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JuiceboxAbel

MK11 - Shang Tsung Notes

Jun 19th, 2019
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  1. Shang Tsung
  2. -------------
  3. FATALS
  4.  
  5. 1 - bfdd1 (mid)
  6. 2 - bfb4 (mid) ?
  7. ----------------------
  8. V1 - Fire And Brimstone
  9.  
  10. bf1 Amp
  11. - high fireball
  12. - Amp: 2nd high fireball
  13. - Amp2: 3rd mid fireball, sliding KND
  14. - hold up-forward -> safejump!?
  15.  
  16. db1 Amp
  17. - replaces generic
  18. - two vertical fireballs
  19. - adjustable: (f)
  20. - neutral: 1st is near, 2nd is about half-screen
  21. - f: half-screen and 75%
  22. - Amp: 3rd vertical fireball just further than the first two
  23. - launches on hit
  24. - amp-able on whiff
  25. ---
  26. V2 - Soultaker
  27.  
  28. bf1 Amp
  29. - slow startup, fast high fireball
  30. - hold 1 to delay
  31. - press down while holding to cancel
  32. - costs 1 DEF bar
  33. - can Amp while holding
  34. - Amp: 120 damage mid hit traveling across full screen
  35. - good pushback/-7
  36.  
  37. df3 Amp
  38. - safe mid hit
  39. - hold 3 to delay
  40. - press down, down to cancel (free!)
  41. - can Amp while holding
  42. - Amp: kombo extend, very slow startup
  43. - good pushback
  44.  
  45. db2
  46. - summons a soul well for about 10 seconds
  47. - "collects" 25% of all damage dealt (hits and blocks)
  48. - input db2 before it dissappears to gain 40 life+collected life
  49. ---
  50. generics
  51.  
  52. db1 Amp
  53. - double mid fireball at an angle
  54. - pushes away/-15 to -7 depending on range
  55. - Amp: 3rd fireball
  56.  
  57. bf2 Amp
  58. - unsafe mid attack
  59. - [soul steal] on hit
  60. - lasts about 5 seconds
  61. - Amp: xtra damage
  62. - lasts twice as long/about 10 seconds
  63. * probably more to learn about this
  64.  
  65. df3 Amp
  66. - unsafe overhead
  67. - adjustable: (b/f/u)
  68. - zoning option, similar to Sonya drones
  69. - Amp: 2nd low hit
  70.  
  71. bf4
  72. - unsafe advancing mid
  73. - a terrible subzero slide
  74. - probably his best reversal punish option
  75. ---------
  76. strings
  77. 11 x
  78. 112
  79. 114 x
  80. b11 x
  81. b112
  82. b1d2
  83. 21 x
  84. 21u2d2
  85. 214
  86. b211
  87. b2112
  88. f24 x
  89. f242
  90. f243
  91. 3u2 x
  92. 3u2d2
  93. b3u4
  94. b3u434
  95. b3d4
  96.  
  97. gaps:
  98. 11 # 2
  99. B11 # 2
  100. B2 # 11
  101. F24 # 2
  102. B3 # U4
  103.  
  104. lows
  105. - d3/d4/b4
  106. - b3
  107. - f2[4]
  108. - 3[u2][d2]
  109. - 3u4[34]-1st
  110. V1
  111. - df3-Amp
  112.  
  113. overheads
  114. - hops
  115. - f3
  116. - b1[d2]
  117. - 21u2[d2]
  118. - b3[u4]
  119. V1
  120. - df3
  121.  
  122. Notable normals
  123.  
  124. - f2
  125. - f3
  126. - f4
  127. - b1
  128. - b2
  129. - b3
  130.  
  131. block advantage
  132. - 3 H/0
  133. - db1A M/0
  134. - 1 H/+1
  135. - 4 H/+1
  136. - f242 M/+4
  137. - f4 H/+5
  138. - bf1AA M/+5
  139. - 112 M/+6, pushes away
  140.  
  141. Frame Trap after d3(+9):
  142. highs <= i9
  143. - 1 i8 C
  144. - 2 i9
  145. - d2 i9
  146.  
  147. mids/lows <= i14
  148. - b1 i14 A
  149. - b3 i10 B
  150.  
  151. - d1 i8
  152. - d3 i7
  153. - d4 i9
  154. - b4 i13
  155.  
  156. Post-FT Strategy:
  157.  
  158. A -
  159.  
  160. B -
  161.  
  162. C -
  163. ---------
  164. Krushing Blows
  165.  
  166. d2
  167. - Kounter a high
  168. - Punish a high
  169. *launch
  170.  
  171. B throw
  172. - recently morphed back to self
  173. *launch
  174.  
  175. f4
  176. - Kounter or Punish a wakeup roll
  177. *240
  178.  
  179. b1d2
  180. - d2 hits on its own
  181. *launch
  182.  
  183. f243
  184. - kounter
  185. - punish
  186. *290
  187.  
  188. V1
  189.  
  190. bf1-Ampx2
  191. - hits by itself
  192. ---------
  193. KOMBOS
  194.  
  195. [non-launch]
  196. 1 / 2 / 3 / 4
  197. (dmg shown is for xxx)
  198.  
  199. xx 1 = ?/?A
  200. -
  201.  
  202. xx 2 = ?
  203. -
  204.  
  205. xx 3 = ?
  206. -
  207.  
  208. [launch]
  209.  
  210. d2 KB/FBu2
  211.  
  212. - midscreen
  213. -
  214.  
  215. - corner
  216. -
  217.  
  218.  
  219. blah
  220.  
  221. - midscreen
  222. -
  223.  
  224. - corner
  225. -
  226.  
  227. jump kick
  228.  
  229. - midscreen
  230. -
  231.  
  232. - corner
  233. -
  234.  
  235. -(crossup)
  236. -
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