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Dec 14th, 2018
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C++ 0.61 KB | None | 0 0
  1. class PlayBoard {
  2. private:
  3.     vector<HitObject> hitObjects;
  4.     HitsoundManager hitsounds;
  5.     RectangleShape hitTimeLine;
  6.     RectangleShape hitsoundWindow;
  7.     Button closeHitsoundWindowButton;
  8.     Text uiText;
  9.     bool clickHold;
  10.     int selectedHitObject;
  11.     float songBPM;
  12.     int songMS;
  13.     float songOffset;
  14.     int songDuration;
  15.     float songMultiplier;
  16.     int songSnapMultiplier;
  17.     float MSBB;
  18.  
  19. public:
  20.     PlayBoard(Font *renderFont, Texture *buttonTexture) {
  21.         hitsoundWindow.setFillColor(Color(0,0,0,200));
  22.         uiText.setCharacterSize(12);
  23.         uiText.setFont(*renderFont);
  24.         closeHitsoundWindowButton(buttonTexture,renderFont,"Close");
  25.     }
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