HazzelDoesStuff

234235252554

Feb 7th, 2018
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  1. on right click:
  2. player's tool is a spawn egg:
  3. name of player's tool is "&c&lENDERMAN &cBoss Egg":
  4. cancel event
  5. spawn enderman at location above block
  6. apply resistance 10 to last spawned entity
  7. on death:
  8. name of victim contains "&4&l❤" or "&c&lZOMBIE BOSS":
  9. clear drops
  10. drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  11. set {_randomizer} to random integer between 0 and 2
  12. {_randomizer} = 0:
  13. drop 16 diamond blocks at attacker
  14. drop 5 golden apples at attacker
  15. {_randomizer} = 1:
  16. execute console command "ss give %attacker% cow"
  17. drop 5 emerald blocks at attacker
  18. {_randomizer} = 2:
  19. execute console command "crate key %attacker% Rare"
  20. drop diamond sword of sharpness 1 and looting 5 named "&5&lOP LOOTING &7Sword" at attacker
  21. wait 3 seconds
  22. stopEffect "%attacker%"
  23. on damage:
  24. victim is a zombie:
  25. name of victim contains "&4&l❤" or "&c&lZOMBIE BOSS":
  26. set name of victim to "&c%health of victim% &4&l❤"
  27. on right click:
  28. player's tool is a spawn egg:
  29. name of player's tool is "&c&lZOMBIE &cBoss Egg":
  30. remove player's tool from player
  31. cancel event
  32. spawn zombie at location above block
  33. equip last spawned entity with golden helmet of sharpness 1
  34. equip last spawned entity with golden chestplate of sharpness 1
  35. equip last spawned entity with golden leggings of sharpness 1
  36. equip last spawned entity with golden boots of sharpness 1
  37. equip last spawned entity with diamond sword of sharpness 1
  38. apply resistance 4.95 to last spawned entity
  39. apply speed 3 to last spawned entity for 999 days
  40. set name of last spawned entity to "&c&lZOMBIE BOSS"
  41.  
  42. on death:
  43. name of victim contains "&4&l❤" or "&c&lENDERMAN BOSS":
  44. clear drops
  45. drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  46. set {_randomizer} to random integer between 0 and 2
  47. {_randomizer} = 0:
  48. drop 32 diamond blocks at attacker
  49. drop 10 golden apples at attacker
  50. {_randomizer} = 1:
  51. execute console command "ss give %attacker% sheep"
  52. drop 10 emerald blocks at attacker
  53. {_randomizer} = 2:
  54. execute console command "crate key %attacker% Mythical"
  55. drop diamond sword of sharpness 1 and looting 5 named "&5&lOP LOOTING &7Sword" at attacker
  56. wait 3 seconds
  57. stopEffect "%attacker%"
  58. on damage:
  59. victim is a enderman:
  60. name of victim contains "&4&l❤" or "&c&lENDERMAN BOSS":
  61. set name of victim to "&c%health of victim% &4&l❤"
  62. on right click:
  63. player's tool is a spawn egg:
  64. name of player's tool is "&c&lENDERMAN &cBoss Egg":
  65. remove player's tool from player
  66. cancel event
  67. spawn enderman at location above block
  68. equip last spawned entity with golden helmet of sharpness 1
  69. equip last spawned entity with golden chestplate of sharpness 1
  70. equip last spawned entity with golden leggings of sharpness 1
  71. equip last spawned entity with golden boots of sharpness 1
  72. apply resistance 4.95 to last spawned entity
  73. apply speed 3 to last spawned entity for 999 days
  74. set name of last spawned entity to "&c&lENDERMAN BOSS"
  75.  
  76. on death:
  77. name of victim contains "&4&l❤" or "&c&lSKELETON BOSS":
  78. clear drops
  79. drawWarpRings style 5, particle "redstone", RGB 80, 255, 255, center location of block at victim, id "%attacker%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  80. set {_randomizer} to random integer between 0 and 2
  81. {_randomizer} = 0:
  82. drop 15 diamond blocks at attacker
  83. drop 10 golden apples at attacker
  84. {_randomizer} = 1:
  85. execute console command "ss give %attacker% slime"
  86. drop 12 emerald blocks at attacker
  87. {_randomizer} = 2:
  88. execute console command "crate key %attacker% Rare"
  89. drop diamond sword of sharpness 3 and fire aspect 2 and looting 2 named "&5&lOP &7Sword" at attacker
  90. wait 3 seconds
  91. stopEffect "%attacker%"
  92. on damage:
  93. victim is a skeleton:
  94. name of victim contains "&4&l❤" or "&c&lSKELETON BOSS":
  95. set name of victim to "&c%health of victim% &4&l❤"
  96. on right click:
  97. player's tool is a spawn egg:
  98. name of player's tool is "&c&lSKELETON &cBoss Egg":
  99. remove player's tool from player
  100. cancel event
  101. spawn skeleton at location above block
  102. equip last spawned entity with golden helmet of sharpness 1
  103. equip last spawned entity with golden chestplate of sharpness 1
  104. equip last spawned entity with golden leggings of sharpness 1
  105. equip last spawned entity with golden boots of sharpness 1
  106. apply resistance 4.95 to last spawned entity
  107. apply speed 3 to last spawned entity for 999 days
  108. set name of last spawned entity to "&c&lSKELETON BOSS"
  109.  
  110. command /wings:
  111. trigger:
  112. drawHalo particle "flame", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, solid true, density 10, visibleRange 32
  113. drawSphere style 1, particle "redstone", center {_loc}, id "%player%", rainbowMode true, radius 1, density 100, visibleRange 32, pulseDelay 1
  114. wait 5 seconds
  115. stopEffect "%player%"
  116.  
  117. drawComplexSpiral particle "redstone", center player, id "%player%", rainbowMode true, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30
  118. wait 5 seconds
  119. stopEffect "%player%"
  120.  
  121. on place:
  122. player's tool is a sea lantern
  123. name of player's tool is "&b&lMINERAL &7Loot Box":
  124. wait 5 ticks
  125. set block to bedrock
  126. wait 2 ticks
  127. set block to air
  128. drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  129. wait 5 seconds
  130. stopEffect "%player%"
  131. set block to chest
  132. wait 1 second
  133. set block to air
  134. set {_randomizer} to random integer between 0 and 2
  135. if {_randomizer} = 0:
  136. set {_reward} to "16 Diamond Blocks"
  137. set block to diamond block
  138. drawItemFountain diamonds, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  139. wait 2 seconds
  140. set block to air
  141. stopEffect "%player%"
  142. give player 16 diamond blocks
  143. send "&b&l+ &b16 Diamond Blocks" to player
  144. if {_randomizer} = 1:
  145. set {_reward} to "16 Emerald Blocks"
  146. set block to emerald block
  147. drawItemFountain emeralds, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  148. wait 2 seconds
  149. set block to air
  150. stopEffect "%player%"
  151. give player 16 emerald blocks
  152. send "&a&l+ &a16 Emerald Blocks" to player
  153. if {_randomizer} = 2:
  154. set {_reward} to "16 Iron Blocks"
  155. set block to iron block
  156. drawItemFountain iron ingot, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  157. wait 2 seconds
  158. set block to air
  159. stopEffect "%player%"
  160. give player 16 iron blocks
  161. send "&r&l+ &r16 Iron Blocks" to player
  162.  
  163. name of player's tool is "&b&lOP &7Loot Box":
  164. wait 5 ticks
  165. set block to bedrock
  166. wait 2 ticks
  167. set block to air
  168. drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  169. wait 5 seconds
  170. stopEffect "%player%"
  171. set block to chest
  172. wait 1 second
  173. set block to air
  174. set {_randomizer} to random integer between 0 and 2
  175. if {_randomizer} = 0:
  176. set {_reward} to "OP Sword"
  177. set block to glowstone
  178. drawItemFountain glowstone dust, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  179. wait 2 seconds
  180. set block to air
  181. stopEffect "%player%"
  182. give player diamond sword of sharpness 2 and unbreaking 2 and looting 3 named "&5&lOP &7Sword"
  183. send "&5&l+ &5OP Sword" to player
  184. if {_randomizer} = 1:
  185. set {_reward} to "OP Apples"
  186. set block to glowstone
  187. drawItemFountain glowstone dust, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  188. wait 2 seconds
  189. set block to air
  190. stopEffect "%player%"
  191. give player 16 golden apples:1
  192. send "&6&l+ &6OP Apples" to player
  193. if {_randomizer} = 2:
  194. set {_reward} to "Cow Spawner"
  195. set block to mob spawner
  196. drawItemFountain leather, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  197. wait 2 seconds
  198. set block to air
  199. stopEffect "%player%"
  200. execute console command "ss give %player% cow"
  201. send "&a&l+ &aCow Spawner" to player
  202. name of player's tool is "&b&lKEY &7Loot Box":
  203. wait 5 ticks
  204. set block to bedrock
  205. wait 2 ticks
  206. set block to air
  207. drawWarpRings style 60, particle "redstone", RGB 80, 255, 255, center location of block at block, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
  208. wait 5 seconds
  209. stopEffect "%player%"
  210. set block to chest
  211. wait 1 second
  212. set block to air
  213. set {_randomizer} to random integer between 0 and 1
  214. if {_randomizer} = 0:
  215. set {_reward} to "Rare Key"
  216. set block to sea lantern
  217. drawItemFountain prismarine shard, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  218. wait 2 seconds
  219. set block to air
  220. stopEffect "%player%"
  221. execute console command "crate key %player% Rare"
  222. send "&6&l+ &6Rare Key" to player
  223. if {_randomizer} = 1:
  224. set {_reward} to "Mythical Key"
  225. set block to sea lantern
  226. drawItemFountain prismarine shard, style 1, center location of block, id "%player%", itemTime 50 ticks, yVelocity 50, radius 1, density 40, displacementXYZ 0, 0, 0, pulseDelay 10
  227. wait 2 seconds
  228. set block to air
  229. stopEffect "%player%"
  230. execute console command "crate key %player% Mythical"
  231. send "&d&l+ &dMythical Key" to player
  232.  
  233. command /observer:
  234. trigger:
  235. player is op:
  236. set {observer} to player's tool
  237.  
  238. command /bug [<string>]:
  239. trigger:
  240. argument 1 isn't set:
  241. send "&b&lBug &7&l» &r/bug <your bug>" to player
  242. stop
  243. send "&aBug submitted, thanks for helping us out!" to player
  244. loop all players:
  245. loop-player has permission "perms.staff":
  246. send "&b&lBug &7&l» &r(%player%) &7%argument 1%" to loop-player
  247.  
  248. on craft of hopper or ender chest:
  249. player doesn't have permission "perms.craft":
  250. send "&cYou cannot craft these items without donating!"
  251. cancel event
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