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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.vmf"
- Valve Software - vbsp.exe (Mar 6 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.vmf
- Patching WVT material: maps/koth_ultimatetf/dev/dev_blendmeasure2_wvt_patch
- Patching WVT material: maps/koth_ultimatetf/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_upward to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_upward to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (46646 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 177 texinfos to 138
- Reduced 12 texdatas to 10 (319 bytes to 276)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp
- Wrote ZIP buffer, estimated size 958, actual size 744
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf"
- Valve Software - vvis.exe (Mar 6 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.prt
- 398 portalclusters
- 1313 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (33)
- Optimized: 193 visible clusters (0.18%)
- Total clusters visible: 107413
- Average clusters visible: 269
- Building PAS...
- Average clusters audible: 398
- visdatasize:43121 compressed from 44576
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp
- 33 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf"
- Valve Software - vrad.exe SSE (Mar 6 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 989 faces
- 592828 square feet [85367336.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 989 patches before subdivision
- 16685 patches after subdivision
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 692908, max 366
- transfer lists: 5.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(12010, 13018, 11451)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(1401, 1556, 1315)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(234, 260, 222)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(46, 51, 44)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 12, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 3, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 105/8192 1260/98304 ( 1.3%)
- brushsides 829/65536 6632/524288 ( 1.3%)
- planes 692/65536 13840/1310720 ( 1.1%)
- vertexes 1467/65536 17604/786432 ( 2.2%)
- nodes 776/65536 24832/2097152 ( 1.2%)
- texinfos 138/12288 9936/884736 ( 1.1%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 989/65536 55384/3670016 ( 1.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 490/65536 27440/3670016 ( 0.7%)
- leaves 779/65536 24928/2097152 ( 1.2%)
- leaffaces 1118/65536 2236/131072 ( 1.7%)
- leafbrushes 500/65536 1000/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6672/512000 26688/2048000 ( 1.3%)
- edges 3616/256000 14464/1024000 ( 1.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 50/32768 500/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 828/65536 1656/131072 ( 1.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 370060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 43121/16777216 ( 0.3%)
- entdata [variable] 3583/393216 ( 0.9%)
- LDR ambient table 779/65536 3116/262144 ( 1.2%)
- HDR ambient table 779/65536 3116/262144 ( 1.2%)
- LDR leaf ambient 3784/65536 105952/1835008 ( 5.8%)
- HDR leaf ambient 779/65536 21812/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/770 ( 0.1%)
- pakfile [variable] 744/0 ( 0.0%)
- physics [variable] 46646/4194304 ( 1.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2630
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_ultimatetf.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_ultimatetf.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid +map "koth_ultimatetf" -steam
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