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Outward Experimental Build - Full patch notes

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Aug 29th, 2019
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  1. Spoilers (bosses and legacy items) at the bottom.
  2.  
  3.  
  4. ==================== GENERAL CHANGES ====================
  5.  
  6. * Cierzo is now accessible if destoyed. To access it, you have to use the beach entrance to Cierzo storage.
  7. * The area is now overrun by Kazite bandits (new enemy) and the Vendavel Warlords
  8.  
  9. * Soroborean Caravanners now sell Poutine, this food cannot be cooked
  10.  
  11. * Equipment can now be repaired at any blacksmith, fee is 50 silver (flat rate)
  12.  
  13. * Unarmed melee attack: Deals 10 physical damage
  14.  
  15. * Enmerkar Forest foggy season: gets colder, not as cold as Cherso winter
  16.  
  17. * Broken Harpoon / Mining Pick can't be used for gathering anymore.
  18.  
  19. * Weapon Stashes now drop less trap materials (chance is the same, but quantity lowered)
  20.  
  21. * Tamara no longer sells Radiant Wolf Sword. The chances for other items to appear have increased accordingly.
  22. ** Still acquirable from Holy Mission quest line.
  23.  
  24. * Crafting Tripwire Traps now grants 2 traps instead of 5
  25.  
  26. * Quivers can now only hold 15 arrows
  27.  
  28.  
  29. ==================== STAT / EFFECT CHANGES ====================
  30.  
  31. --------------- Skills ---------------
  32.  
  33. All Melee Imbues (Infuse / Varnish / Rag / Mace Infusion):
  34. - The bonus damage now overrides to the element of the imbue.
  35. For example, Infuse Frost previously gave 25% bonus base damage, and 10 flat frost damage.
  36. Now, it will add 25% of the weapon's base damage AS frost damage, and then 10 flat frost damage on top.
  37. Poison imbue unchanged.
  38.  
  39. Shield Charge:
  40. - No longer inflicts Confusion
  41. - No longer deals 17 base physical damage
  42. - + Damage multiplier: 1.0x
  43. - + Impact multiplier: 1.0x
  44. - + Weapon damage: True (shield)
  45. - + Confers Shield effects
  46.  
  47. Gong Strike:
  48. - No longer deals base elemental damage
  49. - + Weapon damage: True (shield)
  50. * Damage override: depending on imbue, damage overrides to that element
  51. * Damage / Impact multipliers depending on imbue (multiplies shield damage stats):
  52. - Spiritual Varnish: 2.6 dmg / 1.6 impact
  53. - Dark Varnish: 2.2 / 1.4
  54. - Poison (either): 2.0 / 1.2
  55. - Lightning (either): 2.3 / 1.9
  56. - Divine Light: 2.9 / 1.3
  57. - Frost (any): 2.2 / 1.6
  58. - Fire (any): 2.2 / 1.4
  59. - Wind: 0.0 / 99.0 (no damage, guaranteed knockdown)
  60.  
  61. Chakram Pierce:
  62. - Damage multiplier: x1.0 up from x0.85
  63.  
  64. Blood Bullet:
  65. + Cooldown: 30 seconds
  66.  
  67. Leyline Connection
  68. - Mana regen rate increased to 0.34 from 0.15
  69.  
  70. --------------- Effect changes ---------------
  71.  
  72. Elemental Immunity
  73. - duration down to 15 secs from 60 secs
  74.  
  75. Bleeding:
  76. - effect lowered to 35% HP over 120 seconds (from 86.25% HP)
  77.  
  78. Extreme Bleeding:
  79. - effect lowered to 50% HP over 120 seconds (from guaranteed kill in less than max duration)
  80.  
  81. --------------- Weapons ---------------
  82.  
  83. Gold-Lich Claymore:
  84. - Base price increased to 1000 from 500
  85. - Inflicts Doomed
  86.  
  87. Sunfall Axe:
  88. - Base price down from 2000 to 1000 (sell price now 300)
  89. - Physical damage increased to 20
  90. - Fire damage lowered to 20
  91.  
  92. Skycrown Mace:
  93. - Physical damage increased to 23.5
  94. - Frost damage lowered to 23.5
  95.  
  96. Starchild Claymore:
  97. - Physical damage increased to 25.5
  98. - Lightning damage lowered to 25.5
  99.  
  100. Tuanosaur Greataxe:
  101. - Base price down from 550 to 90 (sell price now 27)
  102. - Impact damage down from 50 to 45
  103.  
  104. Worldedge Greataxe:
  105. - Physical damage increased to 24.5
  106. - Decay damage lowered to 24.5
  107.  
  108. Wolf Greathammer:
  109. - Weight down to 7 from 8
  110. - Physical damage increased from 37 to 40
  111.  
  112. Werlig Spear:
  113. - Physical damage increased to 22
  114. - Lightning damage lowered to 22
  115. - Durabilty increased from 350 to 450
  116.  
  117. Dreamer Halberd:
  118. - Physical damage increased to 22.5
  119. - Ethereal damage lowered to 22.5
  120.  
  121. Gold-Lich Spear:
  122. - Base price increased to 1000 from 500
  123. - Physical damage lowered to 27.95
  124. - Lightning damage increased to 15.05
  125. - Impact reduced from 36 to 24
  126.  
  127. Horror Bow:
  128. - Physical damage increased to 35
  129. - Decay damage removed
  130. - Now inflicts Poisoned and not Extreme Poison
  131.  
  132.  
  133. --------------- New Shield Stats ------------------
  134.  
  135. Round Shield:
  136. - Durability increased to 130 from 75
  137. - +15 Physical damage
  138. - +36 Impact damage
  139.  
  140. Zhorn’s Demon Shield:
  141. - Base price increased to 2000 (now sells for 600)
  142. - Durability increased to 235 from 150
  143. - Impact resistance increased to 20 from 17
  144. - + 48 Physical damage
  145. - + 60 Impact damage
  146.  
  147. Tower Shield:
  148. - Durability increased to 175 from 100
  149. - Impact resistanced lowered to 16 from 18
  150. - + 14 Physical damage
  151. - + 56 Impact damage
  152.  
  153. Wolf Shield:
  154. - Durability increased to 220 from 125
  155. - Impact resistance increased to 18 from 17
  156. - + 35 Physical damage
  157. - + 54 Impact damage
  158. - Inflicts Crippled on Shield Charge
  159.  
  160. Fang Shield:
  161. - Durability increased to 175 from 100
  162. - + 18 Physical damage
  163. - + 37 Impact damage
  164. - Inflicts Bleeding on Shield Charge
  165.  
  166. Old Legion Shield:
  167. - Durability increased to 175 from 100
  168. - + 23 Physical damage
  169. - + 43 Impact damage
  170. - Inflicts Bleeding on Shield Charge
  171.  
  172. Plank Shield:
  173. - Base price increased to 16 from 0 (now sells for 5)
  174. - Durability increased to 85 from 50
  175. - + 9 Physical damage
  176. - + 25 Impact damage
  177.  
  178. Marble Shield:
  179. - Durability increased to 260 from 150
  180. - Impact resistance reduced to 17 from 18
  181. - + 32 Physical damage
  182. - + 51 Impact damage
  183. - Inflicts Confusion on shield charge
  184.  
  185. Inner Marble Shield:
  186. - Durability increased to 300 from 175
  187. - Impact resistance reduced to 18 from 19
  188. - + 36 Physical damage
  189. - + 56 Impact damage
  190. - Inflicts Confusion on Shield Charge
  191.  
  192. Gold-Lich Shield:
  193. - Durability increased to 300 from 175
  194. - Impact resistance increased to 18 from 17
  195. - + 17.5 Physical, 17.5 Lightning Damage
  196. - + 51 Impact damage
  197.  
  198. Dragon Shield:
  199. - Base price lowered to 100 from 200
  200. - Durability increased to 175 from 100
  201. - + 13.8 Physical, 9.2 Fire Damage
  202. - + 43 Impact damage
  203. - Inflicts Burning on Shield Charge
  204.  
  205. Crimson Shield:
  206. - Durability increased to 260 from 150
  207. - Impact resistance increased to 19 from 17
  208. - + 39 Physical damage
  209. - + 58 Impact damage
  210.  
  211. Steel Shield:
  212. - Durability increased to 220 from 125
  213. - + 25 Physical damage
  214. - + 46 Impact damage
  215.  
  216. Mushroom Shield:
  217. - Durability increased to 85 from 50
  218. - +8.4 Physical, 5.6 Decay Damage
  219. - + 33 Impact damage
  220. - Inflicts Poisoned on Shield Charge
  221.  
  222. Horror Shield:
  223. - Weight increased to 6 from 5
  224. - Durability increased to 250 from 200
  225. - + 10.2 Physical, 23.8 Decay Damage
  226. - + 56 Impact damage
  227.  
  228. Palladium Shield:
  229. - Durability increased to 300 from 175
  230. - Impact Resistance increased to 18 from 17
  231. - + 25.6 Physical, 6.4 Lightning Damage
  232. - + 56 Impact Damage
  233.  
  234. Fabulous Palladium Shield:
  235. - Durability increased to 300 from 175
  236. - + 32 Physical damage
  237. - + 51 Impact damage
  238. - Inflicts Elemental Vulnerability on Shield Charge
  239.  
  240. Ornate Bone Shield:
  241. - Weight increased to 6 from 5
  242. - Durability increased to 220 from 125
  243. - + 19.2 Physical, 12.8 Ethereal Damage
  244. - + 51 Impact Damage
  245. - Inflicts Haunted on Shield Charge
  246.  
  247. Tsar Shield:
  248. - Weight increased to 10 from 8
  249. - + 41 Physical Damage
  250. - + 66 Impact Damage
  251.  
  252.  
  253.  
  254. --------------- Off-Hand Changes ---------------
  255.  
  256. Light-Mender's Lexicon:
  257. - Mana use modifier lowered to -5% from -15%
  258. - + Damage bonus: 5% Ethereal, 5% Lightning
  259.  
  260. Zhorn’s Glowstone Dagger:
  261. - Physical damage lowered to 20.1
  262. - Lightning damage increased to 9.9
  263.  
  264. Chakram:
  265. - Durability increased to 350
  266. - Physical damage increased to 30 from 28
  267.  
  268. Ornate Chakram:
  269. - Durability increased to 350
  270. - Physical damage increased to 40 from 37
  271.  
  272. Kazite Chakram:
  273. - Durability increased to 350
  274. - Physical damage increased to 34 from 31
  275.  
  276. Frozen Chakram:
  277. - Durability increased to 500
  278.  
  279. Mysterious Chakram:
  280. - Durability increased to 250
  281. - Physical damage increased to 16 from 15.5
  282. - Fire damage increased to 16 from 15.5
  283.  
  284. Thorn Chakram:
  285. - Durability increased to 300
  286. - Physical damage increased to 37 from 33
  287.  
  288. Chimera Pistol:
  289. - Durability lowered to 200
  290.  
  291. Obsidian Pistol:
  292. - Physical damage increased to 60.35
  293. - Fire damage lowered to 24.65
  294.  
  295.  
  296.  
  297. --------------- Armor Changes ---------------
  298.  
  299. Pearlbird Mask:
  300. - Movement speed bonus reduced to 15% from 20%
  301.  
  302. Light Mender’s Backpack:
  303. - + Damage bonus: 10% Lightning
  304. - Mana cost reduction removed
  305.  
  306. Jade-Lich Robes:
  307. - Durability increased to 260
  308. - Damage bonus increased to 15% Decay, 10% Fire
  309.  
  310. Jade-Lich Helmet:
  311. - Durability increased to 425
  312. - Protection removed
  313. - Damage bonuses increased to 10% Decay
  314. - Mana use modifier down to -25 from -30
  315.  
  316. Jade-Lich Boots:
  317. - Durability increased to 260
  318.  
  319. White Priest Robes:
  320. - Durability increased to 260
  321.  
  322. White Prist Mitre:
  323. - Durability increased to 320
  324. - Damage bonuses lowered by half - now 10% Decay, Frost and Fire
  325.  
  326. White Priest Boots:
  327. - Durability increased to 260
  328.  
  329. White Priest Hood:
  330. - Durability increased to 260
  331.  
  332. Tenebrous Armor:
  333. - Durability increased to 260
  334. - Damage bonus increased to 10% Ethereal, 5% Decay
  335.  
  336. Tenebrous Helm:
  337. - Durability increased to 260
  338. - Damage bonus increased to 5% Ethereal, 10% Decay
  339.  
  340. Tenebrous Boots:
  341. - Durability increased to 260
  342. - Damage bonus increased to 10% Decay, Ethereal bonus removed
  343.  
  344. Gold-Lich Armor:
  345. - Durability increased to 260
  346.  
  347. Gold-Lich Mask:
  348. - Base price increased to 450 (now sells for 135)
  349. - Durability increased to 510
  350. - Mana use modifier lowered to -25% from -30%
  351.  
  352. Gold-Lich Boots:
  353. - Base price increased to 200 (now sells for 60)
  354. - Durability increased to 260
  355. - +10% Fire damage resistance added
  356.  
  357. Pearlescent Mail:
  358. - Durability increased to 440
  359. - Physical resistance down to 25
  360. - Impact resistance down to 16
  361.  
  362. Elite Desert Tunic:
  363. - Durability increased to 290
  364.  
  365. Elite Desert Veil:
  366. - Durability increased to 290
  367. - Mana use modifier down to +5% from +15%
  368.  
  369. Master Trader Garb:
  370. - Physical resistance lowered to 13
  371. - Impact resistance lowered to 7
  372.  
  373. Master Trader Hat:
  374. - Physical resistance lowered to 7
  375. - Impact resistance lowered to 4
  376.  
  377. Master Trade Boots:
  378. - Physical resistance lowered to 7
  379. - Impact resistance lowered to 6
  380.  
  381. Pathfinder Set:
  382. - Durability increased to 375
  383.  
  384. Wide Hats:
  385. - Durability increased to 230
  386.  
  387. Elite Plate Set:
  388. - Durability increased to 430
  389.  
  390. Wolf Plate Set:
  391. - Durability increased to 460
  392.  
  393. Zagis' Set:
  394. - Durability increased to 560
  395.  
  396. Candle Plate Set:
  397. - Durability increaseds to 530
  398.  
  399. Palladium Set:
  400. - Durability increased to 490
  401.  
  402. Kintsugi Set:
  403. - Durability increased to 400
  404.  
  405. Crimson Plate Set:
  406. - Durability increased to 530
  407.  
  408. Kazite Armor:
  409. - Physical resistance increased to 21
  410. - Movement penalty removed
  411.  
  412. Kazite Masks:
  413. - Physical resistance increased to 12
  414. - Movement penalty removed
  415.  
  416. Kazite Boots:
  417. - Physical resistance increased to 12
  418. - Movement penalty removed
  419.  
  420. Runic Armor:
  421. - Damage bonus lowered to 10% Ethereal 10% Lightning
  422.  
  423. Runic Set:
  424. - Durability increased to 375
  425.  
  426. Elite Hood:
  427. - Durability down to 290
  428.  
  429. Arcane Robe:
  430. - Base price increased to 200 from 175 (now sells for 60)
  431.  
  432.  
  433.  
  434. --------------- Enemies ---------------
  435.  
  436. Light Mender (Gold Lich):
  437. - Skill cooldowns lowered
  438. - AI tweaked (seems more aggressive, less easy to cheese)
  439.  
  440.  
  441. Tuanosaur skill cooldowns lowered, possibly other misc enemy changes
  442.  
  443.  
  444.  
  445. ======================= SPOILERS ==========================
  446.  
  447. ==================== Boss Arenas ====================
  448.  
  449. * 12 new Boss Fight Arenas were added, containing 17 total new enemies.
  450. * To enter an arena you must find the hidden entrances around the world.
  451. * You must have completed a main story-line in order to enter any boss arena.
  452.  
  453. Blister Burrow: Troglodyte Queen with 6 Elite Troglodytes (2 Mana, 2 Armored, 2 Grenadier)
  454. - Where you pick up the Mushroom Shield
  455. - 2 Raw Jewel Meat
  456.  
  457. Voltaic Hatchery: Elite Mantis Shrimp
  458. - Enter the big golden glowing orb.
  459. - 5 Gold-Lich Mechanisms
  460.  
  461. Conflux Mountain: Brand Squire
  462. - Enter where you pull the Strange Rusted Sword out of the rock on the top of the mountain.
  463. - Requires Brand
  464.  
  465. Giants' Village #1: 3 Elite Ash Giants
  466. - Enter the smoking statue down the path to your right after entering.
  467. - 6 Miasmapod
  468.  
  469. Giants' Village #2: Elite Ash Giant Priest
  470. - Enter the glowing white statue down the path on your left after entering.
  471. - 10 Firefly Powder
  472.  
  473. Ziggurat Passage: Elite Alpha Tuanosaur
  474. - In the locked room with the Ornate Chest, requires you to pull all levers in the dungeon to access. It's up the southern stairs from the bricked watery area, there are 2 Burning Men in the room. Interact with the Cabinet with a green Burning Man statue in it.
  475. - 10 Obsidian Shard
  476.  
  477. Burning Tree: Elite Burning Man and 2 Elite Obsidian Elementals
  478. - Enter the large Burning Tree itself. You have to face a certain part of the tree, otherwise it will just show the Wood gathering prompt
  479. - Requires Sunfall Axe
  480.  
  481. Cabal of Wind Temple: Elite Immaculate
  482. - Enter the Bird statue with a lightning spear embedded in it
  483. - Requires Poisoned or Extreme Poisoned status effect
  484.  
  485. Blue Chamber (Berg): Liches
  486. - Berg city chamber, right in the middle of the circle down the stairs
  487. - Must have defeated both Liches (Spire and Ziggurat)
  488. - ONLY APPEARS BETWEEN 00:00 AND 00:05 (midnight, for a few seconds)
  489.  
  490. Electric Lab: 3 Elite Crescent Sharks.
  491. - Enter the large power coil pillars guarded by Forge Golems
  492. - Requires 5 Power Coil
  493.  
  494. Parched Shipwrecks: Elite Beast Golem
  495. - Enter the doors on the Parched Shipwreck deck (nothern boat, eastern door)
  496. - Requires Giant Iron Key
  497.  
  498. Heroes' Palace (Levant): Ascendant Queen Calixa (or Calixa's Living Thought? Corruption?)
  499. - Enter Queen Calixa's chair in Levant city chambers
  500. - Requires all 7 boons active on the player (Rage, Disc, Warm, Cool, Mist, Possessed, Blessed)
  501.  
  502. ==================== Boss Gear ====================
  503.  
  504. The relics are received from the loot after finishing an Arena. Manually craft 4 relics together to receive a weapon or some armor.
  505. Each Arena can drop 3 or 4 different relics, and they respawn after 7 days.
  506.  
  507. * Maelstorm Blade: Pearlbird's Courage + Elatt's Relic + Calixa's Relic + Vendavel's Hospitality
  508. - 1H Sword, 400 Durability, 39 Phys damage, 1.0 Speed, 30 Impact, inflicts Confusion
  509.  
  510. * Thermal Claymore: Pearlbird's Courage + Haunted memory + Leyline Figment + Vendavel's Hospitality
  511. - 2H Sword, 475 Durability, 53 Phys damage, 1.0 Speed, 50 Impact, inflicts Pain, 15% Frost and Fire damage bonus
  512.  
  513. * Pain In the Axe: Elatt's Relic + Scourge's Tears + Calixa's Relic + Vendavel's Hospitality
  514. - 1H Axe, 425 Durability, 45 Phys damage, 1.0 Speed, 32 Impact, inflicts Pain
  515.  
  516. * Kelvin's Greataxe: Gep's generosity + Elatt's Relic + Scourge's Tears + Leyline Figment
  517. - 2H Axe, 450 Durability, 29 Phys damage, 29 Frost damage, 1.0 Speed, 45 Impact, inflicts Slow Down
  518.  
  519. * Mace of Seasons: Gep's generosity + Pearlbird's Courage + Elatt's Relic + Leyline Figment
  520. - 1H Mace, 475 Durability, 50 Phys damage, 1.0 Speed, 45 Impact, inflicts Elemental Vulnerability
  521.  
  522. * Challenger Greathammer: Gep's generosity + Pearlbird's Courage + Haunted Memory + Calixa's Relic
  523. - 2H Mace, 600 Durability, 65 Phys damage, 1.0 Speed, 65 Impact, inflicts Rage and Discipline
  524.  
  525. * Griigmerk kÄramerk: Gep's generosity + Scourge's tears + Haunted memory + Calixa's relic
  526. - Spear, 200 Durability, 51 Phys damage, 9 Ethereal damage, 1.1 Speed, 35 Impact
  527.  
  528. * Ghost Repear: Scourge's Tears + Haunted Memory + Leyline Figment + Vendavel's Hospitality
  529. - Polearm, 450 Durability, 24 Phys damage, 24 Decay damage, 1.0 Speed, 50 Impact, inflicts Haunted, -15% mana costs
  530.  
  531.  
  532. Armor:
  533.  
  534. * Squire Attire: Pearlbird's Courage + Elatt's Relic + Calixa's Relic + Haunted Memory
  535. - 18 phys res, 15 ethereal res, 12 impact res, 470 durability
  536. - +5% move speed, -15% stamina penalty
  537.  
  538. * Squire Boots: Gep's generosity + Elatt's Relic + Haunted Memory + Leyline Figment
  539. - 9 phys res, 15 frost/fire res, 12 impact res, 470 durability
  540. - +5% move speed, -15% stamina penalty
  541.  
  542. * Squire Headband: Gep's generosity + Elatt's Relic + Scourge's Tears + Haunted Memory
  543. - 13 phys res, 15 decay/light res, 11 impact res, 470 durability
  544. - +5% move speed, -15% stamina penalty
  545.  
  546.  
  547. * Pilgrim Armor: Pearlbird's Courage + Scourge's tears + Leyline Figment + Vendavel's Hospitality
  548. - 30 phys res, 2 protection, 18 impact res, 410 durability
  549. - -4% move speed, +7% stamina penalty, 10 pouch bonus, 10 cold/heat resist
  550.  
  551. * Pilgrim Boots: Elatt's Relic + Haunted Memory + Calixa's Relic + Vendavel's Hospitality
  552. - 17 phys res, 1 protection, 11 impact res, 410 durability
  553. - -2% move speed, +4% stamina penalty, 5 pouch bonus, 8 cold/heat resist
  554.  
  555. * Pilgrim Helmet: Gep's generosity + Pearlbird's Courage + Elatt's Relic + Haunted Memory
  556. - 17 phys res, 2 protection, 11 impact res, 410 durability
  557. - -2% move speed, +4% stamina penalty, 5 pouch bonus, 8 cold/heat resist, +15% mana costs
  558.  
  559.  
  560. * Shock Armor: Pearlbird's Courage + Scourge's tears + Calixa's Relic + Vendavel's Hospitality
  561. - 21 phys res, 30 light res, 1 protection, 25 impact res, 500 durability
  562. - +5% stamina penalty
  563.  
  564. * Shock Boots: Gep's generosity + Calixa's Relic + Leyline Figment + Vendavel's Hospitality
  565. - 12 phys res, 30 light res, 1 protection, 15 impact res, 500 durability
  566. - +2% stamina penalty
  567.  
  568. * Shock Helmet: Gep's generosity + Scourge's tears + Leyline Figment + Vendavel's Hospitality
  569. - 14 phys res, 30 light res, 1 protection, 15 impact res, 500 durability
  570. - +4% stamina penalty, +15% mana costs
  571.  
  572.  
  573. ==================== Legacy Items ====================
  574.  
  575. Place an item in a legacy chest, then create a new character and select the ancestor. You should see the item from the chest shown when you select the ancestor.
  576. When collecting from the chest on the new character it will transmute into the items below.
  577.  
  578. --------------- Weapons ---------------
  579.  
  580. * Butcher's Cleaver - Butcher's Amethyst
  581. * Cerulean Sabre - Steel Sabre
  582. * Savage Sword - Fang Sword
  583. * Gold Machete - Machete
  584. * Savage Axe - Fang Axe
  585. * Gold Hatchet - Hatchet
  586. * Savage Club - Fang Club
  587. * Gold Club - Primitive Club
  588. * Sinner Claymore - Prayer Claymore
  589. * Savage Greatsword - Fang Greatsword
  590. * Savage Greataxe - Fang Greataxe
  591. * Gold Greataxe - Felling Greataxe
  592. * Savage Greatclub - Fang Greatclub
  593. * Gold Mining Pick - Mining Pick
  594. * Gold Guisarme - Worn Guisarme
  595. * Savage Trident - Fang Trident
  596. * Gold Quarterstaff - Quarterstaff
  597. * Gold Pitchfork - Pitchfork
  598. * Withering Trident - Troglodyte Trident
  599. * Withering Pole Mace - Troglodyte Pole Mace
  600. * Gold Harpoon - Fishing Harpoon
  601. * Sanguine Cleaver - Cleaver Halberd
  602. * Savage Halberd - Fang Halberd
  603. * Spore Halberd - Mushroom Halberd
  604. * Crystal Staff - Troglodyte Staff
  605. * Ivory Master's Staff - Master's Staff
  606. * Gold Bow - Bow
  607. * Gold Shield - Plank Shield
  608. * Savage Shield - Fang Shield
  609. * Spore Shield - Mushroom Shield
  610.  
  611. --------------- Armor ---------------
  612.  
  613. * Black Pearlbird Mask - Pearlbird Mask
  614. * Jewel Bird Mask - Black Pearlbird Mask
  615. * Red Wide Hat - Black Wide Hat
  616. * White Wide Hat - Blue Wide Hat
  617. * Green Copal Armor - Copal Armor
  618. * Green Copal Helmet - Copal Helmet
  619. * Green Copal Boots - Copal Boots
  620. * Master Desert Tunic - Elite Desert Tunic
  621. * Master Desert Veil - Elite Desert Veil
  622. * Master Desert Boots - Desert Boots
  623. * Black Fur Armor - Fur Armor
  624. * Black Fur Helmet - Fur Helmet
  625. * Black Fur Boots - Fur Boots
  626. * White Arcane Robe - Arcane Robe
  627. * White Arcane Hood - Arcane Hood
  628. * Red Clansage Robe - Clansage Robe
  629. * Orichalcum Armor - Black Plate Armor
  630. * Orichalcum Helmet - Black Plate Helmet
  631. * Orichalcum Boots - Black Plate Boots
  632. * Master Kazite Armor - Kazite Armor
  633. * Master Kazite Oni Mask - Kazite Oni Mask
  634. * Master Kazite Boots - Kazite Boots
  635. * Master Kazite Cat Mask - Kazite Cat Mask
  636. * Master Kazite Mask - Kazite Mask
  637. * White Kintsugi Armor - Kintsugi Armor
  638. * White Kintsugi Helmet - Kintsugi Helmet
  639. * White Kintsugi Boots - Kintsugi Boots
  640.  
  641.  
  642. ** end patch notes **
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