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- on right click:
- player's tool is a spawn egg:
- name of player's tool is "&c&lENDERMAN &cBoss Egg":
- cancel event
- spawn enderman at location above block
- apply resistance 10 to last spawned entity
- on death:
- name of victim contains "&4&l❤" or "&c&lZOMBIE BOSS":
- clear drops
- drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- set {_randomizer} to random integer between 0 and 2
- {_randomizer} = 0:
- drop 16 diamond blocks at attacker
- drop 5 golden apples at attacker
- {_randomizer} = 1:
- execute console command "ss give %attacker% cow"
- drop 5 emerald blocks at attacker
- {_randomizer} = 2:
- execute console command "crate key %attacker% Rare"
- drop diamond sword of sharpness 1 and looting 5 named "&5&lOP LOOTING &7Sword" at attacker
- wait 3 seconds
- stopEffect "%attacker%"
- on damage:
- victim is a zombie:
- name of victim contains "&4&l❤" or "&c&lZOMBIE BOSS":
- set name of victim to "&c%health of victim% &4&l❤"
- on right click:
- player's tool is a spawn egg:
- name of player's tool is "&c&lZOMBIE &cBoss Egg":
- remove player's tool from player
- cancel event
- spawn zombie at location above block
- equip last spawned entity with golden helmet of sharpness 1
- equip last spawned entity with golden chestplate of sharpness 1
- equip last spawned entity with golden leggings of sharpness 1
- equip last spawned entity with golden boots of sharpness 1
- equip last spawned entity with diamond sword of sharpness 1
- apply resistance 4.95 to last spawned entity
- apply speed 3 to last spawned entity for 999 days
- set name of last spawned entity to "&c&lZOMBIE BOSS"
- on death:
- name of victim contains "&4&l❤" or "&c&lENDERMAN BOSS":
- clear drops
- drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- set {_randomizer} to random integer between 0 and 2
- {_randomizer} = 0:
- drop 32 diamond blocks at attacker
- drop 10 golden apples at attacker
- {_randomizer} = 1:
- execute console command "ss give %attacker% sheep"
- drop 10 emerald blocks at attacker
- {_randomizer} = 2:
- execute console command "crate key %attacker% Mythical"
- drop diamond sword of sharpness 1 and looting 5 named "&5&lOP LOOTING &7Sword" at attacker
- wait 3 seconds
- stopEffect "%attacker%"
- on damage:
- victim is a enderman:
- name of victim contains "&4&l❤" or "&c&lENDERMAN BOSS":
- set name of victim to "&c%health of victim% &4&l❤"
- on right click:
- player's tool is a spawn egg:
- name of player's tool is "&c&lENDERMAN &cBoss Egg":
- remove player's tool from player
- cancel event
- spawn enderman at location above block
- equip last spawned entity with golden helmet of sharpness 1
- equip last spawned entity with golden chestplate of sharpness 1
- equip last spawned entity with golden leggings of sharpness 1
- equip last spawned entity with golden boots of sharpness 1
- apply resistance 4.95 to last spawned entity
- apply speed 3 to last spawned entity for 999 days
- set name of last spawned entity to "&c&lENDERMAN BOSS"
- on death:
- name of victim contains "&4&l❤" or "&c&lSKELETON BOSS":
- clear drops
- drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- set {_randomizer} to random integer between 0 and 2
- {_randomizer} = 0:
- drop 15 diamond blocks at attacker
- drop 10 golden apples at attacker
- {_randomizer} = 1:
- execute console command "ss give %attacker% slime"
- drop 12 emerald blocks at attacker
- {_randomizer} = 2:
- execute console command "crate key %attacker% Rare"
- drop diamond sword of sharpness 3 and fire aspect 2 and looting 2 named "&5&lOP &7Sword" at attacker
- wait 3 seconds
- stopEffect "%attacker%"
- on damage:
- victim is a skeleton:
- name of victim contains "&4&l❤" or "&c&lSKELETON BOSS":
- set name of victim to "&c%health of victim% &4&l❤"
- on right click:
- player's tool is a spawn egg:
- name of player's tool is "&c&lSKELETON &cBoss Egg":
- remove player's tool from player
- cancel event
- spawn skeleton at location above block
- equip last spawned entity with golden helmet of sharpness 1
- equip last spawned entity with golden chestplate of sharpness 1
- equip last spawned entity with golden leggings of sharpness 1
- equip last spawned entity with golden boots of sharpness 1
- apply resistance 4.95 to last spawned entity
- apply speed 3 to last spawned entity for 999 days
- set name of last spawned entity to "&c&lSKELETON BOSS"
- command /wings:
- trigger:
- drawHalo particle "flame", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, solid true, density 10, visibleRange 32
- drawSphere style 1, particle "redstone", center {_loc}, id "%player%", rainbowMode true, radius 1, density 100, visibleRange 32, pulseDelay 1
- wait 5 seconds
- stopEffect "%player%"
- drawComplexSpiral particle "redstone", center player, id "%player%", rainbowMode true, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30
- wait 5 seconds
- stopEffect "%player%"
- on place:
- player's tool is a sea lantern
- name of player's tool is "&b&lMINERAL &7Loot Box":
- wait 5 ticks
- set block to bedrock
- wait 2 ticks
- set block to air
- drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 5 seconds
- stopEffect "%player%"
- set block to chest
- wait 1 second
- set block to air
- set {_randomizer} to random integer between 0 and 2
- if {_randomizer} = 0:
- set {_reward} to "16 Diamond Blocks"
- set block to diamond block
- drawItemFountain diamonds, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- give player 16 diamond blocks
- send "&b&l+ &b16 Diamond Blocks" to player
- if {_randomizer} = 1:
- set {_reward} to "16 Emerald Blocks"
- set block to emerald block
- drawItemFountain emeralds, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- give player 16 emerald blocks
- send "&a&l+ &a16 Emerald Blocks" to player
- if {_randomizer} = 2:
- set {_reward} to "16 Iron Blocks"
- set block to iron block
- drawItemFountain iron ingot, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- give player 16 iron blocks
- send "&r&l+ &r16 Iron Blocks" to player
- name of player's tool is "&b&lOP &7Loot Box":
- wait 5 ticks
- set block to bedrock
- wait 2 ticks
- set block to air
- drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 5 seconds
- stopEffect "%player%"
- set block to chest
- wait 1 second
- set block to air
- set {_randomizer} to random integer between 0 and 2
- if {_randomizer} = 0:
- set {_reward} to "OP Sword"
- set block to glowstone
- drawItemFountain glowstone dust, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- give player diamond sword of sharpness 2 and unbreaking 2 and looting 3 named "&5&lOP &7Sword"
- send "&5&l+ &5OP Sword" to player
- if {_randomizer} = 1:
- set {_reward} to "OP Apples"
- set block to glowstone
- drawItemFountain glowstone dust, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- give player 16 golden apples:1
- send "&6&l+ &6OP Apples" to player
- if {_randomizer} = 2:
- set {_reward} to "Cow Spawner"
- set block to mob spawner
- drawItemFountain leather, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- execute console command "ss give %player% cow"
- send "&a&l+ &aCow Spawner" to player
- name of player's tool is "&b&lKEY &7Loot Box":
- wait 5 ticks
- set block to bedrock
- wait 2 ticks
- set block to air
- drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
- wait 5 seconds
- stopEffect "%player%"
- set block to chest
- wait 1 second
- set block to air
- set {_randomizer} to random integer between 0 and 1
- if {_randomizer} = 0:
- set {_reward} to "Rare Key"
- set block to sea lantern
- drawItemFountain prismarine shard, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- execute console command "crate key %player% Rare"
- send "&6&l+ &6Rare Key" to player
- if {_randomizer} = 1:
- set {_reward} to "Mythical Key"
- set block to sea lantern
- drawItemFountain prismarine shard, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
- wait 2 seconds
- set block to air
- stopEffect "%player%"
- execute console command "crate key %player% Mythical"
- send "&d&l+ &dMythical Key" to player
- command /observer:
- trigger:
- player is op:
- set {observer} to player's tool
- command /bug [<string>]:
- trigger:
- argument 1 isn't set:
- send "&b&lBug &7&l» &r/bug <your bug>" to player
- stop
- send "&aBug submitted, thanks for helping us out!" to player
- loop all players:
- loop-player has permission "perms.staff":
- send "&b&lBug &7&l» &r(%player%) &7%argument 1%" to loop-player
- on craft of hopper or ender chest:
- player doesn't have permission "perms.craft":
- send "&cYou cannot craft these items without donating!"
- cancel event
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