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- #pragma once
- class Unidades_Graficas
- {
- //siempre se hace las caracteristicas en el private de p.o.o
- private://caracteristicas de la programacion orientada a objetos
- int x, y,desx,desy,color;
- char representacion;
- public://comportamiendo
- Unidades_Graficas();//nace
- void mostrar();
- void ocultar();
- void mover_x();
- void mover_y();
- ~Unidades_Graficas();//muere :c
- };
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