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- #
- # Angeheat
- #
- command /at <text> [<player>]:
- permission: Modo
- usage: &bUtilise /vt help
- trigger:
- if arg 1 is "v":
- if {ccv.%arg 2%} is false:
- set {vt.%arg 2%} to true
- send "&6[AngeCheat] &fLancement du test, veuillez patienter..." to sender
- set {loc.%arg 2%} to argument-player's location
- make console execute command "npc create %arg 2%"
- make console execute command "npc gamemode 0"
- set {loc1.%arg 2%} to y coordinate of arg 2
- push the argument-player upwards at speed 50
- wait 1 seconds
- set {loc2.%arg 2%} to y coordinate of arg 2
- wait 3 ticks
- wait 20 ticks
- if {loc1.%arg 2%} = {loc2.%arg 2%}:
- send "&6[AngeCheat] &fRésultats: &bDETECTED &f(VL: &b%{vl}%&f)" to sender
- else:
- send "&6[AngeCheat] &fRésultats: &bMAYBE &f(VL: &b0&f)" to sender
- teleport arg 2 to {loc.%arg 2%}
- make console execute command "npc remove"
- set {vvu.%arg 2%} to false
- else:
- send "&6[AngeCheat] &fCe joueur est déjà entrain d'être vérif par un modérateur" to sender
- if arg 1 is "c" or "cps":
- if arg 2 is set:
- send "&6[AngeCheat] &fLancement Du test, veuiller patienter" to sender
- set {clicks.%arg 2%} to 0
- set {click.%arg 2%} to true
- wait 1 seconds
- send "&6[AngeCheat] &b%arg 2% &7>> &fRésultats: &b%{clicks.%arg 2%}% &fCLICK !" to sender
- set {click.%arg 2%} to false
- else:
- send "&6[AngeCheat] &fPrécise Un Joueur" to sender
- if arg 1 is "t" or "tools":
- if {vn.%player%} is true:
- set {mod.%player%} to true
- set {vanishset.%player%} to true
- hide player from all players
- make console execute command "/gms %player%"
- set player's flight mode to true
- clear player's inventory
- set slot 1 of player's inventory to stone hoe named "&f&oToggle Vanish (10 clicks)"
- set slot 2 of player's inventory to iron hoe named "&f&oToggle Vanish (10 ticks)"
- set slot 3 of player's inventory to golden sword of unbreaking 10 named "&bEpée KB I"
- set slot 5 of player's inventory to wooden sword of knockback 2 and unbreaking 10 named "KB II"
- set slot 6 of player's inventory to wooden sword of knockback 10 and unbreaking 10 named "KB X"
- set slot 7 of player's inventory to diamond pickaxe of efficiency 3 and unbreaking 10 named "&bPioche III"
- else:
- send "&dTu dois être en /mod"
- if arg 1 is "r" or "reports":
- if arg 2 is set:
- send "&6[AngeCheat] &fCette fonction arrive bientôt ! " to sender
- else:
- send "&6[AngeCheat] &fCette fonction arrive bientôt !" to sender
- if arg 1 is "ff" or "forcefield":
- if arg 2 is not set :
- send "&6[AngeCheat] &fPrécise Un Joueur"
- stop trigger
- loop all entities :
- "%uncoloured name of loop-entity%" is "atadmin"
- set {checking1} to true
- teleport loop-entity 1 meter behind arg 2
- wait 0.7 second
- if {check1} is true :
- delete {checking1}
- delete {check1}
- set {checking2} to true
- teleport loop-entity 2 meters above arg 2
- wait 0.7 second
- if {check2} is true :
- delete {checking2}
- delete {check2}
- set {checking3} to true
- teleport loop-entity 1 meter behind arg 2
- wait 0.7 second
- if {check3} is true :
- delete {checking3}
- delete {check3}
- set {checking4} to true
- teleport loop-entity 2 meters above arg 2
- wait 0.1 second
- if {check4} is true :
- delete {checking4}
- delete {check4}
- send "&6[AngeCheat] &fRésultats: &bDETECTED &b &f(VL: &b%{vl}%&f)" to sender
- teleport loop-entity to {atadmin.spawn}
- else:
- send "&6[AngeCheat] &fRésultats: &bMAYBE &b &f(VL: &b0&f)" to sender
- teleport loop-entity to {atadmin.spawn}
- stop
- else:
- send "&6[AngeCheat] &fRésultats: &bMAYBE &b &f(VL: &b0&f)" to sender
- teleport loop-entity to {atadmin.spawn}
- stop
- else:
- send "&6[AngeCheat] &fRésultats: &bMAYBE &b &f(VL: &b0&f)" to sender
- teleport loop-entity to {atadmin.spawn}
- stop
- else:
- send "&6[AngeCheat] &fRésultats: &bMAYBE &b &f(VL: &b0&f)" to sender
- teleport loop-entity to {atadmin.spawn}
- stop
- if arg 1 is "help" or "aide":
- if arg 2 is set:
- send " " to sender
- else:
- send "&e-------------------------------"
- send "&bAide: VerifCheat"
- send "&a/at tools/t"
- send "&a/at velocity/v &b<joueur>"
- send "&a/at forcefield/ff &b<joueur>"
- send "&a/at reports/r &b<joueur>"
- send "&a/at cps/c &b<joueur>"
- send "&e-------------------------------"
- on chat:
- if {vt.%player%} is true:
- cancel event
- broadcast "%player's displayname%&f: &b%message%"
- on chat:
- if message is "tg":
- replace all "tg" with "gg" in message
- on chat:
- if message is "kb":
- replace all "kb"with "gg" in message
- on chat:
- if message is "fdp":
- replace all "fdp"with "gg" in message
- on chat:
- if message is "ntm":
- replace all "ntm"with "gg" in message
- on chat:
- if message is "ez":
- replace all "ez"with "gg" in message
- on chat:
- if message is "izi"
- replace all "izi"with "gg"in message
- on join:
- if player has permission "HELPER" or "MODERATOR":
- wait 3 seconds
- send " "
- send ""
- send " "
- command /achelp:
- trigger:
- if player has permission "HELPER" or "MODERATOR":
- send "&f---------------------"
- send "&6[AC] &fHelp Staff" to player
- send " "
- send "&b/ac &7&l>> &fSanctionner un joueur"
- send "&b/mod &7&l>> &fActiver le mode modérateur"
- send "&b/staff &7&l>> &fVoir le staff connectés"
- send "&b/staff <msg> &7&l>> &fEnvoyer un msg au staff"
- send "&b/tp &7&l>> &fSe teleporter"
- send "&b/s &7&l>> &fTeleporter quelqu'un à nous"
- send "&b/at &7&l>> &fUtiliser VerifCheat"
- send "&b/at t &7&l>> &fActiver les outils du mode modérateur"
- send "&b/rs &7&l>> &fSanctionner un joueur (Assistant)"
- send " "
- send "&f---------------------"
- on join:
- set {alreadycheck.%player%} to false
- set {ccv.%player%} to false
- every 1 seconds:
- set {ll} to random integer between 1 and 5000
- on join:
- if {vn.%player%} is true:
- set {vn.%player%} to false
- send "&5Modération: &cOFF" to player
- make console execute command "/gms %player%"
- clear player's inventory
- give {inventaire.%player%} to player
- set helmet of player to {exemple.%player%::casque} #Remets le casque du joueur
- set chestplate of player to {exemple.%player%::plastron} #Remets le plastron du joueur
- set leggings of player to {exemple.%player%::pantalon} #Remets les jambières du joueur
- set boots of player to {exemple.%player%::bottes} #Remets les bottes du joueur
- set {mod.%player%} to false
- message "&5Tools: &cOFF"
- make console execute command "/gms %player%"
- set {vanishset.%player%} to false
- reveal player from all players
- set {mod.%player%} to false
- else:
- make console execute command "/gms %player%"
- set {vanishset.%player%} to false
- reveal player from all players
- set {vn.%player%} to false
- set {mod.%player%} to false
- command /mod [<text>]:
- permission: Modo
- trigger:
- if {vn.%player%} is true:
- set {vn.%player%} to false
- make console execute command "/gms %player%"
- clear player's inventory
- set {mod.%player%} to false
- set {vanishseta.%player%} to false
- set {vanishset.%player%} to false
- send "&dModération: Désactiver" to sender
- make console execute command "/gms %player%"
- set {vanishset.%player%} to false
- set player's flight mode to false
- reveal player from all players
- else:
- if arg 1 is set:
- if arg 1 is "confirm":
- set {vn.%player%} to true
- wait 1 ticks
- clear player's inventory
- loop 2 times:
- send " " to sender
- send "&dModération: Mode spectateur. Vision de tous les messages. Possibilité d'envoyer des messages." to player
- send " " to sender
- hide player from all players
- make console execute command "/gmsp %player%"
- else:
- send "&6[AC] &fFait &b/mod confirm" to player
- else:
- send " " to player
- send "&6[AC] &fTon inventaire vas être suppimer. &b&lIL NE SERA EN AUCUN CAS REMBOURSÉ&f, Utilise &b/mod confirm &fpour activer le &bmode modérateur" to player
- send " " to player
- on hunger meter change:
- if {vn.%player%} is true:
- set player's food bar to 10
- #---------------------Event------------------
- on any move:
- if {check.%player%} is true:
- cancel event
- on inventory click:
- if {mod.%player%} is true:
- cancel event
- on pickup:
- if {mod.%player%} is true:
- cancel event
- on damage:
- if {vn.%victim%} is true:
- cancel event
- send "&b[Damage] &f%attacker% = &f1.0" to victim
- every 3 seconds:
- loop all players:
- if {vn.%loop-player%} is true:
- set action bar of loop-player to "&dMode Modérateur"
- on rightclick:
- if player has permission "Modo":
- name of tool is "&f&oToggle Vanish (10 clicks)"
- cancel event
- add 1 to {clickvanish.%player%}
- if {clickvanish.%player%} = 10:
- if {vanishseta.%player%} is false:
- set {vanishseta.%player%} to true
- set {vanishset.%player%} to false
- reveal player from all players
- send "&dVisible: &aON" to player
- clear {clickvanish.%player%}
- else:
- set {vanishseta.%player%} to false
- set {vanishset.%player%} to false
- hide player from all players
- send "&dVisible: &cOFF" to player
- clear {clickvanish.%player%}
- on join:
- set {vanishset.%player%} to false
- on rightclick:
- if player has permission "Modo":
- name of tool is "&f&oToggle Vanish (10 ticks)"
- cancel event
- if {vanishset.%player%} is false:
- set {vanishset.%player%} to true
- set {vanishseta.%player%} to true
- wait 10 ticks
- reveal player from all players
- send "&dVisible: &aON" to player
- else:
- set {vanishset.%player%} to false
- set {vanishseta.%player%} to false
- wait 10 ticks
- hide player from all players
- send "&dVisible: &cOFF" to player
- on drop:
- if {mod.%player%} is true:
- cancel event
- on place:
- if {mod.%player%} is true:
- cancel event
- on damage:
- if {kb.test.%victim%} is true:
- damage was caused by fall
- cancel event
- on leftclick:
- if {click.%player%} is true:
- add 1 to {clicks.%player%}
- on npc left click:
- if {checking1} is true :
- set {check1} to true
- if {checking2} is true :
- set {check2} to true
- if {checking3} is true :
- set {check3} to true
- if {checking4} is true :
- set {check4} to true
- command /vtadmin [<text>] [<offline player>]:
- description: Commandes de ccadmin
- permission : ccadmin.use
- executable by: players
- trigger:
- if arg 1 is not set :
- send "<light green>/atadmin create <reset>: Invoque ccadmin, à n'utiliser qu'une fois"
- send "<gold>/atadmin move <reset>: Deplace ccadmin jusqu'à vous"
- send "<gold>/atadmin set <reset>: Definis l'endroit ou se teleportera ccadmin a la fin du check"
- send "<gold>/atadmin lookatme <reset>: Permet de changer la direction de ccadmin"
- if arg 1 is "create" :
- create a citizen named "vtadmin" at location of player as a player
- set citizen 0 nametag invisible
- send "<white>[<light red>vtadmin<white>]<reset> AngeCheat invoque, pret a agir !"
- if arg 1 is "move" :
- set {atadmin.move} to location of player
- loop all entities :
- "%uncoloured name of loop-entity%" is "ccadmin"
- teleport loop-entity to {atadmin.move}
- if arg 1 is "lookatme" :
- make citizen 0 look at location of player
- if arg 1 is "set" :
- set {atadmin.spawn} to location of player
- send "<white>[<light red>atadmin<white>]<reset> VerifCheat se reposera désormais en %{atadmin.spawn}%!"
- every 1 seconds:
- loop all players:
- if {vn.%loop-player%} is false:
- reveal loop-player from all players
- every 3 seconds:
- loop all players:
- if {vn.%loop-player%} is true:
- send action bar from "&bMode Modérateur" to loop-player
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