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- Death's Hand (Q):
- Cost: 65/70/75/80/85 Mana
- Cooldown: 7.5/6.25/5/3.75/2.5
- Swain unleashes FIVE bolts of eldritch power that strike the first enemy they hit and pierce through enemies they kill. Enemies hit take 70/90/110/130/150 (+40% AP) magic damage, plus 15/20/25/30/35% per additional bolt. Max Damage: X.
- Each unit killed by Death's Hand restores X Mana (3% max mana).
- Vision of Empire (W):
- Cost: 90/100/110/120/130 Mana
- Cooldown: 22/21/20/19/18
- Swain opens a demon eye up to 3500 range away that deals 50/75/100/125/150 (+35% AP) magic damage and slows for 25/35/45/55/65% for 2.5 seconds.
- Champions hit take double damage, grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.
- Nevermove (E):
- Cost: 60/65/70/75/80 Mana
- Cooldown: 13/12/11/10/9
- Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+25% AP) magic damage to enemies it passes through.
- Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+25% AP) magic damage and are rooted for 1.5 seconds.
- Demonic Ascension (R):
- Cost: All Soul Fragments
- Cooldown: 120
- Swain frees the demon within for x seconds, gaining 150/275/400 health. Every second, he drains the 3 closest enemy champions for 35/50/65 (+14% AP) magic damage, healing him for 20/35/50 (+17.5% AP) health. After draining 150/300/450 health (based on level), Swain gains the ability to cast Demonflare.
- Demonflare: Swain unleashes a nova of soulfire dealing magic damage and ending his transformation. Damage per Soul Fragments: 45/60/75 (+22.5% AP).
- Current Damage: X
- Max Damage: X
- Swain drains minions if no champions are nearby but heals for 70% less.
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