ForbodingAngel

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May 31st, 2014
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  1. local damageClasses = {
  2. -- default class when nothing is specified
  3. default = "default",
  4.  
  5. -- classes with armor classes for weapons
  6. damageTypes = {
  7. nonexistent = {
  8. ARMORED = 0.1,
  9. LIGHT = 0.1,
  10. BUILDING = 0.1,
  11. },
  12. ----------------------------------------------------------------------------
  13.  
  14. -- Start Hovers
  15. eaatank = {
  16. ARMORED = 1,
  17. LIGHT = 0.66,
  18. BUILDING = 0.66,
  19. },
  20. eartytank = {
  21. ARMORED = 0.25,
  22. LIGHT = 0.25,
  23. BUILDING = 1,
  24. },
  25. ebomb = {
  26. ARMORED = 0.5,
  27. LIGHT = 0.5,
  28. BUILDING = 1,
  29. },
  30. efatso = {
  31. ARMORED = 0.125,
  32. LIGHT = 0.125,
  33. BUILDING = 1,
  34. },
  35. eflametank = {
  36. ARMORED = 0.5,
  37. LIGHT = 0.5,
  38. BUILDING = 1,
  39. },
  40. elighttank3 = {
  41. ARMORED = 1,
  42. LIGHT = 1,
  43. BUILDING = 1,
  44. },
  45. eheavytank3 = {
  46. ARMORED = 1,
  47. LIGHT = 1,
  48. BUILDING = 0.5,
  49. },
  50. emediumtank3 = {
  51. ARMORED = 1,
  52. LIGHT = 0.5,
  53. BUILDING = 0.5,
  54. },
  55. emissiletank = {
  56. ARMORED = 1,
  57. LIGHT = 1,
  58. BUILDING = 0.5,
  59. },
  60. eriottank2 = {
  61. ARMORED = 0.5,
  62. LIGHT = 1,
  63. BUILDING = 0.5,
  64. },
  65. eriottank2shotgun = {
  66. ARMORED = 0.5,
  67. LIGHT = 1,
  68. BUILDING = 0.25,
  69. },
  70. -- End Hovers
  71.  
  72. -- Start All Terrains
  73. eallterrheavy = {
  74. ARMORED = 1,
  75. LIGHT = 1,
  76. BUILDING = 0.5,
  77. },
  78. eallterrlight = {
  79. ARMORED = 0.5,
  80. LIGHT = 1,
  81. BUILDING = 0.5,
  82. },
  83. eallterrmed = {
  84. ARMORED = 1,
  85. LIGHT = 0.5,
  86. BUILDING = 0.5,
  87. },
  88. eallterraa = {
  89. ARMORED = 1,
  90. LIGHT = 0.66,
  91. BUILDING = 0.66,
  92. },
  93. eallterrriot = {
  94. ARMORED = 0.5,
  95. LIGHT = 1,
  96. BUILDING = 0.5,
  97. },
  98. eallterrriotshotgun = {
  99. ARMORED = 0.5,
  100. LIGHT = 1,
  101. BUILDING = 0.25,
  102. },
  103. eallterrassault = {
  104. ARMORED = 0.125,
  105. LIGHT = 0.125,
  106. BUILDING = 1,
  107. },
  108. -- End All Terrains
  109.  
  110. -- Start Amphibs
  111. eamphibbuggy = {
  112. ARMORED = 0.5,
  113. LIGHT = 1,
  114. BUILDING = 0.5,
  115. },
  116. eamphibriot = {
  117. ARMORED = 0.5,
  118. LIGHT = 1,
  119. BUILDING = 0.5,
  120. },
  121. eamphibriotshotgun = {
  122. ARMORED = 0.5,
  123. LIGHT = 1,
  124. BUILDING = 0.25,
  125. },
  126. eamphibaa = {
  127. ARMORED = 0.5,
  128. LIGHT = 1,
  129. BUILDING = 0.5,
  130. },
  131. eamphibmedtank = {
  132. ARMORED = 1,
  133. LIGHT = 1,
  134. BUILDING = 0.5,
  135. },
  136. eamphibrock = {
  137. ARMORED = 1,
  138. LIGHT = 0.5,
  139. BUILDING = 0.5,
  140. },
  141. eamphibarty = {
  142. ARMORED = 0.25,
  143. LIGHT = 0.25,
  144. BUILDING = 1,
  145. },
  146. -- End Amphibs
  147.  
  148. -- Start Aircraft
  149. edrone = {
  150. ARMORED = 1,
  151. LIGHT = 1,
  152. BUILDING = 1,
  153. },
  154. efighter = {
  155. ARMORED = 1,
  156. LIGHT = 1,
  157. BUILDING = 0.25,
  158. },
  159. egunship2 = {
  160. ARMORED = 1,
  161. LIGHT = 1,
  162. BUILDING = 0.5,
  163. },
  164. ebomber = {
  165. ARMORED = 0.25,
  166. LIGHT = 0.25,
  167. BUILDING = 1,
  168. },
  169. -- End Aircraft
  170.  
  171. -- Start Experimentals
  172. eexkrabgroth = {
  173. ARMORED = 0.1,
  174. LIGHT = 0.1,
  175. BUILDING = 1,
  176. },
  177. eextankdestroyer = {
  178. ARMORED = 1,
  179. LIGHT = 1,
  180. BUILDING = 0.1,
  181. },
  182. eexnukearty = {
  183. ARMORED = 0.5,
  184. LIGHT = 0.5,
  185. BUILDING = 1,
  186. },
  187. -- End Experimentals
  188.  
  189. -- Start Buildings
  190. elightturret2 = {
  191. ARMORED = 0.25,
  192. LIGHT = 1,
  193. BUILDING = 0.1,
  194. },
  195. eheavyturret2 = {
  196. ARMORED = 1,
  197. LIGHT = 0.5,
  198. BUILDING = 0.1,
  199. },
  200. eaaturret = {
  201. ARMORED = 1,
  202. LIGHT = 0.66,
  203. BUILDING = 0.66,
  204. },
  205. elrpc = {
  206. ARMORED = 0.25,
  207. LIGHT = 0.25,
  208. BUILDING = 1,
  209. },
  210. euwturret = {
  211. ARMORED = 1,
  212. LIGHT = 1,
  213. BUILDING = 0.1,
  214. },
  215. emine = {
  216. ARMORED = 1,
  217. LIGHT = 1,
  218. BUILDING = 0,
  219. },
  220. -- End Buildings
  221.  
  222. -- Start Miscellaneous
  223. queenbeam = {
  224. ARMORED = 0.1,
  225. LIGHT = 0.1,
  226. BUILDING = 1,
  227. },
  228. queenflames = {
  229. ARMORED = 1,
  230. LIGHT = 1,
  231. BUILDING = 0.1,
  232. },
  233. queencannon = {
  234. ARMORED = 1,
  235. LIGHT = 1,
  236. BUILDING = 0.1,
  237. },
  238.  
  239. -- End Miscellaneous
  240. default = {
  241. ARMORED = 1,
  242. LIGHT = 1,
  243. BUILDING = 1,
  244. },
  245. },
  246.  
  247. armorDefs = {
  248. "LIGHT",
  249. "ARMORED",
  250. "BUILDING",
  251. },
  252. }
  253. return damageClasses
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