valentino2016

TerraGod Fe

Jan 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. local createstuff = function()
  94. local stuff = Instance.new("Model")
  95. local collar = Instance.new("Part")
  96. local mesh = Instance.new("FileMesh")
  97. local part = Instance.new("Part")
  98. local mesh_2 = Instance.new("CylinderMesh")
  99. local weld = Instance.new("ManualWeld")
  100. local eye = Instance.new("Part")
  101. local mesh_3 = Instance.new("SpecialMesh")
  102. local decal = Instance.new("Decal")
  103. local hood = Instance.new("Part")
  104. local mesh_4 = Instance.new("FileMesh")
  105. local pillar = Instance.new("Part")
  106. local rock = Instance.new("Part")
  107. local core = Instance.new("Attachment")
  108. local emit = Instance.new("ParticleEmitter")
  109. local mesh_5 = Instance.new("FileMesh")
  110. local rockspike = Instance.new("Part")
  111. local mesh_6 = Instance.new("SpecialMesh")
  112. local shield = Instance.new("Part")
  113. local core_2 = Instance.new("Attachment")
  114. local spinepart = Instance.new("Part")
  115. local mesh_7 = Instance.new("FileMesh")
  116. local pants = Instance.new("Pants")
  117. local shirt = Instance.new("Shirt")
  118. local emit_2 = Instance.new("ParticleEmitter")
  119. local vortex = Instance.new("ParticleEmitter")
  120. local wave = Instance.new("ParticleEmitter")
  121.  
  122. stuff.Name = "Stuff"
  123. stuff.Parent = workspace
  124. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  125. collar.Name = "Collar"
  126. collar.Material = Enum.Material.Metal
  127. collar.TopSurface = Enum.SurfaceType.Smooth
  128. collar.BottomSurface = Enum.SurfaceType.Smooth
  129. collar.Parent = stuff
  130. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  131. mesh.MeshId = "rbxassetid://1861264141"
  132. mesh.Parent = collar
  133. part.Size = Vector3.new(1.3, 0.2, 1.3)
  134. part.BrickColor = BrickColor.new("Really black")
  135. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  136. part.Material = Enum.Material.Metal
  137. part.TopSurface = Enum.SurfaceType.Smooth
  138. part.BottomSurface = Enum.SurfaceType.Smooth
  139. part.Parent = collar
  140. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  141. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  142. mesh_2.Parent = part
  143. weld.Part0 = collar
  144. weld.Name = "Weld"
  145. weld.Part1 = part
  146. weld.Parent = collar
  147. eye.Anchored = true
  148. eye.Size = Vector3.new(2, 2, 2)
  149. eye.BottomSurface = Enum.SurfaceType.Smooth
  150. eye.Material = Enum.Material.SmoothPlastic
  151. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  152. eye.Name = "Eye"
  153. eye.TopSurface = Enum.SurfaceType.Smooth
  154. eye.BrickColor = BrickColor.new("Institutional white")
  155. eye.Parent = stuff
  156. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  157. mesh_3.MeshType = Enum.MeshType.Sphere
  158. mesh_3.Parent = eye
  159. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  160. decal.Parent = eye
  161. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  162. hood.BottomSurface = Enum.SurfaceType.Smooth
  163. hood.Material = Enum.Material.SmoothPlastic
  164. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  165. hood.BrickColor = BrickColor.new("Really black")
  166. hood.TopSurface = Enum.SurfaceType.Smooth
  167. hood.Name = "Hood"
  168. hood.Parent = stuff
  169. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  170. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  171. mesh_4.MeshId = "rbxassetid://16952952"
  172. mesh_4.Parent = hood
  173. pillar.Size = Vector3.new(1, 1, 1)
  174. pillar.Name = "Pillar"
  175. pillar.Material = Enum.Material.Metal
  176. pillar.TopSurface = Enum.SurfaceType.Smooth
  177. pillar.BottomSurface = Enum.SurfaceType.Smooth
  178. pillar.Parent = stuff
  179. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  180. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  181. rock.BottomSurface = Enum.SurfaceType.Smooth
  182. rock.Name = "Rock"
  183. rock.TopSurface = Enum.SurfaceType.Smooth
  184. rock.Parent = stuff
  185. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  186. core.Name = "Core"
  187. core.Parent = rock
  188. emit.Enabled = false
  189. emit.Lifetime = NumberRange.new(1, 4)
  190. emit.Name = "Emit"
  191. emit.Speed = NumberRange.new(0, 35)
  192. emit.Rotation = NumberRange.new(0, 360)
  193. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  194. emit.VelocitySpread = 360
  195. emit.Texture = "rbxassetid://281633012"
  196. emit.Acceleration = Vector3.new(0, -15, 0)
  197. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  198. emit.RotSpeed = NumberRange.new(-25, 25)
  199. emit.SpreadAngle = Vector2.new(360, 360)
  200. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  201. emit.Parent = core
  202. mesh_5.MeshId = "rbxassetid://1861108040"
  203. mesh_5.Parent = rock
  204. rockspike.Anchored = true
  205. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  206. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  207. rockspike.Material = Enum.Material.Grass
  208. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  209. rockspike.Name = "RockSpike"
  210. rockspike.TopSurface = Enum.SurfaceType.Smooth
  211. rockspike.BrickColor = BrickColor.new("Pine Cone")
  212. rockspike.Parent = stuff
  213. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  214. mesh_6.TextureId = "rbxassetid://136560096"
  215. mesh_6.MeshType = Enum.MeshType.FileMesh
  216. mesh_6.MeshId = "rbxassetid://1861231635"
  217. mesh_6.Parent = rockspike
  218. shield.Size = Vector3.new(1, 1, 1)
  219. shield.Name = "Shield"
  220. shield.Material = Enum.Material.Metal
  221. shield.TopSurface = Enum.SurfaceType.Smooth
  222. shield.BottomSurface = Enum.SurfaceType.Smooth
  223. shield.Parent = stuff
  224. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  225. core_2.Name = "Core"
  226. core_2.Parent = shield
  227. spinepart.CanCollide = false
  228. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  229. spinepart.BrickColor = BrickColor.new("Institutional white")
  230. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  231. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  232. spinepart.Name = "SpinePart"
  233. spinepart.TopSurface = Enum.SurfaceType.Smooth
  234. spinepart.Parent = stuff
  235. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  236. mesh_7.MeshId = "rbxassetid://1861166416"
  237. mesh_7.Parent = spinepart
  238. pants.Name = "Pants"
  239. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  240. pants.Parent = stuff
  241. shirt.Name = "Shirt"
  242. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  243. shirt.Parent = stuff
  244. emit_2.Enabled = false
  245. emit_2.Lifetime = NumberRange.new(1, 4)
  246. emit_2.Name = "Emit"
  247. emit_2.Speed = NumberRange.new(0, 35)
  248. emit_2.Rotation = NumberRange.new(0, 360)
  249. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  250. emit_2.VelocitySpread = 360
  251. emit_2.Texture = "rbxassetid://281633012"
  252. emit_2.Acceleration = Vector3.new(0, -15, 0)
  253. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  254. emit_2.RotSpeed = NumberRange.new(-25, 25)
  255. emit_2.SpreadAngle = Vector2.new(360, 360)
  256. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  257. emit_2.Parent = stuff
  258. vortex.Enabled = false
  259. vortex.Name = "Vortex"
  260. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  261. vortex.Lifetime = NumberRange.new(1)
  262. vortex.Rate = 0
  263. vortex.Speed = NumberRange.new(0)
  264. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  265. vortex.Rotation = NumberRange.new(0, 360)
  266. vortex.ZOffset = -2
  267. vortex.RotSpeed = NumberRange.new(360)
  268. vortex.LightEmission = 1
  269. vortex.Texture = "rbxassetid://1084969997"
  270. vortex.LockedToPart = true
  271. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  272. vortex.Parent = stuff
  273. wave.Enabled = false
  274. wave.Lifetime = NumberRange.new(0.3)
  275. wave.Name = "Wave"
  276. wave.Speed = NumberRange.new(0)
  277. wave.LightEmission = 1
  278. wave.Rate = 1
  279. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  280. wave.Texture = "rbxassetid://1084991215"
  281. wave.Rotation = NumberRange.new(-180, 180)
  282. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  283. wave.ZOffset = 1
  284. wave.Parent = stuff
  285. for i,v in pairs(stuff:GetChildren()) do
  286. v.Parent = script
  287. end
  288. end
  289.  
  290. createstuff()
  291.  
  292.  
  293.  
  294.  
  295.  
  296. wait(0.2)
  297.  
  298. Player = owner
  299. PlayerGui = Player.PlayerGui
  300. Cam = workspace.CurrentCamera
  301. Backpack = Player.Backpack
  302. Character = Player.Character
  303. Humanoid = Character.Humanoid
  304. RootPart = Character["HumanoidRootPart"]
  305. Torso = Character["Torso"]
  306. Head = Character["Head"]
  307. RightArm = Character["Right Arm"]
  308. LeftArm = Character["Left Arm"]
  309. RightLeg = Character["Right Leg"]
  310. LeftLeg = Character["Left Leg"]
  311. RootJoint = RootPart["RootJoint"]
  312. Neck = Torso["Neck"]
  313. RightShoulder = Torso["Right Shoulder"]
  314. LeftShoulder = Torso["Left Shoulder"]
  315. RightHip = Torso["Right Hip"]
  316. LeftHip = Torso["Left Hip"]
  317.  
  318. IT = Instance.new
  319. CF = CFrame.new
  320. VT = Vector3.new
  321. RAD = math.rad
  322. C3 = Color3.new
  323. UD2 = UDim2.new
  324. BRICKC = BrickColor.new
  325. ANGLES = CFrame.Angles
  326. EULER = CFrame.fromEulerAnglesXYZ
  327. COS = math.cos
  328. ACOS = math.acos
  329. SIN = math.sin
  330. ASIN = math.asin
  331. ABS = math.abs
  332. MRANDOM = math.random
  333. FLOOR = math.floor
  334.  
  335. --//=================================\\
  336. --|| USEFUL VALUES
  337. --\\=================================//
  338.  
  339. Animation_Speed = 3
  340. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  341. local Speed = 35
  342. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  343. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  345. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  346. local DAMAGEMULTIPLIER = 1
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local Rooted = false
  353. local SINE = 0
  354. local KEYHOLD = false
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local VALUE1 = false
  358. local VALUE2 = false
  359. local ROBLOXIDLEANIMATION = IT("Animation")
  360. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  361. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  362. --ROBLOXIDLEANIMATION.Parent = Humanoid
  363. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  364. WEAPONGUI.Name = "Weapon GUI"
  365. local Effects = IT("Folder", Character)
  366. Effects.Name = "Effects"
  367. local ANIMATOR = Humanoid.Animator
  368. local ANIMATE = Character.Animate
  369. local UNANCHOR = true
  370. local PLAYSONG = true
  371. local EXTRATRANS = 0
  372.  
  373. --//=================================\\
  374. --\\=================================//
  375.  
  376.  
  377. --//=================================\\
  378. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  379. --\\=================================//
  380.  
  381. ArtificialHB = Instance.new("BindableEvent", script)
  382. ArtificialHB.Name = "ArtificialHB"
  383.  
  384. script:WaitForChild("ArtificialHB")
  385.  
  386. frame = Frame_Speed
  387. tf = 0
  388. allowframeloss = false
  389. tossremainder = false
  390. lastframe = tick()
  391. script.ArtificialHB:Fire()
  392.  
  393. game:GetService("RunService").Heartbeat:connect(function(s, p)
  394. tf = tf + s
  395. if tf >= frame then
  396. if allowframeloss then
  397. script.ArtificialHB:Fire()
  398. lastframe = tick()
  399. else
  400. for i = 1, math.floor(tf / frame) do
  401. script.ArtificialHB:Fire()
  402. end
  403. lastframe = tick()
  404. end
  405. if tossremainder then
  406. tf = 0
  407. else
  408. tf = tf - frame * math.floor(tf / frame)
  409. end
  410. end
  411. end)
  412.  
  413. --//=================================\\
  414. --\\=================================//
  415.  
  416. --//=================================\\
  417. --|| SOME FUNCTIONS
  418. --\\=================================//
  419.  
  420. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  421. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  422. end
  423.  
  424. function PositiveAngle(NUMBER)
  425. if NUMBER >= 0 then
  426. NUMBER = 0
  427. end
  428. return NUMBER
  429. end
  430.  
  431. function NegativeAngle(NUMBER)
  432. if NUMBER <= 0 then
  433. NUMBER = 0
  434. end
  435. return NUMBER
  436. end
  437.  
  438. function Swait(NUMBER)
  439. if NUMBER == 0 or NUMBER == nil then
  440. ArtificialHB.Event:wait()
  441. else
  442. for i = 1, NUMBER do
  443. ArtificialHB.Event:wait()
  444. end
  445. end
  446. end
  447.  
  448. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  449. local NEWMESH = IT(MESH)
  450. if MESH == "SpecialMesh" then
  451. NEWMESH.MeshType = MESHTYPE
  452. if MESHID ~= "nil" and MESHID ~= "" then
  453. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  454. end
  455. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  456. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  457. end
  458. end
  459. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  460. NEWMESH.Scale = SCALE
  461. NEWMESH.Parent = PARENT
  462. return NEWMESH
  463. end
  464.  
  465. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  466. local NEWPART = IT("Part")
  467. NEWPART.formFactor = FORMFACTOR
  468. NEWPART.Reflectance = REFLECTANCE
  469. NEWPART.Transparency = TRANSPARENCY
  470. NEWPART.CanCollide = false
  471. NEWPART.Locked = true
  472. NEWPART.Anchored = true
  473. if ANCHOR == false then
  474. NEWPART.Anchored = false
  475. end
  476. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  477. NEWPART.Name = NAME
  478. NEWPART.Size = SIZE
  479. NEWPART.Position = Torso.Position
  480. NEWPART.Material = MATERIAL
  481. NEWPART:BreakJoints()
  482. NEWPART.Parent = PARENT
  483. return NEWPART
  484. end
  485.  
  486. local function weldBetween(a, b)
  487. local weldd = Instance.new("ManualWeld")
  488. weldd.Part0 = a
  489. weldd.Part1 = b
  490. weldd.C0 = CFrame.new()
  491. weldd.C1 = b.CFrame:inverse() * a.CFrame
  492. weldd.Parent = a
  493. return weldd
  494. end
  495.  
  496.  
  497. function QuaternionFromCFrame(cf)
  498. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  499. local trace = m00 + m11 + m22
  500. if trace > 0 then
  501. local s = math.sqrt(1 + trace)
  502. local recip = 0.5 / s
  503. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  504. else
  505. local i = 0
  506. if m11 > m00 then
  507. i = 1
  508. end
  509. if m22 > (i == 0 and m00 or m11) then
  510. i = 2
  511. end
  512. if i == 0 then
  513. local s = math.sqrt(m00 - m11 - m22 + 1)
  514. local recip = 0.5 / s
  515. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  516. elseif i == 1 then
  517. local s = math.sqrt(m11 - m22 - m00 + 1)
  518. local recip = 0.5 / s
  519. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  520. elseif i == 2 then
  521. local s = math.sqrt(m22 - m00 - m11 + 1)
  522. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  523. end
  524. end
  525. end
  526.  
  527. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  528. local xs, ys, zs = x + x, y + y, z + z
  529. local wx, wy, wz = w * xs, w * ys, w * zs
  530. local xx = x * xs
  531. local xy = x * ys
  532. local xz = x * zs
  533. local yy = y * ys
  534. local yz = y * zs
  535. local zz = z * zs
  536. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  537. end
  538.  
  539. function QuaternionSlerp(a, b, t)
  540. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  541. local startInterp, finishInterp;
  542. if cosTheta >= 0.0001 then
  543. if (1 - cosTheta) > 0.0001 then
  544. local theta = ACOS(cosTheta)
  545. local invSinTheta = 1 / SIN(theta)
  546. startInterp = SIN((1 - t) * theta) * invSinTheta
  547. finishInterp = SIN(t * theta) * invSinTheta
  548. else
  549. startInterp = 1 - t
  550. finishInterp = t
  551. end
  552. else
  553. if (1 + cosTheta) > 0.0001 then
  554. local theta = ACOS(-cosTheta)
  555. local invSinTheta = 1 / SIN(theta)
  556. startInterp = SIN((t - 1) * theta) * invSinTheta
  557. finishInterp = SIN(t * theta) * invSinTheta
  558. else
  559. startInterp = t - 1
  560. finishInterp = t
  561. end
  562. end
  563. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  564. end
  565.  
  566. function Clerp(a, b, t)
  567. local qa = {QuaternionFromCFrame(a)}
  568. local qb = {QuaternionFromCFrame(b)}
  569. local ax, ay, az = a.x, a.y, a.z
  570. local bx, by, bz = b.x, b.y, b.z
  571. local _t = 1 - t
  572. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  573. end
  574.  
  575. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  576. local frame = IT("Frame")
  577. frame.BackgroundTransparency = TRANSPARENCY
  578. frame.BorderSizePixel = BORDERSIZEPIXEL
  579. frame.Position = POSITION
  580. frame.Size = SIZE
  581. frame.BackgroundColor3 = COLOR
  582. frame.BorderColor3 = BORDERCOLOR
  583. frame.Name = NAME
  584. frame.Parent = PARENT
  585. return frame
  586. end
  587.  
  588. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  589. local label = IT("TextLabel")
  590. label.BackgroundTransparency = 1
  591. label.Size = UD2(1, 0, 1, 0)
  592. label.Position = UD2(0, 0, 0, 0)
  593. label.TextColor3 = TEXTCOLOR
  594. label.TextStrokeTransparency = STROKETRANSPARENCY
  595. label.TextTransparency = TRANSPARENCY
  596. label.FontSize = TEXTFONTSIZE
  597. label.Font = TEXTFONT
  598. label.BorderSizePixel = BORDERSIZEPIXEL
  599. label.TextScaled = false
  600. label.Text = TEXT
  601. label.Name = NAME
  602. label.Parent = PARENT
  603. return label
  604. end
  605.  
  606. function NoOutlines(PART)
  607. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  608. end
  609.  
  610. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  611. local NEWWELD = IT(TYPE)
  612. NEWWELD.Part0 = PART0
  613. NEWWELD.Part1 = PART1
  614. NEWWELD.C0 = C0
  615. NEWWELD.C1 = C1
  616. NEWWELD.Parent = PARENT
  617. return NEWWELD
  618. end
  619.  
  620. local S = IT("Sound")
  621. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  622. local NEWSOUND = nil
  623. coroutine.resume(coroutine.create(function()
  624. NEWSOUND = S:Clone()
  625. NEWSOUND.Parent = PARENT
  626. NEWSOUND.Volume = VOLUME
  627. NEWSOUND.Pitch = PITCH
  628. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  629. NEWSOUND:play()
  630. if DOESLOOP == true then
  631. NEWSOUND.Looped = true
  632. else
  633. repeat wait(1) until NEWSOUND.Playing == false
  634. NEWSOUND:remove()
  635. end
  636. end))
  637. return NEWSOUND
  638. end
  639.  
  640. function CFrameFromTopBack(at, top, back)
  641. local right = top:Cross(back)
  642. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  643. end
  644.  
  645. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  646. function WACKYEFFECT(Table)
  647. local TYPE = (Table.EffectType or "Sphere")
  648. local SIZE = (Table.Size or VT(1,1,1))
  649. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  650. local TRANSPARENCY = (Table.Transparency or 0)
  651. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  652. local CFRAME = (Table.CFrame or Torso.CFrame)
  653. local MOVEDIRECTION = (Table.MoveToPos or nil)
  654. local ROTATION1 = (Table.RotationX or 0)
  655. local ROTATION2 = (Table.RotationY or 0)
  656. local ROTATION3 = (Table.RotationZ or 0)
  657. local MATERIAL = (Table.Material or "Neon")
  658. local COLOR = (Table.Color or C3(1,1,1))
  659. local TIME = (Table.Time or 45)
  660. local SOUNDID = (Table.SoundID or nil)
  661. local SOUNDPITCH = (Table.SoundPitch or nil)
  662. local SOUNDVOLUME = (Table.SoundVolume or nil)
  663. coroutine.resume(coroutine.create(function()
  664. local PLAYSSOUND = false
  665. local SOUND = nil
  666. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  667. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  668. PLAYSSOUND = true
  669. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  670. end
  671. EFFECT.Color = COLOR
  672. local MSH = nil
  673. if TYPE == "Sphere" then
  674. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  675. elseif TYPE == "Block" then
  676. MSH = IT("BlockMesh",EFFECT)
  677. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  678. elseif TYPE == "Wave" then
  679. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  680. elseif TYPE == "Ring" then
  681. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  682. elseif TYPE == "Slash" then
  683. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  684. elseif TYPE == "Round Slash" then
  685. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  686. elseif TYPE == "Swirl" then
  687. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  688. elseif TYPE == "Skull" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  690. elseif TYPE == "Crystal" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  692. end
  693. if MSH ~= nil then
  694. local MOVESPEED = nil
  695. if MOVEDIRECTION ~= nil then
  696. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  697. end
  698. local GROWTH = SIZE - ENDSIZE
  699. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  700. if TYPE == "Block" then
  701. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  702. else
  703. EFFECT.CFrame = CFRAME
  704. end
  705. for LOOP = 1, TIME+1 do
  706. Swait()
  707. MSH.Scale = MSH.Scale - GROWTH/TIME
  708. if TYPE == "Wave" then
  709. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  710. end
  711. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  712. if TYPE == "Block" then
  713. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  714. else
  715. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  716. end
  717. if MOVEDIRECTION ~= nil then
  718. local ORI = EFFECT.Orientation
  719. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  720. EFFECT.Orientation = ORI
  721. end
  722. end
  723. if PLAYSSOUND == false then
  724. EFFECT:remove()
  725. else
  726. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  727. EFFECT:remove()
  728. end
  729. else
  730. if PLAYSSOUND == false then
  731. EFFECT:remove()
  732. else
  733. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  734. EFFECT:remove()
  735. end
  736. end
  737. end))
  738. end
  739.  
  740. function MakeForm(PART,TYPE)
  741. if TYPE == "Cyl" then
  742. local MSH = IT("CylinderMesh",PART)
  743. elseif TYPE == "Ball" then
  744. local MSH = IT("SpecialMesh",PART)
  745. MSH.MeshType = "Sphere"
  746. elseif TYPE == "Wedge" then
  747. local MSH = IT("SpecialMesh",PART)
  748. MSH.MeshType = "Wedge"
  749. end
  750. end
  751.  
  752. Debris = game:GetService("Debris")
  753.  
  754. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  755. local DIRECTION = CF(StartPos,EndPos).lookVector
  756. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  757. end
  758.  
  759. local ROCK = script.Rock
  760. ROCK.Parent = nil
  761. function GetRock(FLOOROBJECT)
  762. local Rock = ROCK:Clone()
  763. Rock.Parent = Effects
  764. if FLOOROBJECT ~= nil then
  765. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  766. Rock.Material = FLOOROBJECT.Material
  767. Rock.Color = FLOOROBJECT.Color
  768. else
  769. Rock.Material = "Slate"
  770. Rock.Color = BRICKC"Dirt brown".Color
  771. end
  772. else
  773. Rock.Material = "Slate"
  774. Rock.Color = BRICKC"Dirt brown".Color
  775. end
  776. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  777. return Rock
  778. end
  779.  
  780. local SPIKE = script.RockSpike
  781. SPIKE.Parent = nil
  782. function GetSpike(FLOOROBJECT)
  783. local Rock = SPIKE:Clone()
  784. Rock.Parent = Effects
  785. if FLOOROBJECT ~= nil then
  786. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  787. Rock.Material = FLOOROBJECT.Material
  788. Rock.Color = FLOOROBJECT.Color
  789. else
  790. Rock.Material = "Slate"
  791. Rock.Color = BRICKC"Dirt brown".Color
  792. end
  793. else
  794. Rock.Material = "Slate"
  795. Rock.Color = BRICKC"Dirt brown".Color
  796. end
  797. return Rock
  798. end
  799.  
  800. local SHIELD = script.Shield
  801. SHIELD.Parent = nil
  802. function GetShield(FLOOROBJECT)
  803. local Rock = SHIELD:Clone()
  804. Rock.Parent = Effects
  805. if FLOOROBJECT ~= nil then
  806. Rock.Material = FLOOROBJECT.Material
  807. Rock.Color = FLOOROBJECT.Color
  808. else
  809. Rock.Material = "Slate"
  810. Rock.Color = BRICKC"Dirt brown".Color
  811. end
  812. return Rock
  813. end
  814.  
  815. function RespondToImpact(Object,Rock)
  816. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  817. for i = 1, #BREAKABLEMATERIALS do
  818. local MATERIAL = BREAKABLEMATERIALS[i]
  819. if Object.Material == MATERIAL[1] then
  820. local A = Rock.Size.Magnitude
  821. local B = Object.Size.Magnitude
  822. if B < A*MATERIAL[2] then
  823. WaveParticles(Object.Position,B*3,Object.Color)
  824. Object:remove()
  825. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  826. end
  827. end
  828. end
  829. end
  830.  
  831. function WaveParticles(Position,Size,Color)
  832. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  833. BASE.CFrame = CF(Position)
  834. local A = IT("Attachment",BASE)
  835. local WAVE = script.Wave:Clone()
  836. WAVE.Parent = A
  837. WAVE.Size = NumberSequence.new(0,Size)
  838. WAVE.Color = ColorSequence.new(Color)
  839. Debris:AddItem(BASE,0.5)
  840. WAVE:Emit(1)
  841. end
  842.  
  843. --//=================================\\
  844. --|| WEAPON CREATION
  845. --\\=================================//
  846.  
  847. local sick = Instance.new("Sound",Character)
  848.  
  849. local PILLAR = script.Pillar
  850. PILLAR.Parent = nil
  851. local HOOD = script.Hood
  852. HOOD.Parent = Character
  853. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  854. weldBetween(Torso,HOOD)
  855. Head:ClearAllChildren()
  856. Head.Transparency = 1
  857. local EYE = script.Eye
  858. EYE.Parent = Character
  859. EYE.CFrame = Head.CFrame*CF(0,0,0)
  860. EYE.Anchored = false
  861. weldBetween(EYE,Head)
  862. local COLLAR = script.Collar
  863. COLLAR.Parent = Character
  864. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  865. weldBetween(Torso,COLLAR)
  866. local BONE = script.SpinePart
  867. BONE.Parent = nil
  868. local TAIL = {}
  869. local LASTPART = Torso
  870. local SIZE = BONE.Size
  871. for i = 1, 23 do
  872. local PART = BONE:Clone()
  873. PART.Anchored = false
  874. PART.Parent = Character
  875. PART.Size = SIZE*((25-i)/10)/1.6
  876. if LASTPART == Torso then
  877. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  878. LASTPART = PART
  879. table.insert(TAIL,WELD)
  880. else
  881. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  882. LASTPART = PART
  883. table.insert(TAIL,WELD)
  884. end
  885. end
  886. for _, c in pairs(Character:GetChildren()) do
  887. if c:IsA("BasePart") then
  888. if c:FindFirstChildOfClass("ParticleEmitter") then
  889. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  890. end
  891. if c == Head then
  892. if c:FindFirstChild("face") then
  893. c.face:remove()
  894. end
  895. end
  896. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  897. c:remove()
  898. end
  899. end
  900. local BODY = {}
  901. for _, c in pairs(Character:GetDescendants()) do
  902. if c:IsA("BasePart") and c.Name ~= "Handle" then
  903. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  904. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  905. end
  906. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  907. elseif c:IsA("JointInstance") then
  908. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  909. end
  910. end
  911. for e = 1, #BODY do
  912. if BODY[e] ~= nil then
  913. local STUFF = BODY[e]
  914. local PART = STUFF[1]
  915. local PARENT = STUFF[2]
  916. local MATERIAL = STUFF[3]
  917. local COLOR = STUFF[4]
  918. local TRANSPARENCY = STUFF[5]
  919. if PART.ClassName == "Part" and PART ~= RootPart then
  920. PART.Material = MATERIAL
  921. PART.Color = COLOR
  922. PART.Transparency = TRANSPARENCY
  923. end
  924. PART.AncestryChanged:Connect(function()
  925. PART.Parent = PARENT
  926. end)
  927. end
  928. end
  929. function refit()
  930. Character.Parent = workspace
  931. for e = 1, #BODY do
  932. if BODY[e] ~= nil then
  933. local STUFF = BODY[e]
  934. local PART = STUFF[1]
  935. local PARENT = STUFF[2]
  936. local MATERIAL = STUFF[3]
  937. local COLOR = STUFF[4]
  938. local TRANSPARENCY = STUFF[5]
  939. if PART:IsA("BasePart") and PART ~= RootPart then
  940. PART.Material = MATERIAL
  941. PART.Color = COLOR
  942. PART.Transparency = TRANSPARENCY+EXTRATRANS
  943. end
  944. if PART.Parent ~= PARENT then
  945. Humanoid:remove()
  946. PART.Parent = PARENT
  947. Humanoid = IT("Humanoid",Character)
  948. end
  949. end
  950. end
  951. end
  952.  
  953. Humanoid.Died:connect(function()
  954. refit()
  955. end)
  956.  
  957. --//=================================\\
  958. --|| DAMAGING
  959. --\\=================================//
  960.  
  961. function ApplyDamage(Humanoid,Damage,TorsoPart)
  962. Damage = Damage * DAMAGEMULTIPLIER
  963. if Humanoid.Health ~= 0 then
  964. Humanoid.Health = Humanoid.Health - Damage
  965. end
  966. end
  967.  
  968. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  969. local CHILDREN = workspace:GetDescendants()
  970. for index, CHILD in pairs(CHILDREN) do
  971. if CHILD.ClassName == "Model" and CHILD ~= Character then
  972. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  973. if HUM then
  974. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  975. if TORSO then
  976. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  977. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  978. CHILD:BreakJoints()
  979. else
  980. local DMG = MRANDOM(MINDMG,MAXDMG)
  981. ApplyDamage(HUM,DMG,TORSO)
  982. end
  983. if FLING > 0 then
  984. for _, c in pairs(CHILD:GetChildren()) do
  985. if c:IsA("BasePart") then
  986. local bv = Instance.new("BodyVelocity",c)
  987. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  988. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  989. Debris:AddItem(bv,0.05)
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  997. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  998. RespondToImpact(CHILD,ROCK)
  999. end
  1000. end
  1001. end
  1002. end
  1003.  
  1004. --//=================================\\
  1005. --|| ATTACK FUNCTIONS AND STUFF
  1006. --\\=================================//
  1007.  
  1008. function RockExplosion(Rock,Multiplier,Survive)
  1009. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1010. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1011. local SIZE = (Rock.Size.Y*4)*Multiplier
  1012. EXPLOSION.Enabled = false
  1013. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1014. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1015. EXPLOSION:Emit(200,300)
  1016. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1017. coroutine.resume(coroutine.create(function()
  1018. Rock:BreakJoints()
  1019. if Survive == nil then
  1020. Rock.Transparency = 1
  1021. Rock.CanCollide = false
  1022. Rock.Anchored = true
  1023. Debris:AddItem(Rock,5)
  1024. end
  1025. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1026. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1027. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1028. Swait()
  1029. if HITFLOOR then
  1030. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. end
  1032. for i = 1, 5 do
  1033. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1034. end
  1035. end))
  1036. end
  1037.  
  1038. function Bullet()
  1039. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1040. ATTACK = true
  1041. Rooted = true
  1042. local GYRO = IT("BodyGyro",RootPart)
  1043. GYRO.D = 2
  1044. GYRO.P = 2000
  1045. GYRO.MaxTorque = VT(0,4000000,0)
  1046. coroutine.resume(coroutine.create(function()
  1047. repeat
  1048. Swait()
  1049. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1050. until ATTACK == false
  1051. GYRO:Remove()
  1052. end))
  1053. local FLOOR = false
  1054. if HITFLOOR then
  1055. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1056. FLOOR = true
  1057. end
  1058. end
  1059. if FLOOR == true then
  1060. for i=0, 0.5, 0.1 / Animation_Speed do
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. end
  1069. for i=0, 0.25, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. local ROCKPLACED = false
  1079. local Rock = nil
  1080. if HITFLOOR.Anchored == true then
  1081. Rock = GetRock(HITFLOOR)
  1082. Rock.Core.Emit.Enabled = true
  1083. Rock.Size = VT(6,6,6)
  1084. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1085. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1086. coroutine.resume(coroutine.create(function()
  1087. for i = 1, 30 do
  1088. Swait()
  1089. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1090. end
  1091. ROCKPLACED = true
  1092. Rock.Core.Emit.Enabled = false
  1093. end))
  1094. else
  1095. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1096. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1097. if TORSO then
  1098. Rock = TORSO
  1099. ROCK.Core:Clone().Parent = Rock
  1100. else
  1101. Rock = HITFLOOR
  1102. ROCK.Core:Clone().Parent = Rock
  1103. end
  1104. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1105. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1106. if TORSO then
  1107. Rock = TORSO
  1108. ROCK.Core:Clone().Parent = Rock
  1109. else
  1110. Rock = HITFLOOR
  1111. ROCK.Core:Clone().Parent = Rock
  1112. end
  1113. else
  1114. Rock = HITFLOOR
  1115. ROCK.Core:Clone().Parent = Rock
  1116. end
  1117. Rock.Anchored = true
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1, 30 do
  1120. Swait()
  1121. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1122. end
  1123. ROCKPLACED = true
  1124. end))
  1125. end
  1126. for i=0, 0.1, 0.1 / Animation_Speed do
  1127. Swait()
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. end
  1135. repeat
  1136. Swait()
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. until ROCKPLACED == true
  1144. for i=0, 0.1, 0.1 / Animation_Speed do
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. end
  1153. WaveParticles(Rock.Position,12,C3(1,1,1))
  1154. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1155. coroutine.resume(coroutine.create(function()
  1156. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1157. for i = 1, 200 do
  1158. Swait()
  1159. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1160. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1161. if HIT then
  1162. RespondToImpact(HIT,Rock)
  1163. break
  1164. end
  1165. end
  1166. RockExplosion(Rock,1)
  1167. else
  1168. for i = 1, 60 do
  1169. Swait()
  1170. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1171. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1172. if HIT then
  1173. RespondToImpact(HIT,Rock)
  1174. break
  1175. end
  1176. end
  1177. RockExplosion(Rock,2)
  1178. end
  1179. end))
  1180. for i=0, 0.4, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. else
  1190. local GRAV = IT("BodyPosition",RootPart)
  1191. GRAV.D = 250
  1192. GRAV.P = 20000
  1193. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1194. GRAV.Position = RootPart.Position
  1195. local Rock = GetRock()
  1196. Rock.Size = VT(0,0,0)
  1197. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1198. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1199. local DONEROCK = false
  1200. coroutine.resume(coroutine.create(function()
  1201. for i = 1, 15 do
  1202. Swait()
  1203. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1204. Rock.Size = Rock.Size * 1.1
  1205. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1206. end
  1207. DONEROCK = true
  1208. end))
  1209. repeat
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. until DONEROCK == true
  1218. local LOOP = 0
  1219. for i=0, 0.2, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. WaveParticles(Rock.Position,5,C3(1,1,1))
  1229. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 1, 300 do
  1232. Swait()
  1233. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1234. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1235. if HIT then
  1236. RespondToImpact(HIT,Rock)
  1237. break
  1238. end
  1239. end
  1240. RockExplosion(Rock,1)
  1241. end))
  1242. for i=0, 0.3, 0.1 / Animation_Speed do
  1243. Swait()
  1244. LOOP = LOOP + 15*3
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. end
  1252. GRAV:remove()
  1253. end
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. function Melee()
  1259. ATTACK = true
  1260. Rooted = false
  1261. Speed = 12
  1262. repeat
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. until KEYHOLD == false
  1271. Speed = 0
  1272. local ROOT = nil
  1273. local TORS = nil
  1274. local HUMAN = nil
  1275. local DIST = 4
  1276. for i=0, 0.2, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. end
  1285. for i=0, 1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. local CHILDREN = workspace:GetDescendants()
  1288. for index, CHILD in pairs(CHILDREN) do
  1289. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1290. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1291. if HUM then
  1292. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1293. if TORSO and HUM.Health > 0 then
  1294. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1295. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1296. ROOT = TORSO
  1297. HUMAN = HUM
  1298. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1299. end
  1300. end
  1301. end
  1302. end
  1303. end
  1304. if ROOT then
  1305. break
  1306. end
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. end
  1314. if ROOT then
  1315. local POSITIONED = false
  1316. coroutine.resume(coroutine.create(function()
  1317. ROOT.Anchored = true
  1318. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1319. for i = 1, 25 do
  1320. ROOT.Anchored = true
  1321. Swait()
  1322. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1323. end
  1324. POSITIONED = true
  1325. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1326. ROOT.Anchored = false
  1327. end))
  1328. repeat
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. until POSITIONED == true
  1337. for i = 1, 3 do
  1338. for i=0, 0.5, 0.1 / Animation_Speed do
  1339. Swait()
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. end
  1347. for i=0, 0.15, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. local EMIT = script.Emit:Clone()
  1357. EMIT.Parent = TORS
  1358. EMIT.Size = NumberSequence.new(1,0)
  1359. EMIT:Emit(120)
  1360. Debris:AddItem(EMIT,5)
  1361. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1362. WaveParticles(TORS.Position,12,C3(1,1,1))
  1363. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1364. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1365. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1366. for i=0, 0.25, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. if HUMAN.Health == 0 then
  1376. break
  1377. end
  1378. for i=0, 0.2, 0.1 / Animation_Speed do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. end
  1387. end
  1388. end
  1389. Speed = 25
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. function Launch()
  1395. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1396. if HITFLOOR then
  1397. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1398. local P = PILLAR:Clone()
  1399. P.Color = HITFLOOR.Color
  1400. P.Material = HITFLOOR.Material
  1401. P.Parent = Effects
  1402. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1403. coroutine.resume(coroutine.create(function()
  1404. for i = 1, 6 do
  1405. Swait()
  1406. P.CFrame = P.CFrame * CF(0,0.9,0)
  1407. end
  1408. wait(1)
  1409. for i = 1, 45 do
  1410. Swait()
  1411. P.Transparency =P.Transparency + 1/45
  1412. end
  1413. P:remove()
  1414. end))
  1415. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1416. RootPart.Velocity = VT(0,0,0)
  1417. local bv = Instance.new("BodyVelocity",RootPart)
  1418. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1419. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1420. Debris:AddItem(bv,0.1)
  1421. end
  1422. end
  1423.  
  1424. function Ravage()
  1425. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1426. if HITFLOOR then
  1427. ATTACK = true
  1428. Rooted = false
  1429. for i=0, 0.3, 0.1 / Animation_Speed do
  1430. Swait()
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. end
  1438. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1439. Rooted = true
  1440. CreateSound(217767125, RightArm, 5, 1, false)
  1441. for i=0, 0.15, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. local HOLD = true
  1451. coroutine.resume(coroutine.create(function()
  1452. repeat
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. until HOLD == false
  1461. end))
  1462. repeat
  1463. wait(0.3)
  1464. coroutine.resume(coroutine.create(function()
  1465. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1466. if HITFLOOR then
  1467. if HITFLOOR.Anchored == true then
  1468. local ROCK = GetRock(HITFLOOR)
  1469. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1470. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1471. ROCK.Core.Emit.Enabled = true
  1472. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1473. local POS = ROCK.CFrame*CF(0,12,0)
  1474. for i = 1, 25 do
  1475. ROCK.Anchored = true
  1476. Swait()
  1477. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1478. end
  1479. ROCK.Core.Emit.Enabled = false
  1480. wait(0.3)
  1481. RockExplosion(ROCK,1)
  1482. end
  1483. end
  1484. end))
  1485. until KEYHOLD == false
  1486. wait(0.5)
  1487. HOLD = false
  1488. ATTACK = false
  1489. Rooted = false
  1490. end
  1491. end
  1492.  
  1493. function Shield()
  1494. ATTACK = true
  1495. Rooted = false
  1496. local GYRO = IT("BodyGyro",RootPart)
  1497. GYRO.D = 2
  1498. GYRO.P = 2000
  1499. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1500. local GRAV = IT("BodyPosition",RootPart)
  1501. GRAV.D = 250
  1502. GRAV.P = 20000
  1503. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1504. GRAV.Position = RootPart.Position
  1505. coroutine.resume(coroutine.create(function()
  1506. repeat
  1507. Swait()
  1508. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1509. until ATTACK == false
  1510. GYRO:Remove()
  1511. GRAV:Remove()
  1512. end))
  1513. for i=0, 0.3, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. local Defence = GetShield()
  1523. Defence.Size = VT(0,2,0)
  1524. Defence.Parent = Effects
  1525. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1526. WaveParticles(Defence.Position,12,Defence.Color)
  1527. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1528. local FIX = Defence.AncestryChanged:Connect(function()
  1529. Defence.Parent = Effects
  1530. end)
  1531. for i = 1, 40 do
  1532. Swait()
  1533. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1534. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1535. end
  1536. repeat
  1537. Swait()
  1538. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. until KEYHOLD == false
  1546. FIX:Disconnect()
  1547. coroutine.resume(coroutine.create(function()
  1548. for i = 1, 40 do
  1549. Swait()
  1550. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1551. end
  1552. WaveParticles(Defence.Position,12,Defence.Color)
  1553. Defence:remove()
  1554. end))
  1555. ATTACK = false
  1556. Rooted = false
  1557. end
  1558.  
  1559. function TwinMeteor()
  1560. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1561. if HITFLOOR == nil then
  1562. ATTACK = true
  1563. Rooted = false
  1564. local GYRO = IT("BodyGyro",RootPart)
  1565. GYRO.D = 2
  1566. GYRO.P = 2000
  1567. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1568. local GRAV = IT("BodyPosition",RootPart)
  1569. GRAV.D = 250
  1570. GRAV.P = 20000
  1571. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1572. GRAV.Position = RootPart.Position
  1573. coroutine.resume(coroutine.create(function()
  1574. repeat
  1575. Swait()
  1576. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1577. until ATTACK == false
  1578. GYRO:Remove()
  1579. GRAV:Remove()
  1580. end))
  1581. local CHARGED = false
  1582. coroutine.resume(coroutine.create(function()
  1583. repeat
  1584. Swait()
  1585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. until CHARGED == true
  1592. end))
  1593. local ROCK1 = GetRock()
  1594. local ROCK2 = GetRock()
  1595. local VORTEX1 = script.Vortex:Clone()
  1596. local VORTEX2 = script.Vortex:Clone()
  1597. VORTEX1.Parent = ROCK1.Core
  1598. VORTEX2.Parent = ROCK2.Core
  1599. ROCK1.Core.Emit.Enabled = true
  1600. ROCK2.Core.Emit.Enabled = true
  1601. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1602. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1603. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1604. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1605. for i = 1, 70 do
  1606. Swait()
  1607. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1608. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1609. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1610. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1611. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1612. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1613. VORTEX1:Emit(1)
  1614. VORTEX2:Emit(1)
  1615. end
  1616. CHARGED = true
  1617. for i=0, 1, 0.1 / Animation_Speed do
  1618. Swait()
  1619. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1620. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. end
  1628. for i=0, 0.5, 0.1 / Animation_Speed do
  1629. Swait()
  1630. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1631. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. end
  1639. coroutine.resume(coroutine.create(function()
  1640. local Rock = ROCK1
  1641. WaveParticles(Rock.Position,30,C3(1,1,1))
  1642. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1643. for i = 1, 200 do
  1644. Swait()
  1645. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1646. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1647. if HIT then
  1648. RespondToImpact(HIT,Rock)
  1649. break
  1650. end
  1651. end
  1652. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1653. for i = 1, 6 do
  1654. RockExplosion(Rock,1.5,true)
  1655. wait(1)
  1656. end
  1657. RockExplosion(Rock,1.5)
  1658. end))
  1659. for i=0, 1, 0.1 / Animation_Speed do
  1660. Swait()
  1661. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. for i=0, 0.5, 0.1 / Animation_Speed do
  1670. Swait()
  1671. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. end
  1679. coroutine.resume(coroutine.create(function()
  1680. local Rock = ROCK2
  1681. WaveParticles(Rock.Position,30,C3(1,1,1))
  1682. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1683. for i = 1, 200 do
  1684. Swait()
  1685. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1686. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1687. if HIT then
  1688. RespondToImpact(HIT,Rock)
  1689. break
  1690. end
  1691. end
  1692. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1693. for i = 1, 6 do
  1694. RockExplosion(Rock,1.5,true)
  1695. wait(1)
  1696. end
  1697. RockExplosion(Rock,1.5)
  1698. end))
  1699. for i=0, 1, 0.1 / Animation_Speed do
  1700. Swait()
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. end
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711. end
  1712.  
  1713. function Spikes()
  1714. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1715. if HITFLOOR then
  1716. ATTACK = true
  1717. Rooted = true
  1718. local GYRO = IT("BodyGyro",RootPart)
  1719. GYRO.D = 2
  1720. GYRO.P = 2000
  1721. GYRO.MaxTorque = VT(0,4000000,0)
  1722. coroutine.resume(coroutine.create(function()
  1723. repeat
  1724. Swait()
  1725. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1726. until ATTACK == false
  1727. GYRO:Remove()
  1728. end))
  1729. for i=0, 1, 0.1 / Animation_Speed do
  1730. Swait()
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1737. end
  1738. for i=0, 0.25, 0.1 / Animation_Speed do
  1739. Swait()
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1748. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1749. coroutine.resume(coroutine.create(function()
  1750. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1751. for i = 1, 60 do
  1752. Swait()
  1753. local SPIKE = GetSpike(HITFLOOR)
  1754. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1755. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1756. coroutine.resume(coroutine.create(function()
  1757. local POS = SPIKE.CFrame*CF(0,11,0)
  1758. for i = 1, 25 do
  1759. Swait()
  1760. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1761. end
  1762. wait(0.2)
  1763. for i = 1, 45 do
  1764. Swait()
  1765. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1766. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1767. end
  1768. SPIKE:remove()
  1769. end))
  1770. end
  1771. end))
  1772. wait(0.3)
  1773. ATTACK = false
  1774. Rooted = false
  1775. end
  1776. end
  1777.  
  1778. function TakeOnMe()
  1779. Speed = 5
  1780. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1781. ATTACK = true
  1782. Rooted = false
  1783. local DANCE = true
  1784. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1785. if NEWKEY == "p" then
  1786. DANCE = false
  1787. end
  1788. end)
  1789. PLAYSONG = false
  1790. while true do
  1791. for i = 1, 15 do
  1792. Swait()
  1793. MEME.Parent = Effects
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. end
  1801. if DANCE == false then
  1802. break
  1803. end
  1804. for i = 1, 15 do
  1805. Swait()
  1806. MEME.Parent = Effects
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. end
  1814. end
  1815. PLAYSONG = true
  1816. KEY:Disconnect()
  1817. MEME:remove()
  1818. Speed = 25
  1819. ATTACK = false
  1820. Rooted = false
  1821. end
  1822.  
  1823. function Noclip()
  1824. ATTACK = true
  1825. Rooted = true
  1826. UNANCHOR = false
  1827. RootPart.Anchored = true
  1828. local CLIPPING = true
  1829. local MOVEMENT = nil
  1830. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1831. for i = 1, 50 do
  1832. Swait()
  1833. EXTRATRANS = EXTRATRANS + 0.5/50
  1834. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. end
  1842. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1843. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1844. if NEWKEY == "w" then
  1845. MOVEMENT = "Forward"
  1846. repeat
  1847. Swait()
  1848. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1849. until KEYHOLD == false
  1850. elseif NEWKEY == "s" then
  1851. MOVEMENT = "Backwards"
  1852. repeat
  1853. Swait()
  1854. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1855. until KEYHOLD == false
  1856. elseif NEWKEY == "a" then
  1857. MOVEMENT = "Strafe"
  1858. repeat
  1859. Swait()
  1860. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1861. until KEYHOLD == false
  1862. elseif NEWKEY == "d" then
  1863. MOVEMENT = "Strafe"
  1864. repeat
  1865. Swait()
  1866. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1867. until KEYHOLD == false
  1868. elseif NEWKEY == "y" then
  1869. CLIPPING = false
  1870. end
  1871. MOVEMENT = nil
  1872. end)
  1873. local LOOP = 0
  1874. repeat
  1875. Swait()
  1876. AURA.Parent = Torso
  1877. LOOP = LOOP + 1
  1878. if LOOP >= 15 then
  1879. LOOP = 0
  1880. WaveParticles(Torso.Position,15,C3(1,1,1))
  1881. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1882. end
  1883. if MOVEMENT == nil then
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1890. elseif MOVEMENT == "Forward" then
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. elseif MOVEMENT == "Backwards" then
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. elseif MOVEMENT == "Strafe" then
  1905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1911. end
  1912. until CLIPPING == false
  1913. KEY:Disconnect()
  1914. coroutine.resume(coroutine.create(function()
  1915. for i = 1, 20 do
  1916. Swait()
  1917. AURA.Volume = AURA.Volume - 3/20
  1918. end
  1919. AURA:remove()
  1920. end))
  1921. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1922. for i = 1, 50 do
  1923. Swait()
  1924. EXTRATRANS = EXTRATRANS - 0.5/50
  1925. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. end
  1933. EXTRATRANS = 0
  1934. UNANCHOR = true
  1935. ATTACK = false
  1936. Rooted = false
  1937. end
  1938.  
  1939. function Taunt()
  1940. ATTACK = true
  1941. Rooted = true
  1942. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1943. repeat
  1944. Swait()
  1945. TAUNT.Parent = Torso
  1946. TAUNT.Playing = true
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. until TAUNT.TimePosition >= 1.25
  1954. for i=0, 1.6, 0.1 / Animation_Speed do
  1955. Swait()
  1956. TAUNT.Parent = Torso
  1957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1963. end
  1964. ATTACK = false
  1965. Rooted = false
  1966. end
  1967.  
  1968. --//=================================\\
  1969. --|| ASSIGN THINGS TO KEYS
  1970. --\\=================================//
  1971.  
  1972. function MouseDown(Mouse)
  1973. if ATTACK == false then
  1974. end
  1975. end
  1976.  
  1977. function MouseUp(Mouse)
  1978. HOLD = false
  1979. end
  1980.  
  1981. function KeyDown(Key)
  1982. KEYHOLD = true
  1983. if Key == "z" and ATTACK == false then
  1984. Bullet()
  1985. end
  1986.  
  1987. if Key == "b" and ATTACK == false then
  1988. Melee()
  1989. end
  1990.  
  1991. if Key == "c" and ATTACK == false then
  1992. Launch()
  1993. end
  1994.  
  1995. if Key == "v" and ATTACK == false then
  1996. Ravage()
  1997. end
  1998.  
  1999. if Key == "e" and ATTACK == false then
  2000. Shield()
  2001. end
  2002.  
  2003. if Key == "q" and ATTACK == false then
  2004. Spikes()
  2005. end
  2006.  
  2007. if Key == "x" and ATTACK == false then
  2008. TwinMeteor()
  2009. end
  2010.  
  2011. if Key == "y" and ATTACK == false then
  2012. Noclip()
  2013. end
  2014.  
  2015. if Key == "p" and ATTACK == false then
  2016. TakeOnMe()
  2017. end
  2018.  
  2019. if Key == "t" and ATTACK == false then
  2020. Taunt()
  2021. end
  2022.  
  2023. if Key == "]" and ATTACK == false then
  2024. if PLAYSONG == true then
  2025. PLAYSONG = false
  2026. else
  2027. PLAYSONG = true
  2028. end
  2029. end
  2030. end
  2031.  
  2032. function KeyUp(Key)
  2033. KEYHOLD = false
  2034. end
  2035.  
  2036. Mouse.Button1Down:connect(function(NEWKEY)
  2037. MouseDown(NEWKEY)
  2038. end)
  2039. Mouse.Button1Up:connect(function(NEWKEY)
  2040. MouseUp(NEWKEY)
  2041. end)
  2042. Mouse.KeyDown:connect(function(NEWKEY)
  2043. KeyDown(NEWKEY)
  2044. end)
  2045. Mouse.KeyUp:connect(function(NEWKEY)
  2046. KeyUp(NEWKEY)
  2047. end)
  2048.  
  2049. --//=================================\\
  2050. --\\=================================//
  2051.  
  2052. function AntiTimeStop()
  2053. for _, c in pairs(Character:GetChildren()) do
  2054. if c:IsA("BasePart") and c ~= RootPart then
  2055. c.Anchored = false
  2056. end
  2057. end
  2058. if UNANCHOR == true then
  2059. RootPart.Anchored = false
  2060. else
  2061. RootPart.Anchored = true
  2062. end
  2063. end
  2064.  
  2065. --//=================================\\
  2066. --|| WRAP THE WHOLE SCRIPT UP
  2067. --\\=================================//
  2068.  
  2069. Humanoid.Changed:connect(function(Jump)
  2070. if Jump == "Jump" and (Disable_Jump == true) then
  2071. Humanoid.Jump = false
  2072. end
  2073. end)
  2074.  
  2075. while true do
  2076. Swait()
  2077. Head:ClearAllChildren()
  2078. script.Parent = WEAPONGUI
  2079. ANIMATE.Parent = nil
  2080. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2081. v:Stop();
  2082. end
  2083. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2084. Humanoid = IT("Humanoid",Character)
  2085. end
  2086. SINE = SINE + CHANGE
  2087. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2088. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2089. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2090. local WALKSPEEDVALUE = 4
  2091. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2092. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2093. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2094. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2095. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2096. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2097. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2098. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2099. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2100. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. end
  2103. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2104. ANIM = "Jump"
  2105. if ATTACK == false then
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. end
  2113. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2114. ANIM = "Fall"
  2115. if ATTACK == false then
  2116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. end
  2123. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2124. ANIM = "Idle"
  2125. if ATTACK == false then
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. end
  2133. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2134. ANIM = "Walk"
  2135. if ATTACK == false then
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2142. end
  2143. end
  2144. for _, c in pairs(Character:GetChildren()) do
  2145. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2146. c:remove()
  2147. end
  2148. end
  2149. AntiTimeStop()
  2150. Humanoid.MaxHealth = 10e10
  2151. Humanoid.Health = 10e10
  2152. if Rooted == false then
  2153. Disable_Jump = false
  2154. Humanoid.WalkSpeed = Speed
  2155. elseif Rooted == true then
  2156. Disable_Jump = true
  2157. Humanoid.WalkSpeed = 0
  2158. end
  2159. for E = 1, #TAIL do
  2160. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2161. end
  2162. sick.SoundId = "rbxassetid://0"
  2163. sick.Looped = true
  2164. sick.Pitch = 1
  2165. sick.Volume = 2
  2166. sick.Parent = Effects
  2167. sick.Playing = PLAYSONG
  2168. Humanoid.PlatformStand = false
  2169. Humanoid.Name = "I am the god of earth"
  2170. refit()
  2171. if Character:FindFirstChild("Pants") == nil then
  2172. script.Pants:Clone().Parent = Character
  2173. end
  2174. if Character:FindFirstChild("Shirt") == nil then
  2175. script.Shirt:Clone().Parent = Character
  2176. end
  2177. for _, c in pairs(Character:GetChildren()) do
  2178. if c:IsA("BasePart") and ATTACK == false then
  2179. for _, e in pairs(c:GetChildren()) do
  2180. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2181. e:remove()
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187.  
  2188. --//=================================\\
  2189. --\\=================================//
  2190.  
  2191.  
  2192.  
  2193.  
  2194.  
  2195. --//====================================================\\--
  2196. --|| END OF SCRIPT
  2197. --\\====================================================//--
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