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Medieval Engineers slow and laggy

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Feb 21st, 2018
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  1. 2018-02-18 08:52:34.256> Log Started
  2. 2018-02-18 08:52:34.258> Timezone (local - UTC): 0h
  3. 2018-02-18 08:52:34.258> App Version: 0.6.2.DC0286
  4. 2018-02-18 08:52:34.258> Steam build: Always true
  5. 2018-02-18 08:52:34.258> Is official: True [NO][IS][NAMP]
  6. 2018-02-18 08:52:34.258> Environment.ProcessorCount: 4
  7. 2018-02-18 08:52:34.258> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-02-18 08:52:34.258> Environment.CommandLine: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-02-18 08:52:34.259> Environment.Version: 4.6.2 or later (461308)
  10. 2018-02-18 08:52:34.260> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  11. 2018-02-18 08:52:34.260> Default Culture: en-GB
  12. 2018-02-18 08:52:34.260> Default UI Culture: en-GB
  13. 2018-02-18 08:52:34.260> IsAdmin: False
  14. 2018-02-18 08:52:34.267|Main thread> MyConfig.Load() - START
  15. 2018-02-18 08:52:34.272|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-02-18 08:52:34.319|Main thread> RotationHints: False
  17. 2018-02-18 08:52:34.319|Main thread> GraphicsRenderer:
  18. 2018-02-18 08:52:34.319|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-02-18 08:52:34.319|Main thread> Language: 0
  20. 2018-02-18 08:52:34.319|Main thread> ControlsJoystickName: Disabled
  21. 2018-02-18 08:52:34.319|Main thread> GameVersion: 0.6.2.14418566
  22. 2018-02-18 08:52:34.319|Main thread> FirstTimeRun: False
  23. 2018-02-18 08:52:34.319|Main thread> VideoAdapter: 0
  24. 2018-02-18 08:52:34.319|Main thread> ScreenWidth: 1920
  25. 2018-02-18 08:52:34.319|Main thread> ScreenHeight: 1080
  26. 2018-02-18 08:52:34.319|Main thread> RefreshRate: 60020
  27. 2018-02-18 08:52:34.319|Main thread> WindowMode: 1
  28. 2018-02-18 08:52:34.319|Main thread> VerticalSync: False
  29. 2018-02-18 08:52:34.319|Main thread> FieldOfView: 70
  30. 2018-02-18 08:52:34.319|Main thread> VegetationViewDistance: 80
  31. 2018-02-18 08:52:34.319|Main thread> GrassDensity: 0.3
  32. 2018-02-18 08:52:34.319|Main thread> GrassDistance: 45
  33. 2018-02-18 08:52:34.319|Main thread> TerrainLodQuality: 1
  34. 2018-02-18 08:52:34.319|Main thread> ShadingQuality: 1
  35. 2018-02-18 08:52:34.319|Main thread> ModelQuality: 1
  36. 2018-02-18 08:52:34.319|Main thread> LowMemSwitchToLow: 0
  37. 2018-02-18 08:52:34.319|Main thread> CubeBuilderBuildingMode: 0
  38. 2018-02-18 08:52:34.319|Main thread> AnimatedRotation: True
  39. 2018-02-18 08:52:34.319|Main thread> ShowCrosshair: True
  40. 2018-02-18 08:52:34.319|Main thread> InteractionHint: 2
  41. 2018-02-18 08:52:34.319|Main thread> Tutorial: 3
  42. 2018-02-18 08:52:34.319|Main thread> CompressSaveGames: False
  43. 2018-02-18 08:52:34.319|Main thread> ShowPlayerNamesOnHud: True
  44. 2018-02-18 08:52:34.319|Main thread> ReleasingAltResetsCamera: False
  45. 2018-02-18 08:52:34.319|Main thread> WorkerThreads: 2
  46. 2018-02-18 08:52:34.319|Main thread> GameVolume: 1
  47. 2018-02-18 08:52:34.319|Main thread> MusicVolume: 1
  48. 2018-02-18 08:52:34.319|Main thread> VoiceChatVolume: 1
  49. 2018-02-18 08:52:34.319|Main thread> HudWarnings: True
  50. 2018-02-18 08:52:34.319|Main thread> VoiceChat: False
  51. 2018-02-18 08:52:34.319|Main thread> EnableMuteWhenNotInFocus: True
  52. 2018-02-18 08:52:34.319|Main thread> EnableDynamicMusic: True
  53. 2018-02-18 08:52:34.319|Main thread> ShadowMapResolution: 1
  54. 2018-02-18 08:52:34.319|Main thread> AmbientOcclusion: 1
  55. 2018-02-18 08:52:34.319|Main thread> MinimalHud: False
  56. 2018-02-18 08:52:34.320|Main thread> MyConfig.Load() - END
  57. 2018-02-18 08:52:35.934|Main thread> AdapterInfo = {
  58. 2018-02-18 08:52:35.934|Main thread> Name = Intel(R) HD Graphics 520
  59. 2018-02-18 08:52:35.934|Main thread> Description = dev id: 6422, mem: 134217728, shared mem: 8547162112, Luid: 37755, rev: 7, subsys id: 578886410, vendor id: 32902
  60. 2018-02-18 08:52:35.934|Main thread> Driver version = 20.19.15.4642
  61. 2018-02-18 08:52:35.934|Main thread> Driver date = 20170328000000.000000-000
  62. 2018-02-18 08:52:35.934|Main thread> DriverUpdateNecessary = False
  63. 2018-02-18 08:52:35.934|Main thread> Adapter id = 1
  64. 2018-02-18 08:52:35.934|Main thread> Supported = True
  65. 2018-02-18 08:52:35.935|Main thread> RAM = 134217728
  66. 2018-02-18 08:52:35.935|Main thread> Priority = 1
  67. 2018-02-18 08:52:35.935|Main thread> Multithreaded rendering supported = False
  68. 2018-02-18 08:52:35.935|Main thread> Output is attached = False
  69. 2018-02-18 08:52:35.935|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  70. 2018-02-18 08:52:35.935|Main thread> Display modes = {
  71. 2018-02-18 08:52:35.935|Main thread> DXGIOutput id = 0
  72. 2018-02-18 08:52:35.935|Main thread> 320x200@60.02042Hz
  73. 2018-02-18 08:52:35.935|Main thread> 320x200@60.02042Hz
  74. 2018-02-18 08:52:35.935|Main thread> 320x240@60.02042Hz
  75. 2018-02-18 08:52:35.935|Main thread> 320x240@60.02042Hz
  76. 2018-02-18 08:52:35.935|Main thread> 400x300@60.02042Hz
  77. 2018-02-18 08:52:35.935|Main thread> 400x300@60.02042Hz
  78. 2018-02-18 08:52:35.935|Main thread> 512x384@60.02042Hz
  79. 2018-02-18 08:52:35.935|Main thread> 512x384@60.02042Hz
  80. 2018-02-18 08:52:35.935|Main thread> 640x400@60.02042Hz
  81. 2018-02-18 08:52:35.935|Main thread> 640x400@60.02042Hz
  82. 2018-02-18 08:52:35.935|Main thread> 640x480@60.02042Hz
  83. 2018-02-18 08:52:35.935|Main thread> 640x480@60.02042Hz
  84. 2018-02-18 08:52:35.935|Main thread> 800x600@60.02042Hz
  85. 2018-02-18 08:52:35.935|Main thread> 800x600@60.02042Hz
  86. 2018-02-18 08:52:35.935|Main thread> 1024x768@60.02042Hz
  87. 2018-02-18 08:52:35.935|Main thread> 1024x768@60.02042Hz
  88. 2018-02-18 08:52:35.935|Main thread> 1152x864@60.02042Hz
  89. 2018-02-18 08:52:35.935|Main thread> 1152x864@60.02042Hz
  90. 2018-02-18 08:52:35.935|Main thread> 1280x600@60.02042Hz
  91. 2018-02-18 08:52:35.935|Main thread> 1280x600@60.02042Hz
  92. 2018-02-18 08:52:35.935|Main thread> 1280x720@60.02042Hz
  93. 2018-02-18 08:52:35.935|Main thread> 1280x720@60.02042Hz
  94. 2018-02-18 08:52:35.935|Main thread> 1280x768@60.02042Hz
  95. 2018-02-18 08:52:35.935|Main thread> 1280x768@60.02042Hz
  96. 2018-02-18 08:52:35.935|Main thread> 1280x800@60.02042Hz
  97. 2018-02-18 08:52:35.935|Main thread> 1280x800@60.02042Hz
  98. 2018-02-18 08:52:35.935|Main thread> 1280x960@60.02042Hz
  99. 2018-02-18 08:52:35.935|Main thread> 1280x960@60.02042Hz
  100. 2018-02-18 08:52:35.935|Main thread> 1280x1024@60.02042Hz
  101. 2018-02-18 08:52:35.935|Main thread> 1280x1024@60.02042Hz
  102. 2018-02-18 08:52:35.935|Main thread> 1360x768@60.02042Hz
  103. 2018-02-18 08:52:35.935|Main thread> 1360x768@60.02042Hz
  104. 2018-02-18 08:52:35.935|Main thread> 1366x768@60.02042Hz
  105. 2018-02-18 08:52:35.935|Main thread> 1366x768@60.02042Hz
  106. 2018-02-18 08:52:35.935|Main thread> 1400x1050@60.02042Hz
  107. 2018-02-18 08:52:35.935|Main thread> 1400x1050@60.02042Hz
  108. 2018-02-18 08:52:35.935|Main thread> 1440x900@60.02042Hz
  109. 2018-02-18 08:52:35.935|Main thread> 1440x900@60.02042Hz
  110. 2018-02-18 08:52:35.935|Main thread> 1600x900@60.02042Hz
  111. 2018-02-18 08:52:35.935|Main thread> 1600x900@60.02042Hz
  112. 2018-02-18 08:52:35.935|Main thread> 1680x1050@60.02042Hz
  113. 2018-02-18 08:52:35.935|Main thread> 1680x1050@60.02042Hz
  114. 2018-02-18 08:52:35.935|Main thread> 1920x1080@60.02042Hz
  115. 2018-02-18 08:52:35.935|Main thread> }
  116. 2018-02-18 08:52:35.935|Main thread> }
  117. 2018-02-18 08:52:35.936|Main thread> AdapterInfo = {
  118. 2018-02-18 08:52:35.937|Main thread> Name = NVIDIA GeForce GTX 950M + DISPLAY1
  119. 2018-02-18 08:52:35.937|Main thread> Description = dev id: 5018, mem: 4263378944, shared mem: 8547162112, Luid: 38628, rev: 162, subsys id: 578886410, vendor id: 4318
  120. 2018-02-18 08:52:35.937|Main thread> Driver version = 22.21.13.8205
  121. 2018-02-18 08:52:35.937|Main thread> Driver date = 20170501000000.000000-000
  122. 2018-02-18 08:52:35.937|Main thread> DriverUpdateNecessary = False
  123. 2018-02-18 08:52:35.937|Main thread> Adapter id = 0
  124. 2018-02-18 08:52:35.937|Main thread> Supported = True
  125. 2018-02-18 08:52:35.937|Main thread> RAM = 4263378944
  126. 2018-02-18 08:52:35.937|Main thread> Priority = 2
  127. 2018-02-18 08:52:35.937|Main thread> Multithreaded rendering supported = True
  128. 2018-02-18 08:52:35.937|Main thread> Output is attached = True
  129. 2018-02-18 08:52:35.937|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  130. 2018-02-18 08:52:35.937|Main thread> Display modes = {
  131. 2018-02-18 08:52:35.937|Main thread> DXGIOutput id = 0
  132. 2018-02-18 08:52:35.937|Main thread> 320x200@60.02042Hz
  133. 2018-02-18 08:52:35.937|Main thread> 320x200@60.02042Hz
  134. 2018-02-18 08:52:35.937|Main thread> 320x240@60.02042Hz
  135. 2018-02-18 08:52:35.937|Main thread> 320x240@60.02042Hz
  136. 2018-02-18 08:52:35.937|Main thread> 400x300@60.02042Hz
  137. 2018-02-18 08:52:35.937|Main thread> 400x300@60.02042Hz
  138. 2018-02-18 08:52:35.937|Main thread> 512x384@60.02042Hz
  139. 2018-02-18 08:52:35.937|Main thread> 512x384@60.02042Hz
  140. 2018-02-18 08:52:35.937|Main thread> 640x400@60.02042Hz
  141. 2018-02-18 08:52:35.937|Main thread> 640x400@60.02042Hz
  142. 2018-02-18 08:52:35.937|Main thread> 640x480@60.02042Hz
  143. 2018-02-18 08:52:35.937|Main thread> 640x480@60.02042Hz
  144. 2018-02-18 08:52:35.937|Main thread> 800x600@60.02042Hz
  145. 2018-02-18 08:52:35.937|Main thread> 800x600@60.02042Hz
  146. 2018-02-18 08:52:35.937|Main thread> 1024x768@60.02042Hz
  147. 2018-02-18 08:52:35.937|Main thread> 1024x768@60.02042Hz
  148. 2018-02-18 08:52:35.938|Main thread> 1152x864@60.02042Hz
  149. 2018-02-18 08:52:35.938|Main thread> 1152x864@60.02042Hz
  150. 2018-02-18 08:52:35.938|Main thread> 1280x600@60.02042Hz
  151. 2018-02-18 08:52:35.938|Main thread> 1280x600@60.02042Hz
  152. 2018-02-18 08:52:35.938|Main thread> 1280x720@60.02042Hz
  153. 2018-02-18 08:52:35.938|Main thread> 1280x720@60.02042Hz
  154. 2018-02-18 08:52:35.938|Main thread> 1280x768@60.02042Hz
  155. 2018-02-18 08:52:35.938|Main thread> 1280x768@60.02042Hz
  156. 2018-02-18 08:52:35.938|Main thread> 1280x800@60.02042Hz
  157. 2018-02-18 08:52:35.938|Main thread> 1280x800@60.02042Hz
  158. 2018-02-18 08:52:35.938|Main thread> 1280x960@60.02042Hz
  159. 2018-02-18 08:52:35.938|Main thread> 1280x960@60.02042Hz
  160. 2018-02-18 08:52:35.938|Main thread> 1280x1024@60.02042Hz
  161. 2018-02-18 08:52:35.938|Main thread> 1280x1024@60.02042Hz
  162. 2018-02-18 08:52:35.938|Main thread> 1360x768@60.02042Hz
  163. 2018-02-18 08:52:35.938|Main thread> 1360x768@60.02042Hz
  164. 2018-02-18 08:52:35.938|Main thread> 1366x768@60.02042Hz
  165. 2018-02-18 08:52:35.938|Main thread> 1366x768@60.02042Hz
  166. 2018-02-18 08:52:35.938|Main thread> 1400x1050@60.02042Hz
  167. 2018-02-18 08:52:35.938|Main thread> 1400x1050@60.02042Hz
  168. 2018-02-18 08:52:35.938|Main thread> 1440x900@60.02042Hz
  169. 2018-02-18 08:52:35.938|Main thread> 1440x900@60.02042Hz
  170. 2018-02-18 08:52:35.938|Main thread> 1600x900@60.02042Hz
  171. 2018-02-18 08:52:35.938|Main thread> 1600x900@60.02042Hz
  172. 2018-02-18 08:52:35.938|Main thread> 1680x1050@60.02042Hz
  173. 2018-02-18 08:52:35.938|Main thread> 1680x1050@60.02042Hz
  174. 2018-02-18 08:52:35.938|Main thread> 1920x1080@60.02042Hz
  175. 2018-02-18 08:52:35.938|Main thread> }
  176. 2018-02-18 08:52:35.938|Main thread> }
  177. 2018-02-18 08:52:35.999|Main thread> Steam.IsActive: True
  178. 2018-02-18 08:52:36.000|Main thread> Steam.IsOnline: True
  179. 2018-02-18 08:52:36.000|Main thread> Steam.OwnsGame: False
  180. 2018-02-18 08:52:36.000|Main thread> Steam.UserId: 76561198308523097
  181. 2018-02-18 08:52:36.001|Main thread> Steam.UserName: Burning potato
  182. 2018-02-18 08:52:36.001|Main thread> Steam.Branch: default
  183. 2018-02-18 08:52:36.001|Main thread> Build date: 2018-02-13 01:22
  184. 2018-02-18 08:52:36.001|Main thread> Build version: 0.1.6618.24078
  185. 2018-02-18 08:52:36.055|Main thread> MySandboxGame.Constructor() - START
  186. 2018-02-18 08:52:37.000|Main thread> Game dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
  187. 2018-02-18 08:52:37.000|Main thread> Content dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Content
  188. 2018-02-18 08:52:37.001|Main thread> Found processor count: 4
  189. 2018-02-18 08:52:37.001|Main thread> Using processor count: 4
  190. 2018-02-18 08:52:42.389|Main thread> Info: Type metadata loaded in 5.2574112s.
  191. 2018-02-18 08:52:42.390|Main thread> Preallocate - START
  192. 2018-02-18 08:52:42.391|Main thread> MyEntities - START
  193. 2018-02-18 08:52:42.395|Main thread> MyEntities - END
  194. 2018-02-18 08:52:42.396|Main thread> MyObjectBuilder_Base - START
  195. 2018-02-18 08:52:42.396|Main thread> MyObjectBuilder_Base - END
  196. 2018-02-18 08:52:42.396|Main thread> MyTransparentGeometry - START
  197. 2018-02-18 08:52:42.444|Main thread> MyTransparentGeometry - END
  198. 2018-02-18 08:52:42.444|Main thread> MyCubeGridDeformationTables - START
  199. 2018-02-18 08:52:42.450|Main thread> MyCubeGridDeformationTables - END
  200. 2018-02-18 08:52:42.451|Main thread> MyMath - START
  201. 2018-02-18 08:52:42.454|Main thread> MyMath - END
  202. 2018-02-18 08:52:42.454|Main thread> MySimpleObjectDraw - START
  203. 2018-02-18 08:52:42.455|Main thread> MySimpleObjectDraw - END
  204. 2018-02-18 08:52:42.455|Main thread> Preallocate - END
  205. 2018-02-18 08:52:42.527|Main thread> Info: Worker Configuration {
  206. Total: 3,
  207. Default: Logic
  208. Groups: [
  209. Group Background, BelowNormal, 1 Workers,
  210. Group Logic, Normal, 1 Workers,
  211. Group Render, AboveNormal, 1 Workers
  212. ]
  213. }
  214. 2018-02-18 08:52:42.553|Main thread> MySandboxGame.Constructor() - END
  215. 2018-02-18 08:52:42.738|Main thread> Performing start-up memory test...
  216. 2018-02-18 08:52:42.742|Main thread> Physical memory is 17,094,324,224 bytes.
  217. 2018-02-18 08:52:42.742|Main thread> Minimum requirement is 8,000,000,000 bytes.
  218. 2018-02-18 08:52:42.742|Main thread> System meets minimum memory requirements.
  219. 2018-02-18 08:52:42.748|Main thread> MyVideoModeManager.LogApplicationInformation - START
  220. 2018-02-18 08:52:42.748|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
  221. 2018-02-18 08:52:42.748|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
  222. 2018-02-18 08:52:42.748|Main thread> Assembly.Location: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  223. 2018-02-18 08:52:42.748|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  224. 2018-02-18 08:52:42.748|Main thread> MyVideoModeManager.LogApplicationInformation - END
  225. 2018-02-18 08:52:42.751|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  226. 2018-02-18 08:52:42.769|Main thread> Win32_ComputerSystem.Manufacturer: Medion
  227. 2018-02-18 08:52:42.769|Main thread> Win32_ComputerSystem.Model: Erazer P6661 MD60303
  228. 2018-02-18 08:52:42.769|Main thread> Virtualized: False
  229. 2018-02-18 08:52:42.784|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
  230. 2018-02-18 08:52:42.785|Main thread> ComputerInfo.TotalPhysicalMemory: 17,094,324,224 bytes
  231. 2018-02-18 08:52:42.785|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  232. 2018-02-18 08:52:42.785|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,914,275,840 bytes
  233. 2018-02-18 08:52:42.785|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,373,186,560 bytes
  234. 2018-02-18 08:52:42.789|Main thread> Drive C: | Capacity: 126,315,655,168 bytes | Free space: 925,421,568 bytes
  235. 2018-02-18 08:52:42.789|Main thread> Drive D: | Capacity: 935,778,578,432 bytes | Free space: 790,614,806,528 bytes
  236. 2018-02-18 08:52:42.789|Main thread> Drive E: | Capacity: 64,424,505,344 bytes | Free space: 64,318,078,976 bytes
  237. 2018-02-18 08:52:42.790|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  238. 2018-02-18 08:52:42.792|Main thread> MySandboxGame.Initialize() - START
  239. 2018-02-18 08:52:43.074|Main thread> Havok: Physics.Init
  240. 2018-02-18 08:52:43.074|Main thread> Havok: Version: Release(0), 1800, [S]
  241. 2018-02-18 08:52:43.081|Main thread> HkGameName: MedievalEngineers Release
  242. 2018-02-18 08:52:43.110|Main thread> MySandboxGame.LoadData() - START
  243. 2018-02-18 08:52:43.118|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  244. 2018-02-18 08:52:43.120|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  245. 2018-02-18 08:52:44.606|Main thread> MyDefinitionManager.LoadScenarios() - START
  246. 2018-02-18 08:52:48.796|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  247. 2018-02-18 08:52:48.915|Main thread> Loading scenarios
  248. 2018-02-18 08:52:48.920|Main thread> MyDefinitionManager.LoadScenarios() - END
  249. 2018-02-18 08:52:48.921|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  250. 2018-02-18 08:52:48.930|Main thread> MyAudio.LoadData - START
  251. 2018-02-18 08:52:49.001|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  252. 2018-02-18 08:52:49.060|Main thread> MyAudio.LoadData - END
  253. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudUse'
  254. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  255. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  256. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  257. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  258. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  259. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  260. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  261. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  262. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  263. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'None'
  264. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  265. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  266. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  267. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  268. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  269. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  270. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  271. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  272. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  273. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  274. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  275. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  276. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  277. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  278. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  279. 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  280. 2018-02-18 08:52:49.079|Main thread> MyGuiManager()
  281. 2018-02-18 08:52:49.171|Main thread> MyScreenManager()
  282. 2018-02-18 08:52:49.304|Main thread> MyGuiManager.LoadContent() - START
  283. 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - START
  284. 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - END
  285. 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - END
  286. 2018-02-18 08:52:49.434|Main thread> MySandboxGame.LoadData() - END
  287. 2018-02-18 08:52:51.479|Main thread> Analytics helper process start reported
  288. 2018-02-18 08:52:51.484|Main thread> MySandboxGame.Initialize() - END
  289. 2018-02-18 08:52:51.492|Main thread> Timer Frequency: 2531253
  290. 2018-02-18 08:52:51.492|Main thread> Ticks per frame: 42364
  291. 2018-02-18 08:52:51.567|Worker Logic 0> Loading available saves - START
  292. 2018-02-18 08:52:51.569|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
  293. 2018-02-18 08:52:51.591|Worker Logic 0> Loading available saves - END
  294. 2018-02-18 08:52:51.591|Worker Logic 0> Corrupted worlds:
  295. 2018-02-18 08:52:51.591|Worker Logic 0> Top Hat W2 - 29.12
  296.  
  297. 2018-02-18 08:52:51.664|Worker Logic 0> Loading available saves - START
  298. 2018-02-18 08:52:51.667|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
  299. 2018-02-18 08:52:51.669|Worker Logic 0> Loading available saves - END
  300. 2018-02-18 08:52:51.669|Worker Logic 0> Corrupted worlds:
  301. 2018-02-18 08:52:51.669|Worker Logic 0> Top Hat W2 - 29.12
  302.  
  303. 2018-02-18 08:53:42.801|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  304. 2018-02-18 08:53:42.881|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  305. 2018-02-18 08:55:43.976|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  306. 2018-02-18 08:55:44.403|Main thread> Query successful.
  307. 2018-02-18 08:55:44.404|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  308. 2018-02-18 08:55:44.404|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
  309. 2018-02-18 08:55:44.715|Main thread> Query successful.
  310. 2018-02-18 08:55:44.716|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
  311. 2018-02-18 08:55:55.874|Main thread> StartNewSandbox - Start
  312. 2018-02-18 08:55:56.189|Main thread> StartNewSandbox - End
  313. 2018-02-18 08:55:56.418|Main thread> Starting world Safe Area Start 2018-02-18 20:53
  314. 2018-02-18 08:55:56.571|Main thread> Process information Session Start:
  315. 2018-02-18 08:55:56.573|Main thread> Managed Memory: 305,568,456 B
  316. 2018-02-18 08:55:56.580|Main thread> Private Memory: 1,262,096,384 B
  317. 2018-02-18 08:55:56.581|Main thread> Nr of Threads: 39
  318. 2018-02-18 08:55:56.581|Main thread> Simulation Speed: 0.01
  319. 2018-02-18 08:55:56.581|Main thread> Current:
  320. 2018-02-18 08:55:56.581|Main thread> Paged Memory: 1,262,096,384 B
  321. 2018-02-18 08:55:56.582|Main thread> Working Set: 908,238,848 B
  322. 2018-02-18 08:55:56.582|Main thread> Virtual Memory: 2,328,281,088 B
  323. 2018-02-18 08:55:56.582|Main thread> Peak:
  324. 2018-02-18 08:55:56.583|Main thread> Paged Memory: 1,400,991,744 B
  325. 2018-02-18 08:55:56.583|Main thread> Working Set: 1,015,263,232 B
  326. 2018-02-18 08:55:56.583|Main thread> Virtual Memory: 2,556,866,560 B
  327. 2018-02-18 08:55:57.055|Main thread> Finished loading stage Initializing session, elapsed time: 0.4644384 seconds
  328. 2018-02-18 08:55:57.060|Main thread> MyModManager.LoadData() - START
  329. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  330. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  331. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  332. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  333. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  334. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  335. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  336. 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  337. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  338. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  339. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  340. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  341. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  342. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  343. 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
  344. 2018-02-18 08:55:57.087|Main thread> Finished loading mods.
  345. 2018-02-18 08:55:57.088|Main thread> MyModManager.LoadData() - END
  346. 2018-02-18 08:55:57.093|Main thread> MyDefinitionManager.LoadData() - START
  347. 2018-02-18 08:55:57.106|Main thread> List of used mods (0) - START
  348. 2018-02-18 08:55:57.108|Main thread> List of used mods - END
  349. 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
  350. 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
  351. 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
  352. 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
  353. 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
  354. 2018-02-18 08:55:58.708|Main thread> Warning: Cannot find sound cue named
  355. 2018-02-18 08:55:58.709|Main thread> Warning: Cannot find sound cue named
  356. 2018-02-18 08:55:58.997|Main thread> MyAudio.UnloadData - START
  357. 2018-02-18 08:55:59.011|Main thread> MyAudio.UnloadData - END
  358. 2018-02-18 08:55:59.011|Main thread> MyAudio.LoadData - START
  359. 2018-02-18 08:55:59.046|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  360. 2018-02-18 08:55:59.240|Main thread> MyAudio.LoadData - END
  361. 2018-02-18 08:55:59.240|Main thread> MyDefinitionManager.LoadScenarios() - START
  362. 2018-02-18 08:55:59.274|Main thread> Loading scenarios
  363. 2018-02-18 08:55:59.274|Main thread> MyDefinitionManager.LoadScenarios() - END
  364. 2018-02-18 08:55:59.274|Main thread> MyDefinitionManager.LoadData() - END
  365. 2018-02-18 08:55:59.275|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  366. 2018-02-18 08:55:59.278|Main thread> Finished loading stage Loading definitions, elapsed time: 2.1897499 seconds
  367. 2018-02-18 08:55:59.279|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  368. 2018-02-18 08:55:59.469|Main thread> MyTransparentGeometry.LoadData - START
  369. 2018-02-18 08:55:59.501|External Debugging Listener> External debugger: listening...
  370. 2018-02-18 08:56:00.963|Main thread> MyLights.LoadData() - START
  371. 2018-02-18 08:56:00.972|Main thread> MyLights.LoadData() - END
  372. 2018-02-18 08:56:01.115|Main thread> Finished loading stage Loading session components, elapsed time: 1.8373864 seconds
  373. 2018-02-18 08:56:04.052|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  374. 2018-02-18 08:56:09.360|Main thread> Finished loading stage Loading models, elapsed time: 8.2407985 seconds
  375. 2018-02-18 08:56:09.360|Main thread> Finished loading stage Loading data, elapsed time: 12.3045736 seconds
  376. 2018-02-18 08:56:09.362|Main thread> MyWorldGenerator.GenerateWorld - START
  377. 2018-02-18 08:56:10.812|Main thread> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  378. 2018-02-18 08:56:14.175|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
  379. 2018-02-18 08:56:15.978|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  380. 2018-02-18 08:56:16.808|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  381. 2018-02-18 08:56:18.177|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
  382. 2018-02-18 08:56:18.745|Main thread> Finished loading stage Loading 93 objects, elapsed time: 7.940646 seconds
  383. 2018-02-18 08:56:18.754|Main thread> MyWorldGenerator.GenerateWorld - END
  384. 2018-02-18 08:56:18.754|Main thread> Finished loading stage Loading planet, elapsed time: 9.3944094 seconds
  385. 2018-02-18 08:56:19.464|Main thread> MySession.Static.LogSettings - START
  386. 2018-02-18 08:56:19.468|Main thread> Name = Safe Area Start 2018-02-18 20:53
  387. 2018-02-18 08:56:19.468|Main thread> Description =
  388. 2018-02-18 08:56:19.468|Main thread> InGameTime = 01/01/0001 00:00:00
  389. 2018-02-18 08:56:19.468|Main thread> Scenario = Safe Area Start
  390. 2018-02-18 08:56:19.468|Main thread> Password =
  391. 2018-02-18 08:56:19.468|Main thread> CurrentPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Safe Area Start 2018-02-18 2053
  392. 2018-02-18 08:56:19.468|Main thread> WorkshopId =
  393. 2018-02-18 08:56:19.468|Main thread> CameraController =
  394. 2018-02-18 08:56:19.468|Main thread> ThumbPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Safe Area Start 2018-02-18 2053\thumb.jpg
  395. 2018-02-18 08:56:19.470|Main thread> Settings:
  396. 2018-02-18 08:56:19.472|Main thread> Auto-Save Time (Minutes) = 5
  397. 2018-02-18 08:56:19.472|Main thread> Cut, Copy and Paste = True
  398. 2018-02-18 08:56:19.472|Main thread> Days per season = 4
  399. 2018-02-18 08:56:19.473|Main thread> Game Mode = Survival
  400. 2018-02-18 08:56:19.473|Main thread> Inventory size multiplier = 1
  401. 2018-02-18 08:56:19.473|Main thread> Maximum Backup Saves = 5
  402. 2018-02-18 08:56:19.473|Main thread> Maximum Floating Objects = 64
  403. 2018-02-18 08:56:19.473|Main thread> Maximum Fracture Pieces = 50
  404. 2018-02-18 08:56:19.473|Main thread> Maximum Players = 4
  405. 2018-02-18 08:56:19.473|Main thread> Maximum Solar Altitude = 0.4101524
  406. 2018-02-18 08:56:19.473|Main thread> Online Mode = PUBLIC
  407. 2018-02-18 08:56:19.473|Main thread> Show player names on HUD = True
  408. 2018-02-18 08:56:19.473|Main thread> Spectator = False
  409. 2018-02-18 08:56:19.473|Main thread> Structural Integrity = True
  410. 2018-02-18 08:56:19.473|Main thread> Sun rotation interval = 8
  411. 2018-02-18 08:56:19.473|Main thread> View distance = 2600
  412. 2018-02-18 08:56:19.473|Main thread> MySession.Static.LogSettings - END
  413. 2018-02-18 08:56:19.473|Main thread> Finished loading stage Loading character data, elapsed time: 0.7190751 seconds
  414. 2018-02-18 08:56:19.495|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  415. 2018-02-18 08:56:19.496|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  416. 2018-02-18 08:56:19.496|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  417. 2018-02-18 08:56:19.497|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  418. 2018-02-18 08:56:19.497|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  419. 2018-02-18 08:56:19.497|Main thread> Setting update order on MyDestructionData to AfterSimulation
  420. 2018-02-18 08:56:19.497|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  421. 2018-02-18 08:56:19.497|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  422. 2018-02-18 08:56:19.497|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  423. 2018-02-18 08:56:19.504|Main thread> Setting update order on MyCubeGrids to NoUpdate
  424. 2018-02-18 08:56:19.504|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  425. 2018-02-18 08:56:19.504|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  426. 2018-02-18 08:56:19.504|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  427. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyPlanets to NoUpdate
  428. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  429. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  430. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  431. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  432. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  433. 2018-02-18 08:56:19.533|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  434. 2018-02-18 08:56:19.549|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  435. 2018-02-18 08:56:19.549|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  436. 2018-02-18 08:56:19.550|Main thread> Setting update order on MySoundSystem to Simulation
  437. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  438. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyDamageSystem to NoUpdate
  439. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  440. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyChatSystem to AfterSimulation
  441. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  442. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  443. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  444. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  445. 2018-02-18 08:56:19.551|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  446. 2018-02-18 08:56:19.553|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  447. 2018-02-18 08:56:19.553|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  448. 2018-02-18 08:56:19.553|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  449. 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  450. 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  451. 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  452. 2018-02-18 08:56:19.553|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  453. 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  454. 2018-02-18 08:56:19.553|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  455. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  456. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyHud to BeforeSimulation
  457. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  458. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  459. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyGamePruningStructure to Simulation
  460. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyLights to NoUpdate
  461. 2018-02-18 08:56:19.554|Main thread> Setting update order on MyPhysics to Simulation
  462. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  463. 2018-02-18 08:56:19.555|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  464. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  465. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  466. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  467. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  468. 2018-02-18 08:56:19.555|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  469. 2018-02-18 08:56:19.560|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  470. 2018-02-18 08:56:19.561|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  471. 2018-02-18 08:56:19.561|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  472. 2018-02-18 08:56:19.561|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  473. 2018-02-18 08:56:19.561|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  474. 2018-02-18 08:56:19.561|Main thread> Setting update order on MyFactionManager to NoUpdate
  475. 2018-02-18 08:56:19.647|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  476. 2018-02-18 08:56:19.662|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  477. 2018-02-18 08:56:19.662|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  478. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  479. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  480. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  481. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  482. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  483. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  484. 2018-02-18 08:56:19.676|Main thread> Setting update order on MySearchSystem to NoUpdate
  485. 2018-02-18 08:56:19.676|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  486. 2018-02-18 08:56:19.682|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  487. 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  488. 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  489. 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  490. 2018-02-18 08:56:19.682|Main thread> Finished loading stage Starting Components, elapsed time: 0.1885031 seconds
  491. 2018-02-18 08:56:20.666|Main thread> Saving world - START
  492. 2018-02-18 08:56:20.668|Main thread> Making world state snapshot.
  493. 2018-02-18 08:56:20.669|Main thread> Process information Before snapshot.:
  494. 2018-02-18 08:56:20.670|Main thread> Managed Memory: 1,422,958,072 B
  495. 2018-02-18 08:56:20.677|Main thread> Private Memory: 3,035,570,176 B
  496. 2018-02-18 08:56:20.677|Main thread> Nr of Threads: 47
  497. 2018-02-18 08:56:20.677|Main thread> Simulation Speed: 0.01
  498. 2018-02-18 08:56:20.677|Main thread> Current:
  499. 2018-02-18 08:56:20.678|Main thread> Paged Memory: 3,035,570,176 B
  500. 2018-02-18 08:56:20.678|Main thread> Working Set: 2,742,931,456 B
  501. 2018-02-18 08:56:20.678|Main thread> Virtual Memory: 4,164,759,552 B
  502. 2018-02-18 08:56:20.678|Main thread> Peak:
  503. 2018-02-18 08:56:20.680|Main thread> Paged Memory: 3,091,861,504 B
  504. 2018-02-18 08:56:20.680|Main thread> Working Set: 2,797,199,360 B
  505. 2018-02-18 08:56:20.680|Main thread> Virtual Memory: 4,167,053,312 B
  506. 2018-02-18 08:56:21.693|Main thread> Process information After snapshot.:
  507. 2018-02-18 08:56:21.694|Main thread> Managed Memory: 1,431,284,512 B
  508. 2018-02-18 08:56:21.696|Main thread> Private Memory: 3,036,884,992 B
  509. 2018-02-18 08:56:21.696|Main thread> Nr of Threads: 47
  510. 2018-02-18 08:56:21.696|Main thread> Simulation Speed: 0.01
  511. 2018-02-18 08:56:21.696|Main thread> Current:
  512. 2018-02-18 08:56:21.697|Main thread> Paged Memory: 3,036,884,992 B
  513. 2018-02-18 08:56:21.697|Main thread> Working Set: 2,744,348,672 B
  514. 2018-02-18 08:56:21.697|Main thread> Virtual Memory: 4,164,890,624 B
  515. 2018-02-18 08:56:21.697|Main thread> Peak:
  516. 2018-02-18 08:56:21.698|Main thread> Paged Memory: 3,091,861,504 B
  517. 2018-02-18 08:56:21.698|Main thread> Working Set: 2,797,199,360 B
  518. 2018-02-18 08:56:21.698|Main thread> Virtual Memory: 4,168,364,032 B
  519. 2018-02-18 08:56:21.699|Main thread> Process information Directory cleanup:
  520. 2018-02-18 08:56:21.700|Main thread> Managed Memory: 1,431,802,760 B
  521. 2018-02-18 08:56:21.711|Main thread> Private Memory: 3,036,884,992 B
  522. 2018-02-18 08:56:21.711|Main thread> Nr of Threads: 47
  523. 2018-02-18 08:56:21.711|Main thread> Simulation Speed: 0.01
  524. 2018-02-18 08:56:21.711|Main thread> Current:
  525. 2018-02-18 08:56:21.712|Main thread> Paged Memory: 3,036,884,992 B
  526. 2018-02-18 08:56:21.712|Main thread> Working Set: 2,744,348,672 B
  527. 2018-02-18 08:56:21.712|Main thread> Virtual Memory: 4,164,890,624 B
  528. 2018-02-18 08:56:21.712|Main thread> Peak:
  529. 2018-02-18 08:56:21.712|Main thread> Paged Memory: 3,091,861,504 B
  530. 2018-02-18 08:56:21.712|Main thread> Working Set: 2,797,199,360 B
  531. 2018-02-18 08:56:21.712|Main thread> Virtual Memory: 4,168,364,032 B
  532. 2018-02-18 08:56:21.712|Main thread> Saving world - END
  533. 2018-02-18 08:56:21.721|Main thread> Session snapshot save - START
  534. 2018-02-18 08:56:21.722|Main thread> Checking file access for files in target dir.
  535. 2018-02-18 08:56:21.724|Main thread> Cleaning up old save.
  536. 2018-02-18 08:56:21.725|Main thread> Saving snapshot files to drive.
  537. 2018-02-18 08:56:22.204|Main thread> Core Data success: True
  538. 2018-02-18 08:56:22.291|Main thread> Voxel success: True
  539. 2018-02-18 08:56:22.291|Main thread> SaveLastSessionInfo success: True
  540. 2018-02-18 08:56:22.291|Main thread> Saving success: True
  541. 2018-02-18 08:56:22.291|Main thread> Saving succeeded, moving files from .new into save folder.
  542. 2018-02-18 08:56:22.299|Main thread> Making backup.
  543. 2018-02-18 08:56:22.328|Main thread> Session snapshot save - END
  544. 2018-02-18 08:56:22.339|Main thread> Finished loading stage Loading final details, elapsed time: 2.8651565 seconds
  545. 2018-02-18 08:56:22.339|Main thread> Finished loading stage Finished loading, elapsed time: 25.7541869 seconds
  546. 2018-02-18 08:56:22.444|Main thread> Process information Periodic Check:
  547. 2018-02-18 08:56:22.445|Main thread> Managed Memory: 1,482,861,680 B
  548. 2018-02-18 08:56:22.448|Main thread> Private Memory: 3,086,966,784 B
  549. 2018-02-18 08:56:22.448|Main thread> Nr of Threads: 47
  550. 2018-02-18 08:56:22.448|Main thread> Simulation Speed: 0.01
  551. 2018-02-18 08:56:22.448|Main thread> Current:
  552. 2018-02-18 08:56:22.450|Main thread> Paged Memory: 3,086,966,784 B
  553. 2018-02-18 08:56:22.450|Main thread> Working Set: 2,793,963,520 B
  554. 2018-02-18 08:56:22.450|Main thread> Virtual Memory: 4,165,152,768 B
  555. 2018-02-18 08:56:22.450|Main thread> Peak:
  556. 2018-02-18 08:56:22.450|Main thread> Paged Memory: 3,091,861,504 B
  557. 2018-02-18 08:56:22.450|Main thread> Working Set: 2,797,199,360 B
  558. 2018-02-18 08:56:22.450|Main thread> Virtual Memory: 4,170,330,112 B
  559. 2018-02-18 08:56:22.452|Main thread> Number of Worlds: 1
  560. 2018-02-18 08:56:22.453|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
  561. 2018-02-18 08:56:22.456|Main thread> 0) Constraints: 0
  562. 2018-02-18 08:56:23.550|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  563. 2018-02-18 08:56:23.551|Main thread> MySessionLoading status:
  564. 2018-02-18 08:56:23.568|Main thread> 0: TerrainWaitStep: 0/1
  565. 2018-02-18 08:56:24.606|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  566. 2018-02-18 08:56:24.606|Main thread> MySessionLoading status:
  567. 2018-02-18 08:56:24.613|Main thread> 0: TerrainWaitStep: 0/1
  568. 2018-02-18 08:56:25.659|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  569. 2018-02-18 08:56:25.659|Main thread> MySessionLoading status:
  570. 2018-02-18 08:56:25.661|Main thread> 0: TerrainWaitStep: 0/1
  571. 2018-02-18 08:56:26.229|Main thread> All voxels loaded, cleaning up hooks.
  572. 2018-02-18 08:56:26.547|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  573. 2018-02-18 08:56:26.658|Main thread> Loading completed, starting session.
  574. 2018-02-18 08:57:22.459|Main thread> Process information Periodic Check:
  575. 2018-02-18 08:57:22.460|Main thread> Managed Memory: 1,687,336,704 B
  576. 2018-02-18 08:57:22.464|Main thread> Private Memory: 3,787,276,288 B
  577. 2018-02-18 08:57:22.464|Main thread> Nr of Threads: 41
  578. 2018-02-18 08:57:22.464|Main thread> Simulation Speed: 1.00
  579. 2018-02-18 08:57:22.464|Main thread> Current:
  580. 2018-02-18 08:57:22.465|Main thread> Paged Memory: 3,787,276,288 B
  581. 2018-02-18 08:57:22.465|Main thread> Working Set: 3,629,166,592 B
  582. 2018-02-18 08:57:22.465|Main thread> Virtual Memory: 4,916,154,368 B
  583. 2018-02-18 08:57:22.465|Main thread> Peak:
  584. 2018-02-18 08:57:22.466|Main thread> Paged Memory: 3,935,354,880 B
  585. 2018-02-18 08:57:22.466|Main thread> Working Set: 3,736,297,472 B
  586. 2018-02-18 08:57:22.466|Main thread> Virtual Memory: 5,037,109,248 B
  587. 2018-02-18 08:57:22.466|Main thread> Number of Worlds: 1
  588. 2018-02-18 08:57:22.467|Main thread> 0) RigidBodies: 109, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  589. 2018-02-18 08:57:22.467|Main thread> 0) Constraints: 0
  590. 2018-02-18 08:57:44.875|Main thread> MySession::Unload START
  591. 2018-02-18 08:57:44.875|Main thread> AutoSaveInMinutes: 5
  592. 2018-02-18 08:57:44.875|Main thread> MySandboxGame.IsDedicated: False
  593. 2018-02-18 08:57:44.875|Main thread> IsServer: True
  594. 2018-02-18 08:57:44.893|Main thread> MyConfig.Save() - START
  595. 2018-02-18 08:57:44.895|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  596. 2018-02-18 08:57:44.896|Main thread> RotationHints: False
  597. 2018-02-18 08:57:44.896|Main thread> GraphicsRenderer: DirectX 11
  598. 2018-02-18 08:57:44.896|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  599. 2018-02-18 08:57:44.896|Main thread> Language: 0
  600. 2018-02-18 08:57:44.896|Main thread> ControlsJoystickName: Disabled
  601. 2018-02-18 08:57:44.896|Main thread> GameVersion: 0.6.2.14418566
  602. 2018-02-18 08:57:44.896|Main thread> FirstTimeRun: False
  603. 2018-02-18 08:57:44.896|Main thread> VideoAdapter: 0
  604. 2018-02-18 08:57:44.896|Main thread> ScreenWidth: 1920
  605. 2018-02-18 08:57:44.896|Main thread> ScreenHeight: 1080
  606. 2018-02-18 08:57:44.896|Main thread> RefreshRate: 60020
  607. 2018-02-18 08:57:44.896|Main thread> WindowMode: 1
  608. 2018-02-18 08:57:44.896|Main thread> VerticalSync: False
  609. 2018-02-18 08:57:44.896|Main thread> FieldOfView: 70
  610. 2018-02-18 08:57:44.896|Main thread> VegetationViewDistance: 80
  611. 2018-02-18 08:57:44.896|Main thread> GrassDensity: 0.3
  612. 2018-02-18 08:57:44.896|Main thread> GrassDistance: 45
  613. 2018-02-18 08:57:44.896|Main thread> TerrainLodQuality: 1
  614. 2018-02-18 08:57:44.896|Main thread> ShadingQuality: 1
  615. 2018-02-18 08:57:44.896|Main thread> ModelQuality: 1
  616. 2018-02-18 08:57:44.896|Main thread> LowMemSwitchToLow: 0
  617. 2018-02-18 08:57:44.896|Main thread> CubeBuilderBuildingMode: 0
  618. 2018-02-18 08:57:44.896|Main thread> AnimatedRotation: True
  619. 2018-02-18 08:57:44.896|Main thread> ShowCrosshair: True
  620. 2018-02-18 08:57:44.896|Main thread> InteractionHint: 2
  621. 2018-02-18 08:57:44.896|Main thread> Tutorial: 3
  622. 2018-02-18 08:57:44.896|Main thread> CompressSaveGames: False
  623. 2018-02-18 08:57:44.896|Main thread> ShowPlayerNamesOnHud: True
  624. 2018-02-18 08:57:44.896|Main thread> ReleasingAltResetsCamera: False
  625. 2018-02-18 08:57:44.896|Main thread> WorkerThreads: 2
  626. 2018-02-18 08:57:44.896|Main thread> GameVolume: 1
  627. 2018-02-18 08:57:44.896|Main thread> MusicVolume: 1
  628. 2018-02-18 08:57:44.896|Main thread> VoiceChatVolume: 1
  629. 2018-02-18 08:57:44.896|Main thread> HudWarnings: True
  630. 2018-02-18 08:57:44.896|Main thread> VoiceChat: False
  631. 2018-02-18 08:57:44.896|Main thread> EnableMuteWhenNotInFocus: True
  632. 2018-02-18 08:57:44.896|Main thread> EnableDynamicMusic: True
  633. 2018-02-18 08:57:44.896|Main thread> ShadowMapResolution: 1
  634. 2018-02-18 08:57:44.896|Main thread> AmbientOcclusion: 1
  635. 2018-02-18 08:57:44.896|Main thread> MinimalHud: False
  636. 2018-02-18 08:57:44.945|Main thread> MyConfig.Save() - END
  637. 2018-02-18 08:57:45.028|Main thread> Voxels loaded with loaded session.
  638. 2018-02-18 08:57:45.450|Main thread> Network readers disposed
  639. 2018-02-18 08:57:45.458|Main thread> Network readers disposed
  640. 2018-02-18 08:57:45.487|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  641. 2018-02-18 08:57:46.747|Main thread> MyDefinitionManager.LoadScenarios() - START
  642. 2018-02-18 08:57:46.831|Main thread> Loading scenarios
  643. 2018-02-18 08:57:46.831|Main thread> MyDefinitionManager.LoadScenarios() - END
  644. 2018-02-18 08:57:46.832|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  645. 2018-02-18 08:57:46.832|Main thread> MyAudio.UnloadData - START
  646. 2018-02-18 08:57:46.850|Main thread> MyAudio.UnloadData - END
  647. 2018-02-18 08:57:46.850|Main thread> MyAudio.LoadData - START
  648. 2018-02-18 08:57:46.951|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  649. 2018-02-18 08:57:46.956|Main thread> MyAudio.LoadData - END
  650. 2018-02-18 08:57:47.200|Main thread> MySession::Unload END
  651. 2018-02-18 08:57:47.202|Worker Logic 0> Loading available saves - START
  652. 2018-02-18 08:57:47.203|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
  653. 2018-02-18 08:57:47.206|Worker Logic 0> Loading available saves - END
  654. 2018-02-18 08:57:47.206|Worker Logic 0> Corrupted worlds:
  655. 2018-02-18 08:57:47.206|Worker Logic 0> Top Hat W2 - 29.12
  656.  
  657. 2018-02-18 08:58:01.075|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  658. 2018-02-18 08:58:01.088|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  659. 2018-02-18 08:58:30.833|Main thread> Query successful.
  660. 2018-02-18 08:58:34.682|Main thread> StartNewSandbox - Start
  661. 2018-02-18 08:58:34.973|Main thread> StartNewSandbox - End
  662. 2018-02-18 08:58:35.196|Main thread> Starting world Empty Planet Start 2018-02-18 20:57
  663. 2018-02-18 08:58:35.305|Main thread> Process information Session Start:
  664. 2018-02-18 08:58:35.309|Main thread> Managed Memory: 980,841,248 B
  665. 2018-02-18 08:58:35.315|Main thread> Private Memory: 2,913,484,800 B
  666. 2018-02-18 08:58:35.315|Main thread> Nr of Threads: 39
  667. 2018-02-18 08:58:35.315|Main thread> Simulation Speed: 1.00
  668. 2018-02-18 08:58:35.315|Main thread> Current:
  669. 2018-02-18 08:58:35.316|Main thread> Paged Memory: 2,913,484,800 B
  670. 2018-02-18 08:58:35.316|Main thread> Working Set: 2,651,668,480 B
  671. 2018-02-18 08:58:35.316|Main thread> Virtual Memory: 4,458,688,512 B
  672. 2018-02-18 08:58:35.316|Main thread> Peak:
  673. 2018-02-18 08:58:35.317|Main thread> Paged Memory: 3,935,354,880 B
  674. 2018-02-18 08:58:35.317|Main thread> Working Set: 3,736,297,472 B
  675. 2018-02-18 08:58:35.317|Main thread> Virtual Memory: 5,037,109,248 B
  676. 2018-02-18 08:58:35.692|Main thread> Finished loading stage Initializing session, elapsed time: 0.3752244 seconds
  677. 2018-02-18 08:58:35.692|Main thread> Finished loading stage Initializing session, elapsed time: 0.3752244 seconds
  678. 2018-02-18 08:58:35.692|Main thread> MyModManager.LoadData() - START
  679. 2018-02-18 08:58:35.696|Main thread> Finished loading mods.
  680. 2018-02-18 08:58:35.696|Main thread> MyModManager.LoadData() - END
  681. 2018-02-18 08:58:35.696|Main thread> MyDefinitionManager.LoadData() - START
  682. 2018-02-18 08:58:35.706|Main thread> List of used mods (0) - START
  683. 2018-02-18 08:58:35.710|Main thread> List of used mods - END
  684. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  685. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  686. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  687. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  688. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  689. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  690. 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
  691. 2018-02-18 08:58:36.716|Main thread> MyAudio.UnloadData - START
  692. 2018-02-18 08:58:36.727|Main thread> MyAudio.UnloadData - END
  693. 2018-02-18 08:58:36.727|Main thread> MyAudio.LoadData - START
  694. 2018-02-18 08:58:36.766|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  695. 2018-02-18 08:58:36.943|Main thread> MyAudio.LoadData - END
  696. 2018-02-18 08:58:36.944|Main thread> MyDefinitionManager.LoadScenarios() - START
  697. 2018-02-18 08:58:36.975|Main thread> Loading scenarios
  698. 2018-02-18 08:58:36.975|Main thread> MyDefinitionManager.LoadScenarios() - END
  699. 2018-02-18 08:58:36.975|Main thread> MyDefinitionManager.LoadData() - END
  700. 2018-02-18 08:58:36.975|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  701. 2018-02-18 08:58:36.975|Main thread> Finished loading stage Loading definitions, elapsed time: 1.2787659 seconds
  702. 2018-02-18 08:58:36.975|Main thread> Finished loading stage Loading definitions, elapsed time: 1.2787659 seconds
  703. 2018-02-18 08:58:36.975|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  704. 2018-02-18 08:58:36.979|Main thread> MyTransparentGeometry.LoadData - START
  705. 2018-02-18 08:58:38.028|Main thread> MyLights.LoadData() - START
  706. 2018-02-18 08:58:38.031|Main thread> MyLights.LoadData() - END
  707. 2018-02-18 08:58:38.037|Main thread> Finished loading stage Loading session components, elapsed time: 1.0623245 seconds
  708. 2018-02-18 08:58:38.037|Main thread> Finished loading stage Loading session components, elapsed time: 1.0623245 seconds
  709. 2018-02-18 08:58:41.039|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  710. 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading models, elapsed time: 8.4795562 seconds
  711. 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading models, elapsed time: 8.4795562 seconds
  712. 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading data, elapsed time: 10.8250858 seconds
  713. 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading data, elapsed time: 10.8250858 seconds
  714. 2018-02-18 08:58:46.517|Main thread> MyWorldGenerator.GenerateWorld - START
  715. 2018-02-18 08:58:47.888|Main thread> MyWorldGenerator.GenerateWorld - END
  716. 2018-02-18 08:58:47.888|Main thread> Finished loading stage Loading planet, elapsed time: 1.3711391 seconds
  717. 2018-02-18 08:58:47.889|Main thread> Finished loading stage Loading planet, elapsed time: 1.3711391 seconds
  718. 2018-02-18 08:58:47.891|Main thread> MySession.Static.LogSettings - START
  719. 2018-02-18 08:58:47.893|Main thread> Name = Empty Planet Start 2018-02-18 20:57
  720. 2018-02-18 08:58:47.893|Main thread> Description =
  721. 2018-02-18 08:58:47.893|Main thread> InGameTime = 01/01/0001 00:00:00
  722. 2018-02-18 08:58:47.893|Main thread> Scenario = Empty Planet Start
  723. 2018-02-18 08:58:47.893|Main thread> Password =
  724. 2018-02-18 08:58:47.893|Main thread> CurrentPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Empty Planet Start 2018-02-18 2057
  725. 2018-02-18 08:58:47.893|Main thread> WorkshopId =
  726. 2018-02-18 08:58:47.894|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
  727. 2018-02-18 08:58:47.894|Main thread> ThumbPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Empty Planet Start 2018-02-18 2057\thumb.jpg
  728. 2018-02-18 08:58:47.894|Main thread> Settings:
  729. 2018-02-18 08:58:47.895|Main thread> Auto-Save Time (Minutes) = 5
  730. 2018-02-18 08:58:47.895|Main thread> Cut, Copy and Paste = True
  731. 2018-02-18 08:58:47.895|Main thread> Days per season = 4
  732. 2018-02-18 08:58:47.895|Main thread> Game Mode = Survival
  733. 2018-02-18 08:58:47.895|Main thread> Inventory size multiplier = 1
  734. 2018-02-18 08:58:47.895|Main thread> Maximum Backup Saves = 5
  735. 2018-02-18 08:58:47.895|Main thread> Maximum Floating Objects = 64
  736. 2018-02-18 08:58:47.895|Main thread> Maximum Fracture Pieces = 50
  737. 2018-02-18 08:58:47.895|Main thread> Maximum Players = 4
  738. 2018-02-18 08:58:47.895|Main thread> Maximum Solar Altitude = 0.4101524
  739. 2018-02-18 08:58:47.895|Main thread> Online Mode = PUBLIC
  740. 2018-02-18 08:58:47.895|Main thread> Show player names on HUD = True
  741. 2018-02-18 08:58:47.895|Main thread> Spectator = False
  742. 2018-02-18 08:58:47.895|Main thread> Structural Integrity = True
  743. 2018-02-18 08:58:47.895|Main thread> Sun rotation interval = 8
  744. 2018-02-18 08:58:47.895|Main thread> View distance = 2600
  745. 2018-02-18 08:58:47.895|Main thread> MySession.Static.LogSettings - END
  746. 2018-02-18 08:58:47.895|Main thread> Finished loading stage Loading character data, elapsed time: 0.0059884 seconds
  747. 2018-02-18 08:58:47.895|Main thread> Finished loading stage Loading character data, elapsed time: 0.0059884 seconds
  748. 2018-02-18 08:58:47.895|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  749. 2018-02-18 08:58:47.896|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  750. 2018-02-18 08:58:47.896|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  751. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  752. 2018-02-18 08:58:47.896|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  753. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyDestructionData to AfterSimulation
  754. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  755. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  756. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  757. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyCubeGrids to NoUpdate
  758. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  759. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  760. 2018-02-18 08:58:47.896|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  761. 2018-02-18 08:58:48.344|Main thread> Setting update order on MyPlanets to NoUpdate
  762. 2018-02-18 08:58:48.344|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  763. 2018-02-18 08:58:48.344|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  764. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  765. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  766. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  767. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  768. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  769. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  770. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySoundSystem to Simulation
  771. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  772. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDamageSystem to NoUpdate
  773. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  774. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyChatSystem to AfterSimulation
  775. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  776. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  777. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  778. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  779. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  780. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  781. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  782. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  783. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  784. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  785. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  786. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  787. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  788. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  789. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  790. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHud to BeforeSimulation
  791. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  792. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  793. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGamePruningStructure to Simulation
  794. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyLights to NoUpdate
  795. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPhysics to Simulation
  796. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  797. 2018-02-18 08:58:48.345|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  798. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  799. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  800. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  801. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  802. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  803. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  804. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  805. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  806. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  807. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  808. 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFactionManager to NoUpdate
  809. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  810. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  811. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  812. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  813. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  814. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  815. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  816. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  817. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  818. 2018-02-18 08:58:48.346|Main thread> Setting update order on MySearchSystem to NoUpdate
  819. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  820. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  821. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  822. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  823. 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  824. 2018-02-18 08:58:48.346|Main thread> Finished loading stage Starting Components, elapsed time: 0.451199 seconds
  825. 2018-02-18 08:58:48.346|Main thread> Finished loading stage Starting Components, elapsed time: 0.451199 seconds
  826. 2018-02-18 08:58:51.917|Main thread> Saving world - START
  827. 2018-02-18 08:58:51.920|Main thread> Making world state snapshot.
  828. 2018-02-18 08:58:51.920|Main thread> Process information Before snapshot.:
  829. 2018-02-18 08:58:51.920|Main thread> Managed Memory: 2,221,328,120 B
  830. 2018-02-18 08:58:51.923|Main thread> Private Memory: 3,486,539,776 B
  831. 2018-02-18 08:58:51.923|Main thread> Nr of Threads: 45
  832. 2018-02-18 08:58:51.923|Main thread> Simulation Speed: 1.00
  833. 2018-02-18 08:58:51.923|Main thread> Current:
  834. 2018-02-18 08:58:51.923|Main thread> Paged Memory: 3,486,539,776 B
  835. 2018-02-18 08:58:51.923|Main thread> Working Set: 3,324,219,392 B
  836. 2018-02-18 08:58:51.923|Main thread> Virtual Memory: 4,827,013,120 B
  837. 2018-02-18 08:58:51.923|Main thread> Peak:
  838. 2018-02-18 08:58:51.926|Main thread> Paged Memory: 3,935,354,880 B
  839. 2018-02-18 08:58:51.926|Main thread> Working Set: 3,736,297,472 B
  840. 2018-02-18 08:58:51.926|Main thread> Virtual Memory: 5,037,109,248 B
  841. 2018-02-18 08:58:51.928|Main thread> Process information After snapshot.:
  842. 2018-02-18 08:58:51.929|Main thread> Managed Memory: 2,222,057,328 B
  843. 2018-02-18 08:58:51.932|Main thread> Private Memory: 3,487,326,208 B
  844. 2018-02-18 08:58:51.932|Main thread> Nr of Threads: 45
  845. 2018-02-18 08:58:51.932|Main thread> Simulation Speed: 1.00
  846. 2018-02-18 08:58:51.932|Main thread> Current:
  847. 2018-02-18 08:58:51.933|Main thread> Paged Memory: 3,487,326,208 B
  848. 2018-02-18 08:58:51.933|Main thread> Working Set: 3,324,755,968 B
  849. 2018-02-18 08:58:51.933|Main thread> Virtual Memory: 4,827,013,120 B
  850. 2018-02-18 08:58:51.933|Main thread> Peak:
  851. 2018-02-18 08:58:51.933|Main thread> Paged Memory: 3,935,354,880 B
  852. 2018-02-18 08:58:51.933|Main thread> Working Set: 3,736,297,472 B
  853. 2018-02-18 08:58:51.933|Main thread> Virtual Memory: 5,037,109,248 B
  854. 2018-02-18 08:58:51.933|Main thread> Process information Directory cleanup:
  855. 2018-02-18 08:58:51.934|Main thread> Managed Memory: 2,223,077,760 B
  856. 2018-02-18 08:58:51.937|Main thread> Private Memory: 3,488,710,656 B
  857. 2018-02-18 08:58:51.937|Main thread> Nr of Threads: 45
  858. 2018-02-18 08:58:51.937|Main thread> Simulation Speed: 1.00
  859. 2018-02-18 08:58:51.937|Main thread> Current:
  860. 2018-02-18 08:58:51.938|Main thread> Paged Memory: 3,488,710,656 B
  861. 2018-02-18 08:58:51.938|Main thread> Working Set: 3,326,394,368 B
  862. 2018-02-18 08:58:51.938|Main thread> Virtual Memory: 4,827,275,264 B
  863. 2018-02-18 08:58:51.938|Main thread> Peak:
  864. 2018-02-18 08:58:51.938|Main thread> Paged Memory: 3,935,354,880 B
  865. 2018-02-18 08:58:51.938|Main thread> Working Set: 3,736,297,472 B
  866. 2018-02-18 08:58:51.938|Main thread> Virtual Memory: 5,037,109,248 B
  867. 2018-02-18 08:58:51.938|Main thread> Saving world - END
  868. 2018-02-18 08:58:51.938|Main thread> Session snapshot save - START
  869. 2018-02-18 08:58:51.939|Main thread> Checking file access for files in target dir.
  870. 2018-02-18 08:58:51.939|Main thread> Cleaning up old save.
  871. 2018-02-18 08:58:51.940|Main thread> Saving snapshot files to drive.
  872. 2018-02-18 08:58:51.987|Main thread> Core Data success: True
  873. 2018-02-18 08:58:52.013|Main thread> Voxel success: True
  874. 2018-02-18 08:58:52.013|Main thread> SaveLastSessionInfo success: True
  875. 2018-02-18 08:58:52.013|Main thread> Saving success: True
  876. 2018-02-18 08:58:52.013|Main thread> Saving succeeded, moving files from .new into save folder.
  877. 2018-02-18 08:58:52.027|Main thread> Making backup.
  878. 2018-02-18 08:58:52.046|Main thread> Session snapshot save - END
  879. 2018-02-18 08:58:52.055|Main thread> Finished loading stage Loading final details, elapsed time: 4.1601487 seconds
  880. 2018-02-18 08:58:52.055|Main thread> Finished loading stage Loading final details, elapsed time: 4.1601487 seconds
  881. 2018-02-18 08:58:52.055|Main thread> Finished loading stage Finished loading, elapsed time: 16.7381158 seconds
  882. 2018-02-18 08:58:52.055|Main thread> Finished loading stage Finished loading, elapsed time: 16.7381158 seconds
  883. 2018-02-18 08:58:52.056|Main thread> Process information Periodic Check:
  884. 2018-02-18 08:58:52.058|Main thread> Managed Memory: 2,222,942,080 B
  885. 2018-02-18 08:58:52.059|Main thread> Private Memory: 3,493,318,656 B
  886. 2018-02-18 08:58:52.059|Main thread> Nr of Threads: 45
  887. 2018-02-18 08:58:52.060|Main thread> Simulation Speed: 1.00
  888. 2018-02-18 08:58:52.060|Main thread> Current:
  889. 2018-02-18 08:58:52.060|Main thread> Paged Memory: 3,493,318,656 B
  890. 2018-02-18 08:58:52.060|Main thread> Working Set: 3,330,916,352 B
  891. 2018-02-18 08:58:52.060|Main thread> Virtual Memory: 4,827,271,168 B
  892. 2018-02-18 08:58:52.060|Main thread> Peak:
  893. 2018-02-18 08:58:52.061|Main thread> Paged Memory: 3,935,354,880 B
  894. 2018-02-18 08:58:52.061|Main thread> Working Set: 3,736,297,472 B
  895. 2018-02-18 08:58:52.061|Main thread> Virtual Memory: 5,037,109,248 B
  896. 2018-02-18 08:58:52.061|Main thread> Number of Worlds: 1
  897. 2018-02-18 08:58:52.061|Main thread> 0) RigidBodies: 0, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  898. 2018-02-18 08:58:52.061|Main thread> 0) Constraints: 0
  899. 2018-02-18 08:58:53.050|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  900. 2018-02-18 08:58:53.050|Main thread> MySessionLoading status:
  901. 2018-02-18 08:58:53.051|Main thread> 0: TerrainWaitStep: 0/1
  902. 2018-02-18 08:58:54.104|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  903. 2018-02-18 08:58:54.104|Main thread> MySessionLoading status:
  904. 2018-02-18 08:58:54.105|Main thread> 0: TerrainWaitStep: 0/1
  905. 2018-02-18 08:58:55.158|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  906. 2018-02-18 08:58:55.159|Main thread> MySessionLoading status:
  907. 2018-02-18 08:58:55.162|Main thread> 0: TerrainWaitStep: 0/1
  908. 2018-02-18 08:58:56.213|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  909. 2018-02-18 08:58:56.213|Main thread> MySessionLoading status:
  910. 2018-02-18 08:58:56.214|Main thread> 0: TerrainWaitStep: 0/1
  911. 2018-02-18 08:58:57.267|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  912. 2018-02-18 08:58:57.267|Main thread> MySessionLoading status:
  913. 2018-02-18 08:58:57.269|Main thread> 0: TerrainWaitStep: 0/1
  914. 2018-02-18 08:58:57.284|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.0189645 seconds.
  915. 2018-02-18 08:58:57.285|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  916. 2018-02-18 08:58:57.285|Render thread> Info: Worker Thread state:
  917. 2018-02-18 08:58:57.292|Render thread> Info: Group Background:
  918. 2018-02-18 08:58:57.292|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  919. 2018-02-18 08:58:57.292|Render thread> Info: Group Logic:
  920. 2018-02-18 08:58:57.293|Render thread> Info: Worker Logic 0: Working, Background
  921. 2018-02-18 08:58:57.293|Render thread> Info: Group Render:
  922. 2018-02-18 08:58:57.293|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  923. 2018-02-18 08:58:58.322|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  924. 2018-02-18 08:58:58.322|Main thread> MySessionLoading status:
  925. 2018-02-18 08:58:58.323|Main thread> 0: TerrainWaitStep: 0/1
  926. 2018-02-18 08:58:59.376|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  927. 2018-02-18 08:58:59.376|Main thread> MySessionLoading status:
  928. 2018-02-18 08:58:59.378|Main thread> 0: TerrainWaitStep: 0/1
  929. 2018-02-18 08:59:00.431|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  930. 2018-02-18 08:59:00.431|Main thread> MySessionLoading status:
  931. 2018-02-18 08:59:00.432|Main thread> 0: TerrainWaitStep: 0/1
  932. 2018-02-18 08:59:01.485|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  933. 2018-02-18 08:59:01.485|Main thread> MySessionLoading status:
  934. 2018-02-18 08:59:01.487|Main thread> 0: TerrainWaitStep: 0/1
  935. 2018-02-18 08:59:02.267|Render thread> Warning: Clipmap work potentially lost, no changes in the last 10.0026074 seconds.
  936. 2018-02-18 08:59:02.267|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  937. 2018-02-18 08:59:02.267|Render thread> Info: Worker Thread state:
  938. 2018-02-18 08:59:02.267|Render thread> Info: Group Background:
  939. 2018-02-18 08:59:02.267|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  940. 2018-02-18 08:59:02.267|Render thread> Info: Group Logic:
  941. 2018-02-18 08:59:02.267|Render thread> Info: Worker Logic 0: Working, Background
  942. 2018-02-18 08:59:02.267|Render thread> Info: Group Render:
  943. 2018-02-18 08:59:02.267|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  944. 2018-02-18 08:59:02.539|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  945. 2018-02-18 08:59:02.540|Main thread> MySessionLoading status:
  946. 2018-02-18 08:59:02.542|Main thread> 0: TerrainWaitStep: 0/1
  947. 2018-02-18 08:59:03.593|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  948. 2018-02-18 08:59:03.593|Main thread> MySessionLoading status:
  949. 2018-02-18 08:59:03.594|Main thread> 0: TerrainWaitStep: 0/1
  950. 2018-02-18 08:59:04.648|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  951. 2018-02-18 08:59:04.648|Main thread> MySessionLoading status:
  952. 2018-02-18 08:59:04.649|Main thread> 0: TerrainWaitStep: 0/1
  953. 2018-02-18 08:59:05.703|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  954. 2018-02-18 08:59:05.703|Main thread> MySessionLoading status:
  955. 2018-02-18 08:59:05.707|Main thread> 0: TerrainWaitStep: 0/1
  956. 2018-02-18 08:59:06.757|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  957. 2018-02-18 08:59:06.757|Main thread> MySessionLoading status:
  958. 2018-02-18 08:59:06.758|Main thread> 0: TerrainWaitStep: 0/1
  959. 2018-02-18 08:59:07.281|Render thread> Warning: Clipmap work potentially lost, no changes in the last 15.0171373 seconds.
  960. 2018-02-18 08:59:07.282|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  961. 2018-02-18 08:59:07.282|Render thread> Info: Worker Thread state:
  962. 2018-02-18 08:59:07.282|Render thread> Info: Group Background:
  963. 2018-02-18 08:59:07.282|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  964. 2018-02-18 08:59:07.282|Render thread> Info: Group Logic:
  965. 2018-02-18 08:59:07.282|Render thread> Info: Worker Logic 0: Working, Background
  966. 2018-02-18 08:59:07.282|Render thread> Info: Group Render:
  967. 2018-02-18 08:59:07.282|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  968. 2018-02-18 08:59:07.811|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  969. 2018-02-18 08:59:07.811|Main thread> MySessionLoading status:
  970. 2018-02-18 08:59:07.814|Main thread> 0: TerrainWaitStep: 0/1
  971. 2018-02-18 08:59:08.866|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  972. 2018-02-18 08:59:08.866|Main thread> MySessionLoading status:
  973. 2018-02-18 08:59:08.870|Main thread> 0: TerrainWaitStep: 0/1
  974. 2018-02-18 08:59:09.920|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  975. 2018-02-18 08:59:09.920|Main thread> MySessionLoading status:
  976. 2018-02-18 08:59:09.924|Main thread> 0: TerrainWaitStep: 0/1
  977. 2018-02-18 08:59:10.974|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  978. 2018-02-18 08:59:10.975|Main thread> MySessionLoading status:
  979. 2018-02-18 08:59:10.977|Main thread> 0: TerrainWaitStep: 0/1
  980. 2018-02-18 08:59:12.029|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  981. 2018-02-18 08:59:12.029|Main thread> MySessionLoading status:
  982. 2018-02-18 08:59:12.031|Main thread> 0: TerrainWaitStep: 0/1
  983. 2018-02-18 08:59:12.279|Render thread> Warning: Clipmap work potentially lost, no changes in the last 20.0144916 seconds.
  984. 2018-02-18 08:59:12.279|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  985. 2018-02-18 08:59:12.279|Render thread> Info: Worker Thread state:
  986. 2018-02-18 08:59:12.279|Render thread> Info: Group Background:
  987. 2018-02-18 08:59:12.279|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  988. 2018-02-18 08:59:12.279|Render thread> Info: Group Logic:
  989. 2018-02-18 08:59:12.279|Render thread> Info: Worker Logic 0: Working, Background
  990. 2018-02-18 08:59:12.279|Render thread> Info: Group Render:
  991. 2018-02-18 08:59:12.279|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  992. 2018-02-18 08:59:13.083|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  993. 2018-02-18 08:59:13.083|Main thread> MySessionLoading status:
  994. 2018-02-18 08:59:13.085|Main thread> 0: TerrainWaitStep: 0/1
  995. 2018-02-18 08:59:14.138|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  996. 2018-02-18 08:59:14.138|Main thread> MySessionLoading status:
  997. 2018-02-18 08:59:14.140|Main thread> 0: TerrainWaitStep: 0/1
  998. 2018-02-18 08:59:15.192|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  999. 2018-02-18 08:59:15.192|Main thread> MySessionLoading status:
  1000. 2018-02-18 08:59:15.194|Main thread> 0: TerrainWaitStep: 0/1
  1001. 2018-02-18 08:59:16.246|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1002. 2018-02-18 08:59:16.246|Main thread> MySessionLoading status:
  1003. 2018-02-18 08:59:16.249|Main thread> 0: TerrainWaitStep: 0/1
  1004. 2018-02-18 08:59:17.288|Render thread> Warning: Clipmap work potentially lost, no changes in the last 25.0235179 seconds.
  1005. 2018-02-18 08:59:17.288|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  1006. 2018-02-18 08:59:17.288|Render thread> Info: Worker Thread state:
  1007. 2018-02-18 08:59:17.288|Render thread> Info: Group Background:
  1008. 2018-02-18 08:59:17.288|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  1009. 2018-02-18 08:59:17.288|Render thread> Info: Group Logic:
  1010. 2018-02-18 08:59:17.288|Render thread> Info: Worker Logic 0: Working, Background
  1011. 2018-02-18 08:59:17.289|Render thread> Info: Group Render:
  1012. 2018-02-18 08:59:17.289|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  1013. 2018-02-18 08:59:17.300|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1014. 2018-02-18 08:59:17.300|Main thread> MySessionLoading status:
  1015. 2018-02-18 08:59:17.301|Main thread> 0: TerrainWaitStep: 0/1
  1016. 2018-02-18 08:59:18.355|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1017. 2018-02-18 08:59:18.356|Main thread> MySessionLoading status:
  1018. 2018-02-18 08:59:18.360|Main thread> 0: TerrainWaitStep: 0/1
  1019. 2018-02-18 08:59:19.409|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1020. 2018-02-18 08:59:19.409|Main thread> MySessionLoading status:
  1021. 2018-02-18 08:59:19.411|Main thread> 0: TerrainWaitStep: 0/1
  1022. 2018-02-18 08:59:20.464|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1023. 2018-02-18 08:59:20.464|Main thread> MySessionLoading status:
  1024. 2018-02-18 08:59:20.465|Main thread> 0: TerrainWaitStep: 0/1
  1025. 2018-02-18 08:59:21.518|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1026. 2018-02-18 08:59:21.518|Main thread> MySessionLoading status:
  1027. 2018-02-18 08:59:21.519|Main thread> 0: TerrainWaitStep: 0/1
  1028. 2018-02-18 08:59:22.291|Render thread> Warning: Clipmap work potentially lost, no changes in the last 30.0263031 seconds.
  1029. 2018-02-18 08:59:22.291|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  1030. 2018-02-18 08:59:22.291|Render thread> Info: Worker Thread state:
  1031. 2018-02-18 08:59:22.291|Render thread> Info: Group Background:
  1032. 2018-02-18 08:59:22.291|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  1033. 2018-02-18 08:59:22.291|Render thread> Info: Group Logic:
  1034. 2018-02-18 08:59:22.291|Render thread> Info: Worker Logic 0: Working, Background
  1035. 2018-02-18 08:59:22.291|Render thread> Info: Group Render:
  1036. 2018-02-18 08:59:22.292|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  1037. 2018-02-18 08:59:22.573|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1038. 2018-02-18 08:59:22.573|Main thread> MySessionLoading status:
  1039. 2018-02-18 08:59:22.579|Main thread> 0: TerrainWaitStep: 0/1
  1040. 2018-02-18 08:59:23.627|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1041. 2018-02-18 08:59:23.627|Main thread> MySessionLoading status:
  1042. 2018-02-18 08:59:23.628|Main thread> 0: TerrainWaitStep: 0/1
  1043. 2018-02-18 08:59:24.681|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1044. 2018-02-18 08:59:24.681|Main thread> MySessionLoading status:
  1045. 2018-02-18 08:59:24.686|Main thread> 0: TerrainWaitStep: 0/1
  1046. 2018-02-18 08:59:25.736|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1047. 2018-02-18 08:59:25.736|Main thread> MySessionLoading status:
  1048. 2018-02-18 08:59:25.737|Main thread> 0: TerrainWaitStep: 0/1
  1049. 2018-02-18 08:59:26.790|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1050. 2018-02-18 08:59:26.790|Main thread> MySessionLoading status:
  1051. 2018-02-18 08:59:26.793|Main thread> 0: TerrainWaitStep: 0/1
  1052. 2018-02-18 08:59:27.267|Render thread> Warning: Clipmap work potentially lost, no changes in the last 35.0028515 seconds.
  1053. 2018-02-18 08:59:27.268|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  1054. 2018-02-18 08:59:27.268|Render thread> Info: Worker Thread state:
  1055. 2018-02-18 08:59:27.268|Render thread> Info: Group Background:
  1056. 2018-02-18 08:59:27.268|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  1057. 2018-02-18 08:59:27.268|Render thread> Info: Group Logic:
  1058. 2018-02-18 08:59:27.268|Render thread> Info: Worker Logic 0: Working, Background
  1059. 2018-02-18 08:59:27.268|Render thread> Info: Group Render:
  1060. 2018-02-18 08:59:27.268|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  1061. 2018-02-18 08:59:27.845|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1062. 2018-02-18 08:59:27.845|Main thread> MySessionLoading status:
  1063. 2018-02-18 08:59:27.846|Main thread> 0: TerrainWaitStep: 0/1
  1064. 2018-02-18 08:59:28.899|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1065. 2018-02-18 08:59:28.899|Main thread> MySessionLoading status:
  1066. 2018-02-18 08:59:28.902|Main thread> 0: TerrainWaitStep: 0/1
  1067. 2018-02-18 08:59:29.954|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1068. 2018-02-18 08:59:29.954|Main thread> MySessionLoading status:
  1069. 2018-02-18 08:59:29.958|Main thread> 0: TerrainWaitStep: 0/1
  1070. 2018-02-18 08:59:31.008|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1071. 2018-02-18 08:59:31.009|Main thread> MySessionLoading status:
  1072. 2018-02-18 08:59:31.011|Main thread> 0: TerrainWaitStep: 0/1
  1073. 2018-02-18 08:59:32.062|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1074. 2018-02-18 08:59:32.062|Main thread> MySessionLoading status:
  1075. 2018-02-18 08:59:32.063|Main thread> 0: TerrainWaitStep: 0/1
  1076. 2018-02-18 08:59:32.311|Render thread> Warning: Clipmap work potentially lost, no changes in the last 40.0466433 seconds.
  1077. 2018-02-18 08:59:32.311|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  1078. 2018-02-18 08:59:32.311|Render thread> Info: Worker Thread state:
  1079. 2018-02-18 08:59:32.312|Render thread> Info: Group Background:
  1080. 2018-02-18 08:59:32.312|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  1081. 2018-02-18 08:59:32.312|Render thread> Info: Group Logic:
  1082. 2018-02-18 08:59:32.312|Render thread> Info: Worker Logic 0: Working, Background
  1083. 2018-02-18 08:59:32.312|Render thread> Info: Group Render:
  1084. 2018-02-18 08:59:32.312|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  1085. 2018-02-18 08:59:33.116|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1086. 2018-02-18 08:59:33.117|Main thread> MySessionLoading status:
  1087. 2018-02-18 08:59:33.119|Main thread> 0: TerrainWaitStep: 0/1
  1088. 2018-02-18 08:59:34.171|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1089. 2018-02-18 08:59:34.172|Main thread> MySessionLoading status:
  1090. 2018-02-18 08:59:34.176|Main thread> 0: TerrainWaitStep: 0/1
  1091. 2018-02-18 08:59:35.225|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1092. 2018-02-18 08:59:35.225|Main thread> MySessionLoading status:
  1093. 2018-02-18 08:59:35.227|Main thread> 0: TerrainWaitStep: 0/1
  1094. 2018-02-18 08:59:36.280|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1095. 2018-02-18 08:59:36.280|Main thread> MySessionLoading status:
  1096. 2018-02-18 08:59:36.281|Main thread> 0: TerrainWaitStep: 0/1
  1097. 2018-02-18 08:59:37.278|Render thread> Warning: Clipmap work potentially lost, no changes in the last 45.0134194 seconds.
  1098. 2018-02-18 08:59:37.278|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
  1099. 2018-02-18 08:59:37.278|Render thread> Info: Worker Thread state:
  1100. 2018-02-18 08:59:37.278|Render thread> Info: Group Background:
  1101. 2018-02-18 08:59:37.278|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
  1102. 2018-02-18 08:59:37.278|Render thread> Info: Group Logic:
  1103. 2018-02-18 08:59:37.278|Render thread> Info: Worker Logic 0: Working, Background
  1104. 2018-02-18 08:59:37.278|Render thread> Info: Group Render:
  1105. 2018-02-18 08:59:37.278|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
  1106. 2018-02-18 08:59:37.334|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1107. 2018-02-18 08:59:37.334|Main thread> MySessionLoading status:
  1108. 2018-02-18 08:59:37.335|Main thread> 0: TerrainWaitStep: 0/1
  1109. 2018-02-18 08:59:38.388|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1110. 2018-02-18 08:59:38.389|Main thread> MySessionLoading status:
  1111. 2018-02-18 08:59:38.392|Main thread> 0: TerrainWaitStep: 0/1
  1112. 2018-02-18 08:59:39.443|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1113. 2018-02-18 08:59:39.444|Main thread> MySessionLoading status:
  1114. 2018-02-18 08:59:39.447|Main thread> 0: TerrainWaitStep: 0/1
  1115. 2018-02-18 08:59:40.497|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1116. 2018-02-18 08:59:40.497|Main thread> MySessionLoading status:
  1117. 2018-02-18 08:59:40.500|Main thread> 0: TerrainWaitStep: 0/1
  1118. 2018-02-18 08:59:41.552|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1119. 2018-02-18 08:59:41.552|Main thread> MySessionLoading status:
  1120. 2018-02-18 08:59:41.555|Main thread> 0: TerrainWaitStep: 0/1
  1121. 2018-02-18 08:59:41.848|Render thread> Info: Clipmap Pending Work changed after 49.5833245s.
  1122. 2018-02-18 08:59:42.606|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1123. 2018-02-18 08:59:42.606|Main thread> MySessionLoading status:
  1124. 2018-02-18 08:59:42.609|Main thread> 0: TerrainWaitStep: 0/1
  1125. 2018-02-18 08:59:43.660|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1126. 2018-02-18 08:59:43.660|Main thread> MySessionLoading status:
  1127. 2018-02-18 08:59:43.662|Main thread> 0: TerrainWaitStep: 0/1
  1128. 2018-02-18 08:59:44.715|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  1129. 2018-02-18 08:59:44.715|Main thread> MySessionLoading status:
  1130. 2018-02-18 08:59:44.721|Main thread> 0: TerrainWaitStep: 0/1
  1131. 2018-02-18 08:59:45.652|Main thread> All voxels loaded, cleaning up hooks.
  1132. 2018-02-18 08:59:46.132|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  1133. 2018-02-18 08:59:46.141|Main thread> Loading completed, starting session.
  1134. 2018-02-18 08:59:52.072|Main thread> Process information Periodic Check:
  1135. 2018-02-18 08:59:52.073|Main thread> Managed Memory: 1,950,757,464 B
  1136. 2018-02-18 08:59:52.092|Main thread> Private Memory: 3,752,595,456 B
  1137. 2018-02-18 08:59:52.092|Main thread> Nr of Threads: 43
  1138. 2018-02-18 08:59:52.092|Main thread> Simulation Speed: 1.00
  1139. 2018-02-18 08:59:52.092|Main thread> Current:
  1140. 2018-02-18 08:59:52.094|Main thread> Paged Memory: 3,752,595,456 B
  1141. 2018-02-18 08:59:52.094|Main thread> Working Set: 3,598,905,344 B
  1142. 2018-02-18 08:59:52.094|Main thread> Virtual Memory: 5,025,902,592 B
  1143. 2018-02-18 08:59:52.094|Main thread> Peak:
  1144. 2018-02-18 08:59:52.096|Main thread> Paged Memory: 4,916,563,968 B
  1145. 2018-02-18 08:59:52.097|Main thread> Working Set: 4,757,884,928 B
  1146. 2018-02-18 08:59:52.097|Main thread> Virtual Memory: 6,104,985,600 B
  1147. 2018-02-18 08:59:52.097|Main thread> Number of Worlds: 1
  1148. 2018-02-18 08:59:52.098|Main thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
  1149. 2018-02-18 08:59:52.098|Main thread> 0) Constraints: 0
  1150. 2018-02-18 09:00:52.116|Main thread> Process information Periodic Check:
  1151. 2018-02-18 09:00:52.118|Main thread> Managed Memory: 2,012,386,264 B
  1152. 2018-02-18 09:00:52.122|Main thread> Private Memory: 3,867,766,784 B
  1153. 2018-02-18 09:00:52.122|Main thread> Nr of Threads: 40
  1154. 2018-02-18 09:00:52.122|Main thread> Simulation Speed: 1.00
  1155. 2018-02-18 09:00:52.123|Main thread> Current:
  1156. 2018-02-18 09:00:52.125|Main thread> Paged Memory: 3,867,766,784 B
  1157. 2018-02-18 09:00:52.125|Main thread> Working Set: 3,720,507,392 B
  1158. 2018-02-18 09:00:52.125|Main thread> Virtual Memory: 5,081,645,056 B
  1159. 2018-02-18 09:00:52.125|Main thread> Peak:
  1160. 2018-02-18 09:00:52.129|Main thread> Paged Memory: 4,916,563,968 B
  1161. 2018-02-18 09:00:52.129|Main thread> Working Set: 4,757,884,928 B
  1162. 2018-02-18 09:00:52.129|Main thread> Virtual Memory: 6,104,985,600 B
  1163. 2018-02-18 09:00:52.129|Main thread> Number of Worlds: 1
  1164. 2018-02-18 09:00:52.133|Main thread> 0) RigidBodies: 13, ActiveRigidBodies: 0, CharacterRigidBodies: 2
  1165. 2018-02-18 09:00:52.133|Main thread> 0) Constraints: 0
  1166. 2018-02-18 09:01:52.142|Main thread> Process information Periodic Check:
  1167. 2018-02-18 09:01:52.144|Main thread> Managed Memory: 1,525,183,040 B
  1168. 2018-02-18 09:01:52.152|Main thread> Private Memory: 3,897,360,384 B
  1169. 2018-02-18 09:01:52.153|Main thread> Nr of Threads: 41
  1170. 2018-02-18 09:01:52.153|Main thread> Simulation Speed: 1.00
  1171. 2018-02-18 09:01:52.153|Main thread> Current:
  1172. 2018-02-18 09:01:52.154|Main thread> Paged Memory: 3,897,360,384 B
  1173. 2018-02-18 09:01:52.155|Main thread> Working Set: 3,354,370,048 B
  1174. 2018-02-18 09:01:52.155|Main thread> Virtual Memory: 5,101,633,536 B
  1175. 2018-02-18 09:01:52.155|Main thread> Peak:
  1176. 2018-02-18 09:01:52.156|Main thread> Paged Memory: 4,916,563,968 B
  1177. 2018-02-18 09:01:52.156|Main thread> Working Set: 4,757,884,928 B
  1178. 2018-02-18 09:01:52.156|Main thread> Virtual Memory: 6,104,985,600 B
  1179. 2018-02-18 09:01:52.156|Main thread> Number of Worlds: 1
  1180. 2018-02-18 09:01:52.157|Main thread> 0) RigidBodies: 11, ActiveRigidBodies: 0, CharacterRigidBodies: 2
  1181. 2018-02-18 09:01:52.157|Main thread> 0) Constraints: 0
  1182. 2018-02-18 09:02:38.658|Main thread> MySession::Unload START
  1183. 2018-02-18 09:02:38.659|Main thread> AutoSaveInMinutes: 5
  1184. 2018-02-18 09:02:38.659|Main thread> MySandboxGame.IsDedicated: False
  1185. 2018-02-18 09:02:38.659|Main thread> IsServer: True
  1186. 2018-02-18 09:02:38.659|Main thread> MyConfig.Save() - START
  1187. 2018-02-18 09:02:38.660|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  1188. 2018-02-18 09:02:38.661|Main thread> RotationHints: False
  1189. 2018-02-18 09:02:38.661|Main thread> GraphicsRenderer: DirectX 11
  1190. 2018-02-18 09:02:38.661|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  1191. 2018-02-18 09:02:38.661|Main thread> Language: 0
  1192. 2018-02-18 09:02:38.661|Main thread> ControlsJoystickName: Disabled
  1193. 2018-02-18 09:02:38.661|Main thread> GameVersion: 0.6.2.14418566
  1194. 2018-02-18 09:02:38.661|Main thread> FirstTimeRun: False
  1195. 2018-02-18 09:02:38.661|Main thread> VideoAdapter: 0
  1196. 2018-02-18 09:02:38.661|Main thread> ScreenWidth: 1920
  1197. 2018-02-18 09:02:38.661|Main thread> ScreenHeight: 1080
  1198. 2018-02-18 09:02:38.661|Main thread> RefreshRate: 60020
  1199. 2018-02-18 09:02:38.661|Main thread> WindowMode: 1
  1200. 2018-02-18 09:02:38.661|Main thread> VerticalSync: False
  1201. 2018-02-18 09:02:38.661|Main thread> FieldOfView: 70
  1202. 2018-02-18 09:02:38.661|Main thread> VegetationViewDistance: 80
  1203. 2018-02-18 09:02:38.661|Main thread> GrassDensity: 0.3
  1204. 2018-02-18 09:02:38.661|Main thread> GrassDistance: 45
  1205. 2018-02-18 09:02:38.661|Main thread> TerrainLodQuality: 1
  1206. 2018-02-18 09:02:38.661|Main thread> ShadingQuality: 1
  1207. 2018-02-18 09:02:38.661|Main thread> ModelQuality: 1
  1208. 2018-02-18 09:02:38.661|Main thread> LowMemSwitchToLow: 0
  1209. 2018-02-18 09:02:38.661|Main thread> CubeBuilderBuildingMode: 0
  1210. 2018-02-18 09:02:38.661|Main thread> AnimatedRotation: True
  1211. 2018-02-18 09:02:38.661|Main thread> ShowCrosshair: True
  1212. 2018-02-18 09:02:38.661|Main thread> InteractionHint: 2
  1213. 2018-02-18 09:02:38.661|Main thread> Tutorial: 3
  1214. 2018-02-18 09:02:38.661|Main thread> CompressSaveGames: False
  1215. 2018-02-18 09:02:38.661|Main thread> ShowPlayerNamesOnHud: True
  1216. 2018-02-18 09:02:38.661|Main thread> ReleasingAltResetsCamera: False
  1217. 2018-02-18 09:02:38.661|Main thread> WorkerThreads: 2
  1218. 2018-02-18 09:02:38.661|Main thread> GameVolume: 1
  1219. 2018-02-18 09:02:38.661|Main thread> MusicVolume: 1
  1220. 2018-02-18 09:02:38.661|Main thread> VoiceChatVolume: 1
  1221. 2018-02-18 09:02:38.661|Main thread> HudWarnings: True
  1222. 2018-02-18 09:02:38.661|Main thread> VoiceChat: False
  1223. 2018-02-18 09:02:38.661|Main thread> EnableMuteWhenNotInFocus: True
  1224. 2018-02-18 09:02:38.661|Main thread> EnableDynamicMusic: True
  1225. 2018-02-18 09:02:38.661|Main thread> ShadowMapResolution: 1
  1226. 2018-02-18 09:02:38.661|Main thread> AmbientOcclusion: 1
  1227. 2018-02-18 09:02:38.661|Main thread> MinimalHud: False
  1228. 2018-02-18 09:02:38.689|Main thread> MyConfig.Save() - END
  1229. 2018-02-18 09:02:38.695|Main thread> Voxels loaded with loaded session.
  1230. 2018-02-18 09:02:38.714|Main thread> Network readers disposed
  1231. 2018-02-18 09:02:38.715|Main thread> Network readers disposed
  1232. 2018-02-18 09:02:38.716|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  1233. 2018-02-18 09:02:39.671|Main thread> MyDefinitionManager.LoadScenarios() - START
  1234. 2018-02-18 09:02:39.717|Main thread> Loading scenarios
  1235. 2018-02-18 09:02:39.717|Main thread> MyDefinitionManager.LoadScenarios() - END
  1236. 2018-02-18 09:02:39.717|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  1237. 2018-02-18 09:02:39.717|Main thread> MyAudio.UnloadData - START
  1238. 2018-02-18 09:02:39.740|Main thread> MyAudio.UnloadData - END
  1239. 2018-02-18 09:02:39.740|Main thread> MyAudio.LoadData - START
  1240. 2018-02-18 09:02:39.785|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
  1241. 2018-02-18 09:02:39.787|Main thread> MyAudio.LoadData - END
  1242. 2018-02-18 09:02:40.008|Main thread> MySession::Unload END
  1243. 2018-02-18 09:02:40.010|Worker Logic 0> Loading available saves - START
  1244. 2018-02-18 09:02:40.011|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
  1245. 2018-02-18 09:02:40.015|Worker Logic 0> Loading available saves - END
  1246. 2018-02-18 09:02:40.015|Worker Logic 0> Corrupted worlds:
  1247. 2018-02-18 09:02:40.015|Worker Logic 0> Top Hat W2 - 29.12
  1248.  
  1249. 2018-02-18 09:05:02.302|Main thread> Application closed by user (Main Menu Exit Button)
  1250. 2018-02-18 09:05:02.318|Main thread> Exiting..
  1251. 2018-02-18 09:05:02.322|Main thread> MySandboxGame.UnloadData() - START
  1252. 2018-02-18 09:05:02.526|Main thread> MyAudio.UnloadData - START
  1253. 2018-02-18 09:05:02.538|Main thread> MyAudio.UnloadData - END
  1254. 2018-02-18 09:05:02.538|Main thread> MySandboxGame.UnloadData() - END
  1255. 2018-02-18 09:05:02.958|External Debugging Listener> External debugger: interrupted.
  1256. 2018-02-18 09:05:02.963|Main thread> Steam closed
  1257. 2018-02-18 09:05:02.967|Main thread> Log Closed
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