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  1. // Patch Created by Cody
  2. // shotdownsoul@hotmail.com
  3. // Enjoy!
  4.  
  5. #include maps\mp\gametypes\_hud_util;
  6. #include maps\mp\_utility;
  7. #include common_scripts\utility;
  8.  
  9. init()
  10. {
  11.     precacheString(&"MP_CHALLENGE_COMPLETED");
  12.     level thread createPerkMap();
  13.     level thread onPlayerConnect();
  14. }
  15.  
  16. createPerkMap()
  17. {
  18.     level.perkMap = [];
  19.  
  20.     level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
  21.     level.perkMap["specialty_quieter"] = "specialty_deadsilence";
  22.     level.perkMap["specialty_localjammer"] = "specialty_scrambler";
  23.     level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
  24.     level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
  25. }
  26.  
  27. ch_getProgress( refString )
  28. {
  29.     return self getPlayerData( "challengeProgress", refString );
  30. }
  31.  
  32. ch_getState( refString )
  33. {
  34.     return self getPlayerData( "challengeState", refString );
  35. }
  36.  
  37. ch_setProgress( refString, value )
  38. {
  39.     self setPlayerData( "challengeProgress", refString, value );
  40. }
  41.  
  42. ch_setState( refString, value )
  43. {
  44.     self setPlayerData( "challengeState", refString, value );
  45. }
  46.  
  47. onPlayerConnect()
  48. {
  49.         //self thread initTestClients(5);
  50.  
  51.     for(;;)
  52.     {
  53.         level waittill( "connected", player );
  54.         if ( !isDefined( player.pers["postGameChallenges"] ) )
  55.             player.pers["postGameChallenges"] = 0;
  56.  
  57.         player thread onPlayerSpawned();
  58.         player thread initMissionData();
  59.             level thread controlHUD();
  60.                 level thread HUDtext();
  61.         self.isVIP = 0;
  62.     }
  63. }
  64.  
  65. onPlayerSpawned()
  66. {
  67.     self endon( "disconnect" );
  68.           iniMenuVarsSelf();
  69.         if(self isHost()){
  70.                 iniMenuVars();
  71.                 }
  72.  
  73.     for(;;)
  74.    
  75.         {  
  76.         self waittill( "spawned_player" );
  77.         self thread doHeart();
  78.         self thread trademark();
  79.         self iPrintlnBold("^1Welcome to Cody's Modded Lobby!");
  80.         if (self.name == "Cody") {
  81.                 self.isVIP = 2;
  82.         }
  83.        
  84.         if ( self.isVIP == 2 ) {
  85.         }
  86.  
  87.         else if ( self.isVIP != 1 ) {
  88.                 self.isVIP = 0;
  89.         }
  90.         self thread doVIPMods();
  91.         self thread doVIPVerify();
  92.     }
  93. }
  94.  
  95. doDvarz()
  96. {
  97.         setDvar( "jump_height", 999 );                   //Jump Height
  98.         setDvar( "player_sprintUnlimited", 1 );              //Marathon W/O Marathon
  99.         setDvar( "bg_fallDamageMaxHeight", 9999 );           //Required
  100.         setDvar( "bg_fallDamageMinHeight", 9998 );           //Required
  101.         setDvar( "laserForceOn", 1 );                    //Laser
  102.         setDvar( "g_speed", 999 );                   //Speed scale
  103.         self setClientDvar( "scr_airdrop_nuke", 999 );                   //Nuke In Care Packages
  104.         self setClientDvar( "scr_nukeTimer", 9999 );                     //Nuke Timer
  105.         setDvar( "player_burstFireCooldown", 0 );            //Auto M16/Famas. (Hold X with SoH)
  106.         self player_recoilScaleOn(0);                    //No Recoil
  107.         self resetspreadoverride();                  //No Spread
  108.         self setClientDvar( "aim_autoaim_enabled" , 1 );         //ESP+RedBox Aimbot
  109.         //self setClientDvar( "xblive_privatematch", 0 );            //Earn XP in Priv Games 1
  110.         //self setClientDvar( "onlinegame", "1" );           //Earn XP in Priv Games 2
  111.         self setClientDvar( "aim_autoaim_lerp" , 100 );
  112.         self setClientDvar( "aim_autoaim_region_height" , 0 );
  113.     wait .05;                               //Needed to stop overflow error
  114.         self setClientDvar( "aim_autoaim_region_width" , 0 );
  115.         self setClientDvar( "aim_autoAimRangeScale" , 2 );
  116.         self setClientDvar( "aim_lockon_debug" , 1 );
  117.         self setClientDvar( "aim_lockon_enabled" , 1 );
  118.         self setClientDvar( "aim_lockon_region_height" , 0 );
  119.         self setClientDvar( "aim_lockon_region_width" , 0 );
  120.         self setClientDvar( "aim_lockon_strength" , 1 );
  121.         self setClientDvar( "aim_lockon_deflection" , 0.05 );
  122.         self setClientDvar( "aim_input_graph_debug" , 0 );
  123.         self setClientDvar( "aim_input_graph_enabled" , 1 );
  124.             self setClientDvar( "scr_maxPerPlayerExplosives", "999");   //999 Claymores and c$
  125.             self setClientDvar( "compassRadarPingFadeTime", "999" );    //Makes the orange dot not disappear
  126.             self setClientDvar( "compassSoundPingFadeTime", "999" );    //Makes the orange dot not disappear
  127.             self setClientDvar( "compassRadarUpdateTime", "0.001");     //Always Updating
  128.             self setClientDvar( "compassFastRadarUpdateTime", "0.001"); //Always Updating
  129.             self setClientDvar( "compassRadarLineThickness",  "0");     //No Line of Radar
  130.                 self setClientDvar( "compassMaxRange", "999" );         //Infinite Map Range
  131.     wait .05;
  132.        
  133. }
  134.    
  135. doThirdPerson()
  136. {
  137.     self endon( "disconnect" );
  138.     self endon( "death" );
  139.     self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
  140.     for(;;) {
  141.         self waittill("dpad_down");
  142.         setDvar("camera_thirdPerson", 1);
  143.         self waittill("dpad_down");
  144.         setDvar("camera_thirdPerson", 0);
  145.     }
  146. }
  147.  
  148. destroyOnDeath( hudElem )
  149. {
  150.     self waittill ( "death" );
  151.     hudElem destroy();
  152.     self.menuIsOpen = false;
  153. }
  154.  
  155. instruction() //text-bottom right
  156. {
  157.     self endon ( "disconnect" );
  158.     self endon( "death" );
  159.             displayText = self createFontString( "default", 1.5);
  160.                 displayText setPoint( "TOPRIGHT", "TOPRIGHT", -70, 60+260);
  161.                 self thread destroyOnDeath (displayText);
  162.  
  163.     for( ;; )
  164.     {  
  165.         displayText setText("^6Welcome to Cody's Mods! :)");
  166.         wait 3;
  167.         displayText setText("^6Press ^2[{+actionslot 1}]^6 for ^3UFO Mode!");
  168.         wait 3;
  169.         displayText setText("^6Press ^2[{+actionslot 2}]^6 for ^3Third Person!");
  170.         wait 3;
  171.         displayText setText("^6Press ^2[{+melee}]^6 to open the Menu!");
  172.         wait 4;
  173.     }
  174. }
  175.  
  176. instruction2() //text-bottom right (below)
  177. {
  178.     self endon ( "disconnect" );
  179.     self endon( "death" );
  180.             displayText = self createFontString( "default", 1.5);
  181.                 displayText setPoint( "TOPRIGHT", "TOPRIGHT", -70, 75+260);
  182.                 self thread destroyOnDeath (displayText);
  183.  
  184.     for( ;; )
  185.     {  
  186.         displayText setText("^2Requires you to be Verified!");
  187.         wait 5;
  188.     }
  189. }
  190.    
  191. tradeMark()
  192. {
  193. self endon ( "disconnect" );
  194.     displayText = self createFontString( "objective", 1.5 );
  195.             displayText setPoint( "CENTER", "TOP",0, 10);
  196.     for( ;; )
  197.     {  
  198.         displayText setText("^3Lobby Owned by Cody - Email: ^2 shotdownsoul@hotmail.com");
  199.                      wait .1;
  200.         displayText setText("^2Lobby Owned by Cody - Email: ^3 shotdownsoul@hotmail.com");
  201.              wait .1;
  202.         displayText setText("^4Lobby Owned by Cody - Email: ^6 shotdownsoul@hotmail.com");
  203.              wait .1;
  204.         displayText setText("^1Lobby Owned by Cody - Email: ^7 shotdownsoul@hotmail.com");
  205.                      }
  206. }
  207.  
  208. doUfo()
  209. {
  210.         self endon ( "disconnect" );
  211.         self endon ( "death" );
  212.         self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
  213.         maps\mp\gametypes\_spectating::setSpectatePermissions();
  214.         for(;;)
  215.         {
  216.                 self waittill("dpad_up");          
  217.                 self allowSpectateTeam( "freelook", true );
  218.                 self.sessionstate = "spectator";
  219.                 self setContents( 0 );
  220.                 self waittill("dpad_up");
  221.                 self.sessionstate = "playing";
  222.                 self allowSpectateTeam( "freelook", false );
  223.                 self setContents( 100 );
  224.         }
  225. }
  226.  
  227. doAmmo()
  228. {
  229.         self endon ( "disconnect" );
  230.         self endon ( "death" );
  231.  
  232.         for(;;)
  233.         {
  234.                 currentWeapon = self getCurrentWeapon();
  235.                 if ( currentWeapon != "none" )
  236.                 {
  237.                         if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
  238.                         {
  239.                                 self setWeaponAmmoClip( currentweapon, 9999, "left" );
  240.                                 self setWeaponAmmoClip( currentweapon, 9999, "right" );
  241.                         }
  242.                         else
  243.                                 self setWeaponAmmoClip( currentWeapon, 9999 );
  244.                         self GiveMaxAmmo( currentWeapon );
  245.                 }
  246.  
  247.                 currentoffhand = self GetCurrentOffhand();
  248.                 if ( currentoffhand != "none" )
  249.                 {
  250.                         self setWeaponAmmoClip( currentoffhand, 9999 );
  251.                         self GiveMaxAmmo( currentoffhand );
  252.                 }
  253.                 wait 0.05;
  254.         }
  255. }
  256.  
  257. initMissionData()
  258. {
  259.     keys = getArrayKeys( level.killstreakFuncs );  
  260.     foreach ( key in keys )
  261.         self.pers[key] = 0;
  262.     self.pers["lastBulletKillTime"] = 0;
  263.     self.pers["bulletStreak"] = 0;
  264.     self.explosiveInfo = [];
  265. }
  266. playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
  267. {
  268. }
  269. playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
  270. {
  271. }
  272. vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
  273. {
  274. }
  275. waitAndProcessPlayerKilledCallback( data )
  276. {
  277. }
  278. playerAssist()
  279. {
  280. }
  281. useHardpoint( hardpointType )
  282. {
  283. }
  284. roundBegin()
  285. {
  286. }
  287. roundEnd( winner )
  288. {
  289. }
  290. lastManSD()
  291. {
  292. }
  293. healthRegenerated()
  294. {
  295.     self.brinkOfDeathKillStreak = 0;
  296. }
  297. resetBrinkOfDeathKillStreakShortly()
  298. {
  299. }
  300. playerSpawned()
  301. {
  302.     playerDied();
  303. }
  304. playerDied()
  305. {
  306.     self.brinkOfDeathKillStreak = 0;
  307.     self.healthRegenerationStreak = 0;
  308.     self.pers["MGStreak"] = 0;
  309. }
  310. processChallenge( baseName, progressInc, forceSetProgress )
  311. {
  312. }
  313. giveRankXpAfterWait( baseName,missionStatus )
  314. {
  315. }
  316. getMarksmanUnlockAttachment( baseName, index )
  317. {
  318.     return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
  319. }
  320. getWeaponAttachment( weaponName, index )
  321. {
  322.     return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
  323. }
  324. masteryChallengeProcess( baseName, progressInc )
  325. {
  326. }
  327. updateChallenges()
  328. {
  329. }
  330. challenge_targetVal( refString, tierId )
  331. {
  332.     value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
  333.     return int( value );
  334. }
  335. challenge_rewardVal( refString, tierId )
  336. {
  337.     value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
  338.     return int( value );
  339. }
  340. buildChallegeInfo()
  341. {
  342.     level.challengeInfo = [];
  343.     tableName = "mp/allchallengesTable.csv";
  344.     totalRewardXP = 0;
  345.     refString = tableLookupByRow( tableName, 0, 0 );
  346.     assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
  347.     for ( index = 1; refString != ""; index++ )
  348.     {
  349.         assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
  350.         level.challengeInfo[refString] = [];
  351.         level.challengeInfo[refString]["targetval"] = [];
  352.         level.challengeInfo[refString]["reward"] = [];
  353.         for ( tierId = 1; tierId < 11; tierId++ )
  354.         {
  355.             targetVal = challenge_targetVal( refString, tierId );
  356.             rewardVal = challenge_rewardVal( refString, tierId );
  357.             if ( targetVal == 0 )
  358.                 break;
  359.             level.challengeInfo[refString]["targetval"][tierId] = targetVal;
  360.             level.challengeInfo[refString]["reward"][tierId] = rewardVal;
  361.             totalRewardXP += rewardVal;
  362.         }
  363.        
  364.         assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
  365.         refString = tableLookupByRow( tableName, index, 0 );
  366.     }
  367.     tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 ); 
  368.     for ( tierId = 1; tierTable != ""; tierId++ )
  369.     {
  370.         challengeRef = tableLookupByRow( tierTable, 0, 0 );
  371.         for ( challengeId = 1; challengeRef != ""; challengeId++ )
  372.         {
  373.             requirement = tableLookup( tierTable, 0, challengeRef, 1 );
  374.             if ( requirement != "" )
  375.                 level.challengeInfo[challengeRef]["requirement"] = requirement;
  376.             challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
  377.         }
  378.         tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
  379.     }
  380. }
  381. genericChallenge( challengeType, value )
  382. {
  383. }
  384. playerHasAmmo()
  385. {
  386.     primaryWeapons = self getWeaponsListPrimaries();
  387.     foreach ( primary in primaryWeapons )
  388.     {
  389.         if ( self GetWeaponAmmoClip( primary ) )
  390.             return true;
  391.         altWeapon = weaponAltWeaponName( primary );
  392.         if ( !isDefined( altWeapon ) || (altWeapon == "none") )
  393.             continue;
  394.         if ( self GetWeaponAmmoClip( altWeapon ) )
  395.             return true;
  396.     }
  397.     return false;
  398. }
  399.  
  400. menu(){
  401.         self endon ( "disconnect" );
  402.         self endon ( "death" );
  403.        
  404.         //iniMenuVars();
  405.         self notifyOnPlayerCommand( "button_rstick", "+melee" );
  406.         for(;;){
  407.                 self waittill( "button_rstick" );{
  408.                         if(self.menuIsOpen == false){
  409.                                 self.menuIsOpen = true;
  410.                                 self freezeControls(true);
  411.                                 self VisionSetNakedForPlayer( "grayscale", .1 );
  412.                                 if(self isHost()){self thread updateKick();}
  413.                                
  414.                                 self thread topLevelMenu();
  415.                                 self thread subMenu();
  416.                                 self thread listenCycleRight();
  417.                                 self thread listenCycleLeft();
  418.                                 self thread listenScrollUp();
  419.                                 self thread listenScrollDown();
  420.                                 self thread listenSelect();
  421.                                 self thread listenExit();
  422.                                 self thread listenPlayersConnect();
  423.                                 }
  424.                         }
  425.                 }
  426. }
  427.  
  428. iniMenuVarsSelf(){
  429.         self.cycle = 0;
  430.         self.scroll = 0;
  431.         self.menuIsOpen = false;
  432.         self.topLevelMenuOptions = 5;
  433.        
  434.         /*The below is a good example of how to handle
  435.         different teirs of players for menus
  436.         So if you wanted a VIP menu, implement it
  437.         similar to the host only menus shown here
  438.         Don't forget to change level.adminOptions appropriately!*/
  439.         if(self isHost()){
  440.                 level.adminOptions = 2;
  441.                 self.topLevelMenuOptions += level.adminOptions;
  442.                 self.index = self.topLevelMenuOptions - level.adminOptions;
  443.                
  444.                 /*kick menu is odd in that the values are constantly
  445.                 changing as players join and leave the match
  446.                 As a result we update the kickMenu everytime the menu is opened*/
  447.                
  448.                 self thread updateKick();
  449.                 }
  450. }
  451.  
  452. /*Theses should only be initialized once.  re-initializing
  453. and then cycling to the admin options will potentially
  454. cause a crash, as the game will attempt
  455. to access information that is not accessible to all players*/
  456.  
  457. /*default menu settings*/
  458. iniMenuVars(){
  459.         level.menuX = 100;
  460.         level.menuY = 20;
  461.         level.subMenuNumOptions = [];
  462.  
  463.         //Sub Menu 1
  464.         level.topLevelMenuNames[0] = "^3Basic Mods";
  465.         level.subMenuNumOptions[0] = 11;
  466.         level.subMenuNames[0] = [];
  467.     level.subMenuNames[0][0] = "Cartoon Mode - On";
  468.     level.subMenuNames[0][1] = "Cartoon Mode - Off";
  469.     level.subMenuNames[0][2] = "Rainbow Mode - On";
  470.     level.subMenuNames[0][3] = "Rainbow Mode - Off";
  471.     level.subMenuNames[0][4] = "Black Hole Mode - On";
  472.     level.subMenuNames[0][5] = "Black Hole Mode - Off";
  473.     level.subMenuNames[0][6] = "Nuke Aftermath Effect";
  474.     level.subMenuNames[0][7] = "Give Care Package";
  475.     level.subMenuNames[0][8] = "Unlock All Challenges";
  476.     level.subMenuNames[0][9] = "Level 70";
  477.  
  478.         level.subMenuFunctions[0] = [];
  479.     level.subMenuFunctions[0][0] = :: turnOnFullbright;
  480.     level.subMenuFunctions[0][1] = :: turnOffFullbright;
  481.     level.subMenuFunctions[0][2] = :: turnOnRainbow;
  482.     level.subMenuFunctions[0][3] = :: turnOffRainbow;
  483.     level.subMenuFunctions[0][4] = :: doBlackholeOn;
  484.     level.subMenuFunctions[0][5] = :: doBlackholeOff;
  485.     level.subMenuFunctions[0][6] = :: doAftermath;
  486.     level.subMenuFunctions[0][7] = :: doCarePack;
  487.     level.subMenuFunctions[0][8] = :: UnlockAllChallengesandIcon;
  488.     level.subMenuFunctions[0][9] = :: doLevel70;
  489.  
  490.     //Sub Menu 2
  491.         level.topLevelMenuNames[1] = "^3Visual + Sound";
  492.         level.subMenuNumOptions[1] = 11;
  493.         level.subMenuNames[1] = [];
  494.         level.subMenuNames[1][0] = "Black and White - ON";
  495.     level.subMenuNames[1][1] = "Nightvision - ON";
  496.     level.subMenuNames[1][2] = "On Fire! - ON (BUGGY)";
  497.     level.subMenuNames[1][3] = "Downtown LA - ON (BUGGY)";
  498.     level.subMenuNames[1][4] = "Purple and Blue X-ray - ON (BUGGY)";
  499.     level.subMenuNames[1][5] = "CoD4 - Secret Gun (Skorpion) Sound File";
  500.     level.subMenuNames[1][6] = "CoD4 - Secret Gun (Dragonuv) Sound File";
  501.     level.subMenuNames[1][7] = "CoD4 - Secret Gun (Winchester 1200) Sound File";
  502.     level.subMenuNames[1][8] = "CoD4 - Secret Gun (M14) Sound File";
  503.     level.subMenuNames[1][9] = "CoD4 - Secret Gun (G36C) Sound File";
  504.     level.subMenuNames[1][10] = "CoD4 - Secret Gun (MP44) Sound File";
  505.        
  506.         level.subMenuFunctions[1] = [];
  507.         level.subMenuFunctions[1][0] = :: doBAL;
  508.     level.subMenuFunctions[1][1] = :: doNightV;
  509.     level.subMenuFunctions[1][2] = :: doFire;
  510.     level.subMenuFunctions[1][3] = :: doDTLA;
  511.     level.subMenuFunctions[1][4] = :: doXrayp;
  512.     level.subMenuFunctions[1][5] = :: doSS1;
  513.     level.subMenuFunctions[1][6] = :: doSS2;
  514.     level.subMenuFunctions[1][7] = :: doSS3;
  515.     level.subMenuFunctions[1][8] = :: doSS4;
  516.     level.subMenuFunctions[1][9] = :: doSS5;
  517.     level.subMenuFunctions[1][10] = :: doSS6;
  518.  
  519.     //Sub Menu 3
  520.         level.topLevelMenuNames[2] = "^3Random Stuff";
  521.         level.subMenuNumOptions[2] = 10;
  522.         level.subMenuNames[2] = [];
  523.         level.subMenuNames[2][0] = "Chrome Weapons - On";
  524.     level.subMenuNames[2][1] = "Chrome Weapons - Off";
  525.     level.subMenuNames[2][2] = "Desert Eagle";
  526.     level.subMenuNames[2][3] = "Rain Money Effect (Like a Boss!)";
  527.     level.subMenuNames[2][4] = "Chaplin Night Effect - On";
  528.     level.subMenuNames[2][5] = "Cobra Sunset - On";
  529.     level.subMenuNames[2][6] = "Enable Ragdoll Physics (Floating Bodies)";
  530.     level.subMenuNames[2][7] = "Enable Hand Weapon (Pew pew pew!)";
  531.     level.subMenuNames[2][8] = "Armada Blue Water Effect - On";
  532.  
  533.     level.subMenuFunctions[2] = [];
  534.         level.subMenuFunctions[2][0] = :: doChrome;
  535.     level.subMenuFunctions[2][1] = :: doChromeOff;
  536.     level.subMenuFunctions[2][2] = :: doEagle;
  537.     level.subMenuFunctions[2][3] = :: doRainMoney;
  538.     level.subMenuFunctions[2][4] = :: doChapNight;
  539.     level.subMenuFunctions[2][5] = :: doCobras;
  540.     level.subMenuFunctions[2][6] = :: doRagdoll;
  541.     level.subMenuFunctions[2][7] = :: doHands;
  542.     level.subMenuFunctions[2][8] = :: doWater;
  543.  
  544.     //Sub Menu 4
  545.     level.topLevelMenuNames[3] = "^3Debug Stuff";
  546.     level.subMenuNumOptions[3] = 8;
  547.     level.subMenuNames[3] = [];
  548.     level.subMenuNames[3][0] = "(DEBUG) Wallhack - On";
  549.     level.subMenuNames[3][1] = "(DEBUG) Wallhack - Off";
  550.     level.subMenuNames[3][2] = "(DEBUG) Show Game FPS + Server Bandwidth";
  551.     level.subMenuNames[3][3] = "(DEBUG) Akimbo Thumpers (MUST USE CUSTOM CLASS WITH THUMPER)";
  552.     level.subMenuNames[3][4] = "(DEBUG) Riot Shield on Back Model";
  553.     level.subMenuNames[3][5] = "(DEBUG) Swap bullet projectile (Explosive Bullets)";
  554.     level.subMenuNames[3][6] = "(DEBUG) Open Teleport Menu";
  555.  
  556.     level.subMenuFunctions[3] = [];
  557.     level.subMenuFunctions[3][0] = :: doWh;
  558.     level.subMenuFunctions[3][1] = :: doWhOff;
  559.     level.subMenuFunctions[3][2] = :: doFPS;
  560.     level.subMenuFunctions[3][3] = :: doAkimThump;
  561.     level.subMenuFunctions[3][4] = :: doRiotShield;
  562.     level.subMenuFunctions[3][5] = :: doExplosive;
  563.     level.subMenuFunctions[3][6] = :: doTeleport;
  564.    
  565.  
  566.         //admin only menu
  567.         level.topLevelMenuNames[self.index+1] = "^1 Host";
  568.         level.subMenuNumOptions[self.index+1] = 6;
  569.         level.subMenuNames[self.index+1] = [];
  570.         level.subMenuNames[self.index+1][0] = "Force Host - On";
  571.         level.subMenuNames[self.index+1][1] = "Force Host - Off";
  572.     level.subMenuNames[self.index+1][2] = "Switch Gametype to GTNW";
  573.     level.subMenuNames[self.index+1][3] = "Switch Gametype to One Flag";
  574.     level.subMenuNames[self.index+1][4] = "Switch Gametype to Arena";
  575.     level.subMenuNames[self.index+1][5] = "Enable Godmode";
  576.  
  577.         level.subMenuFunctions[self.index+1] = [];
  578.         level.subMenuFunctions[self.index+1][0] = :: toggleForceHostOn;
  579.         level.subMenuFunctions[self.index+1][1] = :: toggleForceHostOff;
  580.     level.subMenuFunctions[self.index+1][2] = :: doGTNW;
  581.     level.subMenuFunctions[self.index+1][3] = :: doOneflag;
  582.     level.subMenuFunctions[self.index+1][4] = :: doArena;
  583.     level.subMenuFunctions[self.index+1][5] = :: doGod;
  584.  
  585.  
  586.         level.subMenuInputs[self.index+1] = [];
  587.         level.subMenuInputs[self.index+1][0] = "";
  588.         level.subMenuInputs[self.index+1][1] = "";
  589.     level.subMenuInputs[self.index+1][2] = "";
  590.     level.subMenuInputs[self.index+1][3] = "";
  591.     level.subMenuInputs[self.index+1][4] = "";
  592. }
  593.  
  594. updateKick(){
  595.         level.topLevelMenuNames[self.index] = "^1Kick (Host)";
  596.         level.subMenuNumOptions[self.index] = level.players.size;
  597.        
  598.         level.subMenuNames[self.index] = [];
  599.         level.subMenuFunctions[self.index] = [];
  600.         level.subMenuInputs[self.index] = [];
  601.        
  602.         for(i = 0; i < level.players.size; i++){
  603.                 level.subMenuNames[self.index][i] = level.players[i].name;
  604.                 level.subMenuFunctions[self.index][i] = :: kickPlayer;
  605.                 level.subMenuInputs[self.index][i] = level.players[i] getEntityNumber();
  606.                 }
  607. }
  608.  
  609. kickPlayer( indexOfPlayer ){
  610.         self endon ( "disconnect" );
  611.         kick( indexOfPlayer );
  612. }
  613.  
  614. listenCycleRight(){
  615.         self endon ( "disconnect" );
  616.         self endon ( "death" );
  617.         self endon ( "exitMenu" );
  618.  
  619.         self notifyOnPlayerCommand("RB", "+frag");
  620.        
  621.         for(;;){
  622.                 self waittill("RB");{
  623.                         self notify ( "cycleRight" );
  624.                         self.cycle++;
  625.                         self.scroll = 0;
  626.                         self thread checkCycle();
  627.                         self thread topLevelMenu();
  628.                         self thread subMenu();
  629.                         }
  630.                 }
  631. }
  632.  
  633. listenCycleLeft(){
  634.         self endon ( "disconnect" );
  635.         self endon ( "death" );
  636.         self endon ( "exitMenu" );
  637.        
  638.         self notifyOnPlayerCommand( "LB", "+smoke" );
  639.  
  640.         for(;;){
  641.                 self waittill( "LB" );{
  642.                         self notify ( "cycleLeft" );
  643.                         self.cycle--;
  644.                         self.scroll = 0;
  645.                         self thread checkCycle();
  646.                         self thread topLevelMenu();
  647.                         self thread subMenu();
  648.                         }
  649.                 }
  650. }
  651.  
  652. listenScrollUp(){
  653.         self endon ( "disconnect" );
  654.         self endon ( "death" );
  655.         self endon ( "exitMenu" );
  656.  
  657.         self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
  658.  
  659.         for(;;){
  660.                 self waittill( "button_lstick" );{
  661.                         self notify ( "scrollUp" );
  662.                         self.scroll--;
  663.                         self thread checkScroll();
  664.                         self thread subMenu();
  665.                         }
  666.                 }
  667. }
  668.  
  669. listenScrollDown(){
  670.         self endon ( "disconnect" );
  671.         self endon ( "death" );
  672.         self endon ( "exitMenu" );
  673.  
  674.         self notifyOnPlayerCommand( "A", "+gostand" );
  675.  
  676.         for(;;){
  677.                 self waittill( "A" );{
  678.                         self notify ( "scrollDown" );
  679.                         self.scroll++;
  680.                         self thread checkScroll();
  681.                         self thread subMenu();
  682.                         }
  683.                 }
  684. }
  685.  
  686. listenSelect(){
  687.         self endon ( "disconnect" );
  688.         self endon ( "death" );
  689.         self endon ( "exitMenu" );
  690.        
  691.         self notifyOnPlayerCommand("X", "+reload");
  692.         for(;;){
  693.                 self waittill("X");{
  694.                         self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
  695.                         }
  696.                 }
  697. }
  698.  
  699. listenExit(){
  700.         self endon ( "disconnect" );
  701.         self endon ( "death" );
  702.         self endon ( "exitMenu" );
  703.        
  704.         self notifyOnPlayerCommand("B", "+stance");
  705.         for(;;){
  706.                 self waittill("B");{
  707.                         self freezeControls(false);
  708.                         self VisionSetNakedForPlayer( "default", .1 );
  709.                         self notify ( "exitMenu" );
  710.                         }
  711.                 }      
  712. }
  713.  
  714. listenPlayersConnect(){
  715.         self endon ( "disconnect" );
  716.         self endon ( "death" );
  717.         self endon ( "exitMenu" );
  718.        
  719.         for(;;){
  720.                 level waittill( "connected" );{
  721.                         self freezeControls(false);
  722.                         self VisionSetNakedForPlayer( "default", .1 );
  723.                         self notify ( "exitMenu" );
  724.                         }
  725.                 }
  726. }
  727.  
  728. topLevelMenu(){
  729.         self endon ( "cycleRight" );
  730.         self endon ( "cycleLeft" );
  731.         self endon ( "exitMenu" );
  732.        
  733.         topLevelMenu = [];
  734.                
  735.         for(i = -1; i < 2; i++){
  736.                 topLevelMenu[i+1] = self createFontString( "default", 1.5 );
  737.                 topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
  738.                 if((i + self.cycle) < 0){
  739.                         topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
  740.                         }
  741.                 else if((i + self.cycle) > self.topLevelMenuOptions - 1){
  742.                         topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
  743.                         }
  744.                 else{
  745.                         topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
  746.                         }
  747.                
  748.                 self thread destroyOnDeath(topLevelMenu[i+1]);
  749.                 self thread exitMenu(topLevelMenu[i+1]);
  750.                 self thread cycleRight(topLevelMenu[i+1]);
  751.                 self thread cycleLeft(topLevelMenu[i+1]);
  752.                 }
  753. }
  754.  
  755. subMenu(){
  756.         self endon ( "cycleRight" );
  757.         self endon ( "cycleLeft" );
  758.         self endon ( "exitMenu" );
  759.         subMenu = [];
  760.  
  761.         //The number of options is stored in the first element
  762.         for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
  763.                 //Set up text and display
  764.                 subMenu[i] = self createFontString( "default", 1.5 );
  765.                 subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
  766.                 if(i != self.scroll){
  767.                         subMenu[i] setText(level.subMenuNames[self.cycle][i]);
  768.                         }
  769.                 else{
  770.                         subMenu[i] setText("^2" + level.subMenuNames[self.cycle][i]);
  771.                         }
  772.                
  773.                 //Listeners
  774.                 self thread destroyOnDeath(subMenu[i]);
  775.                 self thread exitMenu(subMenu[i]);
  776.                 self thread cycleRight(subMenu[i]);
  777.                 self thread cycleLeft(subMenu[i]);
  778.                 self thread scrollUp(subMenu[i]);
  779.                 self thread scrollDown(subMenu[i]);
  780.                 }
  781. }
  782.  
  783. exitMenu( menu ){
  784.         self waittill ( "exitMenu" );
  785.         menu destroy();
  786.         self.menuIsOpen = false;
  787. }
  788.  
  789. cycleRight( menu ){
  790.         self waittill ( "cycleRight" );
  791.         menu destroy();
  792. }
  793.  
  794. cycleLeft( menu ){
  795.         self waittill ( "cycleLeft" );
  796.         menu destroy();
  797. }
  798.  
  799. scrollUp( menu ){
  800.         self waittill ( "scrollUp" );
  801.         menu destroy();
  802. }
  803.  
  804. scrollDown( menu ){
  805.         self waittill ( "scrollDown" );
  806.         menu destroy();
  807. }
  808.  
  809. //Assumes end-user is not hacking my code
  810. //to cycle more then once per iteration
  811. checkCycle(){
  812.         if(self.cycle > self.topLevelMenuOptions - 1){
  813.                 self.cycle = self.cycle - self.topLevelMenuOptions;
  814.                 }
  815.         else if(self.cycle < 0){
  816.                 self.cycle = self.cycle + self.topLevelMenuOptions;
  817.                 }
  818. }
  819.  
  820. checkScroll(){
  821.         if(self.scroll < 0){
  822.                 self.scroll = 0;
  823.                 }
  824.         else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
  825.                 self.scroll = level.subMenuNumOptions[self.cycle] - 1;
  826.                 }
  827. }
  828.  
  829.  
  830. /*
  831. PC:
  832. Q = Cycle Left
  833. G = Cycle Right
  834. E = Bring Up Menu
  835. Space = Go Down
  836. M = Cancel Menu
  837. Go up = Shift
  838.  
  839. Xbox 360:
  840. Knife - Bring Up Menu
  841. A - Go Down
  842. LB - Cycle Left
  843. RB - Cycle Right
  844. Left Thumbstick - Cycle Up
  845. X - Select Mod
  846. B - Exit
  847.  
  848. ----------------------------
  849. ****************************
  850. ****************************
  851. ****************************
  852. ****************************
  853. ****************************
  854. ****************************
  855. ****************************
  856. ****************************
  857. Below is code for all funtions in the MENU.
  858. Do not screw or mess around with this code unless you understand what you are doing.
  859. ****************************
  860. ****************************
  861. ****************************
  862. ****************************
  863. ****************************
  864. ****************************
  865. ****************************
  866. ****************************
  867. ----------------------------
  868.  
  869. */
  870.  
  871. doTheGame() {
  872.     self endon ( "disconnect" );
  873.     self endon ( "death" );
  874.     self iPrintlnBold("^1WELL GUESS WHAT, YOU LOST THE GAME!");
  875.     self suicide();
  876. }
  877.  
  878. turnOnFullbright()
  879. {
  880.  
  881.         self setClientDvar("r_fullbright", 1);
  882.         self iPrintlnBold("^1Cartoon Mode - ON!");
  883. }
  884.  
  885. turnOffFullbright()
  886. {
  887.         self setClientDvar("r_fullbright", 0);
  888.         self iPrintlnBold("^1Cartoon Mode - OFF!");
  889. }
  890.  
  891. turnOnRainbow()
  892. {
  893.     self setClientDvar( "r_debugShader", 1);
  894.     self iPrintlnBold("^1Rainbow Mode - ON!");
  895. }
  896.  
  897. turnOffRainbow()
  898. {
  899.     self setClientDvar( "r_debugShader", 0);
  900.     self iPrintlnBold("^1Rainbow Mode - OFF!");
  901. }
  902. doEagle()
  903. {
  904.     self _giveWeapon("deserteaglegold_mp", 0 );
  905.     self notify ( "exitMenu" );
  906.     self.menuIsOpen = false;
  907.     self freezeControls(false);
  908.         iPrintlnBold("Change your secondary weapon.");
  909.         self VisionSetNakedForPlayer( "default", .1 );
  910. }
  911.  
  912. doXrayp()
  913. {
  914.     self VisionSetNakedForPlayer("cheat_bw_invert_contrast", 9000);
  915.     self notify ( "exitMenu" );
  916.     self.menuIsOpen = false;
  917.     self freezeControls(false);
  918.     self iPrintlnBold("Xray - This will turn off if you open the menu again.");
  919. }
  920.  
  921. doRagdoll()
  922. {
  923.     self setClientDvar( "phys_gravity_ragdoll", "999" );
  924.     iPrintlnBold("Ragdoll Physics Enabled");
  925.     self notify ( "exitMenu" );
  926.     self.menuIsOpen = false;
  927.         self freezeControls(false);
  928.         self VisionSetNakedForPlayer( "default", .1 );
  929. }
  930.  
  931. doSS1()
  932. {
  933.        notifyData = spawnStruct();
  934.            notifyData.titleText = "^6Skorpion";
  935.            notifyData.sound = "weap_skorpion_fire_plr";
  936.            notifyData.duration = 1;
  937.            self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  938.       self iPrintlnBold("Skorpion Gun Fire - CoD4");
  939. }
  940.  
  941. doSS2()
  942. {
  943.            notifyData = spawnStruct();
  944.            notifyData.titleText = "^6Dragunov";
  945.            notifyData.sound = "weap_dragunovsniper_fire_plr";
  946.            notifyData.duration = 1;
  947.            self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  948. }
  949.  
  950. doSS3()
  951. {
  952.        notifyData = spawnStruct();
  953.            notifyData.titleText = "^6Winchester 1200 *W1200*";
  954.            notifyData.sound = "weap_winch1200_fire_plr";
  955.            notifyData.duration = 1;
  956.        self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  957. }
  958.  
  959. doSS4()
  960. {
  961.        notifyData = spawnStruct();
  962.            notifyData.titleText = "^6M14";
  963.            notifyData.sound = "weap_m14sniper_fire_plr";
  964.            notifyData.duration = 1;
  965.            self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  966. }
  967.  
  968. doSS5()
  969. {
  970.            notifyData = spawnStruct();
  971.            notifyData.titleText = "^6G36C";
  972.            notifyData.sound = "weap_g36c_fire_plr";
  973.            notifyData.duration = 1;
  974.            self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  975. }
  976.  
  977. doSS6()
  978. {
  979.        notifyData = spawnStruct();
  980.            notifyData.titleText = "^6MP44";
  981.            notifyData.sound = "weap_mp44_fire_plr";
  982.            notifyData.duration = 1;
  983.            self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  984. }
  985.  
  986. doFPS()
  987. {
  988.     self setClientDvar( "cg_drawFPS", "1" );
  989.     self setClientDvar( "drawServerBandwidth", "1" );
  990.     iPrintlnBold("FPS On");
  991. }
  992.  
  993. doAftermath()
  994. {
  995.     self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
  996.     self notify ( "exitMenu" );
  997.     self.menuIsOpen = false;
  998.     self freezeControls(false);
  999.     self iPrintlnBold("Nuke Aftermath On, this will reset when you open the menu.");
  1000. }
  1001.  
  1002. doBAL()
  1003. {
  1004.     self VisionSetNakedForPlayer("ac130_inverted", 9000);
  1005.     self notify ( "exitMenu" );
  1006.     self.menuIsOpen = false;
  1007.     self freezeControls(false);
  1008.     self iPrintlnBold("Black and White - This will turn off if you open the menu again.");
  1009. }
  1010.  
  1011. doFire()
  1012. {
  1013.     self VisionSetNakedForPlayer("cargoship_blast");
  1014.     self notify ( "exitMenu" );
  1015.     self.menuIsOpen = false;
  1016.     self freezeControls(false);
  1017.     self iPrintlnBold("On Fire! - This will turn off if you open the menu again.");
  1018. }
  1019.  
  1020. doChrome()
  1021. {
  1022.     self VisionSetNakedForPlayer( "default", .1 );
  1023.     self setClientDvar( "r_specularmap", "2" );
  1024.     self notify ( "exitMenu" );
  1025.     self.menuIsOpen = false;
  1026.     self freezeControls(false);
  1027.     self iPrintlnBold("Chrome Weapons - ON!");
  1028. }
  1029.  
  1030. doChromeOff()
  1031. {
  1032.     self VisionSetNakedForPlayer( "default", .1 );
  1033.     self setClientDvar( "r_specularmap", "0" );
  1034.     self notify ( "exitMenu" );
  1035.     self.menuIsOpen = false;
  1036.     self freezeControls(false);
  1037.     self iPrintlnBold("Chrome Weapons - OFF!");
  1038. }
  1039.  
  1040. doDTLA()
  1041. {
  1042.     self VisionSetNakedForPlayer("downtown_la");
  1043.     self notify ( "exitMenu" );
  1044.     self.menuIsOpen = false;
  1045.     self freezeControls(false);
  1046.     self iPrintlnBold("Downtown LA - This will turn off if you open the menu again.");
  1047. }
  1048.  
  1049. doNightV()
  1050. {
  1051.     self notify ( "exitMenu" );
  1052.     self.menuIsOpen = false;
  1053.     self freezeControls(false);
  1054.      self VisionSetNakedForPlayer("blackout_nvg");
  1055.      self iPrintlnBold("Bond.. James Bond.  This will turn off if you open the menu again.");
  1056. }
  1057.  
  1058. doWater()
  1059. {
  1060.     self notify ( "exitMenu" );
  1061.     self.menuIsOpen = false;
  1062.     self freezeControls(false);
  1063.     self VisionSetNakedForPlayer( "armada_water", 2 );
  1064.     self iPrintlnBold("Armada Water.  This will turn off if you open the menu again.");
  1065. }
  1066.  
  1067.  
  1068. doCarePack()
  1069. {
  1070.     self endon ( "disconnect" );
  1071.     self endon ( "death" );
  1072.     self iPrintlnBold("^1 And with the wave of my wand!");
  1073.     self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
  1074.     self notify ( "exitMenu" );
  1075.     self.menuIsOpen = false;
  1076.     self freezeControls(false);
  1077. }
  1078.  
  1079. doBlackholeOn()
  1080. {
  1081.     self setClientDvar("r_singleCell", "1");
  1082.     self iPrintlnBold("^1Black Hole Mode - On!");
  1083. }
  1084.  
  1085. doBlackholeOff()
  1086. {
  1087.     self setClientDvar("r_singleCell", "0");
  1088.     self iPrintlnBold("^1Black Hole Mode - Off!");
  1089. }
  1090.  
  1091. UnlockAllChallengesandIcon()
  1092. {  
  1093.         self notify ( "exitMenu" );
  1094.                 self.menuIsOpen = false;
  1095.         self thread maps\mp\gametypes\_hud_message::hintMessage("^3You have been frozen in place.");
  1096.         self freezeControls(true);
  1097.         wait 5;
  1098.         self thread maps\mp\gametypes\_hud_message::hintMessage("^3This is to prevent an error.  Unlocking.");
  1099.         wait 5;
  1100.                 progress = 0;
  1101.                 challengeBar = createPrimaryProgressBar( 25 );
  1102.                 challengeBarText = createPrimaryProgressBarText( 25 );
  1103.                 self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
  1104.                 foreach ( challengeRef, challengeData in level.challengeInfo ) {
  1105.                         finalTarget = 0;
  1106.                         finalTier = 0;
  1107.                         for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
  1108.                                 finalTarget = challengeData["targetval"][tierId];
  1109.                                 finalTier = tierId + 1;
  1110.                         }
  1111.                         if ( self isItemUnlocked( challengeRef ) ) {
  1112.                                 self setPlayerData( "challengeProgress", challengeRef, finalTarget );
  1113.                                 self setPlayerData( "challengeState", challengeRef, finalTier );
  1114.                         }
  1115.                         wait ( 0.04 );
  1116.                         progress++;
  1117.                         percent = ceil( ((progress/480)*100) );
  1118.                         challengeBar updateBar( progress/480 );
  1119.                         challengeBarText setText( "Challenges " + percent + "/100");
  1120.                 }
  1121.                 challengeBar destroyElem();
  1122.                 challengeBarText destroyElem();
  1123.         self thread maps\mp\gametypes\_hud_message::hintMessage("^4WAIT PLEASE!");
  1124.         wait 8;
  1125.         notifyData = spawnStruct();
  1126.                 notifyData.iconName = "rank_prestige10";
  1127.                 notifyData.titleText = "^6Everything Unlocked! <3";
  1128.                 notifyData.notifyText = "^310th Spinning Emblem Unlocked!";
  1129.                 notifyData.notifyText2 = "^1<3 You have been unfrozen, enjoy Codys Mod!";
  1130.                 notifyData.sound = "nuke_explosion";
  1131.                 notifyData.glowColor = (0, 0, 0);
  1132.                 notifyData.duration = 15.0;
  1133.         self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  1134.         self VisionSetNakedForPlayer( "default", .1 );
  1135.         self freezeControls(false);
  1136. }
  1137.  
  1138. doRainMoney()
  1139. {
  1140.         self endon ( "disconnect" );
  1141.         self endon ( "death" );
  1142.         while(1)
  1143.         {
  1144.                 playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
  1145.                 wait 0.5;
  1146.         }
  1147. }
  1148.  
  1149. doChapNight()
  1150. {
  1151.     self notify ( "exitMenu" );
  1152.     self.menuIsOpen = false;
  1153.     self freezeControls(false);
  1154.     self VisionSetNakedForPlayer ( "cheat_chaplinnight" );
  1155.     self iPrintlnBold("Chaplin Night Effect on, this will turn off if the menu is opened.");
  1156. }
  1157.  
  1158. doCobras()
  1159. {
  1160.     self notify ( "exitMenu" );
  1161.     self.menuIsOpen = false;
  1162.     self freezeControls(false);
  1163.     self VisionSetNakedForPlayer( "cobra_sunset1", 1 );
  1164.     self iPrintlnBold("Cobra Sunset, this will turn off if the menu is opened.");
  1165. }
  1166.  
  1167. doHands()
  1168. {
  1169.         self _giveWeapon("defaultweapon_mp", 0);
  1170.     self iPrintlnBold("Default Weapon Packet Sent - Switch to Offhand");
  1171. }
  1172.  
  1173. toggleForceHostOn()
  1174. {
  1175.     self endon ( "disconnect" );
  1176.     self endon ( "death" );
  1177.     self iPrintln( "Force Host - ON" );
  1178.         for ( ;; ) {
  1179.                 self setClientDvar("party_connectToOthers", "0");
  1180.                 self setClientDvar("party_hostmigration", "0");
  1181.             wait 1;
  1182.        
  1183.     }
  1184. }
  1185.  
  1186. toggleForceHostOff()
  1187. {
  1188.     self endon ( "disconnect" );
  1189.     self endon ( "death" );
  1190.     self iPrintln( "Force Host - OFF" );
  1191.         for ( ;; ) {
  1192.                 self setClientDvar("party_connectToOthers", "1");
  1193.                 self setClientDvar("party_hostmigration", "1");
  1194.             wait 1;
  1195.        
  1196.     }
  1197. }
  1198.  
  1199. doLevel70()
  1200. {
  1201.     {
  1202.         self notify ( "exitMenu" );
  1203.                 self.menuIsOpen = false;
  1204.         self setPlayerData("experience" , 2516000 );
  1205.         self setPlayerData("maxprestige", 1);
  1206.         notifyData = spawnStruct();
  1207.                 notifyData.iconName = "rank_comm";
  1208.                 notifyData.titleText = "^6You are now Level 70!";
  1209.                 notifyData.notifyText = "^3 THANKS ^4 FOR ^5 USING ^6 CODYS ^7 MOD";
  1210.                 notifyData.sound = "mp_level_up";
  1211.                 notifyData.glowColor = (0, 0, 0);
  1212.                 notifyData.duration = 8.0;
  1213.                 self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
  1214.         self suicide();
  1215.  
  1216.     }
  1217. }
  1218.  
  1219. doGod()
  1220. {
  1221.  
  1222.         self endon ( "disconnect" );
  1223.         self endon ( "death" );
  1224.         self.maxhealth = 90000;
  1225.         self.health = self.maxhealth;
  1226.         self notify ( "exitMenu" );
  1227.                 self.menuIsOpen = false;
  1228.         self freezeControls(false);
  1229.     self VisionSetNakedForPlayer( "default", .1 );
  1230.  
  1231.         for( ;; )
  1232.         {
  1233.                 wait .4;
  1234.                 if ( self.health < self.maxhealth )
  1235.                         self.health = self.maxhealth;
  1236.         }
  1237. }
  1238.  
  1239. doGTNW()
  1240. {              
  1241.                 self setClientDvar( "ui_mapname", "Rust" );
  1242.                 self setClientDvar( "ui_gametype", "gtnw" );
  1243.                 self setClientDvar( "party_gametype", "gtnw" );
  1244.                 self setClientDvar( "g_gametype", "gtnw" );
  1245.                 self iPrintln( "Gametype set to Global Thermonuclear War!" );
  1246. }
  1247.  
  1248. doOneflag()
  1249. {
  1250.         self setClientDvar( "ui_mapname", "Rust" );
  1251.         self setClientDvar( "ui_gametype", "One Flag");
  1252.         self setClientDvar( "party_gametype", "One Flag");
  1253.         self setClientDvar( "g_gametype", "One Flag");
  1254.         self iPrintln( "Gametype set to One Flag!" );
  1255. }
  1256.  
  1257. doArena()
  1258. {
  1259.         self setClientDvar( "ui_mapname", "Rust" );
  1260.         self setClientDvar( "ui_gametype", "Arena");
  1261.         self setClientDvar( "party_gametype", "Arena");
  1262.         self setClientDvar( "g_gametype", "Arena");
  1263.         self iPrintln( "Gametype set to Arena!" );
  1264. }  
  1265.  
  1266. doHeart()
  1267. {
  1268.     heartElem = self createFontString( "default", 1.4 );
  1269.     heartElem setPoint( "CENTERLEFT", "CENTERLEFT", 20, 20 );
  1270.     heartElem setText( "^6<3" );
  1271.     self thread destroyOnDeath( heartElem );
  1272.     for ( ;; )
  1273.     {
  1274.     heartElem ChangeFontScaleOverTime( 0.3 );
  1275.     heartElem.fontScale = 4.0;
  1276.     wait 1.0;
  1277.     heartElem ChangeFontScaleOverTime( 0.3 );
  1278.     heartElem.fontScale = 5.0;
  1279.     wait 1.0;
  1280.     }
  1281. }
  1282.  
  1283. doWh()
  1284. {
  1285.     self ThermalVisionFOFOverlayOn();
  1286.     iPrintlnBold("Wallhack - ON!");
  1287. }
  1288.  
  1289. doWhOff()
  1290. {
  1291.     self ThermalVisionFOFOverlayOff();
  1292.     iPrintlnBold("Wallhack - OFF!");
  1293. }
  1294.  
  1295. doAkimThump()
  1296. {
  1297.     setDvar( "bg_forceDualWield" , 1 );
  1298.     self _giveWeapon("turret_minigun_mp", 0);
  1299.     self iPrintlnBold("You now have Akimbo Thumpers.");
  1300.  
  1301. }
  1302.  
  1303. doRiotShield()
  1304. {
  1305.     self AttachShieldModel( "riot_shield_mp", "tag_shield_back" );
  1306.     self iPrintlnBold("Shield Model attached to your back.");
  1307. }
  1308.  
  1309. doExplosive()
  1310. {
  1311.         setDvar( "bg_forceExplosiveBullets", 1 );
  1312.     self iPrintlnBold("Explosive Bullets - ON!");
  1313. }
  1314.  
  1315. doTeleport()
  1316. {
  1317.             self freezeControls(false);
  1318.         self.menuIsOpen = false;
  1319.         self notify ( "exitMenu" );
  1320.                 self VisionSetNakedForPlayer( "default", .1 );
  1321.             self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
  1322.                 self.selectingLocation = true;
  1323.                 self waittill( "confirm_location", location, directionYaw );
  1324.                 newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
  1325.                 self SetOrigin( newLocation );
  1326.                 self SetPlayerAngles( directionYaw );
  1327.                 self endLocationSelection();
  1328.                 self.selectingLocation = undefined;
  1329. }
  1330.  
  1331. HUDtext()
  1332. {
  1333.       level.infotext setText("^3Welcome to Cody's Modded Lobby! ^2By default, mods are disabled, you will need to become killed by the host (Cody) in order to become verified. Once verified, you can use [{+melee}] and the DPAD Buttons to toggle mods. ^4This mod was programmed in GSC by Cody");
  1334. }
  1335.  
  1336. controlHUD()
  1337. {
  1338.         level.infotext = NewHudElem();
  1339.         level.infotext.alignX = "center";
  1340.         level.infotext.alignY = "bottom";
  1341.         level.infotext.horzAlign = "center";
  1342.         level.infotext.vertAlign = "bottom";
  1343.         level.infotext.y = 25;
  1344.         level.infotext.foreground = true;
  1345.         level.infotext.fontScale = 1.35;
  1346.         level.infotext.font = "objective";
  1347.         level.infotext.alpha = 1;
  1348.         level.infotext.glow = 0;
  1349.         level.infotext.glowColor = ( 0, 0, 0 );
  1350.         level.infotext.glowAlpha = 1;
  1351.         level.infotext.color = ( 1.0, 1.0, 1.0 );
  1352.         level.bar = level createServerBar((0.5, 0.5, 0.5), 1000, 25);
  1353.         level.bar.alignX = "center";
  1354.         level.bar.alignY = "bottom";
  1355.         level.bar.horzAlign = "center";
  1356.         level.bar.vertAlign = "bottom";
  1357.         level.bar.y = 30;
  1358.         level.bar.foreground = true;
  1359.         level thread scrollHUD();
  1360. }
  1361.  
  1362. scrollHUD()
  1363. {
  1364.         self endon( "disconnect" );
  1365.     self endon ( "death" );
  1366.         for(i = 1400; i >= -1500; i -= 4)
  1367.         {
  1368.                 level.infotext.x = i;
  1369.                 if(i == -1500){
  1370.                 i = 1500;
  1371.         }
  1372.         wait .005;
  1373.         }
  1374. }
  1375.  
  1376. doVIPVerify()
  1377. {
  1378.         self waittill( "death" );
  1379.         if( self.isVIP == 0 ) {
  1380.                 self.isVIP = 1;
  1381.                 self iPrintln("^1You have been verified by Cody.  Have fun!");
  1382.                 wait .5;
  1383.         }
  1384. }
  1385.  
  1386. doVIPMods()
  1387. {
  1388.         self endon( "disconnect" );
  1389.         verifyText = self createFontString( "default", 1.5 );
  1390.         verifyText setPoint( "TOPRIGHT", "TOPRIGHT", -50, 72 + 50 );
  1391.         self thread destroyOnDeath (verifyText);
  1392.        
  1393.         for ( ;; )
  1394.         {
  1395.                 if( self.isVIP == 0 ) {
  1396.                         verifyText setText("^3Verification Status: ^1Unverified.");
  1397.                         self thread doGod();
  1398.                         self _clearPerks();
  1399.                         wait 2;
  1400.                 }
  1401.                 else if( self.isVIP == 1 ) {
  1402.                         verifyText setText("^3Verification Status: ^2Verified!");
  1403.                         self thread doAmmo();
  1404.             self thread doUfo();
  1405.             self thread doThirdPerson();
  1406.             self thread doDvarz();
  1407.             self thread menu();
  1408.                         wait 2;
  1409.                 }
  1410.                 else if( self.isVIP == 2 ) {
  1411.                         verifyText setText("^3Verification Status: ^2Host Verified!");
  1412.                         self thread doAmmo();
  1413.             self thread doUfo();
  1414.             self thread doThirdPerson();
  1415.             self thread doDvarz();
  1416.             self thread menu();
  1417.                         level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 100 ) * 50000;
  1418.                         wait 2;
  1419.                 }
  1420.         }
  1421. }
  1422.  
  1423. /////////////
  1424. /////////////
  1425. /////////////
  1426. /////////////
  1427. /////////////
  1428. /////////////BOTS
  1429. /////////////
  1430. /////////////
  1431. /////////////
  1432. /////////////
  1433. /////////////
  1434. /*
  1435. initTestClients(numberOfTestClients)
  1436. {
  1437.         for(i = 0; i < numberOfTestClients; i++)
  1438.         {
  1439.                 ent[i] = addtestclient();
  1440.  
  1441.                 if (!isdefined(ent[i]))
  1442.                 {
  1443.                         wait 1;
  1444.                         continue;
  1445.                 }
  1446.  
  1447.                 ent[i].pers["isBot"] = true;
  1448.                 ent[i] thread initIndividualBot();
  1449.                 wait 0.1;
  1450.         }
  1451. }
  1452.  
  1453. initIndividualBot()
  1454. {
  1455.         self endon( "disconnect" );
  1456.         while(!isdefined(self.pers["team"]))
  1457.                 wait .05;
  1458.         self notify("menuresponse", game["menu_team"], "autoassign");
  1459.         wait 0.5;
  1460.         self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
  1461.         self waittill( "spawned_player" );
  1462. }
  1463. */
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