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blacklight Jan 4th, 2019 61 Never
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  1. # mpc add && mpc play
  2.  
  3. GstStreamSynchronizer: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  4. GstPlaySink: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  5. GstPlayBin: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  6. GstStreamSynchronizer: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  7. GstShout2send: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  8. GstLameMP3Enc: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  9. GstAudioResample: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  10. Gst.Bin: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  11. GstFakeSink: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  12. GstQueue: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  13. GstQueue: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  14. GstTee: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  15. audio.actor._Outputs: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  16. GstVolume: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  17. GstQueue: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  18. Gst.Bin: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  19. GstURIDecodeBin: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_PAUSED)
  20. GstTypeFindElement: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  21. GstDecodeBin: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_PAUSED)
  22. GstTypeFindElement: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  23. GstFileSrc: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_PAUSED)
  24. GstFileSrc: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  25. GstID3Demux: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  26. GstID3Demux: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  27. GstMpegAudioParse: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  28. GstMpegAudioParse: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  29. GstMpg123AudioDec: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  30. GstMpg123AudioDec: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  31. GstTee: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_PAUSED)
  32. GstTee: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  33. GstDecodeBin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  34. GstURIDecodeBin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  35. GstAudioResample: (old=GST_STATE_NULL new=GST_STATE_READY pending=GST_STATE_VOID_PENDING)
  36.  
  37. # mpc seek 0
  38.  
  39. GstQueue: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  40. GstFakeSink: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  41. GstFakeSink: (old=GST_STATE_PAUSED new=GST_STATE_PAUSED pending=GST_STATE_PAUSED)
  42. GstFakeSink: (old=GST_STATE_PAUSED new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  43. GstShout2send: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  44. Gst.Bin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  45. audio.actor._Outputs: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  46. Gst.Bin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  47. Gst.Bin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  48. GstPlaySink: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_VOID_PENDING)
  49. GstPlayBin: (old=GST_STATE_READY new=GST_STATE_PAUSED pending=GST_STATE_PLAYING)
  50. GstShout2send: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  51. GstLameMP3Enc: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  52. GstAudioResample: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  53. Gst.Bin: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  54. GstFakeSink: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  55. GstQueue: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  56. GstQueue: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  57. GstTee: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  58. audio.actor._Outputs: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  59. GstVolume: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  60. GstQueue: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  61. Gst.Bin: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  62. GstAudioResample: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  63. GstAudioConvert: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  64. GstIdentity: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  65. GstPlaySinkAudioConvert: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  66. GstQueue: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
  67. Gst.Bin: (old=GST_STATE_PAUSED new=GST_STATE_PLAYING pending=GST_STATE_VOID_PENDING)
RAW Paste Data
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