Advertisement
BrU32

JS Render Data From Cam/Strobe Manual FX SRC

Mar 24th, 2017
179
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.97 KB | None | 0 0
  1. <center>
  2. <body bgcolor="black">
  3. <video id="video" width="640" height="480" autoplay></video>
  4. <button id="b1" name="b1" onclick="">Scan Head Or Body Part</button>
  5. <canvas id="canvas" width="640" height="480"></canvas>
  6. <script>
  7. alert('Move The Mouse Around Inside Of The Webcam Image To Check If A Person/Animal Is Visible!!');
  8. b1.addEventListener("click", function() {
  9. var canvas = document.getElementById('canvas');
  10. var context = canvas.getContext('2d');
  11. var video = document.getElementById('video');
  12. var mediaConfig = { video: true,audio:false};
  13. var errBack = function(e) {
  14. console.log('An error has occurred!', e)
  15. };
  16. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  17. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  18. video.src = window.URL.createObjectURL(stream);
  19. video.play();
  20.  
  21. });
  22. }
  23. else if(navigator.getUserMedia) {
  24. navigator.getUserMedia(mediaConfig, function(stream) {
  25. video.src = stream;
  26. video.play();
  27.  
  28. }, errBack);
  29. } else if(navigator.webkitGetUserMedia) {
  30. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  31. video.src = window.webkitURL.createObjectURL(stream);
  32. video.play();
  33. }, errBack);
  34. } else if(navigator.mozGetUserMedia) {
  35. navigator.GetUserMedia(mediaConfig, function(stream){
  36. video.src = window.URL.createObjectURL(stream);
  37. video.play();
  38. }, errBack);
  39. }
  40. var cct=getBase64Image(video)
  41. var ctt=getBase64Image(video);
  42. document.addEventListener('mouseup', function() {
  43.  
  44. context.drawImage(video, 0, 0, 640, 480);
  45. ctt=getBase64Image(video);
  46.  
  47.  
  48.  
  49.  
  50. });
  51. }, false);
  52. function getBase64Image(img) {
  53.  
  54. var canvas = document.createElement("canvas");
  55. canvas.width = img.width;
  56. canvas.height = img.height;
  57. canvas.lineWidth=''+dataURL.length;
  58. var ctx = canvas.getContext("2d");
  59. context.drawImage(img, 0, 0);
  60.  
  61. var dataURL = canvas.toDataURL("image/png");
  62. ctx.drawLine(dataURL.length,dataURL.length,dataURL.length,1000);
  63. //return dataURL.length;
  64. }
  65. </script>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement