].opacity-=51
  248. @sprites["bg"].x+=64
  249. wait(1)
  250. end
  251. wait(8)
  252. @sprites["poke2"].opacity=255
  253. 8.times do
  254. @sprites["poke2"].opacity-=51
  255. @sprites["bars"].x-=64
  256. wait(1)
  257. end
  258. wait(8)
  259. @sprites["logo"].opacity=255
  260. @sprites["poke2"].opacity=255
  261. @sprites["poke"].tone=Tone.new(0,0,0,0)
  262. @sprites["effect"].visible=true
  263. c=255.0
  264. 16.times do
  265. @sprites["poke2"].opacity-=255.0/16
  266. c-=255.0/16
  267. @sprites["logo"].tone=Tone.new(c,c,c)
  268. @sprites["effect"].ox+=@speed
  269. wait(1)
  270. end
  271. @skip = false
  272. end
  273.  
  274. def update
  275. @currentFrame+=1 if !@skip
  276. @sprites["effect"].ox+=@speed
  277. @sprites["start"].opacity+=@opacity
  278. @opacity=-17 if @sprites["start"].opacity>=255
  279. @opacity=+17 if @sprites["start"].opacity<=0
  280.  
  281. if @currentFrame==@totalFrames
  282. self.restart if RESTART_TITLE
  283. end
  284. end
  285.  
  286. def restart
  287. pbBGMStop(0)
  288. 51.times do
  289. @viewport.tone.red-=5
  290. @viewport.tone.green-=5
  291. @viewport.tone.blue-=5
  292. self.update
  293. wait(1)
  294. end
  295. raise Reset.new
  296. end
  297.  
  298. def dispose
  299. pbFadeOutAndHide(@sprites)
  300. pbDisposeSpriteHash(@sprites)
  301. @viewport.dispose
  302. @disposed=true
  303. end
  304.  
  305. def disposed?
  306. return @disposed
  307. end
  308.  
  309. def wait(frames,advance=true)
  310. return false if @skip
  311. frames.times do
  312. @currentFrame+=1 if advance
  313. Graphics.update
  314. Input.update
  315. @skip=true if Input.trigger?(Input::C)
  316. end
  317. return true
  318. end
  319.  
  320. end
  321. #===============================================================================
  322. # Styled to look like the HGSS games
  323. #===============================================================================
  324. class GenTwoStyle
  325. def initialize
  326. # sound file for playing the title screen BGM
  327. bgm = GEN_TWO_BGM
  328. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  329. @mp3 = (File.extname(str)==".ogg") ? true : false
  330. @skip = false
  331. # speed of the effect movement
  332. @speed = 2
  333. @frame = 0
  334. @opacity = 17
  335. @particles = 16
  336. @effo = 1
  337. @disposed = false
  338.  
  339. @currentFrame = 0
  340. # calculates after how many frames the game will reset
  341. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  342. pbBGMPlay(bgm)
  343. pbWait(10) if @mp3
  344.  
  345. # creates all the necessary graphics
  346. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  347. @viewport.z = 99999
  348. @viewport.tone = Tone.new(-255,-255,-255)
  349. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  350. @viewport2.z = 99998
  351. @sprites = {}
  352.  
  353. @sprites["bg"] = Sprite.new(@viewport)
  354. @sprites["bg2"] = Sprite.new(@viewport2)
  355. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_2_bg")
  356.  
  357. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  358. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect2")
  359.  
  360. @sprites["effect"] = Sprite.new(@viewport)
  361. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect")
  362. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  363. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  364. @sprites["effect"].x = @viewport.rect.width*0.75
  365. @sprites["effect"].y = @viewport.rect.height/2
  366. @sprites["effect3"] = Sprite.new(@viewport)
  367. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect3")
  368. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  369. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  370. @sprites["effect3"].x = @sprites["effect"].x
  371. @sprites["effect3"].y = @sprites["effect"].y
  372. @sprites["effect3"].opacity = 0
  373.  
  374. view = @viewport
  375. @sprites["particle"] = Sprite.new(view)
  376. @sprites["particle"].bitmap = pbBitmap("Graphics/Titles/gen_2_particle")
  377. @sprites["particle"].src_rect.set(0,0,@sprites["particle"].bitmap.width/2,@sprites["particle"].bitmap.height)
  378. @sprites["particle"].oy = @sprites["particle"].bitmap.height/2
  379. @sprites["particle"].x = view.rect.width/2
  380. @sprites["particle"].y = view.rect.height/2 + 20
  381. @sprites["particle"].y+=64
  382. @sprites["particle"].visible = false
  383.  
  384. @sprites["pokemon"] = Sprite.new(view)
  385. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/gen_2_pokemon")
  386. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  387. @sprites["pokemon"].ox = @sprites["pokemon"].src_rect.width/2
  388. @sprites["pokemon"].oy = @sprites["pokemon"].src_rect.height/2
  389. @sprites["pokemon"].x = view.rect.width/2
  390. @sprites["pokemon"].y = view.rect.height/2
  391. @sprites["pokemon"].y+=64
  392. @sprites["pokemon"].visible = false
  393.  
  394. @sprites["start"] = Sprite.new(@viewport)
  395. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  396. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  397. @sprites["start"].x = @viewport2.rect.width/2
  398. @sprites["start"].y = @viewport2.rect.height-32
  399. @sprites["start"].z = 10
  400. @sprites["start"].opacity = 0
  401. @sprites["start"].visible = false
  402.  
  403. @sprites["logo"] = Sprite.new(@viewport)
  404. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  405. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  406. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  407. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  408. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  409. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  410. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  411. @sprites["logo"].x = @viewport.rect.width/2
  412. @sprites["logo"].y = @viewport.rect.height/2
  413. @sprites["logo"].z = 10
  414. @sprites["logo"].opacity = 0
  415.  
  416. end
  417.  
  418. def intro
  419. @logolock = true
  420. 10.times do
  421. @viewport.tone.red+=25.5
  422. @viewport.tone.green+=25.5
  423. @viewport.tone.blue+=25.5
  424. self.update
  425. wait(1,false)
  426. end
  427. 22.times do
  428. self.update
  429. wait(1,false)
  430. end
  431. @sprites["logo"].y+=64
  432. 64.times do
  433. @sprites["logo"].y-=1
  434. @sprites["logo"].opacity+=4
  435. @sprites["logo"].tone.red+=2
  436. @sprites["logo"].tone.green+=2
  437. @sprites["logo"].tone.blue+=2
  438. self.update
  439. wait(1,false)
  440. end
  441. 16.times do
  442. @sprites["logo"].tone.red+=8
  443. @sprites["logo"].tone.green+=8
  444. @sprites["logo"].tone.blue+=8
  445. self.update
  446. wait(1,false)
  447. end
  448. @sprites["start"].opacity = 0
  449. @sprites["start"].visible = true
  450. @opacity = 17
  451. @viewport.tone = Tone.new(255,255,255)
  452. @logolock = false
  453. for i in 0...@particles
  454. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport)
  455. @sprites["p#{i}"].dx = @sprites["effect"].x
  456. @sprites["p#{i}"].dy = @sprites["effect"].y
  457. @sprites["p#{i}"].inverted = false
  458. @sprites["p#{i}"].repeat = 1
  459. @sprites["p#{i}"].count = 0
  460. @sprites["p#{i}"].refresh
  461. end
  462. @sprites["pokemon"].visible = true
  463. @sprites["particle"].visible = true
  464. 17.times do
  465. @viewport.tone.red-=15 if @viewport.tone.red > 0
  466. @viewport.tone.green-=15 if @viewport.tone.green > 0
  467. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  468. self.update
  469. wait(1,false)
  470. end
  471. end
  472.  
  473. def update
  474. @currentFrame+=1 if !@skip
  475. @frame+=1
  476. if !@logolock
  477. @sprites["logo"].tone.red-=15 if @sprites["logo"].tone.red > 0
  478. @sprites["logo"].tone.green-=15 if @sprites["logo"].tone.green > 0
  479. @sprites["logo"].tone.blue-=15 if @sprites["logo"].tone.blue > 0
  480. end
  481. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @frame > @speed
  482. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x >= @sprites["pokemon"].bitmap.width
  483. @sprites["particle"].src_rect.x-=16
  484. @sprites["particle"].src_rect.x=@sprites["particle"].bitmap.width/2 if @sprites["particle"].src_rect.x <= 0
  485. @frame = 0 if @frame > @speed
  486. @sprites["start"].opacity+=@opacity
  487. @sprites["effect"].angle+=0.4 if $ResizeFactor <= 1
  488. @sprites["effect2"].ox-=1
  489. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  490. @sprites["effect3"].opacity-=@effo
  491. if @sprites["effect3"].opacity <= 0
  492. @effo = -1
  493. elsif @sprites["effect3"].opacity >= 255
  494. @effo = 1
  495. end
  496. @opacity=-17 if @sprites["start"].opacity>=255
  497. @opacity=+17 if @sprites["start"].opacity<=0
  498. for i in 0...@particles
  499. @sprites["p#{i}"].update if @sprites["p#{i}"]
  500. end
  501. if @currentFrame==@totalFrames
  502. self.restart if RESTART_TITLE
  503. end
  504. end
  505.  
  506. def restart
  507. pbBGMStop(0)
  508. 51.times do
  509. @viewport.tone.red-=5
  510. @viewport.tone.green-=5
  511. @viewport.tone.blue-=5
  512. @viewport2.tone.red-=5
  513. @viewport2.tone.green-=5
  514. @viewport2.tone.blue-=5
  515. self.update
  516. wait(1)
  517. end
  518. raise Reset.new
  519. end
  520.  
  521. def dispose
  522. pbFadeOutAndHide(@sprites)
  523. pbDisposeSpriteHash(@sprites)
  524. @viewport.dispose
  525. @disposed=true
  526. end
  527.  
  528. def disposed?
  529. return @disposed
  530. end
  531.  
  532. def wait(frames,advance=true)
  533. return false if @skip
  534. frames.times do
  535. @currentFrame+=1 if advance
  536. Graphics.update
  537. Input.update
  538. @skip=true if Input.trigger?(Input::C)
  539. end
  540. return true
  541. end
  542.  
  543. end
  544. #===============================================================================
  545. # Styled to look like the RSE games
  546. #===============================================================================
  547. class GenThreeStyle
  548.  
  549. def initialize
  550. # sound file for playing the title screen BGM
  551. bgm = GEN_THREE_BGM
  552. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  553. @mp3 = (File.extname(str)==".ogg") ? true : false
  554. @skip = false
  555. # speed of the effect movement
  556. @speed = 1
  557. @opacity = 2
  558. @frame = 0
  559. @disposed = false
  560. # decides whether to use the OR/AS or R/S/E transitioning
  561. @new = NEW_GENERATION
  562.  
  563. @currentFrame = 0
  564. # calculates after how many frames the game will reset
  565. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  566. pbBGMPlay(bgm)
  567.  
  568. # creates all the necessary graphics
  569. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  570. @viewport.z = 99999
  571. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  572. @viewport2.z = 99998
  573. @sprites = {}
  574.  
  575. @sprites["bg"] = Sprite.new(@viewport2)
  576. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg")
  577. @sprites["bg"].tone = Tone.new(255,255,255)
  578. @sprites["bg"].opacity = 0
  579. @sprites["bg2"] = Sprite.new(@viewport)
  580. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg_ds1") if @new
  581. @sprites["bg2"].opacity = 0
  582. @sprites["poke1"] = Sprite.new(@viewport2)
  583. @sprites["poke1"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke1")
  584. @sprites["poke1"].opacity = 0
  585. @sprites["poke2"] = Sprite.new(@viewport2)
  586. @sprites["poke2"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke2")
  587. @sprites["poke2"].opacity=0
  588. @sprites["effect"] = AnimatedPlane.new(@viewport2)
  589. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_3_effect")
  590. @sprites["effect"].visible = false
  591. @sprites["logo2"] = Sprite.new(@viewport)
  592. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  593. @sprites["logo2"].x = 50
  594. @sprites["logo2"].y = 24-32
  595. @sprites["logo2"].opacity = 0
  596. @sprites["logo1"] = Sprite.new(@viewport)
  597. @sprites["logo1"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  598. @sprites["logo1"].x = 50
  599. @sprites["logo1"].y = 24+64
  600. @sprites["logo1"].opacity=0
  601. @sprites["logo3"] = Sprite.new(@viewport)
  602. @sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  603. @sprites["logo3"].tone = Tone.new(255,255,255)
  604. @sprites["logo3"].x = 18
  605. @sprites["logo3"].y = 24+64
  606. @sprites["logo3"].src_rect.set(-34,0,34,230)
  607. @sprites["start"] = Sprite.new(@viewport)
  608. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  609. @sprites["start"].x = 178
  610. @sprites["start"].y = 312
  611. @sprites["start"].visible = false
  612. end
  613.  
  614. def intro
  615. if @new
  616. @sprites["logo1"].src_rect.width = 0
  617. @sprites["logo1"].opacity = 255
  618. end
  619. 16.times do
  620. if @new
  621. @sprites["logo1"].src_rect.width+=(@sprites["logo1"].bitmap.width/16.0).ceil
  622. else
  623. @sprites["logo1"].opacity+=16
  624. end
  625. wait(1)
  626. end
  627. wait(16)
  628. 12.times do
  629. if !@new
  630. @sprites["logo3"].x+=34
  631. @sprites["logo3"].src_rect.x+=34
  632. end
  633. wait(1)
  634. end
  635. @sprites["logo3"].x=18
  636. @sprites["logo3"].src_rect.x=-34
  637. wait(32)
  638. 2.times do
  639. 12.times do
  640. @sprites["logo3"].x+=34
  641. @sprites["logo3"].src_rect.x+=34
  642. @sprites["bg"].opacity+=21.5 if !@new
  643. @sprites["bg2"].opacity+=1 if @new
  644. wait(1)
  645. end
  646. @sprites["logo3"].x=18
  647. @sprites["logo3"].src_rect.x=-34
  648. 4.times do
  649. @sprites["bg2"].opacity+=1 if @new
  650. wait(1)
  651. end
  652. 16.times do
  653. @sprites["bg"].opacity-=16 if !@new
  654. @sprites["bg2"].opacity+=1 if @new
  655. wait(1)
  656. end
  657. 32.times do
  658. @sprites["bg2"].opacity+=1 if @new
  659. wait(1)
  660. end
  661. end
  662. @sprites["logo3"].visible=false
  663. if @new
  664. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  665. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  666. @sprites["logo2"].x = @viewport.rect.width/2
  667. @sprites["logo2"].y+=96+@sprites["logo2"].bitmap.height/2
  668. @sprites["logo2"].zoom_x = 1.4
  669. @sprites["logo2"].zoom_y = 1.4
  670. @sprites["logo2"].opacity = 0
  671. @sprites["logo2"].tone = Tone.new(255,255,255)
  672. end
  673. 16.times do
  674. if @new
  675. @sprites["logo1"].tone.red+=3
  676. @sprites["logo1"].tone.green+=3
  677. @sprites["logo1"].tone.blue+=3
  678. else
  679. @sprites["logo1"].y-=2
  680. end
  681. @sprites["bg2"].opacity+=1 if @new
  682. wait(1)
  683. end
  684. 16.times do
  685. if @new
  686. @sprites["logo1"].tone.red+=3
  687. @sprites["logo1"].tone.green+=3
  688. @sprites["logo1"].tone.blue+=3
  689. else
  690. @sprites["logo1"].y-=2
  691. @sprites["logo2"].y+=2
  692. @sprites["logo2"].opacity+=16
  693. end
  694. @sprites["bg2"].opacity+=1 if @new
  695. wait(1)
  696. end
  697. 43.times do
  698. if @new
  699. @sprites["logo1"].tone.red+=3
  700. @sprites["logo1"].tone.green+=3
  701. @sprites["logo1"].tone.blue+=3
  702. @sprites["bg2"].tone.red+=3
  703. @sprites["bg2"].tone.green+=3
  704. @sprites["bg2"].tone.blue+=3
  705. end
  706. @sprites["bg2"].opacity+=1 if @new
  707. wait(1)
  708. end
  709. 8.times do
  710. if @new
  711. @sprites["logo1"].tone.red+=3
  712. @sprites["logo1"].tone.green+=3
  713. @sprites["logo1"].tone.blue+=3
  714. @sprites["logo2"].opacity+=36
  715. @sprites["logo2"].zoom_x-=0.05
  716. @sprites["logo2"].zoom_y-=0.05
  717. @sprites["bg2"].tone.red+=3
  718. @sprites["bg2"].tone.green+=3
  719. @sprites["bg2"].tone.blue+=3
  720. end
  721. wait(1)
  722. end
  723. if @new
  724. @viewport.tone = Tone.new(255,255,255)
  725. @viewport2.tone = Tone.new(255,255,255)
  726. @sprites["logo1"].y-=64
  727. @sprites["logo2"].y-=64
  728. @sprites["bg2"].visible = false
  729. end
  730. wait(5)
  731. @sprites["logo1"].tone = Tone.new(0,0,0)
  732. @sprites["logo2"].tone = Tone.new(0,0,0)
  733. @sprites["bg"].tone=Tone.new(0,0,0)
  734. @sprites["bg"].opacity=255
  735. @sprites["bg2"].tone = Tone.new(0,0,0)
  736. @sprites["bg2"].opacity = 255
  737. @sprites["poke1"].opacity=255
  738. @sprites["effect"].visible=true
  739. @skip = false
  740. end
  741.  
  742. def update
  743. @currentFrame+=1 if !@skip
  744. @frame+=1
  745. @viewport.tone.red-=15 if @viewport.tone.red > 0
  746. @viewport.tone.green-=15 if @viewport.tone.green > 0
  747. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  748. @viewport2.tone.red-=15 if @viewport.tone.red > 0
  749. @viewport2.tone.green-=15 if @viewport.tone.green > 0
  750. @viewport2.tone.blue-=15 if @viewport.tone.blue > 0
  751. @sprites["effect"].oy+=@speed
  752. @sprites["poke2"].opacity+=@opacity
  753. @opacity=-2 if @sprites["poke2"].opacity>=255
  754. @opacity=+2 if @sprites["poke2"].opacity<=0
  755. if @frame==8
  756. @sprites["start"].visible=true
  757. elsif @frame==24
  758. @sprites["start"].visible=false
  759. @frame=0
  760. end
  761.  
  762. if @currentFrame==@totalFrames
  763. self.restart if RESTART_TITLE
  764. end
  765. end
  766.  
  767. def restart
  768. pbBGMStop(0)
  769. 51.times do
  770. @viewport.tone.red-=5
  771. @viewport.tone.green-=5
  772. @viewport.tone.blue-=5
  773. @viewport2.tone.red-=5
  774. @viewport2.tone.green-=5
  775. @viewport2.tone.blue-=5
  776. self.update
  777. wait(1)
  778. end
  779. raise Reset.new
  780. end
  781.  
  782. def dispose
  783. @viewport.tone=Tone.new(0,0,0)
  784. @viewport2.tone=Tone.new(0,0,0)
  785. pbFadeOutAndHide(@sprites)
  786. pbDisposeSpriteHash(@sprites)
  787. @viewport.dispose
  788. @viewport2.dispose
  789. @disposed=true
  790. end
  791.  
  792. def disposed?
  793. return @disposed
  794. end
  795.  
  796. def wait(frames,advance=true)
  797. return false if @skip
  798. frames.times do
  799. @currentFrame+=1 if advance
  800. Graphics.update
  801. Input.update
  802. @skip=true if Input.trigger?(Input::C)
  803. end
  804. return true
  805. end
  806.  
  807. end
  808. #===============================================================================
  809. # Styled to look like the DPPT games
  810. #===============================================================================
  811. class GenFourStyle
  812. def initialize
  813. # sound file for playing the title screen BGM
  814. bgm = GEN_FOUR_BGM
  815. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  816. @mp3 = (File.extname(str)==".ogg") ? true : false
  817. @skip = false
  818. # speed of the silhouette animation
  819. @speed = 3
  820. @sframe = 0
  821. @opacity = 17
  822. @disposed = false
  823.  
  824. @currentFrame = 0
  825. # calculates after how many frames the game will reset
  826. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  827. pbBGMPlay(bgm)
  828.  
  829. # creates all the necessary graphics
  830. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  831. @viewport.z = 99999
  832. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  833. @viewport2.z = 99998
  834. @sprites = {}
  835.  
  836. @sprites["background"] = Sprite.new(@viewport)
  837. @sprites["background"].opacity = 0
  838.  
  839. @sprites["effect"] = Sprite.new(@viewport2)
  840. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_4_eff")
  841. @sprites["effect"].y = @viewport.rect.height
  842. @sprites["effect"].opacity = 0
  843.  
  844. @sprites["sil"] = Sprite.new(@viewport2)
  845. @sprites["sil"].bitmap = pbBitmap("Graphics/Titles/gen_4_sil")
  846. @sprites["sil"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  847. @sprites["sil"].opacity = 0
  848.  
  849. @sprites["overlay"] = Sprite.new(@viewport2)
  850. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_4_over")
  851. @sprites["overlay"].z = 20
  852. @sprites["overlay"].opacity = 0
  853.  
  854. @sprites["start"] = Sprite.new(@viewport)
  855. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  856. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  857. @sprites["start"].y = @viewport.rect.height - 32
  858. @sprites["start"].opacity = 0
  859. @sprites["start"].z = 45
  860.  
  861. @sprites["logo"] = Sprite.new(@viewport)
  862. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  863. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  864. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  865. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  866. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  867. @sprites["logo"].tone = Tone.new(0,0,0,255)
  868. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  869. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  870. @sprites["logo"].x = @viewport.rect.width/2 - 4
  871. @sprites["logo"].y = @viewport.rect.height/2 - 30
  872. @sprites["logo"].z = 50
  873. @sprites["logo"].opacity = 0
  874.  
  875. end
  876.  
  877. def intro
  878. for i in 0...80
  879. @sprites["logo"].opacity+=3.2
  880. @sprites["overlay"].opacity+=3.2
  881. @sprites["logo"].y-=1 if i%4==0
  882. wait(1)
  883. end
  884. c = 255
  885. @viewport.tone = Tone.new(c,c,c)
  886. @viewport2.tone = Tone.new(c,c,c)
  887. @sprites["logo"].tone = Tone.new(0,0,0)
  888. @sprites["overlay"].opacity = 255
  889. @sprites["background"].opacity = 255
  890. @sprites["effect"].opacity = 255
  891. @sprites["sil"].opacity = 255
  892. 17.times do
  893. c-=15
  894. @viewport.tone = Tone.new(c,c,c)
  895. @viewport2.tone = Tone.new(c,c,c)
  896. self.update
  897. wait(1)
  898. end
  899. @skip = false
  900. end
  901.  
  902. def update
  903. @currentFrame+=1 if !@skip
  904. @sframe+=1
  905. if @sframe > @speed
  906. @sprites["sil"].src_rect.x+=@viewport.rect.width
  907. @sprites["sil"].src_rect.x=0 if @sprites["sil"].src_rect.x>=@sprites["sil"].bitmap.width
  908. @sframe=0
  909. end
  910. @sprites["start"].opacity+=@opacity
  911. @opacity=-17 if @sprites["start"].opacity>=255
  912. @opacity=+17 if @sprites["start"].opacity<=0
  913. @sprites["effect"].y-=16
  914. @sprites["effect"].y = @viewport.rect.height if @sprites["effect"].y<-(@viewport.rect.height*12)
  915.  
  916. if @currentFrame==@totalFrames
  917. #self.restart if RESTART_TITLE
  918. end
  919. end
  920.  
  921. def restart
  922. pbBGMStop(0)
  923. 51.times do
  924. @viewport.tone.red-=5
  925. @viewport.tone.green-=5
  926. @viewport.tone.blue-=5
  927. @viewport2.tone.red-=5
  928. @viewport2.tone.green-=5
  929. @viewport2.tone.blue-=5
  930. self.update
  931. wait(1)
  932. end
  933. raise Reset.new
  934. end
  935.  
  936. def dispose
  937. pbFadeOutAndHide(@sprites)
  938. pbDisposeSpriteHash(@sprites)
  939. @viewport.dispose
  940. @disposed=true
  941. end
  942.  
  943. def disposed?
  944. return @disposed
  945. end
  946.  
  947. def wait(frames,advance=true)
  948. return false if @skip
  949. frames.times do
  950. @currentFrame+=1 if advance
  951. Graphics.update
  952. Input.update
  953. @skip=true if Input.trigger?(Input::C)
  954. end
  955. return true
  956. end
  957.  
  958. end
  959. #===============================================================================
  960. # Styled to look like the BW games
  961. #===============================================================================
  962. class PokeBattle_Pokemon
  963. # provides a fix for forms crashing game
  964. def spoofForm(val)
  965. @form = val
  966. @forcedform = val
  967. end
  968. end
  969.  
  970. class GenFiveStyle
  971. def getAvgColor(bitmap,width,height)
  972. red = 0
  973. green = 0
  974. blue = 0
  975. n = 0
  976. for x in 0...width
  977. for y in 0...height
  978. c = bitmap.get_pixel(x,y)
  979. red+=c.red
  980. green+=c.green
  981. blue+=c.blue
  982. n+=1
  983. end
  984. end
  985. return Color.new((red/n)+60,(green/n)+60,(blue/n)+60)
  986. end
  987.  
  988. def initialize
  989. # creates a dummy Pokemon object
  990. species = SPECIES
  991. species = getConst(PBSpecies,SPECIES) if !SPECIES.is_a?(Numeric)
  992. pokemon = PokeBattle_Pokemon.new(species,5)
  993. pokemon.spoofForm(SPECIES_FORM)
  994. bmp = pbLoadPokemonBitmap(pokemon).bitmap
  995. # coloures background according to the SPECIES sprite
  996. color = self.getAvgColor(bmp,bmp.width,bmp.height)
  997. # sound file for playing the title screen BGM
  998. bgm = GEN_FIVE_BGM
  999. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1000. @mp3 = (File.extname(str)==".ogg") ? true : false
  1001. @skip = false
  1002. # speed of the silhouette animation
  1003. @speed = 3
  1004. @sframe = 0
  1005. @lframe = 0
  1006. @opacity = 17
  1007. @disposed = false
  1008.  
  1009. @currentFrame = 0
  1010. # calculates after how many frames the game will reset
  1011. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  1012. pbBGMPlay(bgm)
  1013.  
  1014. # creates all the necessary graphics
  1015. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1016. @viewport.z = 99999
  1017. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1018. @viewport2.z = 99998
  1019. @sprites = {}
  1020.  
  1021. @sprites["background"] = Sprite.new(@viewport)
  1022. @sprites["background"].color = color if EXPAND_STYLE
  1023. @sprites["background"].visible = false
  1024.  
  1025. @sprites["background2"] = Sprite.new(@viewport2)
  1026. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/gen_5_bg")
  1027. @sprites["background2"].color = color if EXPAND_STYLE
  1028.  
  1029. @sprites["effect"] = AnimatedPlane.new(@viewport)
  1030. @sprites["effect"].visible = false
  1031. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  1032. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_5_eff")
  1033.  
  1034. @sprites["shine"] = Sprite.new(@viewport2)
  1035. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_5_shine")
  1036. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1037. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1038.  
  1039. @sprites["reflection"] = AnimatedPokemonSprite.new(@viewport2)
  1040. @sprites["reflection"].setBitmap(pokemon)
  1041. @sprites["reflection"].y = @viewport.rect.height - 32
  1042. @sprites["reflection"].angle = 180
  1043. @sprites["reflection"].mirror = true
  1044. @sprites["reflection"].z = 5
  1045. @sprites["reflection"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1046. @sprites["reflection"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1047. @sprites["reflection"].opacity = 255*0.2
  1048.  
  1049. @sprites["sprite"] = AnimatedPokemonSprite.new(@viewport2)
  1050. @sprites["sprite"].setBitmap(pokemon)
  1051. @sprites["sprite"].x = @viewport.rect.width
  1052. @sprites["sprite"].y = @viewport.rect.height - 64
  1053. @sprites["sprite"].z = 10
  1054. @sprites["sprite"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1055. @sprites["sprite"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1056.  
  1057. @sprites["shine"].x = @viewport.rect.width/2
  1058. @sprites["shine"].y = @sprites["sprite"].y-@sprites["sprite"].height/2
  1059.  
  1060. @sprites["start"] = Sprite.new(@viewport)
  1061. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1062. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  1063. @sprites["start"].y = @viewport.rect.height - 24
  1064. @sprites["start"].opacity = 0
  1065. @sprites["start"].z = 45
  1066.  
  1067. @sprites["logo"] = Sprite.new(@viewport)
  1068. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1069. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  1070. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1071. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1072. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1073. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1074. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1075. @sprites["logo"].x = @viewport.rect.width/2 - 4
  1076. @sprites["logo"].y = 24+64+99
  1077. @sprites["logo"].z = 5
  1078.  
  1079. @logy = 2
  1080. @logo = -17
  1081. end
  1082.  
  1083. def intro
  1084. @viewport.tone = Tone.new(255,255,255)
  1085. @viewport2.tone = Tone.new(255,255,255)
  1086. @skip = false
  1087. end
  1088.  
  1089. def update
  1090. @currentFrame+=1 if !@skip
  1091. @sframe+=1
  1092. @lframe+=1
  1093. @sprites["reflection"].update
  1094. @sprites["sprite"].update
  1095. @sprites["shine"].angle+=1
  1096. @sprites["logo"].y-=@logy
  1097. y = 123
  1098. @sprites["logo"].y = y if @sprites["logo"].y < y && @sframe < Graphics.frame_rate*10
  1099. if @sprites["logo"].y == y-8
  1100. @logy = -2
  1101. elsif @sprites["logo"].y > y && @sprites["logo"].y <= y+2
  1102. @logy = +2
  1103. @sframe = 0
  1104. end
  1105.  
  1106. @sprites["start"].opacity+=@opacity
  1107. @opacity=-17 if @sprites["start"].opacity>=255
  1108. @opacity=+17 if @sprites["start"].opacity<=0
  1109. @sprites["effect"].ox+=1
  1110. @sprites["effect2"].ox+=1
  1111. @sprites["sprite"].x+=(@viewport.rect.width/2 - @sprites["sprite"].x)*0.1
  1112. @sprites["reflection"].x = @sprites["sprite"].x
  1113.  
  1114. @viewport.tone.red-=17 if @viewport.tone.red > 0
  1115. @viewport.tone.green-=17 if @viewport.tone.green > 0
  1116. @viewport.tone.blue-=17 if @viewport.tone.blue > 0
  1117. @viewport2.tone.red-=17 if @viewport2.tone.red > 0
  1118. @viewport2.tone.green-=17 if @viewport2.tone.green > 0
  1119. @viewport2.tone.blue-=17 if @viewport2.tone.blue > 0
  1120.  
  1121. if @currentFrame==@totalFrames
  1122. self.restart if RESTART_TITLE
  1123. end
  1124. end
  1125.  
  1126. def restart
  1127. pbBGMStop(0)
  1128. 51.times do
  1129. @viewport.tone.red-=5
  1130. @viewport.tone.green-=5
  1131. @viewport.tone.blue-=5
  1132. @viewport2.tone.red-=5
  1133. @viewport2.tone.green-=5
  1134. @viewport2.tone.blue-=5
  1135. self.update
  1136. wait(1)
  1137. end
  1138. raise Reset.new
  1139. end
  1140.  
  1141.  
  1142. def dispose
  1143. pbFadeOutAndHide(@sprites)
  1144. pbDisposeSpriteHash(@sprites)
  1145. @viewport.dispose
  1146. @viewport2.dispose
  1147. @disposed=true
  1148. end
  1149.  
  1150. def disposed?
  1151. return @disposed
  1152. end
  1153.  
  1154. def wait(frames,advance=true)
  1155. return false if @skip
  1156. frames.times do
  1157. @currentFrame+=1 if advance
  1158. Graphics.update
  1159. Input.update
  1160. @skip=true if Input.trigger?(Input::C)
  1161. end
  1162. return true
  1163. end
  1164.  
  1165. end
  1166. #===============================================================================
  1167. # Styled to look like the XY games
  1168. #===============================================================================
  1169. class GenSixStyle
  1170. def initialize
  1171. # decides whether or not to show another layer of the title screen
  1172. @showPoke = EXPAND_STYLE
  1173. # sound file for playing the title screen BGM
  1174. bgm = GEN_SIX_BGM
  1175. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1176. @mp3 = (File.extname(str)==".ogg") ? true : false
  1177. @skip = false
  1178. @disposed = false
  1179. @swapped = false
  1180. @particles = 32
  1181. @opacity = 5
  1182. @pframe = [0,0,0,0,0]
  1183. @speed = 3
  1184.  
  1185. @currentFrame = 0
  1186. # calculates after how many frames the game will reset
  1187. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1188.  
  1189. pbBGMPlay(bgm)
  1190. pbWait(30) if @mp3
  1191. @totalFrames-=100 if @mp3
  1192.  
  1193. # creates all the necessary graphics
  1194. h = @showPoke ? 2 : 1
  1195. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*h)
  1196. @viewport.z = 99999
  1197. if @showPoke
  1198. @viewport2 = Viewport.new(0,VIEWPORT_HEIGHT+VIEWPORT_OFFSET,Graphics.width,VIEWPORT_HEIGHT)
  1199. @viewport2.z = 99990
  1200. @viewport2.tone = Tone.new(-255,-255,-255)
  1201. end
  1202. @viewport2b = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1203. @viewport2b.z = 99999
  1204. @sprites = {}
  1205.  
  1206. self.drawPanorama if @showPoke
  1207.  
  1208. @sprites["background"] = Sprite.new(@viewport)
  1209. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/gen_6_bg")
  1210. @sprites["effect"] = Sprite.new(@viewport)
  1211. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect")
  1212. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  1213. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  1214. @sprites["effect"].x = @viewport.rect.width/2
  1215. @sprites["effect"].y = @viewport.rect.height/(2*h)
  1216. @sprites["effect2"] = Sprite.new(@viewport)
  1217. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1218. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1219. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1220. @sprites["effect2"].x = @viewport.rect.width/2
  1221. @sprites["effect2"].y = @viewport.rect.height/(2*h)
  1222. @sprites["effect2"].opacity = 0
  1223. @sprites["effect2"].z = 21
  1224. @sprites["effect2"].angle = 20
  1225. @effo = 1
  1226. @sprites["shine"] = Sprite.new(@viewport)
  1227. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1228. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1229. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1230. @sprites["shine"].x = @viewport.rect.width/2 + 1
  1231. @sprites["shine"].y = @viewport.rect.height/(2*h) - 2
  1232. @sprites["shine"].zoom_x = 0
  1233. @sprites["shine"].zoom_y = 0
  1234. @sprites["shine"].opacity = 0
  1235.  
  1236. for i in 0...@particles
  1237. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(32))
  1238. @sprites["p#{i}"].dy = @viewport.rect.height/(2*h)
  1239. @sprites["p#{i}"].z = 21
  1240. @sprites["p#{i}"].inverted = true
  1241. @sprites["p#{i}"].refresh
  1242. end
  1243.  
  1244. @sprites["glow"] = Sprite.new(@viewport)
  1245. @sprites["glow"].bitmap = pbBitmap("Graphics/Titles/gen_6_glow")
  1246. @sprites["glow"].opacity = 0
  1247. @sprites["overlay"] = Sprite.new(@viewport)
  1248. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_6_overlay")
  1249. @sprites["overlay"].z = 4
  1250.  
  1251. @sprites["startrect"] = Sprite.new(@viewport2b)
  1252. @sprites["startrect"].bitmap = Bitmap.new(@viewport2b.rect.width,@viewport2b.rect.height)
  1253. @sprites["startrect"].bitmap.fill_rect(0,@sprites["startrect"].bitmap.height-38,@sprites["startrect"].bitmap.width,28,Color.new(0,0,0,92))
  1254. @sprites["startrect"].visible = false
  1255.  
  1256. @sprites["logo"] = Sprite.new(@viewport2b)
  1257. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1258. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  1259. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1260. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1261. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1262. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1263. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1264. @sprites["logo"].x = @viewport2b.rect.width/2 - 4
  1265. @sprites["logo"].y = @viewport2b.rect.height/2
  1266. @sprites["logo"].zoom_x = 1.2
  1267. @sprites["logo"].zoom_y = 1.2
  1268. @sprites["logo"].opacity = 0
  1269. @sprites["logo"].z = 5
  1270.  
  1271. @sprites["start"] = Sprite.new(@viewport2b)
  1272. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1273. @sprites["start"].x = (@viewport2b.rect.width-@sprites["start"].bitmap.width)/2
  1274. @sprites["start"].y = @viewport2b.rect.height - 32
  1275. @sprites["start"].visible = false
  1276. @sprites["start"].z = 5
  1277.  
  1278. @glow = 1
  1279. end
  1280.  
  1281. def intro
  1282. h = @showPoke ? 2 : 1
  1283. @viewport.rect.height/=h
  1284. @black1 = Sprite.new(@viewport)
  1285. @black1.bitmap = Bitmap.new(@viewport.rect.width,2)
  1286. @black1.bitmap.fill_rect(0,0,@black1.bitmap.width,2,Color.new(0,0,0))
  1287. @black1.zoom_y = @viewport.rect.height/4
  1288. @black1.z = 20
  1289. @black2 = Sprite.new(@viewport)
  1290. @black2.bitmap = @black1.bitmap.clone
  1291. @black2.oy = 2
  1292. @black2.zoom_y = @black1.zoom_y
  1293. @black2.y = @viewport.rect.height
  1294. @black2.z = 20
  1295. @sprites["shine"].z = 22
  1296. @box = Sprite.new(@viewport)
  1297. @box.z = 10
  1298. @box.bitmap = pbBitmap("Graphics/Titles/gen_6_letter2")
  1299. @box.ox = @box.bitmap.width/2
  1300. @box.oy = @box.bitmap.height/2
  1301. @box.x = @viewport.rect.width/2
  1302. @box.y = @viewport.rect.height/2
  1303. @box.zoom_x = 0
  1304. @box.zoom_y = 0
  1305. @box.angle = -12
  1306. @letter = Sprite.new(@viewport)
  1307. @letter.bitmap = pbBitmap("Graphics/Titles/gen_6_letter")
  1308. @letter.ox = @letter.bitmap.width/2
  1309. @letter.oy = @letter.bitmap.height/2
  1310. @letter.tone = Tone.new(-64,-64,-64)
  1311. @letter.x = @box.x
  1312. @letter.y = @box.y
  1313. @letter.z = 25
  1314. @letter.zoom_x = 0
  1315. @letter.zoom_y = 0
  1316. @letter.angle = -8
  1317. f = @mp3 ? 100 : 120
  1318. f.times do
  1319. next if !wait(1,false)
  1320. @sprites["shine"].opacity+=5
  1321. @sprites["shine"].zoom_x+=0.0025
  1322. @sprites["shine"].zoom_y+=0.0025
  1323. self.update
  1324. end
  1325. @viewport.tone = Tone.new(200,200,200)
  1326. @sprites["effect2"].z = 1
  1327. for i in 0...@particles
  1328. @sprites["p#{i}"].inverted = false
  1329. @sprites["p#{i}"].refresh
  1330. end
  1331. for i in 0...10
  1332. next if !wait(1,false)
  1333. @black1.zoom_y-=27 if i>6
  1334. @black2.zoom_y-=27 if i>6
  1335. @box.zoom_x+=0.11
  1336. @box.zoom_y+=0.11
  1337. self.update
  1338. end
  1339. 5.times do
  1340. next if !wait(1,false)
  1341. @letter.zoom_x+=0.2
  1342. @letter.zoom_y+=0.2
  1343. self.update
  1344. end
  1345. @sprites["shine"].z = 1
  1346. @sprites["shine"].zoom_x = 1
  1347. @sprites["shine"].zoom_y = 1
  1348. 160.times do
  1349. next if !wait(1,false)
  1350. @letter.tone.red+=4 if @letter.tone.red < 0
  1351. @letter.tone.green+=4 if @letter.tone.green < 0
  1352. @letter.tone.blue+=4 if @letter.tone.blue < 0
  1353. @box.angle+=0.1
  1354. @box.zoom_x-=0.0015
  1355. @box.zoom_y-=0.0015
  1356. @letter.zoom_x+=0.0015
  1357. @letter.zoom_y+=0.0015
  1358. @letter.angle+=0.08
  1359. self.update
  1360. end
  1361. for i in 0...@particles
  1362. @sprites["p#{i}"].z = 1
  1363. end
  1364. f = @mp3 ? 38 : 48
  1365. f.times do
  1366. next if !wait(1,false)
  1367. @black1.zoom_y-=1
  1368. @black2.zoom_y-=1
  1369. @box.zoom_x+=0.5
  1370. @box.zoom_y+=0.5
  1371. @letter.zoom_x+=0.001
  1372. @letter.zoom_y+=0.001
  1373. @letter.x+=@viewport.rect.width/16
  1374. self.update
  1375. end
  1376. @black1.dispose
  1377. @black2.dispose
  1378. @box.dispose
  1379. @letter.dispose
  1380. 50.times do
  1381. @sprites["logo"].zoom_x-=0.004
  1382. @sprites["logo"].zoom_y-=0.004
  1383. @sprites["logo"].opacity+=5
  1384. self.update
  1385. wait(1,false)
  1386. end
  1387. @sprites["logo"].opacity+=5
  1388. @viewport.tone = Tone.new(200,200,200)
  1389. @sprites["logo"].tone = Tone.new(255,255,255)
  1390. f = 160-36-16
  1391. f-= 60 if @mp3
  1392. f.times do
  1393. self.update
  1394. wait(1,false)
  1395. end
  1396. @sprites["start"].visible = true
  1397. @sprites["start"].opacity = 255
  1398. @opacity = -5
  1399. @sprites["startrect"].visible = true
  1400. @viewport2.tone = Tone.new(0,0,0) if @showPoke
  1401. @viewport2.rect.height = 0 if @showPoke
  1402. @skip = false
  1403. end
  1404.  
  1405. def update
  1406. @currentFrame+=1 if !@skip
  1407. @sprites["start"].opacity+=@opacity
  1408. @opacity=-5 if @sprites["start"].opacity>=255
  1409. @opacity=+5 if @sprites["start"].opacity<=0
  1410. self.swapViewports if @showPoke && (@currentFrame==1040 || @currentFrame==1780)
  1411. self.update1
  1412. self.update2 if @showPoke
  1413. if @currentFrame==@totalFrames
  1414. self.restart if RESTART_TITLE
  1415. end
  1416. end
  1417.  
  1418. def update1
  1419. @sprites["effect"].angle+=1 if $ResizeFactor <= 1
  1420. @sprites["effect2"].angle+=0.2 if $ResizeFactor <= 1
  1421. @sprites["effect2"].opacity-=@effo
  1422. if @sprites["effect2"].opacity < 32
  1423. @effo = -1
  1424. elsif @sprites["effect2"].opacity >= 255
  1425. @effo = 1
  1426. end
  1427. @sprites["shine"].angle-=1 if $ResizeFactor <= 1
  1428. @sprites["glow"].opacity-=@glow
  1429. @sprites["logo"].tone.red-=2 if @sprites["logo"].tone.red > 0
  1430. @sprites["logo"].tone.green-=2 if @sprites["logo"].tone.green > 0
  1431. @sprites["logo"].tone.blue-=2 if @sprites["logo"].tone.blue > 0
  1432. @viewport.tone.red-=5 if @viewport.tone.red > 0
  1433. @viewport.tone.green-=5 if @viewport.tone.green > 0
  1434. @viewport.tone.blue-=5 if @viewport.tone.blue > 0
  1435. if @sprites["glow"].opacity <= 0
  1436. @glow = -1
  1437. elsif @sprites["glow"].opacity >= 255
  1438. @glow = 1
  1439. end
  1440. for i in 0...@particles
  1441. @sprites["p#{i}"].update
  1442. end
  1443. end
  1444.  
  1445. def update2
  1446. for i in 0...@pframe.length
  1447. @pframe[i]+=1
  1448. end
  1449. @sprites["grass"].ox-=4
  1450. @sprites["trees1"].ox-=1
  1451. @sprites["trees2"].ox-=1 if @pframe[0]>1
  1452. @sprites["trees3"].ox-=1 if @pframe[1]>2
  1453. @sprites["clouds"].ox+=1 if @pframe[3]>3
  1454. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @pframe[4]>@speed
  1455. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x>=@sprites["pokemon"].bitmap.width
  1456.  
  1457. @pframe[0]=0 if @pframe[0]>1
  1458. @pframe[1]=0 if @pframe[1]>2
  1459. @pframe[2]=0 if @pframe[2]>1
  1460. @pframe[3]=0 if @pframe[3]>3
  1461. @pframe[4]=0 if @pframe[4]>@speed
  1462. end
  1463.  
  1464. def swapViewports
  1465. view1 = @swapped ? @viewport2 : @viewport
  1466. view2 = @swapped ? @viewport : @viewport2
  1467. y = @swapped ? -6*4 : 6
  1468. o = @swapped ? -4*4 : 6
  1469. @viewport2b.tone = Tone.new(200,200,200) if !@swapped
  1470. f = @swapped ? 32/2 : 64
  1471. f.times do
  1472. @viewport2b.tone.red-=5 if @viewport2b.tone.red > 0
  1473. @viewport2b.tone.green-=5 if @viewport2b.tone.green > 0
  1474. @viewport2b.tone.blue-=5 if @viewport2b.tone.blue > 0
  1475. @viewport2.rect.height+=y
  1476. @viewport.rect.height+=y
  1477. @sprites["overlay"].opacity-=o
  1478. view1.rect.y-=y
  1479. view2.rect.y-=y
  1480. @sprites["logo"].y-=y/6
  1481. self.update
  1482. wait(1,false)
  1483. end
  1484. @swapped = !@swapped
  1485. end
  1486.  
  1487. def drawPanorama
  1488. viewport = @viewport2
  1489. @sprites["background2"] = Sprite.new(viewport)
  1490. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  1491. @sprites["clouds"] = AnimatedPlane.new(viewport)
  1492. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  1493. @sprites["mountains"] = Sprite.new(viewport)
  1494. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  1495. @sprites["trees3"] = AnimatedPlane.new(viewport)
  1496. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  1497. @sprites["trees2"] = AnimatedPlane.new(viewport)
  1498. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  1499. @sprites["trees1"] = AnimatedPlane.new(viewport)
  1500. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  1501. @sprites["grass"] = AnimatedPlane.new(viewport)
  1502. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  1503. @sprites["pokemon"] = Sprite.new(viewport)
  1504. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/Panorama/pokemon")
  1505. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  1506. @sprites["pokemon"].x = viewport.rect.width - @sprites["pokemon"].src_rect.width - 32
  1507. @sprites["pokemon"].y = viewport.rect.height - @sprites["pokemon"].src_rect.height
  1508.  
  1509. @sprites["overlay2"] = Sprite.new(viewport)
  1510. @sprites["overlay2"].bitmap = Bitmap.new(viewport.rect.width,viewport.rect.height)
  1511. @sprites["overlay2"].z = 4
  1512. @sprites["overlay2"].bitmap.fill_rect(0,@sprites["overlay2"].bitmap.height-38,@sprites["overlay2"].bitmap.width,28,Color.new(0,0,0,92))
  1513. end
  1514.  
  1515. def restart
  1516. pbBGMStop(0)
  1517. 51.times do
  1518. @viewport.tone.red-=5
  1519. @viewport.tone.green-=5
  1520. @viewport.tone.blue-=5
  1521. @viewport2.tone.red-=5
  1522. @viewport2.tone.green-=5
  1523. @viewport2.tone.blue-=5
  1524. @viewport2b.tone.red-=5
  1525. @viewport2b.tone.green-=5
  1526. @viewport2b.tone.blue-=5
  1527. self.update
  1528. wait(1)
  1529. end
  1530. self.dispose(false)
  1531. PlayEBDemo.new if defined?(DynamicPokemonSprite)
  1532. raise Reset.new
  1533. end
  1534.  
  1535. def dispose(fade=true)
  1536. pbFadeOutAndHide(@sprites) if fade
  1537. pbDisposeSpriteHash(@sprites)
  1538. @viewport.dispose if @viewport
  1539. @viewport2.dispose if @viewport2
  1540. @viewport2b.dispose if @viewport2b
  1541. @disposed=true
  1542. end
  1543.  
  1544. def disposed?
  1545. return @disposed
  1546. end
  1547.  
  1548. def wait(frames,advance=true)
  1549. return false if @skip
  1550. frames.times do
  1551. @currentFrame+=1 if advance
  1552. Graphics.update
  1553. Input.update
  1554. @skip=true if Input.trigger?(Input::C)
  1555. end
  1556. return true
  1557. end
  1558.  
  1559. end
  1560. #===============================================================================
  1561. # Styled to look like the SM games
  1562. #===============================================================================
  1563. class GenSevenStyle
  1564. def initialize
  1565. # sound file for playing the title screen BGM
  1566. @bgm = GEN_SEVEN_BGM
  1567. str = "Audio/BGM/"+pbResolveAudioFile(@bgm).name
  1568. @skip = false
  1569. @disposed = false
  1570.  
  1571. @currentFrame = 0
  1572. # calculates after how many frames the game will reset
  1573. @totalFrames = getPlayTime(str).to_i*Graphics.frame_rate
  1574.  
  1575. # creates all the necessary graphics
  1576. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1577. @viewport.z = 99999
  1578. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1579. @viewport2.z = 99999
  1580.  
  1581. @sprites = {}
  1582. @intro = {}
  1583.  
  1584. @sprites["bg"] = Sprite.new(@viewport)
  1585. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg")
  1586. @sprites["rect"] = Sprite.new(@viewport)
  1587. @sprites["rect"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg2")
  1588. @sprites["rect"].toggle = 1
  1589. @sprites["rect3"] = Sprite.new(@viewport)
  1590. @sprites["rect3"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg4")
  1591. @sprites["rect3"].opacity = 0
  1592. @sprites["rect3"].toggle = -1
  1593.  
  1594. for i in 0...6
  1595. @sprites["f#{i}"] = Sprite.new(@viewport)
  1596. @sprites["f#{i}"].z = 600
  1597. @sprites["f#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  1598. @sprites["f#{i}"].ox = @sprites["f#{i}"].bitmap.width/2
  1599. @sprites["f#{i}"].oy = @sprites["f#{i}"].bitmap.height/2
  1600. @sprites["f#{i}"].x = Graphics.width/2
  1601. @sprites["f#{i}"].y = VIEWPORT_HEIGHT/2
  1602. @sprites["f#{i}"].opacity = 0
  1603. @sprites["f#{i}"].tone = Tone.new(128,128,128)
  1604. end
  1605.  
  1606. for i in 0...4
  1607. @sprites["e#{i}"] = Sprite.new(@viewport)
  1608. @sprites["e#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_e#{i+1}")
  1609. @sprites["e#{i}"].ox = @sprites["e#{i}"].bitmap.width/2
  1610. @sprites["e#{i}"].oy = @sprites["e#{i}"].bitmap.height/2
  1611. @sprites["e#{i}"].x = @viewport.rect.width/2
  1612. @sprites["e#{i}"].y = @viewport.rect.height/2
  1613. end
  1614. @sprites["rect2"] = Sprite.new(@viewport)
  1615. @sprites["rect2"].drawRect(@viewport.rect.width,@viewport.rect.height,Color.new(0,0,0))
  1616. @sprites["rect2"].z = 450
  1617. for i in 0...128
  1618. n = [1,3,4,5,6,7][rand(6)]
  1619. @sprites["s#{i}"] = Sprite.new(@viewport)
  1620. @sprites["s#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s#{n}")
  1621. @sprites["s#{i}"].ox = @sprites["s#{i}"].bitmap.width/2
  1622. @sprites["s#{i}"].oy = @sprites["s#{i}"].bitmap.height/2
  1623. z = [0.4,0.4,0.5,0.6,0.7][rand(5)]
  1624. @sprites["s#{i}"].zoom_x = z
  1625. @sprites["s#{i}"].zoom_y = z
  1626. @sprites["s#{i}"].x = rand(@viewport.rect.width + 1)
  1627. @sprites["s#{i}"].y = rand(@viewport.rect.height + 1)
  1628. o = 85 + rand(130)
  1629. s = 2 + rand(4)
  1630. @sprites["s#{i}"].speed = s
  1631. @sprites["s#{i}"].toggle = 1
  1632. @sprites["s#{i}"].param = o
  1633. @sprites["s#{i}"].opacity = o
  1634. end
  1635. @sprites["logo1"] = Sprite.new(@viewport)
  1636. @sprites["logo1"].z = 400
  1637. @sprites["logo2"] = Sprite.new(@viewport)
  1638. @sprites["logo2"].z = 500
  1639. @sprites["logo2"].color = Color.new(255,255,255)
  1640. @sprites["logo2"].opacity = 0
  1641. bmp1 = pbBitmap("Graphics/Titles/pokelogo2")
  1642. bmp2 = pbBitmap("Graphics/Titles/pokelogo")
  1643. @sprites["logo2"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1644. x = (@viewport.rect.width - bmp1.width)/2
  1645. y = (@viewport.rect.height - bmp1.height)/2
  1646. @sprites["logo2"].bitmap.blt(x,y,bmp1,Rect.new(0,0,bmp1.width,bmp1.height))
  1647. @sprites["logo2"].bitmap.blt(x,y,bmp2,Rect.new(0,0,bmp2.width,bmp2.height))
  1648. @sprites["logo1"].bitmap = @sprites["logo2"].bitmap.clone
  1649. @sprites["logo1"].create_outline(Color.new(255,255,255,155),4)
  1650. @sprites["logo1"].toggle = 2
  1651. for j in 0...16
  1652. @sprites["p#{j}"] = Sprite.new(@viewport)
  1653. @sprites["p#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1654. @sprites["p#{j}"].ox = -(@viewport.rect.width/2 + @sprites["p#{j}"].bitmap.width)
  1655. @sprites["p#{j}"].oy = @sprites["p#{j}"].bitmap.height/2
  1656. @sprites["p#{j}"].zoom_x = 2
  1657. @sprites["p#{j}"].zoom_y = 2
  1658. @sprites["p#{j}"].angle = rand(360)
  1659. @sprites["p#{j}"].x = @viewport.rect.width/2
  1660. @sprites["p#{j}"].y = @viewport.rect.height/2
  1661. end
  1662. @i = 0
  1663.  
  1664. @intro["bg"] = Sprite.new(@viewport2)
  1665. @intro["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg3")
  1666. @intro["bg"].ox = @intro["bg"].bitmap.width/2
  1667. @intro["bg"].oy = @intro["bg"].bitmap.height/2
  1668. @intro["bg"].x = @viewport.rect.width/2
  1669. @intro["bg"].y = @viewport.rect.height/2
  1670.  
  1671. for j in 0...128
  1672. @intro["s#{j}"] = Sprite.new(@viewport2)
  1673. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s8")
  1674. a = rand(360)
  1675. b = a*(Math::PI/180)
  1676. r = (@viewport.rect.width*0.5)*Math.cos(b).abs + (@viewport.rect.height*0.5)*Math.sin(b).abs
  1677. @intro["s#{j}"].ox = -(rand(r) + @sprites["s#{j}"].bitmap.width)
  1678. @intro["s#{j}"].oy = @sprites["s#{j}"].bitmap.height/2
  1679. @intro["s#{j}"].angle = a
  1680. @intro["s#{j}"].x = @viewport.rect.width/2
  1681. @intro["s#{j}"].y = @viewport.rect.height/2
  1682. @intro["s#{j}"].opacity = 25 + rand(130)
  1683. end
  1684. @viewport2.color = Color.new(0,0,0)
  1685. @angle = -180
  1686.  
  1687. @sprites["comet"] = Sprite.new(@viewport)
  1688. @sprites["comet"].bitmap = pbBitmap("Graphics/Titles/gen_7_c1")
  1689. @sprites["comet"].ox = @sprites["comet"].bitmap.width/2
  1690. @sprites["comet"].z = 350
  1691. @sprites["comet"].angle = @angle
  1692.  
  1693. @sprites["start"] = Sprite.new(@viewport)
  1694. @sprites["start"].drawRect(@viewport.rect.width,28,Color.new(0,0,0,85))
  1695. bmp = pbBitmap("Graphics/Titles/pokestart")
  1696. @sprites["start"].bitmap.blt((@viewport.rect.width - bmp.width)/2,(28 - bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  1697. @sprites["start"].toggle = 1
  1698. @sprites["start"].y = @viewport.rect.height - 64
  1699. @sprites["start"].z = 350
  1700. end
  1701.  
  1702. def intro
  1703. pbBGMPlay(@bgm)
  1704. 8.times do
  1705. @viewport2.color.alpha -= 64 if @viewport2.color.alpha > 0
  1706. @intro["bg"].angle += 0.5 if $PokemonSystem.screensize < 2
  1707. for j in 0...128
  1708. @intro["s#{j}"].angle += 0.5 if $PokemonSystem.screensize < 2
  1709. end
  1710. wait(1)
  1711. end
  1712. for j in 0...128
  1713. ox = @intro["s#{j}"].ox
  1714. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1715. @intro["s#{j}"].ox = ox
  1716. @intro["s#{j}"].oy = @intro["s#{j}"].bitmap.height/2
  1717. end
  1718. 32.times do
  1719. @intro["bg"].angle += 2 if $PokemonSystem.screensize < 2
  1720. @intro["bg"].opacity -= 32
  1721. for j in 0...128
  1722. @intro["s#{j}"].angle += 2 if $PokemonSystem.screensize < 2
  1723. @intro["s#{j}"].zoom_x -= 0.03
  1724. @intro["s#{j}"].zoom_y -= 0.03
  1725. @intro["s#{j}"].opacity -= 8
  1726. end
  1727. wait(1)
  1728. end
  1729. pbDisposeSpriteHash(@intro)
  1730. @viewport2.dispose
  1731. @sprites["rect2"].color = Color.new(255,255,255,0)
  1732. for i in 0...8
  1733. @sprites["logo2"].opacity += 32
  1734. @sprites["rect2"].color.alpha += 32
  1735. wait(1)
  1736. end
  1737. for i in 0...16
  1738. @sprites["logo2"].color.alpha -= 16
  1739. self.update
  1740. wait(1,false)
  1741. end
  1742. end
  1743.  
  1744. def update
  1745. @sprites["start"].opacity -= @sprites["start"].toggle * 2
  1746. @sprites["start"].toggle *= -1 if @sprites["start"].opacity < 125 || @sprites["start"].opacity >= 255
  1747. @sprites["rect"].opacity += @sprites["rect"].toggle
  1748. @sprites["rect"].toggle *= -1 if @sprites["rect"].opacity <= 0 || @sprites["rect"].opacity >= 255
  1749. @sprites["rect3"].opacity += @sprites["rect3"].toggle
  1750. @sprites["rect3"].toggle *= -1 if @sprites["rect3"].opacity <= 0 || @sprites["rect3"].opacity >= 255
  1751. @sprites["rect2"].opacity -= 8 if @sprites["rect2"].opacity > 0
  1752. for i in 0...4
  1753. a = [1,-1,2,-2]
  1754. @sprites["e#{i}"].angle += a[i]*0.2 if $PokemonSystem.screensize < 2
  1755. end
  1756. for i in 0...128
  1757. @sprites["s#{i}"].opacity += @sprites["s#{i}"].speed*@sprites["s#{i}"].toggle
  1758. if @sprites["s#{i}"].opacity > @sprites["s#{i}"].param || @sprites["s#{i}"].opacity < 10
  1759. @sprites["s#{i}"].toggle *= -1
  1760. end
  1761. end
  1762. for j in 0...16
  1763. next if j > @i/24
  1764. if @sprites["p#{j}"].zoom_x <= 0
  1765. @sprites["p#{j}"].zoom_x = 2
  1766. @sprites["p#{j}"].zoom_y = 2
  1767. @sprites["p#{j}"].opacity = 255
  1768. @sprites["p#{j}"].angle = rand(360)
  1769. end
  1770. @sprites["p#{j}"].zoom_x -= 0.03125
  1771. @sprites["p#{j}"].zoom_y -= 0.03125
  1772. @sprites["p#{j}"].opacity -= 4
  1773. end
  1774. @sprites["logo1"].opacity -= @sprites["logo1"].toggle
  1775. @sprites["logo1"].toggle *= -1 if @sprites["logo1"].opacity < 85 || @sprites["logo1"].opacity >= 255
  1776. @i += 1 if @i < 1024
  1777. #### Flare
  1778. for j in 0...6
  1779. next if j > @i
  1780. @sprites["f#{j}"].opacity += (@i < 40) ? 32 : -16
  1781. @sprites["f#{j}"].x -= (6-j)*(j < 5 ? 1 : -1)
  1782. @sprites["f#{j}"].y += (6-j)*(j < 5 ? 1 : -1)
  1783. @sprites["f#{j}"].tone.red -= 1
  1784. @sprites["f#{j}"].tone.green -= 1
  1785. @sprites["f#{j}"].tone.blue -= 1
  1786. end
  1787. ###########
  1788. @currentFrame += 1
  1789. ######### Math stuff
  1790. @angle += 3 if @angle < 180 && @i >= 64
  1791. a = @angle*(Math::PI/180)
  1792. cx, cy = @viewport.rect.width, @viewport.rect.height
  1793. w, h = @viewport.rect.width*2, @viewport.rect.height/2
  1794.  
  1795. px = cx + w*Math.cos(a)
  1796. py = cy - h*Math.sin(a)
  1797.  
  1798. x1 = cx - w*0.8
  1799. x2 = cx + w*0.8
  1800.  
  1801. ax = (px - x1).abs
  1802. ay = (cy - py).abs
  1803.  
  1804. bx = (x2 - px).abs
  1805. by = (cy - py).abs
  1806.  
  1807. aA = Math.atan(ay.to_f/ax.to_f)*(180/Math::PI)
  1808. bA = Math.atan(by.to_f/bx.to_f)*(180/Math::PI)
  1809.  
  1810. c = (180 - aA - bA)/2
  1811. d = (180 - bA - c)
  1812.  
  1813. @sprites["comet"].x = px
  1814. @sprites["comet"].y = py
  1815. @sprites["comet"].angle = d - 90
  1816. ############
  1817. if @currentFrame == @totalFrames
  1818. self.restart if RESTART_TITLE
  1819. end
  1820. end
  1821.  
  1822. def restart
  1823. pbBGMStop(1)
  1824. @viewport.color = Color.new(0,0,0,0)
  1825. 51.times do
  1826. @viewport.color.alpha+=5
  1827. self.update
  1828. wait(1)
  1829. end
  1830. self.dispose(false)
  1831. raise Reset.new
  1832. end
  1833.  
  1834. def dispose(fade=true)
  1835. pbFadeOutAndHide(@sprites) if fade
  1836. pbDisposeSpriteHash(@sprites)
  1837. @viewport.dispose
  1838. @disposed=true
  1839. end
  1840.  
  1841. def disposed?
  1842. return @disposed
  1843. end
  1844.  
  1845. def wait(frames,advance=true)
  1846. return false if @skip
  1847. frames.times do
  1848. @currentFrame+=1 if advance
  1849. Graphics.update
  1850. Input.update
  1851. @skip = true if Input.trigger?(Input::C)
  1852. end
  1853. return true
  1854. end
  1855.  
  1856. end
  1857. #===============================================================================
  1858. # Completely custom Title Screen style
  1859. #===============================================================================
  1860. class GenCustomStyle
  1861. def initialize
  1862. # decides whether or not to show another layer of the title screen
  1863. @showPoke = true
  1864. # sound file for playing the title screen BGM
  1865. bgm = GEN_CUSTOM_BGM
  1866. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1867. @mp3 = (File.extname(str)==".ogg") ? true : false
  1868. @skip = false
  1869. @disposed = false
  1870. @swapped = false
  1871. @particles = 16
  1872. @speed = 15
  1873. @opacity = 15
  1874. @pframe = [0,0,0,0,0]
  1875. @speed = 3
  1876. @effo = 1
  1877. @moX = 0
  1878. @moY = 0
  1879. @logoY = 0
  1880.  
  1881. @currentFrame = 0
  1882. # calculates after how many frames the game will reset
  1883. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1884.  
  1885. pbBGMPlay(bgm)
  1886. pbWait(30) if @mp3
  1887. @totalFrames-=100 if @mp3
  1888.  
  1889. # creates all the necessary graphics
  1890. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1891. @viewport.z = 99999
  1892. @cX = @viewport.rect.height/2
  1893. @cInc = 2
  1894. @sprites = {}
  1895.  
  1896. @sprites["background"] = Sprite.new(@viewport)
  1897. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/custom_background")
  1898. @sprites["background"].z = 99
  1899. @sprites["background"].ox = @sprites["background"].bitmap.width/2
  1900. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  1901. @sprites["background"].x = @viewport.rect.width/2
  1902. @sprites["background"].y = @viewport.rect.height/2
  1903.  
  1904. @sprites["plane"] = ScrollingSprite.new(@viewport)
  1905. @sprites["plane"].setBitmap("Graphics/Titles/custom_plane")
  1906. @sprites["plane"].speed = 1
  1907.  
  1908. @sprites["black"] = Sprite.new(@viewport)
  1909. @sprites["black"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1910. @sprites["black"].bitmap.fill_rect(0,0,@sprites["black"].bitmap.width,@sprites["black"].bitmap.height,Color.new(0,0,0))
  1911. @sprites["black"].z = 99999
  1912.  
  1913. @sprites["bars"] = Sprite.new(@viewport)
  1914. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1915. @sprites["bars"].z = 99999
  1916. @sprites["bars"].x = @viewport.rect.width
  1917. @sprites["bars"].src_rect.height = @viewport.rect.height/2
  1918.  
  1919. @sprites["bars2"] = Sprite.new(@viewport)
  1920. @sprites["bars2"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1921. @sprites["bars2"].z = 99999
  1922. @sprites["bars2"].x = -@viewport.rect.width
  1923. @sprites["bars2"].y = @viewport.rect.height/2
  1924. @sprites["bars2"].src_rect.y = @viewport.rect.height/2
  1925.  
  1926. @sprites["start"] = Sprite.new(@viewport)
  1927. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1928. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  1929. @sprites["start"].x = @viewport.rect.width/2
  1930. @sprites["start"].oy = @sprites["start"].bitmap.height/2
  1931. @sprites["start"].y = @viewport.rect.height - 16
  1932. @sprites["start"].opacity = 0
  1933. @sprites["start"].z = 99999
  1934.  
  1935. @sprites["effect1"] = Sprite.new(@viewport)
  1936. @sprites["effect1"].bitmap = pbBitmap("Graphics/Titles/custom_effect")
  1937. @sprites["effect1"].ox = @sprites["effect1"].bitmap.width/2
  1938. @sprites["effect1"].oy = @sprites["effect1"].bitmap.height/2
  1939. @sprites["effect1"].x = @viewport.rect.width/2
  1940. @sprites["effect1"].y = @viewport.rect.height/2 + 102
  1941.  
  1942. @sprites["effect2"] = Sprite.new(@viewport)
  1943. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1944. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1945. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1946. @sprites["effect2"].x = @viewport.rect.width/2
  1947. @sprites["effect2"].y = @viewport.rect.height/2 + 102
  1948.  
  1949. for i in 0...@particles
  1950. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(@particles))
  1951. @sprites["p#{i}"].dy = @viewport.rect.height/(2) + 102
  1952. @sprites["p#{i}"].inverted = false
  1953. @sprites["p#{i}"].refresh
  1954. end
  1955.  
  1956. @sprites["effect3"] = Sprite.new(@viewport)
  1957. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1958. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  1959. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  1960. @sprites["effect3"].x = @viewport.rect.width/2
  1961. @sprites["effect3"].y = @viewport.rect.height/2 + 102
  1962.  
  1963. @sprites["clouds2"] = Sprite.new(@viewport)
  1964. @sprites["clouds2"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_2")
  1965. @sprites["clouds2"].ox = @sprites["clouds2"].bitmap.width/2
  1966. @sprites["clouds2"].x = @viewport.rect.width/2
  1967. @sprites["clouds2"].oy = @sprites["clouds2"].bitmap.height/2
  1968. @sprites["clouds2"].y = @viewport.rect.height/2
  1969.  
  1970. @sprites["clouds1"] = Sprite.new(@viewport)
  1971. @sprites["clouds1"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_1")
  1972. @sprites["clouds1"].ox = @sprites["clouds2"].bitmap.width/2
  1973. @sprites["clouds1"].x = @viewport.rect.width/2
  1974. @sprites["clouds1"].oy = @sprites["clouds1"].bitmap.height/2
  1975. @sprites["clouds1"].y = @viewport.rect.height/2
  1976.  
  1977. @sprites["logo2"] = Sprite.new(@viewport)
  1978. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  1979. @sprites["logo2"].z = 99999
  1980. @sprites["logo2"].opacity = 0
  1981. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  1982. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  1983. @sprites["logo2"].x = @viewport.rect.width/2
  1984. @sprites["logo2"].y = @viewport.rect.height/2 - 64
  1985.  
  1986. @sprites["logo"] = Sprite.new(@viewport)
  1987. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo")
  1988. @sprites["logo"].z = 99999
  1989. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1990. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1991. @sprites["logo"].x = @viewport.rect.width/2
  1992. @sprites["logo"].y = @viewport.rect.height/2
  1993.  
  1994. @sprites["shine1"] = Sprite.new(@viewport)
  1995. @sprites["shine1"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo_shine")
  1996. @sprites["shine1"].z = 99999
  1997. @sprites["shine1"].ox = @sprites["shine1"].bitmap.width/2
  1998. @sprites["shine1"].oy = @sprites["shine1"].bitmap.height/2
  1999. @sprites["shine1"].x = @viewport.rect.width/2 - 32
  2000. @sprites["shine1"].y = @viewport.rect.height/2
  2001. @sprites["shine1"].visible = false
  2002. @sprites["shine1"].src_rect.set(-32,0,32,@sprites["shine1"].bitmap.height)
  2003. @sprites["shine1"].opacity = 128
  2004.  
  2005. @sprites["shine2"] = Sprite.new(@viewport)
  2006. @sprites["shine2"].bitmap = pbBitmap("Graphics/Titles/custom_bars_shine")
  2007. @sprites["shine2"].z = 99999
  2008. @sprites["shine2"].x = -32
  2009. @sprites["shine2"].visible = false
  2010. @sprites["shine2"].src_rect.set(-32,0,32,@sprites["shine2"].bitmap.height)
  2011. end
  2012.  
  2013. def intro
  2014. @sprites["logo"].src_rect.set(0,@sprites["logo"].bitmap.height,@sprites["logo"].bitmap.width,32)
  2015. @sprites["logo"].y+=@sprites["logo"].bitmap.height
  2016. wait(16)
  2017. 36.times do
  2018. @sprites["logo"].src_rect.y-=8
  2019. @sprites["logo"].y-=8
  2020. wait(1)
  2021. end
  2022. @sprites["logo"].y = @viewport.rect.height/2
  2023. @sprites["logo"].src_rect.set(0,0,@sprites["logo"].bitmap.width,@sprites["logo"].bitmap.height)
  2024. @sprites["logo"].opacity = 0
  2025. wait(16)
  2026. 32.times do
  2027. @sprites["bars"].x-=32
  2028. @sprites["bars2"].x+=32
  2029. wait(1)
  2030. end
  2031. @sprites["bars"].x = 0
  2032. @sprites["bars"].opacity = 0
  2033. @sprites["bars"].src_rect.height = @sprites["bars"].bitmap.height
  2034. @sprites["bars2"].dispose
  2035. wait(16)
  2036. 51.times do
  2037. @sprites["bars"].opacity+=5
  2038. @sprites["logo"].opacity+=5
  2039. self.update
  2040. @sprites["start"].opacity = 0
  2041. wait(1)
  2042. end
  2043. 16.times do
  2044. self.update
  2045. @sprites["start"].opacity = 0
  2046. wait(1)
  2047. end
  2048. 47.times do
  2049. @sprites["black"].opacity-=2
  2050. self.update
  2051. @sprites["start"].opacity = 0
  2052. wait(1)
  2053. end
  2054. @viewport.color = Color.new(255,255,255)
  2055. @sprites["black"].opacity = 0
  2056. @sprites["background"].z = -1
  2057. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  2058. 16.times do
  2059. @viewport.color.alpha-=255/16.0
  2060. self.update
  2061. @sprites["start"].opacity = 0
  2062. wait(1)
  2063. end
  2064. 16.times do
  2065. self.update
  2066. @sprites["start"].opacity = 0
  2067. wait(1)
  2068. end
  2069. 32.times do
  2070. @logoY+=1
  2071. @sprites["logo2"].opacity+=255/32.0
  2072. self.update
  2073. @sprites["start"].opacity = 0
  2074. wait(1)
  2075. end
  2076. @sprites["shine1"].visible = true
  2077. @sprites["shine2"].visible = true
  2078. end
  2079.  
  2080. def update(circle=EXPAND_STYLE)
  2081. @sprites["start"].opacity+=@opacity
  2082. @opacity=-15 if @sprites["start"].opacity>=255
  2083. @opacity=+15 if @sprites["start"].opacity<=0
  2084. @sprites["effect1"].angle+=1 if $ResizeFactor <= 1
  2085. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  2086. @sprites["effect3"].opacity-=@effo
  2087. if @sprites["effect3"].opacity < 32
  2088. @effo = -1
  2089. elsif @sprites["effect3"].opacity >= 255
  2090. @effo = 1
  2091. end
  2092. @sprites["effect2"].angle-=1 if $ResizeFactor <= 1
  2093. for i in 0...@particles
  2094. @sprites["p#{i}"].update
  2095. end
  2096. @sprites["plane"].update
  2097.  
  2098. @currentFrame+=1 if !@skip
  2099. if @currentFrame==@totalFrames
  2100. self.restart if RESTART_TITLE
  2101. end
  2102.  
  2103. if defined?($mouse) && circle
  2104. mouseX = ($mouse.x < 0) ? @viewport.rect.width/2 : $mouse.x
  2105. mouseY = ($mouse.y < 0) ? @viewport.rect.height/2 : $mouse.y
  2106. mouseX = @viewport.rect.width if mouseX > @viewport.rect.width
  2107. mouseY = @viewport.rect.height if mouseY > @viewport.rect.height
  2108. else
  2109. mouseX, mouseY = getCircleCoordinates
  2110. end
  2111.  
  2112. if circle
  2113. @moY = ((@viewport.rect.height/2.0) - mouseY)/@viewport.rect.height/2.0
  2114. @moX = ((@viewport.rect.width/2.0) - mouseX)/@viewport.rect.width/2.0
  2115. else
  2116. @moY = 0
  2117. @moX = 0
  2118. end
  2119.  
  2120. @sprites["clouds2"].x = @viewport.rect.width/2 - @moX*24
  2121. @sprites["clouds2"].y = @viewport.rect.height/2 - @moY*16
  2122. @sprites["clouds1"].x = @viewport.rect.width/2 - @moX*36
  2123. @sprites["clouds1"].y = @viewport.rect.height/2 - @moY*24
  2124.  
  2125. @sprites["effect2"].x = @viewport.rect.width/2 - @moX*18
  2126. @sprites["effect2"].y = @viewport.rect.height/2 + 102 - @moY*12
  2127.  
  2128. @sprites["effect3"].x = @viewport.rect.width/2 - @moX*32
  2129. @sprites["effect3"].y = @viewport.rect.height/2 + 102 - @moY*24
  2130.  
  2131. @sprites["logo"].x = @viewport.rect.width/2 - @moX*48
  2132. @sprites["logo"].y = @viewport.rect.width/2 - @logoY - 48 - @moY*32
  2133. @sprites["logo2"].x = @sprites["logo"].x
  2134. @sprites["logo2"].y = @sprites["logo"].y - 64 + @logoY*2
  2135.  
  2136. @sprites["shine1"].src_rect.x+=8
  2137. @sprites["shine1"].x = @sprites["logo"].x + @sprites["shine1"].src_rect.x
  2138. @sprites["shine1"].y = @sprites["logo"].y
  2139. @sprites["shine2"].src_rect.x+=8
  2140. @sprites["shine2"].x+=8
  2141. if @sprites["shine2"].x > @viewport.rect.width*6
  2142. @sprites["shine1"].src_rect.x = -32
  2143. @sprites["shine1"].x = @sprites["logo"].x - 32
  2144. @sprites["shine2"].src_rect.x = -32
  2145. @sprites["shine2"].x = -32
  2146. end
  2147.  
  2148. end
  2149.  
  2150. def getCircleCoordinates
  2151. height = @viewport.rect.height
  2152. width = height
  2153. offset = (@viewport.rect.width - @viewport.rect.height)/2
  2154. x = @cX
  2155. r = width/2
  2156. # basic circle formula
  2157. # (x - tx)**2 + (y - ty)**2 = r**2
  2158. y1 = -Math.sqrt(r**2 - (x - width/2)**2).to_i
  2159. y2 = Math.sqrt(r**2 - (x - width/2)**2).to_i
  2160. @cX+=@cInc
  2161. @cInc = -2 if @cX >= width
  2162. @cInc = +2 if @cX <= 0
  2163. return (x + offset), (@cInc > 0 ? y1 : y2) + height/2
  2164. end
  2165.  
  2166. def restart
  2167. pbBGMStop(1)
  2168. @viewport.color = Color.new(0,0,0,0)
  2169. 51.times do
  2170. @viewport.color.alpha+=5
  2171. self.update
  2172. wait(1)
  2173. end
  2174. self.dispose(false)
  2175. raise Reset.new
  2176. end
  2177.  
  2178. def dispose(fade=true)
  2179. pbFadeOutAndHide(@sprites) if fade
  2180. pbDisposeSpriteHash(@sprites)
  2181. @disposed=true
  2182. end
  2183.  
  2184. def disposed?
  2185. return @disposed
  2186. end
  2187.  
  2188. def wait(frames,advance=true)
  2189. return false if @skip
  2190. frames.times do
  2191. @currentFrame+=1 if advance
  2192. Graphics.update
  2193. Input.update
  2194. @skip=true if Input.trigger?(Input::C)
  2195. end
  2196. return true
  2197. end
  2198.  
  2199. end
  2200. #===============================================================================
  2201. # Default Essentials one
  2202. #===============================================================================
  2203. class EssentialsTitleScreen
  2204. def initialize
  2205. @skip = false
  2206. @currentFrame = 0
  2207. # calculates after how many frames the game will reset
  2208. #@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
  2209. @totalFrames = 90*Graphics.frame_rate
  2210. @timer = 0
  2211.  
  2212. @sprites = {}
  2213. @sprites["pic"] = Sprite.new
  2214. @sprites["pic"].bitmap = pbBitmap("Graphics/Titles/splash.png")
  2215.  
  2216. @sprites["pic2"] = Sprite.new
  2217. @sprites["pic2"].bitmap = pbBitmap("Graphics/Titles/start")
  2218. @sprites["pic2"].y = 322
  2219.  
  2220. data_system = pbLoadRxData("Data/System")
  2221. pbBGMPlay(data_system.title_bgm)
  2222. end
  2223.  
  2224. def intro
  2225. pbFadeInAndShow(@sprites)
  2226. end
  2227.  
  2228. def update
  2229. @timer+=1
  2230. @timer=0 if @timer>=80
  2231. if @timer>=32
  2232. @sprites["pic2"].opacity = 8*(@timer-32)
  2233. else
  2234. @sprites["pic2"].opacity = 255-(8*@timer)
  2235. end
  2236. if @currentFrame>=@totalFrames
  2237. raise Reset.new if RESTART_TITLE
  2238. end
  2239. end
  2240.  
  2241. def dispose(fade=true)
  2242. pbFadeOutAndHide(@sprites) if fade
  2243. pbDisposeSpriteHash(@sprites)
  2244. @disposed=true
  2245. end
  2246.  
  2247. def disposed?
  2248. return @disposed
  2249. end
  2250.  
  2251. def wait(frames)
  2252. return if @skip
  2253. frames.times do
  2254. @currentFrame+=1
  2255. Graphics.update
  2256. Input.update
  2257. @skip=true if Input.trigger?(Input::C)
  2258. end
  2259. end
  2260.  
  2261. end
  2262. #-------------------------------------------------------------------------------
  2263. # Gen 5 Title Screen Pokemon sprite
  2264. #-------------------------------------------------------------------------------
  2265. class AnimatedPokemonSprite < Sprite
  2266. def setBitmap(pokemon,back=false)
  2267. @bitmap = pbLoadPokemonBitmap(pokemon,back)
  2268. self.bitmap = @bitmap.bitmap.clone
  2269. self.ox = self.bitmap.width/2
  2270. self.oy = self.bitmap.height
  2271. metrics=load_data("Data/metrics.dat")
  2272. self.oy+=metrics[2][pokemon.species]
  2273. self.oy-=metrics[1][pokemon.species]
  2274. end
  2275.  
  2276. def animatedBitmap; return @bitmap; end
  2277. def width; return @bitmap.width; end
  2278. def height; return @bitmap.height; end
  2279.  
  2280. def update
  2281. @bitmap.update
  2282. self.bitmap = @bitmap.bitmap.clone
  2283. end
  2284. end
  2285. #-------------------------------------------------------------------------------
  2286. # Gen 6 Title Screen particles
  2287. #-------------------------------------------------------------------------------
  2288. class AnimatedSpriteParticle < Sprite
  2289. attr_accessor :inverted
  2290. attr_accessor :repeat
  2291. attr_accessor :count
  2292. attr_accessor :dy
  2293. attr_accessor :dx
  2294. def initialize(viewport,delay=0)
  2295. @dx = viewport.rect.width/2
  2296. @dy = viewport.rect.height/4
  2297. @repeat = -1
  2298. @count = 0
  2299. super(viewport)
  2300. @inverted = true
  2301. self.refresh
  2302. @delay = delay
  2303. @frame = 0
  2304. self.visible = false
  2305. end
  2306.  
  2307. def update
  2308. return if @repeat > 0 && @count > @repeat
  2309. @frame+=1
  2310. return if @frame < @delay
  2311. self.visible = true
  2312. @px-= @inverted ? (@px-@pos[0])*(0.002*@speed) : (@pos[0]-@px)*(0.002*@speed)
  2313. @py-= @inverted ? (@py-@pos[1])*(0.002*@speed) : (@pos[1]-@py)*(0.002*@speed)
  2314. self.x = @px
  2315. self.y = @py
  2316. s = @inverted ? 0.5 : 1
  2317. self.opacity-=0.5*@speed*s
  2318. self.refresh if self.opacity <= 0
  2319. end
  2320.  
  2321. def refresh
  2322. self.opacity = 255
  2323. self.x = @dx
  2324. self.y = @dy
  2325. x = rand(@dx*2 + 32*4)-32*2
  2326. y = rand(@dy*2 + 32*4)-32*2
  2327. x1 = rand(2)<1 ? -rand(32) : @dx*2+rand(32)
  2328. y1 = @dy-46+rand(92)
  2329. @pos = [
  2330. @inverted ? @dx : x,
  2331. @inverted ? @dy : y
  2332. ]
  2333. @px = @inverted ? x1 : @dx
  2334. @py = @inverted ? y1 : @dy
  2335. @speed = (rand(16)+1)*0.5
  2336. @speed*=4 if @inverted
  2337. if rand(2) < 1
  2338. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle2")
  2339. else
  2340. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle")
  2341. end
  2342. self.ox = self.bitmap.width/2
  2343. self.oy = self.bitmap.height/2
  2344. @count+=1 if @repeat > 0
  2345. end
  2346. end
  2347. #-------------------------------------------------------------------------------
  2348. # Gen 6 EB demo
  2349. #-------------------------------------------------------------------------------
  2350. # If the Elite Battle system is detected, the game will play a little demo of it
  2351. # after the title screen finishes playing.
  2352. class PlayEBDemo
  2353.  
  2354. def initialize(bgm=EB_DEMO_BGM)
  2355. @viewport = {}
  2356. $Trainer = PokeBattle_Trainer.new("",0)
  2357.  
  2358. @skip = false
  2359. @files = readDirectoryFiles("Graphics/Titles/Extra/",["*.png"]).sort_by { |x| x[/\d+/].to_i }
  2360. return if @files.length<7
  2361. pbBGMPlay(bgm)
  2362.  
  2363. @sprites = {}
  2364. @viewport["2"] = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2365. @viewport["2"].tone = Tone.new(-255,-255,-255)
  2366. @ballframe = 0
  2367. @sprites["pokeball"]=Sprite.new(@viewport["2"])
  2368. @sprites["pokeball"].bitmap=BitmapCache.load_bitmap("#{checkEBFolderPath}/pokeballs")
  2369. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2370. @sprites["pokeball"].ox=20
  2371. @sprites["pokeball"].oy=20
  2372. @sprites["pokeball"].zoom_x = 1.5
  2373. @sprites["pokeball"].zoom_y = 1.5
  2374. @sprites["pokeball"].z = 20
  2375. @sprites["pokeball"].x = @viewport["2"].rect.width/2
  2376. @sprites["pokeball"].y = @viewport["2"].rect.height*0.6-128
  2377. for i in 1..3
  2378. y = [-VIEWPORT_HEIGHT,0,VIEWPORT_HEIGHT]
  2379. @viewport["#{i}"] = Viewport.new((Graphics.width/3+5)*(i-1),y[i-1],Graphics.width/3-8,VIEWPORT_HEIGHT) if i!=2
  2380. @viewport["#{i}"].z = 1 if i!=2
  2381. pkmn = PokeBattle_Pokemon.new(EB_SPECIES[i-1],5)
  2382.  
  2383. @sprites["bg#{i}"] = Sprite.new(@viewport["#{i}"])
  2384. @sprites["bg#{i}"].bitmap = Bitmap.new(@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height-24)
  2385. bmp = pbBitmap("Graphics/Battlebacks/battlebg#{EB_BG[i-1]}")
  2386. @sprites["bg#{i}"].bitmap.stretch_blt(Rect.new(0,0,@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height),bmp,Rect.new(bmp.width/4,bmp.height/4,bmp.width/2,bmp.height/2))
  2387. @sprites["bg#{i}"].ox = @sprites["bg#{i}"].bitmap.width/2
  2388. @sprites["bg#{i}"].oy = @sprites["bg#{i}"].bitmap.height/2
  2389. @sprites["bg#{i}"].x = @viewport["#{i}"].rect.width/2
  2390. @sprites["bg#{i}"].y = @viewport["#{i}"].rect.height/2
  2391.  
  2392. @sprites["base#{i}"] = Sprite.new(@viewport["#{i}"])
  2393. @sprites["base#{i}"].bitmap = pbBitmap("Graphics/Battlebacks/enemybase#{EB_BASE[i-1]}")
  2394. @sprites["base#{i}"].ox = @sprites["base#{i}"].bitmap.width/2
  2395. @sprites["base#{i}"].oy = @sprites["base#{i}"].bitmap.height/2
  2396. @sprites["base#{i}"].x = @viewport["#{i}"].rect.width/2
  2397. @sprites["base#{i}"].y = @viewport["#{i}"].rect.height*0.6
  2398. @sprites["base#{i}"].zoom_x = 1.5
  2399. @sprites["base#{i}"].zoom_y = 1.5
  2400.  
  2401. @sprites["pokemon#{i}"]=DynamicPokemonSprite.new(false,0,@viewport["#{i}"])
  2402. @sprites["pokemon#{i}"].setPokemonBitmap(pkmn,false)
  2403. @sprites["pokemon#{i}"].mirror = true
  2404. @sprites["pokemon#{i}"].x = @sprites["base#{i}"].x
  2405. @sprites["pokemon#{i}"].y = @sprites["base#{i}"].y
  2406. @sprites["pokemon#{i}"].zoom_x = 1.5
  2407. @sprites["pokemon#{i}"].zoom_y = 1.5
  2408. end
  2409. @viewport["3"].rect.height = 0
  2410. @oy = @sprites["pokemon2"].oy
  2411. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.width/2
  2412. @sprites["pokemon2"].y-=128+@sprites["pokemon2"].oy/2
  2413. @sprites["pokemon2"].zoom_x = 0
  2414. @sprites["pokemon2"].zoom_y = 0
  2415. @sprites["pokemon2"].tone = Tone.new(255,255,255)
  2416. @sprites["pokemon2"].showshadow = false
  2417.  
  2418. self.play
  2419. @viewport.dispose
  2420. self.dispose
  2421. end
  2422.  
  2423. def play
  2424. 15.times do
  2425. @viewport["2"].tone.red+=17
  2426. @viewport["2"].tone.green+=17
  2427. @viewport["2"].tone.blue+=17
  2428. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2429. wait(1)
  2430. end
  2431. wait(1)
  2432. 8.times do
  2433. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2434. wait(1)
  2435. end
  2436. @sprites["pokeball"].visible=false
  2437. 8.times do
  2438. @sprites["pokemon2"].zoom_x+=0.125*1.5
  2439. @sprites["pokemon2"].zoom_y+=0.125*1.5
  2440. wait(1)
  2441. end
  2442. 8.times do
  2443. @sprites["pokemon2"].tone.red-=32
  2444. @sprites["pokemon2"].tone.green-=32
  2445. @sprites["pokemon2"].tone.blue-=32
  2446. wait(1)
  2447. end
  2448. @sprites["pokemon2"].y+=@sprites["pokemon2"].oy/2
  2449. @sprites["pokemon2"].oy = @oy
  2450. 8.times do
  2451. @sprites["pokemon2"].y+=16
  2452. wait(1)
  2453. end
  2454. @sprites["pokemon2"].showshadow = true
  2455. 4.times do
  2456. @viewport["2"].rect.y+=2
  2457. wait(1)
  2458. end
  2459. 4.times do
  2460. @viewport["2"].rect.y-=2
  2461. wait(1)
  2462. end
  2463. wait(8)
  2464. 8.times do
  2465. @viewport["2"].rect.x+=22
  2466. @viewport["2"].rect.width-=44
  2467. @sprites["bg2"].x = @viewport["2"].rect.width/2
  2468. @sprites["base2"].x = @viewport["2"].rect.width/2
  2469. @sprites["pokemon2"].x = @sprites["base2"].x
  2470. wait(1)
  2471. end
  2472. wait(16)
  2473. 8.times do
  2474. @viewport["1"].rect.y+=48
  2475. wait(1)
  2476. end
  2477. wait(16)
  2478. 8.times do
  2479. @viewport["3"].rect.y-=48
  2480. @viewport["3"].rect.height+=48
  2481. wait(1)
  2482. end
  2483. wait(24)
  2484. 16.times do
  2485. @viewport["1"].rect.y-=24
  2486. @viewport["2"].rect.y+=24
  2487. @viewport["2"].rect.height-=24
  2488. @viewport["3"].rect.y-=24
  2489. wait(1)
  2490. end
  2491. self.dispose
  2492. wait(8)
  2493. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2494. for i in 0..1
  2495. pbDisposeSpriteHash(@sprites)
  2496. f = [1,-1][i]
  2497. @viewport.tone = Tone.new(255,255,255)
  2498. @sprites["#{i}"] = Sprite.new(@viewport)
  2499. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2500. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2501. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2502. @sprites["#{i}"].x = @viewport.rect.width/2
  2503. @sprites["#{i}"].y = @viewport.rect.height/2
  2504. @sprites["#{i}"].angle=-4*f
  2505. 51.times do
  2506. @viewport.tone.red-=10 if @viewport.tone.red>0
  2507. @viewport.tone.green-=10 if @viewport.tone.green>0
  2508. @viewport.tone.blue-=10 if @viewport.tone.blue>0
  2509. @sprites["#{i}"].angle+=0.1*f
  2510.  
  2511. wait(1)
  2512. end
  2513. end
  2514. pbDisposeSpriteHash(@sprites)
  2515. for i in 2..5
  2516. @sprites["#{i}"] = Sprite.new(@viewport)
  2517. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2518. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2519. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2520. @sprites["#{i}"].x = -@viewport.rect.width/2
  2521. @sprites["#{i}"].y = @viewport.rect.height/2
  2522. 16.times do
  2523. @sprites["#{i}"].x+=32
  2524. if i>2
  2525. @sprites["#{i-1}"].opacity-=16
  2526. end
  2527. wait(1)
  2528. end
  2529. wait(8)
  2530. end
  2531. wait(8)
  2532. pbDisposeSpriteHash(@sprites)
  2533. for i in 6..6
  2534. @viewport.tone = Tone.new(255,255,255)
  2535. @sprites["#{i}"] = Sprite.new(@viewport)
  2536. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2537. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2538. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2539. @sprites["#{i}"].x = @viewport.rect.width/2
  2540. @sprites["#{i}"].y = @viewport.rect.height/2
  2541. 51.times do
  2542. @viewport.tone.red-=5
  2543. @viewport.tone.green-=5
  2544. @viewport.tone.blue-=5
  2545. wait(1)
  2546. end
  2547. end
  2548. wait(12)
  2549. pbDisposeSpriteHash(@sprites)
  2550. wait(40)
  2551. pbBGMStop(1.0)
  2552. wait(20)
  2553. end
  2554.  
  2555. def dispose
  2556. pbDisposeSpriteHash(@sprites)
  2557. pbDisposeSpriteHash(@viewport) if @viewport.is_a?(Hash)
  2558. end
  2559.  
  2560. def wait(frames)
  2561. return false if @skip
  2562. frames.times do
  2563. Graphics.update
  2564. Input.update
  2565. for i in 1..3
  2566. @sprites["pokemon#{i}"].update if @sprites["pokemon#{i}"]
  2567. end
  2568. @ballframe+=1
  2569. @ballframe=0 if @ballframe > 7
  2570. @skip=true if Input.trigger?(Input::C)
  2571. end
  2572. return true
  2573. end
  2574.  
  2575. end
  2576. #-------------------------------------------------------------------------------
  2577. # Custom credits scene
  2578. # creates an animated Panorama with a running trainer sprite
  2579. #-------------------------------------------------------------------------------
  2580. if defined?(CUSTOM_CREDITS) && CUSTOM_CREDITS
  2581. class Scene_Credits
  2582.  
  2583. def main; end
  2584.  
  2585. def initialize
  2586. @pframe = [0,0,0,0,0]
  2587. @speed = 3
  2588. @cpeed = 1
  2589. @viewport1 = Viewport.new(0,VIEWPORT_HEIGHT,Graphics.width,VIEWPORT_HEIGHT)
  2590. @viewport1.z = 99999
  2591. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*2)
  2592. @viewport2.z = 99999
  2593. @viewport3 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2594. @viewport3.z = 99999
  2595. @viewport3.color = Color.new(0,0,0,0)
  2596. 16.times do
  2597. @viewport3.color.alpha += 16
  2598. pbWait(1)
  2599. end
  2600. $scene = self
  2601. @sprites = {}
  2602. credits = CREDIT.split(/\n/)
  2603.  
  2604. @sprites["credits"] = Sprite.new(@viewport1)
  2605. @sprites["credits"].bitmap = Bitmap.new(Graphics.width,32 * credits.length)
  2606. @sprites["credits"].z = 99
  2607. @sprites["credits"].y = VIEWPORT_HEIGHT
  2608. pbSetSystemFont(@sprites["credits"].bitmap)
  2609. gw = Graphics.width*0.8
  2610. ox = (Graphics.width-gw)/2
  2611.  
  2612. for i in 0...credits.length
  2613. c = credits[i]
  2614. if c.include?("<s>")
  2615. n = c.split("<s>")
  2616. width = gw/n.length
  2617. for s in n
  2618. pbDrawOutlineText(@sprites["credits"].bitmap,ox+width*n.index(s),i*32,width,32,s,CREDITS_FILL,CREDITS_OUTLINE,1)
  2619. end
  2620. else
  2621. pbDrawOutlineText(@sprites["credits"].bitmap,ox,i*32,gw,32,c,CREDITS_FILL,CREDITS_OUTLINE,1)
  2622. end
  2623. end
  2624.  
  2625. self.compileLogo
  2626. self.drawSky
  2627. self.drawPanorama
  2628. @sprites["trainer"] = Sprite.new(@viewport1)
  2629. @sprites["trainer"].bitmap = pbBitmap(self.getTrainer)
  2630. @sprites["trainer"].src_rect.set(0,0,@sprites["trainer"].bitmap.height,@sprites["trainer"].bitmap.width/6)
  2631. @sprites["trainer"].z = 99999
  2632. @sprites["trainer"].ox = @sprites["trainer"].src_rect.width/2
  2633. @sprites["trainer"].oy = @sprites["trainer"].src_rect.height
  2634. @sprites["trainer"].x = Graphics.width*0.75
  2635. @sprites["trainer"].y = VIEWPORT_HEIGHT - 12
  2636. #Stops all audio but background music.
  2637. self.stopAudio
  2638. 20.times do
  2639. @viewport3.color.alpha -= 16
  2640. Graphics.update
  2641. end
  2642. self.flareAnimation
  2643. loop do
  2644. Graphics.update
  2645. Input.update
  2646. @cpeed = Input.press?(Input::C) ? 0 : 1
  2647. self.update
  2648. break if @sprites["credits"].y <= -@sprites["credits"].bitmap.height
  2649. end
  2650. pbBGMFade(3.0)
  2651. for i in 0...128
  2652. @sprites["blank"].opacity += 16
  2653. @sprites["trainer"].x -= 2
  2654. @sprites["trainer"].opacity -= 4 if i >= 64
  2655. self.update
  2656. Graphics.update
  2657. end
  2658. $PokemonGlobal.creditsPlayed=true
  2659. pbDisposeSpriteHash(@sprites)
  2660. @viewport1.dispose
  2661. @viewport2.dispose
  2662. @viewport3.dispose
  2663. $scene = Scene_Map.new
  2664. pbBGMPlay(@previousBGM)
  2665. end
  2666.  
  2667. def stopAudio
  2668. @previousBGM = $game_system.getPlayingBGM
  2669. pbMEStop()
  2670. pbBGSStop()
  2671. pbSEStop()
  2672. pbBGMFade(2.0)
  2673. pbBGMPlay(CREDITS_BGM)
  2674. end
  2675.  
  2676. def last?
  2677. end
  2678.  
  2679. def update
  2680. self.updatePanorama
  2681. end
  2682.  
  2683. def drawSky
  2684. @sprites["rect1"] = Sprite.new(@viewport3)
  2685. @sprites["rect1"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2686. @sprites["rect1"].bitmap.fill_rect(0,0,@sprites["rect1"].bitmap.width,@sprites["rect1"].bitmap.height,Color.new(0,0,0))
  2687. @sprites["rect2"] = Sprite.new(@viewport3)
  2688. @sprites["rect2"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2689. @sprites["rect2"].bitmap.fill_rect(0,0,@sprites["rect2"].bitmap.width,@sprites["rect2"].bitmap.height,Color.new(0,0,0))
  2690. @sprites["rect2"].y = VIEWPORT_HEIGHT/2
  2691. @sprites["sky"] = Sprite.new(@viewport2)
  2692. @sprites["sky"].bitmap = pbBitmap("graphics/Titles/Panorama/background_sky")
  2693. @sprites["sun2"] = Sprite.new(@viewport2)
  2694. @sprites["sun2"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun2")
  2695. @sprites["sun2"].ox = @sprites["sun2"].bitmap.width/2
  2696. @sprites["sun2"].oy = @sprites["sun2"].bitmap.height/2
  2697. @sprites["sun2"].x = Graphics.width/2
  2698. @sprites["sun2"].y = VIEWPORT_HEIGHT/2
  2699. @sprites["sun1"] = Sprite.new(@viewport2)
  2700. @sprites["sun1"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun1")
  2701. @sprites["sun1"].ox = @sprites["sun1"].bitmap.width/2
  2702. @sprites["sun1"].oy = @sprites["sun1"].bitmap.height/2
  2703. @sprites["sun1"].x = Graphics.width/2
  2704. @sprites["sun1"].y = VIEWPORT_HEIGHT/2
  2705. end
  2706.  
  2707. def updateSky
  2708. @sprites["sun2"].angle += 1 if $PokemonSystem.screensize < 2
  2709. @sprites["sun1"].angle -= 1 if $PokemonSystem.screensize < 2
  2710. end
  2711.  
  2712. def flareAnimation
  2713. @flare = {}
  2714. for i in 0...6
  2715. @flare["#{i}"] = Sprite.new(@viewport3)
  2716. @flare["#{i}"].z = 99
  2717. @flare["#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  2718. @flare["#{i}"].ox = @flare["#{i}"].bitmap.width/2
  2719. @flare["#{i}"].oy = @flare["#{i}"].bitmap.height/2
  2720. @flare["#{i}"].x = Graphics.width/2
  2721. @flare["#{i}"].y = VIEWPORT_HEIGHT/2
  2722. @flare["#{i}"].opacity = 0
  2723. @flare["#{i}"].tone = Tone.new(128,128,128)
  2724. end
  2725. for i in 0...60
  2726. @sprites["rect1"].y -= 8
  2727. @sprites["rect2"].y += 8
  2728. @viewport3.color = Color.new(255,255,255) if i == 2
  2729. for j in 0...6
  2730. next if j > i
  2731. @flare["#{j}"].opacity += (i<40) ? 32 : -16
  2732. @flare["#{j}"].x -= (6-j)*(j<5 ? 1 : -1)
  2733. @flare["#{j}"].y += (6-j)*(j<5 ? 1 : -1)
  2734. @flare["#{j}"].tone.red -= 1
  2735. @flare["#{j}"].tone.green -= 1
  2736. @flare["#{j}"].tone.blue -= 1
  2737. end
  2738. @viewport3.color.alpha -= 8 if @viewport3.color.alpha > 0
  2739. Graphics.update
  2740. self.updateSky
  2741. end
  2742. for i in 0...128
  2743. @viewport1.rect.y -= @viewport1.rect.height/128
  2744. @viewport2.rect.y -= @viewport2.rect.height/256
  2745. @viewport3.rect.y -= @viewport3.rect.height/128
  2746. if i >= 64
  2747. @sprites["sun1"].opacity -= 4
  2748. @sprites["sun2"].opacity -= 4
  2749. end
  2750. Graphics.update
  2751. self.updatePanorama
  2752. self.updateSky
  2753. end
  2754. end
  2755.  
  2756. def drawPanorama
  2757. @sprites["background"] = Sprite.new(@viewport1)
  2758. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  2759. @sprites["background2"] = Sprite.new(@viewport1)
  2760. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background_cover")
  2761. @sprites["background2"].z = 999
  2762. @sprites["clouds"] = AnimatedPlane.new(@viewport1)
  2763. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  2764. @sprites["mountains"] = Sprite.new(@viewport1)
  2765. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  2766. @sprites["trees3"] = AnimatedPlane.new(@viewport1)
  2767. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  2768. @sprites["trees2"] = AnimatedPlane.new(@viewport1)
  2769. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  2770. @sprites["trees1"] = AnimatedPlane.new(@viewport1)
  2771. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  2772. @sprites["grass"] = AnimatedPlane.new(@viewport1)
  2773. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  2774. @sprites["grass"].z = 999
  2775. @sprites["blank"] = Sprite.new(@viewport1)
  2776. @sprites["blank"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2777. @sprites["blank"].bitmap.fill_rect(0,0,Graphics.width,VIEWPORT_HEIGHT,Color.new(0,0,0))
  2778. @sprites["blank"].z = 9999
  2779. @sprites["blank"].opacity = 0
  2780. end
  2781.  
  2782. def updatePanorama
  2783. for i in 0...@pframe.length
  2784. @pframe[i]+=1
  2785. end
  2786. @sprites["grass"].ox-=4
  2787. @sprites["trees1"].ox-=1
  2788. @sprites["trees2"].ox-=1 if @pframe[0]>1
  2789. @sprites["trees3"].ox-=1 if @pframe[1]>2
  2790. @sprites["clouds"].ox+=1 if @pframe[2]>3
  2791. @sprites["credits"].y -= 1+(1-@cpeed) if @pframe[3]>@cpeed
  2792.  
  2793. @sprites["trainer"].src_rect.x += @sprites["trainer"].src_rect.width if @pframe[4]>@speed
  2794. @sprites["trainer"].src_rect.x = 0 if @sprites["trainer"].src_rect.x >= @sprites["trainer"].bitmap.width
  2795. if Input.press?(Input::LEFT)
  2796. @speed = 2
  2797. @sprites["trainer"].x -= 1 if @sprites["trainer"].x > Graphics.width*0.25
  2798. else
  2799. @speed = 3
  2800. @sprites["trainer"].x += 1 if @sprites["trainer"].x < Graphics.width*0.75 && @pframe[3]>1
  2801. end
  2802.  
  2803. @pframe[0]=0 if @pframe[0]>1
  2804. @pframe[1]=0 if @pframe[1]>2
  2805. @pframe[2]=0 if @pframe[2]>3
  2806. @pframe[3]=0 if @pframe[3]>@cpeed
  2807. @pframe[4]=0 if @pframe[4]>@speed
  2808. end
  2809.  
  2810. def compileLogo
  2811. @sprites["logo"] = Sprite.new(@viewport3)
  2812. @sprites["logo"].z = 999
  2813. @sprites["logo"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2814. wdh = @sprites["logo"].bitmap.width
  2815. hgh = @sprites["logo"].bitmap.height
  2816. bmp = pbBitmap("Graphics/Titles/pokelogo2")
  2817. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2818. bmp = pbBitmap("Graphics/Titles/pokelogo")
  2819. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2820. end
  2821.  
  2822. def getTrainer(type=$Trainer.trainertype)
  2823. outfit = $Trainer ? $Trainer.outfit : 0
  2824. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%s_%d",
  2825. getConstantName(PBTrainers,type),outfit) rescue nil
  2826. if !pbResolveBitmap(bitmapFileName)
  2827. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d_%d",type,outfit)
  2828. if !pbResolveBitmap(bitmapFileName)
  2829. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d",type)
  2830. end
  2831. end
  2832. return bitmapFileName
  2833. end
  2834.  
  2835. end
  2836. end
  2837. #-------------------------------------------------------------------------------
  2838. # Gen 1 intro before the Title Screen
  2839. #-------------------------------------------------------------------------------
  2840. class ClassicIntro
  2841.  
  2842. def initialize(bgm=CLASSIC_INTRO_BGM)
  2843. @viewport = Viewport.new(0,96,Graphics.width,192)
  2844. @sprites = {}
  2845. @skip = false
  2846.  
  2847. pbBGMPlay(bgm)
  2848.  
  2849. @sprites["backdrop"] = Sprite.new(@viewport)
  2850. @sprites["backdrop"].bitmap = pbBitmap("Graphics/Titles/Intro/backdrop")
  2851. @sprites["backdrop"].ox = @sprites["backdrop"].bitmap.width/2
  2852. @sprites["backdrop"].oy = @sprites["backdrop"].bitmap.height/2
  2853. @sprites["backdrop"].x = @viewport.rect.width/2
  2854. @sprites["backdrop"].y = @viewport.rect.height/2
  2855.  
  2856. @sprites["background"] = Sprite.new(@viewport)
  2857. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Intro/background")
  2858. @sprites["background"].src_rect.set(0,0,480,192)
  2859. @sprites["background"].ox = @sprites["background"].bitmap.width/6
  2860. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  2861. @sprites["background"].x = @viewport.rect.width/2
  2862. @sprites["background"].y = @viewport.rect.height/2
  2863.  
  2864. for i in 0...2*3
  2865. @sprites["background"].src_rect.x = 480*(i%3)
  2866. wait(3)
  2867. end
  2868. @viewport.color = Color.new(255,255,255,0)
  2869. 5.times do
  2870. @viewport.color.alpha+=51
  2871. @sprites["backdrop"].zoom_x+=0.1
  2872. @sprites["backdrop"].zoom_y+=0.1
  2873. @sprites["background"].zoom_x+=0.1
  2874. @sprites["background"].zoom_y+=0.1
  2875. wait(1)
  2876. end
  2877. pbDisposeSpriteHash(@sprites)
  2878.  
  2879. @sprites["backdrop"] = Sprite.new(@viewport)
  2880. @sprites["backdrop"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  2881. @sprites["backdrop"].bitmap.fill_rect(0,0,@sprites["backdrop"].bitmap.width,@sprites["backdrop"].bitmap.height,Color.new(255,146,0))
  2882.  
  2883. @sprites["panorama"] = AnimatedPlane.new(@viewport)
  2884. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama2")
  2885.  
  2886. @sprites["grass1"] = AnimatedPlane.new(@viewport)
  2887. @sprites["grass1"].bitmap = pbBitmap("Graphics/Titles/Intro/grass")
  2888. @sprites["grass1"].z = 9
  2889.  
  2890. @sprites["pokemon1"] = Sprite.new(@viewport)
  2891. @sprites["pokemon1"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon1")
  2892. width1 = @sprites["pokemon1"].bitmap.width/6
  2893. @sprites["pokemon1"].ox = @sprites["pokemon1"].bitmap.width/12
  2894. @sprites["pokemon1"].oy = @sprites["pokemon1"].bitmap.height
  2895. @sprites["pokemon1"].x = @viewport.rect.width*(1.0/3) - 32
  2896. @sprites["pokemon1"].y = @viewport.rect.height
  2897. @sprites["pokemon1"].src_rect.set(0,0,width1,@sprites["pokemon1"].bitmap.height)
  2898. @sprites["pokemon1"].z = 2
  2899.  
  2900. @sprites["pokemon2"] = Sprite.new(@viewport)
  2901. @sprites["pokemon2"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon2")
  2902. width2 = @sprites["pokemon2"].bitmap.width/7
  2903. @sprites["pokemon2"].ox = @sprites["pokemon2"].bitmap.width/14
  2904. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.height
  2905. @sprites["pokemon2"].x = @viewport.rect.width*(2.0/3) + 32
  2906. @sprites["pokemon2"].y = @viewport.rect.height
  2907. @sprites["pokemon2"].src_rect.set(0,0,width2,@sprites["pokemon2"].bitmap.height)
  2908.  
  2909. @sprites["grass2"] = Sprite.new(@viewport)
  2910. @sprites["grass2"].bitmap = pbBitmap("Graphics/Titles/Intro/grass2")
  2911. @sprites["grass2"].z = 10
  2912. @sprites["grass2"].oy = @sprites["grass2"].bitmap.height
  2913. @sprites["grass2"].y = @viewport.rect.height
  2914. @sprites["grass2"].x = @viewport.rect.width*1.5
  2915.  
  2916. 48.times do
  2917. @viewport.color.alpha-=51 if @viewport.color.alpha > 0
  2918. @sprites["panorama"].ox-=2
  2919. @sprites["grass1"].ox+=2
  2920. wait(1)
  2921. end
  2922. @sprites["panorama"].visible = false
  2923. @sprites["grass1"].visible = false
  2924. @sprites["pokemon1"].src_rect.x = width1*5
  2925. @sprites["pokemon1"].y+=20
  2926. @sprites["pokemon2"].src_rect.x = width2*6
  2927. @sprites["pokemon2"].x = @viewport.rect.width - @sprites["pokemon2"].ox
  2928. for i in 0...48
  2929. @sprites["pokemon1"].y-=1 if i%4==0
  2930. @sprites["pokemon2"].y+=1 if i%4==0
  2931. wait(1)
  2932. end
  2933. @sprites["panorama"].visible = true
  2934. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama1")
  2935. @sprites["pokemon1"].src_rect.x = width1*1
  2936. @sprites["pokemon1"].x = @viewport.rect.width + 92
  2937. @sprites["pokemon2"].src_rect.x = width2*1
  2938. @sprites["pokemon2"].x = -110
  2939. 32.times do
  2940. @sprites["panorama"].ox-=8
  2941. @sprites["pokemon1"].x-=14
  2942. @sprites["pokemon2"].x+=16
  2943. @sprites["grass2"].x-=22
  2944. wait(1)
  2945. end
  2946. @sprites["pokemon1"].src_rect.x = width1*2
  2947. 16.times do
  2948. @sprites["panorama"].ox-=2
  2949. @sprites["grass2"].x-=6
  2950. wait(1)
  2951. end
  2952. @sprites["pokemon1"].src_rect.x = width1*1
  2953. @sprites["pokemon2"].src_rect.x = width2*2
  2954. @sprites["pokemon2"].y+=4
  2955. 4.times do
  2956. @sprites["panorama"].ox-=2
  2957. @sprites["grass2"].x-=6
  2958. wait(1)
  2959. end
  2960. @sprites["pokemon2"].src_rect.x = width2*3
  2961. pbPlayCry(PBSpecies::NIDORINO) if !@skip
  2962. u = false
  2963. for i in 0...32
  2964. u = !u if i%4==0
  2965. @sprites["pokemon1"].src_rect.x = width1*2 if i==23
  2966. @sprites["pokemon2"].y = @viewport.rect.height + 4*(u ? 1 : 0)
  2967. @sprites["panorama"].ox-=1
  2968. @sprites["grass2"].x-=6
  2969. wait(1)
  2970. end
  2971. @sprites["pokemon1"].src_rect.x = width1*1
  2972. @sprites["pokemon2"].src_rect.x = width2*1
  2973. @sprites["pokemon2"].y+=4
  2974. 22.times do
  2975. @sprites["panorama"].ox-=1
  2976. wait(1)
  2977. end
  2978. @sprites["pokemon1"].src_rect.x = width1*3
  2979. 8.times do
  2980. @sprites["pokemon1"].x-=4
  2981. @sprites["panorama"].ox-=1
  2982. wait(1)
  2983. end
  2984. 4.times do
  2985. @sprites["panorama"].ox-=1
  2986. wait(1)
  2987. end
  2988. @sprites["pokemon2"].src_rect.x = width2*2
  2989. for i in 0...12
  2990. @sprites["pokemon1"].src_rect.x = width1*4 if i==2
  2991. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  2992. @sprites["pokemon1"].x+=10
  2993. @sprites["pokemon2"].x+=6
  2994. if i >= 6
  2995. @sprites["pokemon2"].y+=4
  2996. else
  2997. @sprites["pokemon2"].y-=4
  2998. end
  2999. @sprites["panorama"].ox-=1
  3000. wait(1)
  3001. end
  3002. @sprites["pokemon1"].x-=64
  3003. @sprites["pokemon1"].src_rect.x = width1*1
  3004. @sprites["pokemon2"].src_rect.x = width2*2
  3005. for i in 0...8
  3006. @sprites["pokemon2"].src_rect.x = width2*1 if i==2
  3007. @sprites["pokemon2"].x+=2
  3008. @sprites["panorama"].ox-=1
  3009. wait(1)
  3010. end
  3011. 4.times do
  3012. @sprites["panorama"].ox-=1
  3013. @sprites["grass2"].x-=6
  3014. wait(1)
  3015. end
  3016. @sprites["pokemon2"].src_rect.x = width2*2
  3017. for i in 0...12
  3018. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3019. @sprites["pokemon2"].x-=8
  3020. if i >= 6
  3021. @sprites["pokemon2"].y+=4
  3022. else
  3023. @sprites["pokemon2"].y-=4
  3024. end
  3025. @sprites["panorama"].ox-=1
  3026. wait(1)
  3027. end
  3028. @sprites["pokemon2"].src_rect.x = width2*1
  3029. 12.times do
  3030. @sprites["panorama"].ox-=1
  3031. wait(1)
  3032. end
  3033. @sprites["pokemon2"].src_rect.x = width2*2
  3034. for i in 0...12
  3035. if i < 8
  3036. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3037. @sprites["pokemon2"].x+=4
  3038. if i >= 4
  3039. @sprites["pokemon2"].y+=2
  3040. else
  3041. @sprites["pokemon2"].y-=2
  3042. end
  3043. elsif i==8
  3044. @sprites["pokemon2"].src_rect.x = width2*2
  3045. end
  3046. @sprites["panorama"].ox-=1
  3047. wait(1)
  3048. end
  3049. for i in 0...32
  3050. if i < 8
  3051. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3052. @sprites["pokemon2"].x+=4
  3053. if i >= 4
  3054. @sprites["pokemon2"].y+=2
  3055. else
  3056. @sprites["pokemon2"].y-=2
  3057. end
  3058. elsif i==8
  3059. @sprites["pokemon2"].src_rect.x = width2*2
  3060. end
  3061. @sprites["panorama"].ox-=1
  3062. wait(1)
  3063. end
  3064. u = false
  3065. for i in 0...16
  3066. u = !u if i%4==0
  3067. @sprites["pokemon2"].x+=1*(u ? -1 : 1)
  3068. @sprites["panorama"].ox-=1
  3069. wait(1)
  3070. end
  3071. 16.times do
  3072. @sprites["panorama"].ox-=1
  3073. wait(1)
  3074. end
  3075. @sprites["pokemon2"].src_rect.x = width2*5
  3076. @sprites["pokemon2"].y+=32
  3077. x = @sprites["pokemon2"].x
  3078. y = @sprites["pokemon2"].y
  3079. for i in 0...68
  3080. x -= (@sprites["pokemon2"].x - (@viewport.rect.width/2 + 40))*0.04
  3081. y -= (@sprites["pokemon2"].y - (@viewport.rect.height - 30))*0.04
  3082. if i >= 32
  3083. @sprites["panorama"].tone.red+=12.8
  3084. @sprites["panorama"].tone.green+=12.8
  3085. @sprites["panorama"].tone.blue+=12.8
  3086. end
  3087. @sprites["pokemon2"].zoom_x+=0.002
  3088. @sprites["pokemon2"].zoom_y+=0.002
  3089. @sprites["pokemon2"].x = x
  3090. @sprites["pokemon2"].y = y
  3091. @sprites["panorama"].ox-=1
  3092. wait(1)
  3093. end
  3094. overlay = Sprite.new(@viewport)
  3095. overlay.z = 99999
  3096. overlay.snapScreen
  3097. overlay.ox = overlay.src_rect.width/2
  3098. overlay.oy = overlay.src_rect.height/2
  3099. overlay.x = @viewport.rect.width/2
  3100. overlay.y = @viewport.rect.height/2
  3101.  
  3102. @viewport.color = Color.new(0,0,0,0)
  3103. for i in 0...18
  3104. overlay.zoom_x+=0.1
  3105. overlay.zoom_y+=0.1
  3106. if i >= 8
  3107. @viewport.color.alpha+=25.5
  3108. end
  3109. wait(1)
  3110. end
  3111. @viewport.color = Color.new(0,0,0,255)
  3112. wait(32)
  3113. if @skip
  3114. pbBGMFade(0)
  3115. else
  3116. pbBGMFade(0.5)
  3117. end
  3118. Graphics.update
  3119. overlay.dispose
  3120. self.dispose
  3121. end
  3122.  
  3123. def dispose
  3124. pbDisposeSpriteHash(@sprites)
  3125. if @viewport.is_a?(Hash)
  3126. pbDisposeSpriteHash(@viewport)
  3127. else
  3128. @viewport.dispose
  3129. end
  3130. end
  3131.  
  3132. def wait(frames)
  3133. return false if @skip
  3134. frames.times do
  3135. Graphics.update
  3136. Input.update
  3137. @skip=true if Input.trigger?(Input::C)
  3138. end
  3139. return true
  3140. end
  3141.  
  3142. end
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