Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2018-02-18 08:52:34.256> Log Started
- 2018-02-18 08:52:34.258> Timezone (local - UTC): 0h
- 2018-02-18 08:52:34.258> App Version: 0.6.2.DC0286
- 2018-02-18 08:52:34.258> Steam build: Always true
- 2018-02-18 08:52:34.258> Is official: True [NO][IS][NAMP]
- 2018-02-18 08:52:34.258> Environment.ProcessorCount: 4
- 2018-02-18 08:52:34.258> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-02-18 08:52:34.258> Environment.CommandLine: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-02-18 08:52:34.259> Environment.Version: 4.6.2 or later (461308)
- 2018-02-18 08:52:34.260> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-02-18 08:52:34.260> Default Culture: en-GB
- 2018-02-18 08:52:34.260> Default UI Culture: en-GB
- 2018-02-18 08:52:34.260> IsAdmin: False
- 2018-02-18 08:52:34.267|Main thread> MyConfig.Load() - START
- 2018-02-18 08:52:34.272|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-02-18 08:52:34.319|Main thread> RotationHints: False
- 2018-02-18 08:52:34.319|Main thread> GraphicsRenderer:
- 2018-02-18 08:52:34.319|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-02-18 08:52:34.319|Main thread> Language: 0
- 2018-02-18 08:52:34.319|Main thread> ControlsJoystickName: Disabled
- 2018-02-18 08:52:34.319|Main thread> GameVersion: 0.6.2.14418566
- 2018-02-18 08:52:34.319|Main thread> FirstTimeRun: False
- 2018-02-18 08:52:34.319|Main thread> VideoAdapter: 0
- 2018-02-18 08:52:34.319|Main thread> ScreenWidth: 1920
- 2018-02-18 08:52:34.319|Main thread> ScreenHeight: 1080
- 2018-02-18 08:52:34.319|Main thread> RefreshRate: 60020
- 2018-02-18 08:52:34.319|Main thread> WindowMode: 1
- 2018-02-18 08:52:34.319|Main thread> VerticalSync: False
- 2018-02-18 08:52:34.319|Main thread> FieldOfView: 70
- 2018-02-18 08:52:34.319|Main thread> VegetationViewDistance: 80
- 2018-02-18 08:52:34.319|Main thread> GrassDensity: 0.3
- 2018-02-18 08:52:34.319|Main thread> GrassDistance: 45
- 2018-02-18 08:52:34.319|Main thread> TerrainLodQuality: 1
- 2018-02-18 08:52:34.319|Main thread> ShadingQuality: 1
- 2018-02-18 08:52:34.319|Main thread> ModelQuality: 1
- 2018-02-18 08:52:34.319|Main thread> LowMemSwitchToLow: 0
- 2018-02-18 08:52:34.319|Main thread> CubeBuilderBuildingMode: 0
- 2018-02-18 08:52:34.319|Main thread> AnimatedRotation: True
- 2018-02-18 08:52:34.319|Main thread> ShowCrosshair: True
- 2018-02-18 08:52:34.319|Main thread> InteractionHint: 2
- 2018-02-18 08:52:34.319|Main thread> Tutorial: 3
- 2018-02-18 08:52:34.319|Main thread> CompressSaveGames: False
- 2018-02-18 08:52:34.319|Main thread> ShowPlayerNamesOnHud: True
- 2018-02-18 08:52:34.319|Main thread> ReleasingAltResetsCamera: False
- 2018-02-18 08:52:34.319|Main thread> WorkerThreads: 2
- 2018-02-18 08:52:34.319|Main thread> GameVolume: 1
- 2018-02-18 08:52:34.319|Main thread> MusicVolume: 1
- 2018-02-18 08:52:34.319|Main thread> VoiceChatVolume: 1
- 2018-02-18 08:52:34.319|Main thread> HudWarnings: True
- 2018-02-18 08:52:34.319|Main thread> VoiceChat: False
- 2018-02-18 08:52:34.319|Main thread> EnableMuteWhenNotInFocus: True
- 2018-02-18 08:52:34.319|Main thread> EnableDynamicMusic: True
- 2018-02-18 08:52:34.319|Main thread> ShadowMapResolution: 1
- 2018-02-18 08:52:34.319|Main thread> AmbientOcclusion: 1
- 2018-02-18 08:52:34.319|Main thread> MinimalHud: False
- 2018-02-18 08:52:34.320|Main thread> MyConfig.Load() - END
- 2018-02-18 08:52:35.934|Main thread> AdapterInfo = {
- 2018-02-18 08:52:35.934|Main thread> Name = Intel(R) HD Graphics 520
- 2018-02-18 08:52:35.934|Main thread> Description = dev id: 6422, mem: 134217728, shared mem: 8547162112, Luid: 37755, rev: 7, subsys id: 578886410, vendor id: 32902
- 2018-02-18 08:52:35.934|Main thread> Driver version = 20.19.15.4642
- 2018-02-18 08:52:35.934|Main thread> Driver date = 20170328000000.000000-000
- 2018-02-18 08:52:35.934|Main thread> DriverUpdateNecessary = False
- 2018-02-18 08:52:35.934|Main thread> Adapter id = 1
- 2018-02-18 08:52:35.934|Main thread> Supported = True
- 2018-02-18 08:52:35.935|Main thread> RAM = 134217728
- 2018-02-18 08:52:35.935|Main thread> Priority = 1
- 2018-02-18 08:52:35.935|Main thread> Multithreaded rendering supported = False
- 2018-02-18 08:52:35.935|Main thread> Output is attached = False
- 2018-02-18 08:52:35.935|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-02-18 08:52:35.935|Main thread> Display modes = {
- 2018-02-18 08:52:35.935|Main thread> DXGIOutput id = 0
- 2018-02-18 08:52:35.935|Main thread> 320x200@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 320x200@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 320x240@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 320x240@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 400x300@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 400x300@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 512x384@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 512x384@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 640x400@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 640x400@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 640x480@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 640x480@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 800x600@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 800x600@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1024x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1024x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1152x864@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1152x864@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x600@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x600@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x720@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x720@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x800@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x800@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x960@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x960@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x1024@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1280x1024@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1360x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1360x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1366x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1366x768@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1400x1050@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1400x1050@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1440x900@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1440x900@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1600x900@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1600x900@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1680x1050@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1680x1050@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> 1920x1080@60.02042Hz
- 2018-02-18 08:52:35.935|Main thread> }
- 2018-02-18 08:52:35.935|Main thread> }
- 2018-02-18 08:52:35.936|Main thread> AdapterInfo = {
- 2018-02-18 08:52:35.937|Main thread> Name = NVIDIA GeForce GTX 950M + DISPLAY1
- 2018-02-18 08:52:35.937|Main thread> Description = dev id: 5018, mem: 4263378944, shared mem: 8547162112, Luid: 38628, rev: 162, subsys id: 578886410, vendor id: 4318
- 2018-02-18 08:52:35.937|Main thread> Driver version = 22.21.13.8205
- 2018-02-18 08:52:35.937|Main thread> Driver date = 20170501000000.000000-000
- 2018-02-18 08:52:35.937|Main thread> DriverUpdateNecessary = False
- 2018-02-18 08:52:35.937|Main thread> Adapter id = 0
- 2018-02-18 08:52:35.937|Main thread> Supported = True
- 2018-02-18 08:52:35.937|Main thread> RAM = 4263378944
- 2018-02-18 08:52:35.937|Main thread> Priority = 2
- 2018-02-18 08:52:35.937|Main thread> Multithreaded rendering supported = True
- 2018-02-18 08:52:35.937|Main thread> Output is attached = True
- 2018-02-18 08:52:35.937|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-02-18 08:52:35.937|Main thread> Display modes = {
- 2018-02-18 08:52:35.937|Main thread> DXGIOutput id = 0
- 2018-02-18 08:52:35.937|Main thread> 320x200@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 320x200@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 320x240@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 320x240@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 400x300@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 400x300@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 512x384@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 512x384@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 640x400@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 640x400@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 640x480@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 640x480@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 800x600@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 800x600@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 1024x768@60.02042Hz
- 2018-02-18 08:52:35.937|Main thread> 1024x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1152x864@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1152x864@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x600@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x600@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x720@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x720@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x800@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x800@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x960@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x960@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x1024@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1280x1024@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1360x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1360x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1366x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1366x768@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1400x1050@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1400x1050@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1440x900@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1440x900@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1600x900@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1600x900@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1680x1050@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1680x1050@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> 1920x1080@60.02042Hz
- 2018-02-18 08:52:35.938|Main thread> }
- 2018-02-18 08:52:35.938|Main thread> }
- 2018-02-18 08:52:35.999|Main thread> Steam.IsActive: True
- 2018-02-18 08:52:36.000|Main thread> Steam.IsOnline: True
- 2018-02-18 08:52:36.000|Main thread> Steam.OwnsGame: False
- 2018-02-18 08:52:36.000|Main thread> Steam.UserId: 76561198308523097
- 2018-02-18 08:52:36.001|Main thread> Steam.UserName: Burning potato
- 2018-02-18 08:52:36.001|Main thread> Steam.Branch: default
- 2018-02-18 08:52:36.001|Main thread> Build date: 2018-02-13 01:22
- 2018-02-18 08:52:36.001|Main thread> Build version: 0.1.6618.24078
- 2018-02-18 08:52:36.055|Main thread> MySandboxGame.Constructor() - START
- 2018-02-18 08:52:37.000|Main thread> Game dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-02-18 08:52:37.000|Main thread> Content dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2018-02-18 08:52:37.001|Main thread> Found processor count: 4
- 2018-02-18 08:52:37.001|Main thread> Using processor count: 4
- 2018-02-18 08:52:42.389|Main thread> Info: Type metadata loaded in 5.2574112s.
- 2018-02-18 08:52:42.390|Main thread> Preallocate - START
- 2018-02-18 08:52:42.391|Main thread> MyEntities - START
- 2018-02-18 08:52:42.395|Main thread> MyEntities - END
- 2018-02-18 08:52:42.396|Main thread> MyObjectBuilder_Base - START
- 2018-02-18 08:52:42.396|Main thread> MyObjectBuilder_Base - END
- 2018-02-18 08:52:42.396|Main thread> MyTransparentGeometry - START
- 2018-02-18 08:52:42.444|Main thread> MyTransparentGeometry - END
- 2018-02-18 08:52:42.444|Main thread> MyCubeGridDeformationTables - START
- 2018-02-18 08:52:42.450|Main thread> MyCubeGridDeformationTables - END
- 2018-02-18 08:52:42.451|Main thread> MyMath - START
- 2018-02-18 08:52:42.454|Main thread> MyMath - END
- 2018-02-18 08:52:42.454|Main thread> MySimpleObjectDraw - START
- 2018-02-18 08:52:42.455|Main thread> MySimpleObjectDraw - END
- 2018-02-18 08:52:42.455|Main thread> Preallocate - END
- 2018-02-18 08:52:42.527|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-02-18 08:52:42.553|Main thread> MySandboxGame.Constructor() - END
- 2018-02-18 08:52:42.738|Main thread> Performing start-up memory test...
- 2018-02-18 08:52:42.742|Main thread> Physical memory is 17,094,324,224 bytes.
- 2018-02-18 08:52:42.742|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-02-18 08:52:42.742|Main thread> System meets minimum memory requirements.
- 2018-02-18 08:52:42.748|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-02-18 08:52:42.748|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
- 2018-02-18 08:52:42.748|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
- 2018-02-18 08:52:42.748|Main thread> Assembly.Location: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-02-18 08:52:42.748|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-02-18 08:52:42.748|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-02-18 08:52:42.751|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-02-18 08:52:42.769|Main thread> Win32_ComputerSystem.Manufacturer: Medion
- 2018-02-18 08:52:42.769|Main thread> Win32_ComputerSystem.Model: Erazer P6661 MD60303
- 2018-02-18 08:52:42.769|Main thread> Virtualized: False
- 2018-02-18 08:52:42.784|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
- 2018-02-18 08:52:42.785|Main thread> ComputerInfo.TotalPhysicalMemory: 17,094,324,224 bytes
- 2018-02-18 08:52:42.785|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-02-18 08:52:42.785|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,914,275,840 bytes
- 2018-02-18 08:52:42.785|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,373,186,560 bytes
- 2018-02-18 08:52:42.789|Main thread> Drive C: | Capacity: 126,315,655,168 bytes | Free space: 925,421,568 bytes
- 2018-02-18 08:52:42.789|Main thread> Drive D: | Capacity: 935,778,578,432 bytes | Free space: 790,614,806,528 bytes
- 2018-02-18 08:52:42.789|Main thread> Drive E: | Capacity: 64,424,505,344 bytes | Free space: 64,318,078,976 bytes
- 2018-02-18 08:52:42.790|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-02-18 08:52:42.792|Main thread> MySandboxGame.Initialize() - START
- 2018-02-18 08:52:43.074|Main thread> Havok: Physics.Init
- 2018-02-18 08:52:43.074|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-02-18 08:52:43.081|Main thread> HkGameName: MedievalEngineers Release
- 2018-02-18 08:52:43.110|Main thread> MySandboxGame.LoadData() - START
- 2018-02-18 08:52:43.118|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-18 08:52:43.120|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-02-18 08:52:44.606|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-18 08:52:48.796|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-02-18 08:52:48.915|Main thread> Loading scenarios
- 2018-02-18 08:52:48.920|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-18 08:52:48.921|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-18 08:52:48.930|Main thread> MyAudio.LoadData - START
- 2018-02-18 08:52:49.001|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-02-18 08:52:49.060|Main thread> MyAudio.LoadData - END
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'None'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-02-18 08:52:49.075|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-02-18 08:52:49.079|Main thread> MyGuiManager()
- 2018-02-18 08:52:49.171|Main thread> MyScreenManager()
- 2018-02-18 08:52:49.304|Main thread> MyGuiManager.LoadContent() - START
- 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - START
- 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - END
- 2018-02-18 08:52:49.313|Main thread> MyGuiManager.LoadContent() - END
- 2018-02-18 08:52:49.434|Main thread> MySandboxGame.LoadData() - END
- 2018-02-18 08:52:51.479|Main thread> Analytics helper process start reported
- 2018-02-18 08:52:51.484|Main thread> MySandboxGame.Initialize() - END
- 2018-02-18 08:52:51.492|Main thread> Timer Frequency: 2531253
- 2018-02-18 08:52:51.492|Main thread> Ticks per frame: 42364
- 2018-02-18 08:52:51.567|Worker Logic 0> Loading available saves - START
- 2018-02-18 08:52:51.569|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
- 2018-02-18 08:52:51.591|Worker Logic 0> Loading available saves - END
- 2018-02-18 08:52:51.591|Worker Logic 0> Corrupted worlds:
- 2018-02-18 08:52:51.591|Worker Logic 0> Top Hat W2 - 29.12
- 2018-02-18 08:52:51.664|Worker Logic 0> Loading available saves - START
- 2018-02-18 08:52:51.667|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
- 2018-02-18 08:52:51.669|Worker Logic 0> Loading available saves - END
- 2018-02-18 08:52:51.669|Worker Logic 0> Corrupted worlds:
- 2018-02-18 08:52:51.669|Worker Logic 0> Top Hat W2 - 29.12
- 2018-02-18 08:53:42.801|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-02-18 08:53:42.881|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-02-18 08:55:43.976|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-02-18 08:55:44.403|Main thread> Query successful.
- 2018-02-18 08:55:44.404|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-02-18 08:55:44.404|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - START
- 2018-02-18 08:55:44.715|Main thread> Query successful.
- 2018-02-18 08:55:44.716|Worker Logic 0> MyWorkshop.GetSubscribedModsBlocking - END
- 2018-02-18 08:55:55.874|Main thread> StartNewSandbox - Start
- 2018-02-18 08:55:56.189|Main thread> StartNewSandbox - End
- 2018-02-18 08:55:56.418|Main thread> Starting world Safe Area Start 2018-02-18 20:53
- 2018-02-18 08:55:56.571|Main thread> Process information Session Start:
- 2018-02-18 08:55:56.573|Main thread> Managed Memory: 305,568,456 B
- 2018-02-18 08:55:56.580|Main thread> Private Memory: 1,262,096,384 B
- 2018-02-18 08:55:56.581|Main thread> Nr of Threads: 39
- 2018-02-18 08:55:56.581|Main thread> Simulation Speed: 0.01
- 2018-02-18 08:55:56.581|Main thread> Current:
- 2018-02-18 08:55:56.581|Main thread> Paged Memory: 1,262,096,384 B
- 2018-02-18 08:55:56.582|Main thread> Working Set: 908,238,848 B
- 2018-02-18 08:55:56.582|Main thread> Virtual Memory: 2,328,281,088 B
- 2018-02-18 08:55:56.582|Main thread> Peak:
- 2018-02-18 08:55:56.583|Main thread> Paged Memory: 1,400,991,744 B
- 2018-02-18 08:55:56.583|Main thread> Working Set: 1,015,263,232 B
- 2018-02-18 08:55:56.583|Main thread> Virtual Memory: 2,556,866,560 B
- 2018-02-18 08:55:57.055|Main thread> Finished loading stage Initializing session, elapsed time: 0.4644384 seconds
- 2018-02-18 08:55:57.060|Main thread> MyModManager.LoadData() - START
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.069|Thread[17]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.076|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-18 08:55:57.087|Main thread> Finished loading mods.
- 2018-02-18 08:55:57.088|Main thread> MyModManager.LoadData() - END
- 2018-02-18 08:55:57.093|Main thread> MyDefinitionManager.LoadData() - START
- 2018-02-18 08:55:57.106|Main thread> List of used mods (0) - START
- 2018-02-18 08:55:57.108|Main thread> List of used mods - END
- 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.707|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.708|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.709|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:55:58.997|Main thread> MyAudio.UnloadData - START
- 2018-02-18 08:55:59.011|Main thread> MyAudio.UnloadData - END
- 2018-02-18 08:55:59.011|Main thread> MyAudio.LoadData - START
- 2018-02-18 08:55:59.046|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-02-18 08:55:59.240|Main thread> MyAudio.LoadData - END
- 2018-02-18 08:55:59.240|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-18 08:55:59.274|Main thread> Loading scenarios
- 2018-02-18 08:55:59.274|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-18 08:55:59.274|Main thread> MyDefinitionManager.LoadData() - END
- 2018-02-18 08:55:59.275|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-18 08:55:59.278|Main thread> Finished loading stage Loading definitions, elapsed time: 2.1897499 seconds
- 2018-02-18 08:55:59.279|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-18 08:55:59.469|Main thread> MyTransparentGeometry.LoadData - START
- 2018-02-18 08:55:59.501|External Debugging Listener> External debugger: listening...
- 2018-02-18 08:56:00.963|Main thread> MyLights.LoadData() - START
- 2018-02-18 08:56:00.972|Main thread> MyLights.LoadData() - END
- 2018-02-18 08:56:01.115|Main thread> Finished loading stage Loading session components, elapsed time: 1.8373864 seconds
- 2018-02-18 08:56:04.052|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-02-18 08:56:09.360|Main thread> Finished loading stage Loading models, elapsed time: 8.2407985 seconds
- 2018-02-18 08:56:09.360|Main thread> Finished loading stage Loading data, elapsed time: 12.3045736 seconds
- 2018-02-18 08:56:09.362|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-02-18 08:56:10.812|Main thread> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-02-18 08:56:14.175|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-02-18 08:56:15.978|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-02-18 08:56:16.808|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-02-18 08:56:18.177|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2018-02-18 08:56:18.745|Main thread> Finished loading stage Loading 93 objects, elapsed time: 7.940646 seconds
- 2018-02-18 08:56:18.754|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-02-18 08:56:18.754|Main thread> Finished loading stage Loading planet, elapsed time: 9.3944094 seconds
- 2018-02-18 08:56:19.464|Main thread> MySession.Static.LogSettings - START
- 2018-02-18 08:56:19.468|Main thread> Name = Safe Area Start 2018-02-18 20:53
- 2018-02-18 08:56:19.468|Main thread> Description =
- 2018-02-18 08:56:19.468|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-02-18 08:56:19.468|Main thread> Scenario = Safe Area Start
- 2018-02-18 08:56:19.468|Main thread> Password =
- 2018-02-18 08:56:19.468|Main thread> CurrentPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Safe Area Start 2018-02-18 2053
- 2018-02-18 08:56:19.468|Main thread> WorkshopId =
- 2018-02-18 08:56:19.468|Main thread> CameraController =
- 2018-02-18 08:56:19.468|Main thread> ThumbPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Safe Area Start 2018-02-18 2053\thumb.jpg
- 2018-02-18 08:56:19.470|Main thread> Settings:
- 2018-02-18 08:56:19.472|Main thread> Auto-Save Time (Minutes) = 5
- 2018-02-18 08:56:19.472|Main thread> Cut, Copy and Paste = True
- 2018-02-18 08:56:19.472|Main thread> Days per season = 4
- 2018-02-18 08:56:19.473|Main thread> Game Mode = Survival
- 2018-02-18 08:56:19.473|Main thread> Inventory size multiplier = 1
- 2018-02-18 08:56:19.473|Main thread> Maximum Backup Saves = 5
- 2018-02-18 08:56:19.473|Main thread> Maximum Floating Objects = 64
- 2018-02-18 08:56:19.473|Main thread> Maximum Fracture Pieces = 50
- 2018-02-18 08:56:19.473|Main thread> Maximum Players = 4
- 2018-02-18 08:56:19.473|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-02-18 08:56:19.473|Main thread> Online Mode = PUBLIC
- 2018-02-18 08:56:19.473|Main thread> Show player names on HUD = True
- 2018-02-18 08:56:19.473|Main thread> Spectator = False
- 2018-02-18 08:56:19.473|Main thread> Structural Integrity = True
- 2018-02-18 08:56:19.473|Main thread> Sun rotation interval = 8
- 2018-02-18 08:56:19.473|Main thread> View distance = 2600
- 2018-02-18 08:56:19.473|Main thread> MySession.Static.LogSettings - END
- 2018-02-18 08:56:19.473|Main thread> Finished loading stage Loading character data, elapsed time: 0.7190751 seconds
- 2018-02-18 08:56:19.495|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-02-18 08:56:19.496|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-02-18 08:56:19.496|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-02-18 08:56:19.497|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-02-18 08:56:19.504|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-02-18 08:56:19.504|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-02-18 08:56:19.504|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-02-18 08:56:19.504|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-02-18 08:56:19.533|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-02-18 08:56:19.549|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-02-18 08:56:19.549|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-02-18 08:56:19.550|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-02-18 08:56:19.551|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-02-18 08:56:19.553|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyLights to NoUpdate
- 2018-02-18 08:56:19.554|Main thread> Setting update order on MyPhysics to Simulation
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-02-18 08:56:19.555|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-02-18 08:56:19.560|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-02-18 08:56:19.561|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-02-18 08:56:19.561|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-02-18 08:56:19.561|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-02-18 08:56:19.561|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-02-18 08:56:19.561|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-02-18 08:56:19.647|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-02-18 08:56:19.662|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-02-18 08:56:19.662|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-02-18 08:56:19.676|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-02-18 08:56:19.682|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-02-18 08:56:19.682|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-02-18 08:56:19.682|Main thread> Finished loading stage Starting Components, elapsed time: 0.1885031 seconds
- 2018-02-18 08:56:20.666|Main thread> Saving world - START
- 2018-02-18 08:56:20.668|Main thread> Making world state snapshot.
- 2018-02-18 08:56:20.669|Main thread> Process information Before snapshot.:
- 2018-02-18 08:56:20.670|Main thread> Managed Memory: 1,422,958,072 B
- 2018-02-18 08:56:20.677|Main thread> Private Memory: 3,035,570,176 B
- 2018-02-18 08:56:20.677|Main thread> Nr of Threads: 47
- 2018-02-18 08:56:20.677|Main thread> Simulation Speed: 0.01
- 2018-02-18 08:56:20.677|Main thread> Current:
- 2018-02-18 08:56:20.678|Main thread> Paged Memory: 3,035,570,176 B
- 2018-02-18 08:56:20.678|Main thread> Working Set: 2,742,931,456 B
- 2018-02-18 08:56:20.678|Main thread> Virtual Memory: 4,164,759,552 B
- 2018-02-18 08:56:20.678|Main thread> Peak:
- 2018-02-18 08:56:20.680|Main thread> Paged Memory: 3,091,861,504 B
- 2018-02-18 08:56:20.680|Main thread> Working Set: 2,797,199,360 B
- 2018-02-18 08:56:20.680|Main thread> Virtual Memory: 4,167,053,312 B
- 2018-02-18 08:56:21.693|Main thread> Process information After snapshot.:
- 2018-02-18 08:56:21.694|Main thread> Managed Memory: 1,431,284,512 B
- 2018-02-18 08:56:21.696|Main thread> Private Memory: 3,036,884,992 B
- 2018-02-18 08:56:21.696|Main thread> Nr of Threads: 47
- 2018-02-18 08:56:21.696|Main thread> Simulation Speed: 0.01
- 2018-02-18 08:56:21.696|Main thread> Current:
- 2018-02-18 08:56:21.697|Main thread> Paged Memory: 3,036,884,992 B
- 2018-02-18 08:56:21.697|Main thread> Working Set: 2,744,348,672 B
- 2018-02-18 08:56:21.697|Main thread> Virtual Memory: 4,164,890,624 B
- 2018-02-18 08:56:21.697|Main thread> Peak:
- 2018-02-18 08:56:21.698|Main thread> Paged Memory: 3,091,861,504 B
- 2018-02-18 08:56:21.698|Main thread> Working Set: 2,797,199,360 B
- 2018-02-18 08:56:21.698|Main thread> Virtual Memory: 4,168,364,032 B
- 2018-02-18 08:56:21.699|Main thread> Process information Directory cleanup:
- 2018-02-18 08:56:21.700|Main thread> Managed Memory: 1,431,802,760 B
- 2018-02-18 08:56:21.711|Main thread> Private Memory: 3,036,884,992 B
- 2018-02-18 08:56:21.711|Main thread> Nr of Threads: 47
- 2018-02-18 08:56:21.711|Main thread> Simulation Speed: 0.01
- 2018-02-18 08:56:21.711|Main thread> Current:
- 2018-02-18 08:56:21.712|Main thread> Paged Memory: 3,036,884,992 B
- 2018-02-18 08:56:21.712|Main thread> Working Set: 2,744,348,672 B
- 2018-02-18 08:56:21.712|Main thread> Virtual Memory: 4,164,890,624 B
- 2018-02-18 08:56:21.712|Main thread> Peak:
- 2018-02-18 08:56:21.712|Main thread> Paged Memory: 3,091,861,504 B
- 2018-02-18 08:56:21.712|Main thread> Working Set: 2,797,199,360 B
- 2018-02-18 08:56:21.712|Main thread> Virtual Memory: 4,168,364,032 B
- 2018-02-18 08:56:21.712|Main thread> Saving world - END
- 2018-02-18 08:56:21.721|Main thread> Session snapshot save - START
- 2018-02-18 08:56:21.722|Main thread> Checking file access for files in target dir.
- 2018-02-18 08:56:21.724|Main thread> Cleaning up old save.
- 2018-02-18 08:56:21.725|Main thread> Saving snapshot files to drive.
- 2018-02-18 08:56:22.204|Main thread> Core Data success: True
- 2018-02-18 08:56:22.291|Main thread> Voxel success: True
- 2018-02-18 08:56:22.291|Main thread> SaveLastSessionInfo success: True
- 2018-02-18 08:56:22.291|Main thread> Saving success: True
- 2018-02-18 08:56:22.291|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-02-18 08:56:22.299|Main thread> Making backup.
- 2018-02-18 08:56:22.328|Main thread> Session snapshot save - END
- 2018-02-18 08:56:22.339|Main thread> Finished loading stage Loading final details, elapsed time: 2.8651565 seconds
- 2018-02-18 08:56:22.339|Main thread> Finished loading stage Finished loading, elapsed time: 25.7541869 seconds
- 2018-02-18 08:56:22.444|Main thread> Process information Periodic Check:
- 2018-02-18 08:56:22.445|Main thread> Managed Memory: 1,482,861,680 B
- 2018-02-18 08:56:22.448|Main thread> Private Memory: 3,086,966,784 B
- 2018-02-18 08:56:22.448|Main thread> Nr of Threads: 47
- 2018-02-18 08:56:22.448|Main thread> Simulation Speed: 0.01
- 2018-02-18 08:56:22.448|Main thread> Current:
- 2018-02-18 08:56:22.450|Main thread> Paged Memory: 3,086,966,784 B
- 2018-02-18 08:56:22.450|Main thread> Working Set: 2,793,963,520 B
- 2018-02-18 08:56:22.450|Main thread> Virtual Memory: 4,165,152,768 B
- 2018-02-18 08:56:22.450|Main thread> Peak:
- 2018-02-18 08:56:22.450|Main thread> Paged Memory: 3,091,861,504 B
- 2018-02-18 08:56:22.450|Main thread> Working Set: 2,797,199,360 B
- 2018-02-18 08:56:22.450|Main thread> Virtual Memory: 4,170,330,112 B
- 2018-02-18 08:56:22.452|Main thread> Number of Worlds: 1
- 2018-02-18 08:56:22.453|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-02-18 08:56:22.456|Main thread> 0) Constraints: 0
- 2018-02-18 08:56:23.550|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:56:23.551|Main thread> MySessionLoading status:
- 2018-02-18 08:56:23.568|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:56:24.606|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:56:24.606|Main thread> MySessionLoading status:
- 2018-02-18 08:56:24.613|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:56:25.659|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:56:25.659|Main thread> MySessionLoading status:
- 2018-02-18 08:56:25.661|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:56:26.229|Main thread> All voxels loaded, cleaning up hooks.
- 2018-02-18 08:56:26.547|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-02-18 08:56:26.658|Main thread> Loading completed, starting session.
- 2018-02-18 08:57:22.459|Main thread> Process information Periodic Check:
- 2018-02-18 08:57:22.460|Main thread> Managed Memory: 1,687,336,704 B
- 2018-02-18 08:57:22.464|Main thread> Private Memory: 3,787,276,288 B
- 2018-02-18 08:57:22.464|Main thread> Nr of Threads: 41
- 2018-02-18 08:57:22.464|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:57:22.464|Main thread> Current:
- 2018-02-18 08:57:22.465|Main thread> Paged Memory: 3,787,276,288 B
- 2018-02-18 08:57:22.465|Main thread> Working Set: 3,629,166,592 B
- 2018-02-18 08:57:22.465|Main thread> Virtual Memory: 4,916,154,368 B
- 2018-02-18 08:57:22.465|Main thread> Peak:
- 2018-02-18 08:57:22.466|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:57:22.466|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:57:22.466|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:57:22.466|Main thread> Number of Worlds: 1
- 2018-02-18 08:57:22.467|Main thread> 0) RigidBodies: 109, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-02-18 08:57:22.467|Main thread> 0) Constraints: 0
- 2018-02-18 08:57:44.875|Main thread> MySession::Unload START
- 2018-02-18 08:57:44.875|Main thread> AutoSaveInMinutes: 5
- 2018-02-18 08:57:44.875|Main thread> MySandboxGame.IsDedicated: False
- 2018-02-18 08:57:44.875|Main thread> IsServer: True
- 2018-02-18 08:57:44.893|Main thread> MyConfig.Save() - START
- 2018-02-18 08:57:44.895|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-02-18 08:57:44.896|Main thread> RotationHints: False
- 2018-02-18 08:57:44.896|Main thread> GraphicsRenderer: DirectX 11
- 2018-02-18 08:57:44.896|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-02-18 08:57:44.896|Main thread> Language: 0
- 2018-02-18 08:57:44.896|Main thread> ControlsJoystickName: Disabled
- 2018-02-18 08:57:44.896|Main thread> GameVersion: 0.6.2.14418566
- 2018-02-18 08:57:44.896|Main thread> FirstTimeRun: False
- 2018-02-18 08:57:44.896|Main thread> VideoAdapter: 0
- 2018-02-18 08:57:44.896|Main thread> ScreenWidth: 1920
- 2018-02-18 08:57:44.896|Main thread> ScreenHeight: 1080
- 2018-02-18 08:57:44.896|Main thread> RefreshRate: 60020
- 2018-02-18 08:57:44.896|Main thread> WindowMode: 1
- 2018-02-18 08:57:44.896|Main thread> VerticalSync: False
- 2018-02-18 08:57:44.896|Main thread> FieldOfView: 70
- 2018-02-18 08:57:44.896|Main thread> VegetationViewDistance: 80
- 2018-02-18 08:57:44.896|Main thread> GrassDensity: 0.3
- 2018-02-18 08:57:44.896|Main thread> GrassDistance: 45
- 2018-02-18 08:57:44.896|Main thread> TerrainLodQuality: 1
- 2018-02-18 08:57:44.896|Main thread> ShadingQuality: 1
- 2018-02-18 08:57:44.896|Main thread> ModelQuality: 1
- 2018-02-18 08:57:44.896|Main thread> LowMemSwitchToLow: 0
- 2018-02-18 08:57:44.896|Main thread> CubeBuilderBuildingMode: 0
- 2018-02-18 08:57:44.896|Main thread> AnimatedRotation: True
- 2018-02-18 08:57:44.896|Main thread> ShowCrosshair: True
- 2018-02-18 08:57:44.896|Main thread> InteractionHint: 2
- 2018-02-18 08:57:44.896|Main thread> Tutorial: 3
- 2018-02-18 08:57:44.896|Main thread> CompressSaveGames: False
- 2018-02-18 08:57:44.896|Main thread> ShowPlayerNamesOnHud: True
- 2018-02-18 08:57:44.896|Main thread> ReleasingAltResetsCamera: False
- 2018-02-18 08:57:44.896|Main thread> WorkerThreads: 2
- 2018-02-18 08:57:44.896|Main thread> GameVolume: 1
- 2018-02-18 08:57:44.896|Main thread> MusicVolume: 1
- 2018-02-18 08:57:44.896|Main thread> VoiceChatVolume: 1
- 2018-02-18 08:57:44.896|Main thread> HudWarnings: True
- 2018-02-18 08:57:44.896|Main thread> VoiceChat: False
- 2018-02-18 08:57:44.896|Main thread> EnableMuteWhenNotInFocus: True
- 2018-02-18 08:57:44.896|Main thread> EnableDynamicMusic: True
- 2018-02-18 08:57:44.896|Main thread> ShadowMapResolution: 1
- 2018-02-18 08:57:44.896|Main thread> AmbientOcclusion: 1
- 2018-02-18 08:57:44.896|Main thread> MinimalHud: False
- 2018-02-18 08:57:44.945|Main thread> MyConfig.Save() - END
- 2018-02-18 08:57:45.028|Main thread> Voxels loaded with loaded session.
- 2018-02-18 08:57:45.450|Main thread> Network readers disposed
- 2018-02-18 08:57:45.458|Main thread> Network readers disposed
- 2018-02-18 08:57:45.487|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-18 08:57:46.747|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-18 08:57:46.831|Main thread> Loading scenarios
- 2018-02-18 08:57:46.831|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-18 08:57:46.832|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-18 08:57:46.832|Main thread> MyAudio.UnloadData - START
- 2018-02-18 08:57:46.850|Main thread> MyAudio.UnloadData - END
- 2018-02-18 08:57:46.850|Main thread> MyAudio.LoadData - START
- 2018-02-18 08:57:46.951|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-02-18 08:57:46.956|Main thread> MyAudio.LoadData - END
- 2018-02-18 08:57:47.200|Main thread> MySession::Unload END
- 2018-02-18 08:57:47.202|Worker Logic 0> Loading available saves - START
- 2018-02-18 08:57:47.203|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
- 2018-02-18 08:57:47.206|Worker Logic 0> Loading available saves - END
- 2018-02-18 08:57:47.206|Worker Logic 0> Corrupted worlds:
- 2018-02-18 08:57:47.206|Worker Logic 0> Top Hat W2 - 29.12
- 2018-02-18 08:58:01.075|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-02-18 08:58:01.088|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-02-18 08:58:30.833|Main thread> Query successful.
- 2018-02-18 08:58:34.682|Main thread> StartNewSandbox - Start
- 2018-02-18 08:58:34.973|Main thread> StartNewSandbox - End
- 2018-02-18 08:58:35.196|Main thread> Starting world Empty Planet Start 2018-02-18 20:57
- 2018-02-18 08:58:35.305|Main thread> Process information Session Start:
- 2018-02-18 08:58:35.309|Main thread> Managed Memory: 980,841,248 B
- 2018-02-18 08:58:35.315|Main thread> Private Memory: 2,913,484,800 B
- 2018-02-18 08:58:35.315|Main thread> Nr of Threads: 39
- 2018-02-18 08:58:35.315|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:58:35.315|Main thread> Current:
- 2018-02-18 08:58:35.316|Main thread> Paged Memory: 2,913,484,800 B
- 2018-02-18 08:58:35.316|Main thread> Working Set: 2,651,668,480 B
- 2018-02-18 08:58:35.316|Main thread> Virtual Memory: 4,458,688,512 B
- 2018-02-18 08:58:35.316|Main thread> Peak:
- 2018-02-18 08:58:35.317|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:58:35.317|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:58:35.317|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:58:35.692|Main thread> Finished loading stage Initializing session, elapsed time: 0.3752244 seconds
- 2018-02-18 08:58:35.692|Main thread> Finished loading stage Initializing session, elapsed time: 0.3752244 seconds
- 2018-02-18 08:58:35.692|Main thread> MyModManager.LoadData() - START
- 2018-02-18 08:58:35.696|Main thread> Finished loading mods.
- 2018-02-18 08:58:35.696|Main thread> MyModManager.LoadData() - END
- 2018-02-18 08:58:35.696|Main thread> MyDefinitionManager.LoadData() - START
- 2018-02-18 08:58:35.706|Main thread> List of used mods (0) - START
- 2018-02-18 08:58:35.710|Main thread> List of used mods - END
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.694|Main thread> Warning: Cannot find sound cue named
- 2018-02-18 08:58:36.716|Main thread> MyAudio.UnloadData - START
- 2018-02-18 08:58:36.727|Main thread> MyAudio.UnloadData - END
- 2018-02-18 08:58:36.727|Main thread> MyAudio.LoadData - START
- 2018-02-18 08:58:36.766|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-02-18 08:58:36.943|Main thread> MyAudio.LoadData - END
- 2018-02-18 08:58:36.944|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-18 08:58:36.975|Main thread> Loading scenarios
- 2018-02-18 08:58:36.975|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-18 08:58:36.975|Main thread> MyDefinitionManager.LoadData() - END
- 2018-02-18 08:58:36.975|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-18 08:58:36.975|Main thread> Finished loading stage Loading definitions, elapsed time: 1.2787659 seconds
- 2018-02-18 08:58:36.975|Main thread> Finished loading stage Loading definitions, elapsed time: 1.2787659 seconds
- 2018-02-18 08:58:36.975|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-18 08:58:36.979|Main thread> MyTransparentGeometry.LoadData - START
- 2018-02-18 08:58:38.028|Main thread> MyLights.LoadData() - START
- 2018-02-18 08:58:38.031|Main thread> MyLights.LoadData() - END
- 2018-02-18 08:58:38.037|Main thread> Finished loading stage Loading session components, elapsed time: 1.0623245 seconds
- 2018-02-18 08:58:38.037|Main thread> Finished loading stage Loading session components, elapsed time: 1.0623245 seconds
- 2018-02-18 08:58:41.039|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading models, elapsed time: 8.4795562 seconds
- 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading models, elapsed time: 8.4795562 seconds
- 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading data, elapsed time: 10.8250858 seconds
- 2018-02-18 08:58:46.517|Main thread> Finished loading stage Loading data, elapsed time: 10.8250858 seconds
- 2018-02-18 08:58:46.517|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-02-18 08:58:47.888|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-02-18 08:58:47.888|Main thread> Finished loading stage Loading planet, elapsed time: 1.3711391 seconds
- 2018-02-18 08:58:47.889|Main thread> Finished loading stage Loading planet, elapsed time: 1.3711391 seconds
- 2018-02-18 08:58:47.891|Main thread> MySession.Static.LogSettings - START
- 2018-02-18 08:58:47.893|Main thread> Name = Empty Planet Start 2018-02-18 20:57
- 2018-02-18 08:58:47.893|Main thread> Description =
- 2018-02-18 08:58:47.893|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-02-18 08:58:47.893|Main thread> Scenario = Empty Planet Start
- 2018-02-18 08:58:47.893|Main thread> Password =
- 2018-02-18 08:58:47.893|Main thread> CurrentPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Empty Planet Start 2018-02-18 2057
- 2018-02-18 08:58:47.893|Main thread> WorkshopId =
- 2018-02-18 08:58:47.894|Main thread> CameraController = null:Camera 1st - DefaultFirstPerson
- 2018-02-18 08:58:47.894|Main thread> ThumbPath = C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097\Empty Planet Start 2018-02-18 2057\thumb.jpg
- 2018-02-18 08:58:47.894|Main thread> Settings:
- 2018-02-18 08:58:47.895|Main thread> Auto-Save Time (Minutes) = 5
- 2018-02-18 08:58:47.895|Main thread> Cut, Copy and Paste = True
- 2018-02-18 08:58:47.895|Main thread> Days per season = 4
- 2018-02-18 08:58:47.895|Main thread> Game Mode = Survival
- 2018-02-18 08:58:47.895|Main thread> Inventory size multiplier = 1
- 2018-02-18 08:58:47.895|Main thread> Maximum Backup Saves = 5
- 2018-02-18 08:58:47.895|Main thread> Maximum Floating Objects = 64
- 2018-02-18 08:58:47.895|Main thread> Maximum Fracture Pieces = 50
- 2018-02-18 08:58:47.895|Main thread> Maximum Players = 4
- 2018-02-18 08:58:47.895|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-02-18 08:58:47.895|Main thread> Online Mode = PUBLIC
- 2018-02-18 08:58:47.895|Main thread> Show player names on HUD = True
- 2018-02-18 08:58:47.895|Main thread> Spectator = False
- 2018-02-18 08:58:47.895|Main thread> Structural Integrity = True
- 2018-02-18 08:58:47.895|Main thread> Sun rotation interval = 8
- 2018-02-18 08:58:47.895|Main thread> View distance = 2600
- 2018-02-18 08:58:47.895|Main thread> MySession.Static.LogSettings - END
- 2018-02-18 08:58:47.895|Main thread> Finished loading stage Loading character data, elapsed time: 0.0059884 seconds
- 2018-02-18 08:58:47.895|Main thread> Finished loading stage Loading character data, elapsed time: 0.0059884 seconds
- 2018-02-18 08:58:47.895|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-02-18 08:58:47.896|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-02-18 08:58:48.344|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-02-18 08:58:48.344|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-02-18 08:58:48.344|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyLights to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyPhysics to Simulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-02-18 08:58:48.345|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-02-18 08:58:48.346|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-02-18 08:58:48.346|Main thread> Finished loading stage Starting Components, elapsed time: 0.451199 seconds
- 2018-02-18 08:58:48.346|Main thread> Finished loading stage Starting Components, elapsed time: 0.451199 seconds
- 2018-02-18 08:58:51.917|Main thread> Saving world - START
- 2018-02-18 08:58:51.920|Main thread> Making world state snapshot.
- 2018-02-18 08:58:51.920|Main thread> Process information Before snapshot.:
- 2018-02-18 08:58:51.920|Main thread> Managed Memory: 2,221,328,120 B
- 2018-02-18 08:58:51.923|Main thread> Private Memory: 3,486,539,776 B
- 2018-02-18 08:58:51.923|Main thread> Nr of Threads: 45
- 2018-02-18 08:58:51.923|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:58:51.923|Main thread> Current:
- 2018-02-18 08:58:51.923|Main thread> Paged Memory: 3,486,539,776 B
- 2018-02-18 08:58:51.923|Main thread> Working Set: 3,324,219,392 B
- 2018-02-18 08:58:51.923|Main thread> Virtual Memory: 4,827,013,120 B
- 2018-02-18 08:58:51.923|Main thread> Peak:
- 2018-02-18 08:58:51.926|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:58:51.926|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:58:51.926|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:58:51.928|Main thread> Process information After snapshot.:
- 2018-02-18 08:58:51.929|Main thread> Managed Memory: 2,222,057,328 B
- 2018-02-18 08:58:51.932|Main thread> Private Memory: 3,487,326,208 B
- 2018-02-18 08:58:51.932|Main thread> Nr of Threads: 45
- 2018-02-18 08:58:51.932|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:58:51.932|Main thread> Current:
- 2018-02-18 08:58:51.933|Main thread> Paged Memory: 3,487,326,208 B
- 2018-02-18 08:58:51.933|Main thread> Working Set: 3,324,755,968 B
- 2018-02-18 08:58:51.933|Main thread> Virtual Memory: 4,827,013,120 B
- 2018-02-18 08:58:51.933|Main thread> Peak:
- 2018-02-18 08:58:51.933|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:58:51.933|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:58:51.933|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:58:51.933|Main thread> Process information Directory cleanup:
- 2018-02-18 08:58:51.934|Main thread> Managed Memory: 2,223,077,760 B
- 2018-02-18 08:58:51.937|Main thread> Private Memory: 3,488,710,656 B
- 2018-02-18 08:58:51.937|Main thread> Nr of Threads: 45
- 2018-02-18 08:58:51.937|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:58:51.937|Main thread> Current:
- 2018-02-18 08:58:51.938|Main thread> Paged Memory: 3,488,710,656 B
- 2018-02-18 08:58:51.938|Main thread> Working Set: 3,326,394,368 B
- 2018-02-18 08:58:51.938|Main thread> Virtual Memory: 4,827,275,264 B
- 2018-02-18 08:58:51.938|Main thread> Peak:
- 2018-02-18 08:58:51.938|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:58:51.938|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:58:51.938|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:58:51.938|Main thread> Saving world - END
- 2018-02-18 08:58:51.938|Main thread> Session snapshot save - START
- 2018-02-18 08:58:51.939|Main thread> Checking file access for files in target dir.
- 2018-02-18 08:58:51.939|Main thread> Cleaning up old save.
- 2018-02-18 08:58:51.940|Main thread> Saving snapshot files to drive.
- 2018-02-18 08:58:51.987|Main thread> Core Data success: True
- 2018-02-18 08:58:52.013|Main thread> Voxel success: True
- 2018-02-18 08:58:52.013|Main thread> SaveLastSessionInfo success: True
- 2018-02-18 08:58:52.013|Main thread> Saving success: True
- 2018-02-18 08:58:52.013|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-02-18 08:58:52.027|Main thread> Making backup.
- 2018-02-18 08:58:52.046|Main thread> Session snapshot save - END
- 2018-02-18 08:58:52.055|Main thread> Finished loading stage Loading final details, elapsed time: 4.1601487 seconds
- 2018-02-18 08:58:52.055|Main thread> Finished loading stage Loading final details, elapsed time: 4.1601487 seconds
- 2018-02-18 08:58:52.055|Main thread> Finished loading stage Finished loading, elapsed time: 16.7381158 seconds
- 2018-02-18 08:58:52.055|Main thread> Finished loading stage Finished loading, elapsed time: 16.7381158 seconds
- 2018-02-18 08:58:52.056|Main thread> Process information Periodic Check:
- 2018-02-18 08:58:52.058|Main thread> Managed Memory: 2,222,942,080 B
- 2018-02-18 08:58:52.059|Main thread> Private Memory: 3,493,318,656 B
- 2018-02-18 08:58:52.059|Main thread> Nr of Threads: 45
- 2018-02-18 08:58:52.060|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:58:52.060|Main thread> Current:
- 2018-02-18 08:58:52.060|Main thread> Paged Memory: 3,493,318,656 B
- 2018-02-18 08:58:52.060|Main thread> Working Set: 3,330,916,352 B
- 2018-02-18 08:58:52.060|Main thread> Virtual Memory: 4,827,271,168 B
- 2018-02-18 08:58:52.060|Main thread> Peak:
- 2018-02-18 08:58:52.061|Main thread> Paged Memory: 3,935,354,880 B
- 2018-02-18 08:58:52.061|Main thread> Working Set: 3,736,297,472 B
- 2018-02-18 08:58:52.061|Main thread> Virtual Memory: 5,037,109,248 B
- 2018-02-18 08:58:52.061|Main thread> Number of Worlds: 1
- 2018-02-18 08:58:52.061|Main thread> 0) RigidBodies: 0, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-02-18 08:58:52.061|Main thread> 0) Constraints: 0
- 2018-02-18 08:58:53.050|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:53.050|Main thread> MySessionLoading status:
- 2018-02-18 08:58:53.051|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:54.104|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:54.104|Main thread> MySessionLoading status:
- 2018-02-18 08:58:54.105|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:55.158|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:55.159|Main thread> MySessionLoading status:
- 2018-02-18 08:58:55.162|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:56.213|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:56.213|Main thread> MySessionLoading status:
- 2018-02-18 08:58:56.214|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:57.267|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:57.267|Main thread> MySessionLoading status:
- 2018-02-18 08:58:57.269|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:57.284|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.0189645 seconds.
- 2018-02-18 08:58:57.285|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:58:57.285|Render thread> Info: Worker Thread state:
- 2018-02-18 08:58:57.292|Render thread> Info: Group Background:
- 2018-02-18 08:58:57.292|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:58:57.292|Render thread> Info: Group Logic:
- 2018-02-18 08:58:57.293|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:58:57.293|Render thread> Info: Group Render:
- 2018-02-18 08:58:57.293|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:58:58.322|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:58.322|Main thread> MySessionLoading status:
- 2018-02-18 08:58:58.323|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:58:59.376|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:58:59.376|Main thread> MySessionLoading status:
- 2018-02-18 08:58:59.378|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:00.431|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:00.431|Main thread> MySessionLoading status:
- 2018-02-18 08:59:00.432|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:01.485|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:01.485|Main thread> MySessionLoading status:
- 2018-02-18 08:59:01.487|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:02.267|Render thread> Warning: Clipmap work potentially lost, no changes in the last 10.0026074 seconds.
- 2018-02-18 08:59:02.267|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:02.267|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:02.267|Render thread> Info: Group Background:
- 2018-02-18 08:59:02.267|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:02.267|Render thread> Info: Group Logic:
- 2018-02-18 08:59:02.267|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:02.267|Render thread> Info: Group Render:
- 2018-02-18 08:59:02.267|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:02.539|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:02.540|Main thread> MySessionLoading status:
- 2018-02-18 08:59:02.542|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:03.593|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:03.593|Main thread> MySessionLoading status:
- 2018-02-18 08:59:03.594|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:04.648|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:04.648|Main thread> MySessionLoading status:
- 2018-02-18 08:59:04.649|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:05.703|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:05.703|Main thread> MySessionLoading status:
- 2018-02-18 08:59:05.707|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:06.757|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:06.757|Main thread> MySessionLoading status:
- 2018-02-18 08:59:06.758|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:07.281|Render thread> Warning: Clipmap work potentially lost, no changes in the last 15.0171373 seconds.
- 2018-02-18 08:59:07.282|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:07.282|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:07.282|Render thread> Info: Group Background:
- 2018-02-18 08:59:07.282|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:07.282|Render thread> Info: Group Logic:
- 2018-02-18 08:59:07.282|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:07.282|Render thread> Info: Group Render:
- 2018-02-18 08:59:07.282|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:07.811|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:07.811|Main thread> MySessionLoading status:
- 2018-02-18 08:59:07.814|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:08.866|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:08.866|Main thread> MySessionLoading status:
- 2018-02-18 08:59:08.870|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:09.920|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:09.920|Main thread> MySessionLoading status:
- 2018-02-18 08:59:09.924|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:10.974|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:10.975|Main thread> MySessionLoading status:
- 2018-02-18 08:59:10.977|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:12.029|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:12.029|Main thread> MySessionLoading status:
- 2018-02-18 08:59:12.031|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:12.279|Render thread> Warning: Clipmap work potentially lost, no changes in the last 20.0144916 seconds.
- 2018-02-18 08:59:12.279|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:12.279|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:12.279|Render thread> Info: Group Background:
- 2018-02-18 08:59:12.279|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:12.279|Render thread> Info: Group Logic:
- 2018-02-18 08:59:12.279|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:12.279|Render thread> Info: Group Render:
- 2018-02-18 08:59:12.279|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:13.083|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:13.083|Main thread> MySessionLoading status:
- 2018-02-18 08:59:13.085|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:14.138|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:14.138|Main thread> MySessionLoading status:
- 2018-02-18 08:59:14.140|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:15.192|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:15.192|Main thread> MySessionLoading status:
- 2018-02-18 08:59:15.194|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:16.246|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:16.246|Main thread> MySessionLoading status:
- 2018-02-18 08:59:16.249|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:17.288|Render thread> Warning: Clipmap work potentially lost, no changes in the last 25.0235179 seconds.
- 2018-02-18 08:59:17.288|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:17.288|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:17.288|Render thread> Info: Group Background:
- 2018-02-18 08:59:17.288|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:17.288|Render thread> Info: Group Logic:
- 2018-02-18 08:59:17.288|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:17.289|Render thread> Info: Group Render:
- 2018-02-18 08:59:17.289|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:17.300|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:17.300|Main thread> MySessionLoading status:
- 2018-02-18 08:59:17.301|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:18.355|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:18.356|Main thread> MySessionLoading status:
- 2018-02-18 08:59:18.360|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:19.409|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:19.409|Main thread> MySessionLoading status:
- 2018-02-18 08:59:19.411|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:20.464|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:20.464|Main thread> MySessionLoading status:
- 2018-02-18 08:59:20.465|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:21.518|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:21.518|Main thread> MySessionLoading status:
- 2018-02-18 08:59:21.519|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:22.291|Render thread> Warning: Clipmap work potentially lost, no changes in the last 30.0263031 seconds.
- 2018-02-18 08:59:22.291|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:22.291|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:22.291|Render thread> Info: Group Background:
- 2018-02-18 08:59:22.291|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:22.291|Render thread> Info: Group Logic:
- 2018-02-18 08:59:22.291|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:22.291|Render thread> Info: Group Render:
- 2018-02-18 08:59:22.292|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:22.573|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:22.573|Main thread> MySessionLoading status:
- 2018-02-18 08:59:22.579|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:23.627|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:23.627|Main thread> MySessionLoading status:
- 2018-02-18 08:59:23.628|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:24.681|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:24.681|Main thread> MySessionLoading status:
- 2018-02-18 08:59:24.686|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:25.736|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:25.736|Main thread> MySessionLoading status:
- 2018-02-18 08:59:25.737|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:26.790|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:26.790|Main thread> MySessionLoading status:
- 2018-02-18 08:59:26.793|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:27.267|Render thread> Warning: Clipmap work potentially lost, no changes in the last 35.0028515 seconds.
- 2018-02-18 08:59:27.268|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:27.268|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:27.268|Render thread> Info: Group Background:
- 2018-02-18 08:59:27.268|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:27.268|Render thread> Info: Group Logic:
- 2018-02-18 08:59:27.268|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:27.268|Render thread> Info: Group Render:
- 2018-02-18 08:59:27.268|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:27.845|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:27.845|Main thread> MySessionLoading status:
- 2018-02-18 08:59:27.846|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:28.899|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:28.899|Main thread> MySessionLoading status:
- 2018-02-18 08:59:28.902|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:29.954|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:29.954|Main thread> MySessionLoading status:
- 2018-02-18 08:59:29.958|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:31.008|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:31.009|Main thread> MySessionLoading status:
- 2018-02-18 08:59:31.011|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:32.062|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:32.062|Main thread> MySessionLoading status:
- 2018-02-18 08:59:32.063|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:32.311|Render thread> Warning: Clipmap work potentially lost, no changes in the last 40.0466433 seconds.
- 2018-02-18 08:59:32.311|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:32.311|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:32.312|Render thread> Info: Group Background:
- 2018-02-18 08:59:32.312|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:32.312|Render thread> Info: Group Logic:
- 2018-02-18 08:59:32.312|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:32.312|Render thread> Info: Group Render:
- 2018-02-18 08:59:32.312|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:33.116|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:33.117|Main thread> MySessionLoading status:
- 2018-02-18 08:59:33.119|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:34.171|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:34.172|Main thread> MySessionLoading status:
- 2018-02-18 08:59:34.176|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:35.225|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:35.225|Main thread> MySessionLoading status:
- 2018-02-18 08:59:35.227|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:36.280|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:36.280|Main thread> MySessionLoading status:
- 2018-02-18 08:59:36.281|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:37.278|Render thread> Warning: Clipmap work potentially lost, no changes in the last 45.0134194 seconds.
- 2018-02-18 08:59:37.278|Render thread> Warning: Pending Work: Calculate: 530, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 530
- 2018-02-18 08:59:37.278|Render thread> Info: Worker Thread state:
- 2018-02-18 08:59:37.278|Render thread> Info: Group Background:
- 2018-02-18 08:59:37.278|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:37.278|Render thread> Info: Group Logic:
- 2018-02-18 08:59:37.278|Render thread> Info: Worker Logic 0: Working, Background
- 2018-02-18 08:59:37.278|Render thread> Info: Group Render:
- 2018-02-18 08:59:37.278|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
- 2018-02-18 08:59:37.334|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:37.334|Main thread> MySessionLoading status:
- 2018-02-18 08:59:37.335|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:38.388|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:38.389|Main thread> MySessionLoading status:
- 2018-02-18 08:59:38.392|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:39.443|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:39.444|Main thread> MySessionLoading status:
- 2018-02-18 08:59:39.447|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:40.497|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:40.497|Main thread> MySessionLoading status:
- 2018-02-18 08:59:40.500|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:41.552|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:41.552|Main thread> MySessionLoading status:
- 2018-02-18 08:59:41.555|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:41.848|Render thread> Info: Clipmap Pending Work changed after 49.5833245s.
- 2018-02-18 08:59:42.606|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:42.606|Main thread> MySessionLoading status:
- 2018-02-18 08:59:42.609|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:43.660|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:43.660|Main thread> MySessionLoading status:
- 2018-02-18 08:59:43.662|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:44.715|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-18 08:59:44.715|Main thread> MySessionLoading status:
- 2018-02-18 08:59:44.721|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-18 08:59:45.652|Main thread> All voxels loaded, cleaning up hooks.
- 2018-02-18 08:59:46.132|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-02-18 08:59:46.141|Main thread> Loading completed, starting session.
- 2018-02-18 08:59:52.072|Main thread> Process information Periodic Check:
- 2018-02-18 08:59:52.073|Main thread> Managed Memory: 1,950,757,464 B
- 2018-02-18 08:59:52.092|Main thread> Private Memory: 3,752,595,456 B
- 2018-02-18 08:59:52.092|Main thread> Nr of Threads: 43
- 2018-02-18 08:59:52.092|Main thread> Simulation Speed: 1.00
- 2018-02-18 08:59:52.092|Main thread> Current:
- 2018-02-18 08:59:52.094|Main thread> Paged Memory: 3,752,595,456 B
- 2018-02-18 08:59:52.094|Main thread> Working Set: 3,598,905,344 B
- 2018-02-18 08:59:52.094|Main thread> Virtual Memory: 5,025,902,592 B
- 2018-02-18 08:59:52.094|Main thread> Peak:
- 2018-02-18 08:59:52.096|Main thread> Paged Memory: 4,916,563,968 B
- 2018-02-18 08:59:52.097|Main thread> Working Set: 4,757,884,928 B
- 2018-02-18 08:59:52.097|Main thread> Virtual Memory: 6,104,985,600 B
- 2018-02-18 08:59:52.097|Main thread> Number of Worlds: 1
- 2018-02-18 08:59:52.098|Main thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-02-18 08:59:52.098|Main thread> 0) Constraints: 0
- 2018-02-18 09:00:52.116|Main thread> Process information Periodic Check:
- 2018-02-18 09:00:52.118|Main thread> Managed Memory: 2,012,386,264 B
- 2018-02-18 09:00:52.122|Main thread> Private Memory: 3,867,766,784 B
- 2018-02-18 09:00:52.122|Main thread> Nr of Threads: 40
- 2018-02-18 09:00:52.122|Main thread> Simulation Speed: 1.00
- 2018-02-18 09:00:52.123|Main thread> Current:
- 2018-02-18 09:00:52.125|Main thread> Paged Memory: 3,867,766,784 B
- 2018-02-18 09:00:52.125|Main thread> Working Set: 3,720,507,392 B
- 2018-02-18 09:00:52.125|Main thread> Virtual Memory: 5,081,645,056 B
- 2018-02-18 09:00:52.125|Main thread> Peak:
- 2018-02-18 09:00:52.129|Main thread> Paged Memory: 4,916,563,968 B
- 2018-02-18 09:00:52.129|Main thread> Working Set: 4,757,884,928 B
- 2018-02-18 09:00:52.129|Main thread> Virtual Memory: 6,104,985,600 B
- 2018-02-18 09:00:52.129|Main thread> Number of Worlds: 1
- 2018-02-18 09:00:52.133|Main thread> 0) RigidBodies: 13, ActiveRigidBodies: 0, CharacterRigidBodies: 2
- 2018-02-18 09:00:52.133|Main thread> 0) Constraints: 0
- 2018-02-18 09:01:52.142|Main thread> Process information Periodic Check:
- 2018-02-18 09:01:52.144|Main thread> Managed Memory: 1,525,183,040 B
- 2018-02-18 09:01:52.152|Main thread> Private Memory: 3,897,360,384 B
- 2018-02-18 09:01:52.153|Main thread> Nr of Threads: 41
- 2018-02-18 09:01:52.153|Main thread> Simulation Speed: 1.00
- 2018-02-18 09:01:52.153|Main thread> Current:
- 2018-02-18 09:01:52.154|Main thread> Paged Memory: 3,897,360,384 B
- 2018-02-18 09:01:52.155|Main thread> Working Set: 3,354,370,048 B
- 2018-02-18 09:01:52.155|Main thread> Virtual Memory: 5,101,633,536 B
- 2018-02-18 09:01:52.155|Main thread> Peak:
- 2018-02-18 09:01:52.156|Main thread> Paged Memory: 4,916,563,968 B
- 2018-02-18 09:01:52.156|Main thread> Working Set: 4,757,884,928 B
- 2018-02-18 09:01:52.156|Main thread> Virtual Memory: 6,104,985,600 B
- 2018-02-18 09:01:52.156|Main thread> Number of Worlds: 1
- 2018-02-18 09:01:52.157|Main thread> 0) RigidBodies: 11, ActiveRigidBodies: 0, CharacterRigidBodies: 2
- 2018-02-18 09:01:52.157|Main thread> 0) Constraints: 0
- 2018-02-18 09:02:38.658|Main thread> MySession::Unload START
- 2018-02-18 09:02:38.659|Main thread> AutoSaveInMinutes: 5
- 2018-02-18 09:02:38.659|Main thread> MySandboxGame.IsDedicated: False
- 2018-02-18 09:02:38.659|Main thread> IsServer: True
- 2018-02-18 09:02:38.659|Main thread> MyConfig.Save() - START
- 2018-02-18 09:02:38.660|Main thread> Path: C:\Users\banan\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-02-18 09:02:38.661|Main thread> RotationHints: False
- 2018-02-18 09:02:38.661|Main thread> GraphicsRenderer: DirectX 11
- 2018-02-18 09:02:38.661|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-02-18 09:02:38.661|Main thread> Language: 0
- 2018-02-18 09:02:38.661|Main thread> ControlsJoystickName: Disabled
- 2018-02-18 09:02:38.661|Main thread> GameVersion: 0.6.2.14418566
- 2018-02-18 09:02:38.661|Main thread> FirstTimeRun: False
- 2018-02-18 09:02:38.661|Main thread> VideoAdapter: 0
- 2018-02-18 09:02:38.661|Main thread> ScreenWidth: 1920
- 2018-02-18 09:02:38.661|Main thread> ScreenHeight: 1080
- 2018-02-18 09:02:38.661|Main thread> RefreshRate: 60020
- 2018-02-18 09:02:38.661|Main thread> WindowMode: 1
- 2018-02-18 09:02:38.661|Main thread> VerticalSync: False
- 2018-02-18 09:02:38.661|Main thread> FieldOfView: 70
- 2018-02-18 09:02:38.661|Main thread> VegetationViewDistance: 80
- 2018-02-18 09:02:38.661|Main thread> GrassDensity: 0.3
- 2018-02-18 09:02:38.661|Main thread> GrassDistance: 45
- 2018-02-18 09:02:38.661|Main thread> TerrainLodQuality: 1
- 2018-02-18 09:02:38.661|Main thread> ShadingQuality: 1
- 2018-02-18 09:02:38.661|Main thread> ModelQuality: 1
- 2018-02-18 09:02:38.661|Main thread> LowMemSwitchToLow: 0
- 2018-02-18 09:02:38.661|Main thread> CubeBuilderBuildingMode: 0
- 2018-02-18 09:02:38.661|Main thread> AnimatedRotation: True
- 2018-02-18 09:02:38.661|Main thread> ShowCrosshair: True
- 2018-02-18 09:02:38.661|Main thread> InteractionHint: 2
- 2018-02-18 09:02:38.661|Main thread> Tutorial: 3
- 2018-02-18 09:02:38.661|Main thread> CompressSaveGames: False
- 2018-02-18 09:02:38.661|Main thread> ShowPlayerNamesOnHud: True
- 2018-02-18 09:02:38.661|Main thread> ReleasingAltResetsCamera: False
- 2018-02-18 09:02:38.661|Main thread> WorkerThreads: 2
- 2018-02-18 09:02:38.661|Main thread> GameVolume: 1
- 2018-02-18 09:02:38.661|Main thread> MusicVolume: 1
- 2018-02-18 09:02:38.661|Main thread> VoiceChatVolume: 1
- 2018-02-18 09:02:38.661|Main thread> HudWarnings: True
- 2018-02-18 09:02:38.661|Main thread> VoiceChat: False
- 2018-02-18 09:02:38.661|Main thread> EnableMuteWhenNotInFocus: True
- 2018-02-18 09:02:38.661|Main thread> EnableDynamicMusic: True
- 2018-02-18 09:02:38.661|Main thread> ShadowMapResolution: 1
- 2018-02-18 09:02:38.661|Main thread> AmbientOcclusion: 1
- 2018-02-18 09:02:38.661|Main thread> MinimalHud: False
- 2018-02-18 09:02:38.689|Main thread> MyConfig.Save() - END
- 2018-02-18 09:02:38.695|Main thread> Voxels loaded with loaded session.
- 2018-02-18 09:02:38.714|Main thread> Network readers disposed
- 2018-02-18 09:02:38.715|Main thread> Network readers disposed
- 2018-02-18 09:02:38.716|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-18 09:02:39.671|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-18 09:02:39.717|Main thread> Loading scenarios
- 2018-02-18 09:02:39.717|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-18 09:02:39.717|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-18 09:02:39.717|Main thread> MyAudio.UnloadData - START
- 2018-02-18 09:02:39.740|Main thread> MyAudio.UnloadData - END
- 2018-02-18 09:02:39.740|Main thread> MyAudio.LoadData - START
- 2018-02-18 09:02:39.785|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2
- 2018-02-18 09:02:39.787|Main thread> MyAudio.LoadData - END
- 2018-02-18 09:02:40.008|Main thread> MySession::Unload END
- 2018-02-18 09:02:40.010|Worker Logic 0> Loading available saves - START
- 2018-02-18 09:02:40.011|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\banan\AppData\Roaming\MedievalEngineers\Saves\76561198308523097'
- 2018-02-18 09:02:40.015|Worker Logic 0> Loading available saves - END
- 2018-02-18 09:02:40.015|Worker Logic 0> Corrupted worlds:
- 2018-02-18 09:02:40.015|Worker Logic 0> Top Hat W2 - 29.12
- 2018-02-18 09:05:02.302|Main thread> Application closed by user (Main Menu Exit Button)
- 2018-02-18 09:05:02.318|Main thread> Exiting..
- 2018-02-18 09:05:02.322|Main thread> MySandboxGame.UnloadData() - START
- 2018-02-18 09:05:02.526|Main thread> MyAudio.UnloadData - START
- 2018-02-18 09:05:02.538|Main thread> MyAudio.UnloadData - END
- 2018-02-18 09:05:02.538|Main thread> MySandboxGame.UnloadData() - END
- 2018-02-18 09:05:02.958|External Debugging Listener> External debugger: interrupted.
- 2018-02-18 09:05:02.963|Main thread> Steam closed
- 2018-02-18 09:05:02.967|Main thread> Log Closed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement