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- while running:
- screen.blit(background,(0,-200))
- player.draw()
- pressed = pygame.key.get_pressed()
- if pressed[pygame.K_LEFT]:
- game.player.move_left()
- if pressed[pygame.K_RIGHT]:
- game.player.move_right()
- pygame.display.flip()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- pygame.quit()
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