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- Blitzkrieg - Command(Charged, Mastery)
- Blitz command pops up(occurs before moving, maybe a ! over the unit, idk)
- If used, the unit can through at least 2 enemy units, no enemy can counter
- During the blitz, user gains bonus damage based on how far they move(at least 3, +1; at least 6, +2; over 6, +3)(maybe scales with tier?), and bonus hit(at least 3, +5; at least 6, +10; over 6, +15), but suffers from reduced defenses until the next turn(IE next player phase)(possibly reduced avo)
- Blitz cannot crit, can miss any target.
- Unit gains 5 exp per unit struck, and 10 more per unit killed, capping at 30 total exp gained
- Charge - Command
- User chooses a target that is within their normal movement range -1(target cannot have nihil or vantage)
- If the attack connects, both units are pushed in the same direction(if there is a tile opposite of the direction the unit is hit free and the user moves their full movement range)
- Charge cannot crit, charge can miss a target, and if so, no knock back
- Charging unit has reduced defense(2+foe's tier) for the counter attack
- Unit gains 15 exp total
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