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- removeallWeapons this; this enableSimulation false; this addAction["Dog's Bounty Hunting Supplies!",life_fnc_clothingMenu,"bounty",0,false,false,"",' license_civ_bountyhunter && playerSide == civilian']; this addAction["Dogs Weapon Shop",life_fnc_weaponShopMenu,"bounty-hunter",0,false,false,"",' license_civ_bountyhunter && playerSide == civilian']; this addAction["Dogs Vehicle Shop",life_fnc_vehicleShopMenu,["bh_car",civilian,"bounty_car_1","bh","Bounty Hunter Motorpool - Western Side"],0,false,false,"",'license_civ_bountyhunter']; this addAction[format["%1 ($%2)",["license_civ_bountyhunter"] call life_fnc_varToStr,[(["bountyhunter"] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,"bountyhunter",0,false,false,"",' !license_civ_bountyhunter && playerSide == civilian ']; this addAction["<t color='#ADFF2F'>ATM</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' vehicle player == player && player distance _target < 4 '];
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