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- Beast Ganon HP: 700
- Damage:
- Running slash: 2
- Normal slash with MS: 20
- Jumpslash/4th combo slash/quickspin/rollstab: 60
- Wolf B Attack: 10
- Wolf Jumpattack (damage only counted on grab, the bites do nothing): 30
- Wolf B Charge: 80
- Wolf Quickspin: 30
- Wolf last B hit combo: 30
- Mortal Draw/Jumpstrike/Greatspin: 400
- Highest possible damage without hidden skills is wolf B charge with Fairy Tears: 160
- The Any% no RNG strat delivers 260 per cycle for a total of 520
- Notes:
- -Beast Ganon is invincible in cycle 1 or the normal cycle 2 where he drops down. Even if you bring his health to 0 and beyond he wont die. He can only die in cycle 3 (RNG portals) or cycle 4 (1 portal)
- -2 heavy attacks (jumpslash, quickspin, 4th combo slash, etc.) make beast Ganon advance to the next cycle regardless of his health
- -In cycle 3 executing 2 heavy attacks will kill beast Ganon regardless of his health
- -In cycle 4 every hit will kill him regardless of his health. This is scripted!
- -Every hit with fairy tears immediately makes him get get up. The only exception is Wolf B Attack
- His health can also decide over the cycle:
- -If his health drops under 300 he will go into cycle 3 immediately and can be killed with 2 heavy attacks
- -If his health drops under 200 he will go into cycle 4 and can be killed with one Wolf B Attack
- The Timer:
- Beast gets back up after a timer. Initial timer: 150 (5 seconds), after first hit timer gets reset back to 100 (3.3 secs). Each following slash stops the timer during lag frames. 3rd and 4th combo slash resets timer back to 20 if under 20 and if the 2nd slash hits before 0 (1 at the latest). Theoretically if you could slash him fast enough you could keep refreshing the timer back to 20 with the 3rd combo hit until you dealt enough damage to reach cycle 3 or cycle 4. This would allow a 2 cycle without Hidden Skills!
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