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May 16th, 2016
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  1. # ---------------------- #
  2. # ----- HyperDrive ----- #
  3. # ---------------------- #
  4.  
  5. # Should HyperDrive check for updates? #
  6. Update Checker: true
  7. # How long should HyperDrive wait in between update checking/notifications. (In Seconds) #
  8. Update Checker Reminder: 900
  9. # Should HyperDrive automatically save all warps after a curtain duration of time? #
  10. Auto Save: true
  11. # How long should HyperDrive wait in between saves to begin another warp save. (In Seconds) #
  12. Auto Save Timer: 900
  13. # Should HyperDrive automatically reload all warps after a curtain duration of time? #
  14. Auto Reload: true
  15. # How long should HyperDrive wait in between reloads to begin another warp reload. (In Seconds) #
  16. Auto Reload Timer: 900
  17. # Should HyperDrive display logging messages in console? #
  18. Logging Mode: false
  19.  
  20. Converters:
  21. # This toggles the essentials warp converter on startup. #
  22. Essentials Warp Converter: false
  23. # If HyperDrive finds essentials installed in the server along with it, HyperDrive will try and convert all warps. #
  24. Convert Warps In Current Plugins Folder: true
  25. # In order for this to work please add the file path to your Essentials Warp folder. #
  26. # (This must be the exact path to your Warps folder inside of the essentials folder!) #
  27. # (For Example my path is "D:\Projects\Servers\Test Server\plugins\Essentials\warps" Donn't include the quotes) #
  28. Essentials Warp Folder: ''
  29. # Should HyperDrive delete the essentials warp after it converts it? #
  30. Delete Essentials Warps: true
  31. # After HyperDrive is ready to convert the warps how long should it wait before actually begin the process (In Seconds). #
  32. Convert Delay: 5
  33. # How should the icons of these newly converted warps look? #
  34. # (Keep in mind that in order to add someone or yourself to owner of one of these warps #
  35. # you must have admin access ingame and edit them within the menu they are located in.) #
  36. Icons:
  37. # What status should these newly converted warp take as? #
  38. # Current Statuses: [Public, Server, Private] #
  39. Status: 'Server'
  40.  
  41. Options:
  42. # This will force a player to have a warp delay and cooldown no matter what. #
  43. # (Disable this feature if you want ops to be able to bypass but player will require permissions to bypass) #
  44. Force Teleportation: true
  45. # How long should the player have to wait in between page refreshs? (In Seconds) #
  46. # (This is to keep players from spamming the refresh button in menus.) #
  47. Refresh Cooldown: 3
  48. # How long should the player have to wait in between viewing more warps on a page? (In Seconds) #
  49. # (This is to keep players from spamming the view more button in menus.) #
  50. View More Cooldown: 3
  51. # How long should the player have to wait in between warps? (In Seconds) #
  52. Warp Cooldown: 15
  53. # How long should the player have to wait before actually teleporting? (In Seconds) #
  54. Warp Delay: 5
  55. # Should moving interrupt the player's teleportation? #
  56. Warp Movment Cancel: true
  57. # How many warps should a player be able to own by default? #
  58. Default Max Warps: 2
  59. Group Warping:
  60. # Should group warping be allowed? #
  61. Use Group Warping: true
  62. # What action should be performed to edit a warp? #
  63. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  64. Action: 'RIGHT_CLICK'
  65. # How should the action's format look in the lore? #
  66. Action Format: '&a[%action% To Group Warp]'
  67. # When the owner invites a player to a group how long should the request time be in seocnds? #
  68. Request Time: 15
  69. Titles:
  70. # How should the delay title look? #
  71. Delay:
  72. # Should the delay message be a title or a basic chat message? #
  73. # (True = Title/False = Chat Message) #
  74. Use Title: true
  75. # What should the main title look like? #
  76. # (You may use the placeholder %time% in both the title and subtitle) #
  77. Title: '&eTeleport Commencing In...'
  78. # What should the subtitle look like? #
  79. # (You may use the placeholder %time% in both the title and subtitle) #
  80. SubTitle: '&a%time% &eSeconds (Do Not Move)'
  81. # How long should the fade in be in seconds? #
  82. FadeIn: 1
  83. # How long should the display time in be in seconds? #
  84. Display Time: 3
  85. # How long should the fade out be in seconds? #
  86. FadeOut: 1
  87. # How should the warp title look? #
  88. Warp:
  89. # Should the warp message be a title or a basic chat message? #
  90. # (True = Title/False = Chat Message) #
  91. Use Title: true
  92. # What should the main title look like? #
  93. # (You may use the placeholder %time% in both the title and subtitle) #
  94. Title: '&eYou have been teleported'
  95. # What should the subtitle look like? #
  96. # (You may use the placeholder %time% in both the title and subtitle) #
  97. SubTitle: '&eto the &a%warp% &eWarp'
  98. # How long should the fade in be in seconds? #
  99. FadeIn: 1
  100. # How long should the display time in be in seconds? #
  101. Display Time: 3
  102. # How long should the fade out be in seconds? #
  103. FadeOut: 1
  104. # How should the cooldown title look? #
  105. Cooldown:
  106. # Should the cooldown message be a title or a basic chat message? #
  107. # (True = Title/False = Chat Message) #
  108. Use Title: true
  109. # What should the main title look like? #
  110. # (You may use the placeholder %time% in both the title and subtitle) #
  111. Title: '&cYou may not teleport'
  112. # What should the subtitle look like? #
  113. # (You may use the placeholder %time% in both the title and subtitle) #
  114. SubTitle: '&cfor another &e%timeleft% &cSeconds'
  115. # How long should the fade in be in seconds? #
  116. FadeIn: 1
  117. # How long should the display time in be in seconds? #
  118. Display Time: 3
  119. # How long should the fade out be in seconds? #
  120. FadeOut: 1
  121. Icons:
  122. # Should menu warp icons contain line borders in the lore? #
  123. Use Lines: true
  124. # How should the lines look? #
  125. Line: '*-------------------------------------------*'
  126. # What color should these lines be? #
  127. Line Colors: '&e&m'
  128. # How should the action error format look? #
  129. # (This is used when a action can't be found in the config) #
  130. Action Error: '&c[Invalid Action]'
  131. # What should be the default status of a my warp (Warp created through the menu) when its created? #
  132. # Current Statuses: [Public, Private, Server] #
  133. Default My Warp Status: 'Private'
  134. # How many characters can a warp name contain? (Don't go above 32, I recommend staying below 20) #
  135. Name Max Length: 15
  136. # What should the default name color be of each warp icon? #
  137. Default Name Color: '&6'
  138. # What should the default description color be of each warp icon? #
  139. Default Description Color: '&7'
  140. # What should the default description be of each warp icon? #
  141. Default Description: 'You can change this description in the edit warps menu!'
  142. # Would you like the warp icons to be given the enchanted effect automatically on creation? #
  143. Default Enchanted: false
  144. # What should the default id be of each warp icon? #
  145. Default Id: 2
  146. # What should the default durability be of each warp icon? #
  147. Default Durability: 0
  148. # What should the default amount be of each warp icon? #
  149. Default Amount: 1
  150. # Should HyperDrive show the warp's coorinates in the lore? #
  151. Show Coords: true
  152. # Should HyperDrive show the warp's owners in the lore? #
  153. Show Owners: true
  154. # Should HyperDrive show the warp's creation date in the lore? #
  155. Show Creation Date: true
  156. # What color should the warp's coorinates option be? #
  157. Coords Option Color: '&e'
  158. # What color should the warp's coorinates value be? #
  159. Coords Value Color: '&6'
  160. # How should the owners format look in the lore? #
  161. Owners Format: '&7Owners: %owners%'
  162. # What color should the warp's creation date be? #
  163. Creation Date Color: '&a'
  164. # How should the price format look in the lore? #
  165. Price Format: '&7Price: &a$%amount%'
  166. # If the player has purchased this for his warp's icon this will be displayed. #
  167. Enchanted Status Active: '&7Status: &aACTIVE'
  168. # If the player has not purchased this for his warp's icon this will be displayed. #
  169. Enchanted Status InActive: '&7Status: &cINACTIVE'
  170. # What action should be performed to edit a warp? #
  171. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  172. Edit Action: 'SHIFT_CLICK'
  173. # How should the action's format look in the lore? #
  174. Edit Action Format: '&a[%action% To Edit]'
  175. # What action should be performed to cancel a warp in the warp shop? #
  176. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  177. Cancel Action: 'RIGHT_CLICK'
  178. # How should the action's format look in the lore? #
  179. Cancel Action Format: '&a[%action% To Cancel]'
  180. # What status should the warp return to after being cancelled or purchased from the warp shop? #
  181. Cancel Revert Status: 'Public'
  182. # What action should be performed to buy a warp from the warp shop? #
  183. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  184. Buy Action: 'LEFT_CLICK'
  185. # How should the action's format look in the lore? #
  186. Buy Action Format: '&a[%action% To Buy]'
  187. Admin:
  188. # What action should be performed to edit a warp as a admin? (requires permission) #
  189. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  190. Edit Action: 'SHIFT_CLICK'
  191. # How should the action's format look in the lore? #
  192. Edit Action Format: '&c[%action% To Edit]'
  193. # What action should be performed to cancel a warp in the warp shop as a admin? (requires permission) #
  194. # Actions: [SHIFT_CLICK, LEFT_CLICK, RIGHT_CLICK] #
  195. Cancel Action: 'RIGHT_CLICK'
  196. # How should the action's format look in the lore? #
  197. Cancel Action Format: '&c[%action% To Cancel]'
  198. Chat:
  199. # What message should be required to be typed by the player in order to cancel a chat interaction? (None Case-Sensitive) #
  200. Exit Text: 'Cancel'
  201. # What warps should be displayed when a player types /warp,warps,w list? #
  202. # (If it is none of these types you will be defaulted to type 0) #
  203. # (Remeber admins will see all warp at all times) #
  204. # Type 0 = shows only warps the player owns. #
  205. # Type 1 = Shows all the warps the player has access to. #
  206. # Type 2 = Shows only server warps. #
  207. Listing Type: 0
  208. Filter:
  209. # What should the filtered word be replaced with? #
  210. Symbol: '*'
  211. # What should be filtered out of a warp name? #
  212. Name Filter:
  213. - 'fuck'
  214. - 'shit'
  215. - '!'
  216. - '.'
  217. - '?'
  218. # What should be filtered out of a warp's description? #
  219. Description Filter:
  220. - 'fuck'
  221. - 'shit'
  222. # What ids should be banned from being used as a warp icon? #
  223. Id Filter:
  224. - 0
  225. - 11
  226. - 10
  227. Sounds:
  228. # Sound after teleporting. #
  229. Warp:
  230. Enabled: true
  231. # What sound should be played? #
  232. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  233. Sound: 'ENTITY_ENDERMEN_TELEPORT'
  234. # These values modify the sound's volume. #
  235. Pitch: 1
  236. Volume: 1
  237. # Sound when clicking in the menus. #
  238. Menu:
  239. Enabled: true
  240. # What sound should be played? #
  241. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  242. Sound: 'BLOCK_NOTE_PLING'
  243. # These values modify the sound's volume. #
  244. Pitch: 1
  245. volume: 1
  246. # Sound when opening the menus. #
  247. Menu Open:
  248. Enabled: true
  249. # What sound should be played? #
  250. # (Type /hd sounds in console or in-game to view a list of sounds.) #
  251. Sound: 'BLOCK_NOTE_PLING'
  252. # These values modify the sound's volume. #
  253. Pitch: 1
  254. volume: 1
  255. Animation:
  256. # Animation/Effect while teleport is commencing. #
  257. Delay:
  258. Enabled: true
  259. # What particle animation template would you like to use? #
  260. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  261. Type: 1
  262. # What should it's radius be? #
  263. Radius: 0.4
  264. # How big should the particle radius be? #
  265. Particle Radius: 2
  266. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  267. Ratio: 16
  268. # How many particles should be displayed per tick? #
  269. Amount: 1
  270. # How long should this animation last in seconds? #
  271. Duration: 5
  272. # What should this animation's height be? #
  273. # (Only works with type 2) #
  274. Height: 2
  275. # What Particle would you like this animation to be made up of? #
  276. # (Type /hd particles in console or in-game to view a list of particles.) #
  277. Particle: 'CLOUD'
  278. # Animation/Effect after teleporting. #
  279. Warp:
  280. Enabled: true
  281. # What particle animation template would you like to use? #
  282. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  283. Type: 0
  284. # What should it's radius be? #
  285. Radius: 1.5
  286. # How big should the particle radius be? #
  287. Particle Radius: 5
  288. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  289. Ratio: 12
  290. # How many particles should be displayed per tick? #
  291. Amount: 1
  292. # How long should this animation last in seconds? #
  293. Duration: 0.5
  294. # What should this animation's height be? #
  295. # (Only works with type 2) #
  296. Height: 2
  297. # What Particle would you like this animation to be made up of? #
  298. # (Type /hd particles in console or in-game to view a list of particles.) #
  299. Particle: 'WITCH_MAGIC'
  300. # Animation/Effect while teleport is commencing for a group warp. #
  301. Group Warp Delay:
  302. Enabled: true
  303. # What particle animation template would you like to use? #
  304. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  305. Type: 4
  306. # What should it's radius be? #
  307. Radius: 5
  308. # How big should the particle radius be? #
  309. Particle Radius: 2
  310. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  311. Ratio: 16
  312. # How many particles should be displayed per tick? #
  313. Amount: 1
  314. # How long should this animation last in seconds? #
  315. Duration: 5
  316. # What should this animation's height be? #
  317. # (Only works with type 2) #
  318. Height: 2
  319. # What Particle would you like this animation to be made up of? #
  320. # (Type /hd particles in console or in-game to view a list of particles.) #
  321. Particle: 'CLOUD'
  322. # Animation/Effect after a group warp teleport. #
  323. Group Warp:
  324. Enabled: true
  325. # What particle animation template would you like to use? #
  326. # Type: [0 = Sphere, 1 = Cone, 2 = Helix, 3 = Simple Particle Burst, 4 = Vortex] #
  327. Type: 0
  328. # What should it's radius be? #
  329. Radius: 3
  330. # How big should the particle radius be? #
  331. Particle Radius: 5
  332. # It's ratio is basically its base value the lower it is the more compressed the particles are, and the higher it is the more spread out the particles are. #
  333. Ratio: 12
  334. # How many particles should be displayed per tick? #
  335. Amount: 1
  336. # How long should this animation last in seconds? #
  337. Duration: 0.5
  338. # What should this animation's height be? #
  339. # (Only works with type 2) #
  340. Height: 2
  341. # What Particle would you like this animation to be made up of? #
  342. # (Type /hd particles in console or in-game to view a list of particles.) #
  343. Particle: 'WITCH_MAGIC'
  344. Prices:
  345. Use Economy: true
  346. # These are all of your prices for each action that a player can do. #
  347. Max Sell Price: 1000000
  348. Min Sell Price: 0
  349. Sell Fee: 50
  350. Create Warp: 150
  351. Delete Warp: 100
  352. Change Name: 80
  353. Change Id: 50
  354. Enchanted Price: 200
  355. Change Description: 100
  356. Change Description Color: 50
  357. Change Name Color: 50
  358. Change Amount: 35
  359. Change Status: 100
  360. Add Owner: 150
  361. Remove Owner: 150
  362. Give Ownership: 200
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