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ATTEMPT AT CANON COMPANION SHIT

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May 30th, 2017
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  1. Seeking Their Soul (Variable): So there’s somebody in this world you wish to recruit to your cause, huh? Well, now you’ll get your chance - simply pay the CP allotment that they qualify for and, if you can get them to agree to the deal... You’ll be able to take them with you after this jump ends. Of course, some of them will be decidedly more difficult to persuade, depending on their situation. And of course, a small disclaimer - should they be dead at the end of your time here, they will not be valid. If you need help figuring out which CP selection your choice counts for, look in the Notes.
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  3. 100 CP: Civilians and rank-and-file soldiers, or any other assortment of characters that one may come across in their travels. Examples of this are Watch Captain Parker, the gnoll chieftain Hogger, Innkeeper Grosk, Merchant Greenfield, or any member of The Gob Squad. Consider these characters, while they may do great things in their own lives, overall unimportant to the narrative of Azeroth as a whole.
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  5. 200 CP: People like Varian Wrynn, Rhonin, or Thrall - city leaders and adventurers who are IMPORTANT to the story and also are capable of standing alone as powerful forces. This also extends to characters such as Halford Wyrmbane, Malkorok, or Edwin VanCleef - still quite important in their own way, but not shakers and movers on the global scale.
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  7. 300 CP: Now we get above the strength of mortals - Dragons, Elementals, Giants, and Spirits. Beings like Rheastrasza, Baleroc, Princess Theradras, or similar. These are the ones it takes organized groups of strong adventurers to bring down, and are capable of great destruction and change.
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  9. 500 CP: Wild Gods, Elemental Lords, Draconic Aspects, Old Gods, leaders of the Burning Legion, Naaru, and Titanic Watchers. These, and others similar to them, are the titanic, mythic beings capable of destroying armies and wreaking havoc on a global scale should they be given the chance and the energy.
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