Black_Sheep

My working mission.sqf (with Skal Island Castle and Bridge)

Nov 28th, 2013
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  1. _vehicle_39 = objNull;
  2. if (true) then
  3. {
  4. _this = createVehicle ["Land_Toilet", [11467.155, 11341.848, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  5. _vehicle_39 = _this;
  6. _this setDir 305.48679;
  7. _this setPos [11467.155, 11341.848, 3.0517578e-005];
  8. };
  9.  
  10. _vehicle_42 = objNull;
  11. if (true) then
  12. {
  13. _this = createVehicle ["ClutterCutter_EP1", [11467.027, 11364.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  14. _vehicle_42 = _this;
  15. _this setDir -7.4119859;
  16. _this setPos [11467.027, 11364.092, -3.0517578e-005];
  17. };
  18.  
  19. _vehicle_44 = objNull;
  20. if (true) then
  21. {
  22. _this = createVehicle ["ClutterCutter_EP1", [11459.176, 11355.807, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  23. _vehicle_44 = _this;
  24. _this setDir -7.4119859;
  25. _this setPos [11459.176, 11355.807, 6.1035156e-005];
  26. };
  27.  
  28. _vehicle_58 = objNull;
  29. if (true) then
  30. {
  31. _this = createVehicle ["Land_Market_stalls_01_EP1", [11466.341, 11354.129, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  32. _vehicle_58 = _this;
  33. _this setDir 485.22388;
  34. _this setPos [11466.341, 11354.129, 3.0517578e-005];
  35. };
  36.  
  37. _vehicle_60 = objNull;
  38. if (true) then
  39. {
  40. _this = createVehicle ["Land_Barrel_water", [11461.964, 11350.411], [], 0, "CAN_COLLIDE"];
  41. _vehicle_60 = _this;
  42. _this setDir -7.4119859;
  43. _this setPos [11461.964, 11350.411];
  44. };
  45.  
  46. _vehicle_62 = objNull;
  47. if (true) then
  48. {
  49. _this = createVehicle ["LADAWreck", [11446.667, 11339.981, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  50. _vehicle_62 = _this;
  51. _this setDir -157.55025;
  52. _this setPos [11446.667, 11339.981, -6.1035156e-005];
  53. };
  54.  
  55. _vehicle_71 = objNull;
  56. if (true) then
  57. {
  58. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11465.908, 11356.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  59. _vehicle_71 = _this;
  60. _this setDir 36.088291;
  61. _this setPos [11465.908, 11356.04, -6.1035156e-005];
  62. };
  63.  
  64. _this = createCenter civilian;
  65. _center_1 = _this;
  66.  
  67. _group_1 = createGroup _center_1;
  68.  
  69. _unit_13 = objNull;
  70. if (true) then
  71. {
  72. _this = _group_1 createUnit ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  73. _unit_13 = _this;
  74. _this setDir 34.525925;
  75. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  76. _this setUnitAbility 0.60000002;
  77. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  78. };
  79.  
  80. _unit_17 = objNull;
  81. if (true) then
  82. {
  83. _this = _group_1 createUnit ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
  84. _unit_17 = _this;
  85. _this setDir 86.85891;
  86. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  87. _this setUnitAbility 0.60000002;
  88. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  89. };
  90.  
  91. _vehicle_73 = objNull;
  92. if (true) then
  93. {
  94. _this = createVehicle ["SmallTable", [11462.709, 11365.512, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  95. _vehicle_73 = _this;
  96. _this setDir -49.904377;
  97. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  98. _this setPos [11462.709, 11365.512, 3.0517578e-005];
  99. };
  100.  
  101. _vehicle_79 = objNull;
  102. if (true) then
  103. {
  104. _this = createVehicle ["Base_WarfareBBarrier10xTall", [11468.974, 11348.18], [], 0, "CAN_COLLIDE"];
  105. _vehicle_79 = _this;
  106. _this setDir -54.695484;
  107. _this setPos [11468.974, 11348.18];
  108. };
  109.  
  110. _vehicle_80 = objNull;
  111. if (true) then
  112. {
  113. _this = createVehicle ["Land_covering_hut_big_EP1", [11462.838, 11365.436, -0.55735058], [], 0, "CAN_COLLIDE"];
  114. _vehicle_80 = _this;
  115. _this setDir -48.673214;
  116. _this setPos [11462.838, 11365.436, -0.55735058];
  117. };
  118.  
  119. _vehicle_81 = objNull;
  120. if (true) then
  121. {
  122. _this = createVehicle ["Misc_palletsfoiled", [11461.064, 11364.81, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  123. _vehicle_81 = _this;
  124. _this setDir 51.760998;
  125. _this setPos [11461.064, 11364.81, -3.0517578e-005];
  126. };
  127.  
  128. _vehicle_85 = objNull;
  129. if (true) then
  130. {
  131. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11463.023, 11367.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  132. _vehicle_85 = _this;
  133. _this setDir 43.500278;
  134. _this setPos [11463.023, 11367.06, -3.0517578e-005];
  135. };
  136.  
  137. _vehicle_89 = objNull;
  138. if (true) then
  139. {
  140. _this = createVehicle ["Land_covering_hut_EP1", [11471.802, 11370.016, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  141. _vehicle_89 = _this;
  142. _this setDir 209.26443;
  143. _this setPos [11471.802, 11370.016, -9.1552734e-005];
  144. };
  145.  
  146. _unit_56 = objNull;
  147. if (true) then
  148. {
  149. _this = _group_1 createUnit ["Worker3", [4041.6206, 11668.891, 0.23954971], [], 0, "CAN_COLLIDE"];
  150. _unit_56 = _this;
  151. _this setDir 24.912832;
  152. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  153. _this setUnitAbility 0.60000002;
  154. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  155. };
  156.  
  157. _unit_57 = objNull;
  158. if (true) then
  159. {
  160. _this = _group_1 createUnit ["CIV_EuroMan01_EP1", [4064.0681, 11680.065, -0.038146973], [], 0, "CAN_COLLIDE"];
  161. _unit_57 = _this;
  162. _this setDir 231.00745;
  163. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  164. _this setUnitAbility 0.60000002;
  165. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  166. };
  167.  
  168. _unit_58 = objNull;
  169. if (true) then
  170. {
  171. _this = _group_1 createUnit ["RU_WorkWoman5", [4071.9915, 11676.731, 0.54440308], [], 0, "CAN_COLLIDE"];
  172. _unit_58 = _this;
  173. _this setDir 566.81744;
  174. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  175. _this setUnitAbility 0.60000002;
  176. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  177. };
  178.  
  179. _unit_59 = objNull;
  180. if (true) then
  181. {
  182. _this = _group_1 createUnit ["TK_GUE_Soldier_5_EP1", [4054.218, 11664.668, -0.51617432], [], 0, "CAN_COLLIDE"];
  183. _unit_59 = _this;
  184. _this setDir 422.9967;
  185. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  186. _this setUnitAbility 0.60000002;
  187. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  188. };
  189.  
  190. _unit_60 = objNull;
  191. if (true) then
  192. {
  193. _this = _group_1 createUnit ["CIV_EuroMan02_EP1", [4058.0457, 11678.723, 0.33944702], [], 0, "CAN_COLLIDE"];
  194. _unit_60 = _this;
  195. _this setDir 89.890854;
  196. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  197. _this setUnitAbility 0.60000002;
  198. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  199. };
  200.  
  201. _unit_62 = objNull;
  202. if (true) then
  203. {
  204. _this = _group_1 createUnit ["Dr_Hladik_EP1", [6314.0962, 7791.5308, 0.51730686], [], 0, "CAN_COLLIDE"];
  205. _unit_62 = _this;
  206. _this setDir 577.32629;
  207. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  208. _this setUnitAbility 0.60000002;
  209. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  210. };
  211.  
  212. _vehicle_92 = objNull;
  213. if (true) then
  214. {
  215. _this = createVehicle ["Land_Campfire", [11469.859, 11367.099, 0.00012207031], [], 0, "CAN_COLLIDE"];
  216. _vehicle_92 = _this;
  217. _this setPos [11469.859, 11367.099, 0.00012207031];
  218. };
  219.  
  220. _vehicle_102 = objNull;
  221. if (true) then
  222. {
  223. _this = createVehicle ["C130J_wreck_EP1", [3974.3894, 11601.295, -1.2288972], [], 0, "CAN_COLLIDE"];
  224. _vehicle_102 = _this;
  225. _this setDir 57.059044;
  226. _this setPos [3974.3894, 11601.295, -1.2288972];
  227. };
  228.  
  229. _vehicle_109 = objNull;
  230. if (true) then
  231. {
  232. _this = createVehicle ["Hhedgehog_concreteBig", [4078.2883, 11649.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  233. _vehicle_109 = _this;
  234. _this setDir -63.284313;
  235. _this setPos [4078.2883, 11649.253, -3.0517578e-005];
  236. };
  237.  
  238. _vehicle_114 = objNull;
  239. if (true) then
  240. {
  241. _this = createVehicle ["ZavoraAnim", [4084.1555, 11659.839, -0.00012207031], [], 0, "CAN_COLLIDE"];
  242. _vehicle_114 = _this;
  243. _this setDir -60.360134;
  244. _this setPos [4084.1555, 11659.839, -0.00012207031];
  245. };
  246.  
  247. _vehicle_115 = objNull;
  248. if (true) then
  249. {
  250. _this = createVehicle ["LADAWreck", [4048.9612, 11667.128, 0.015672784], [], 0, "CAN_COLLIDE"];
  251. _vehicle_115 = _this;
  252. _this setDir 60.312458;
  253. _this setPos [4048.9612, 11667.128, 0.015672784];
  254. };
  255.  
  256. _vehicle_119 = objNull;
  257. if (true) then
  258. {
  259. _this = createVehicle ["T72Wreck", [3966.9878, 11639.222, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  260. _vehicle_119 = _this;
  261. _this setPos [3966.9878, 11639.222, -6.1035156e-005];
  262. };
  263.  
  264. _vehicle_120 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["T72WreckTurret", [3993.5701, 11635.519, -0.00015258789], [], 0, "CAN_COLLIDE"];
  268. _vehicle_120 = _this;
  269. _this setDir -99.873833;
  270. _this setPos [3993.5701, 11635.519, -0.00015258789];
  271. };
  272.  
  273. _vehicle_123 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Mi8Wreck", [3993.9053, 11674.921, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  277. _vehicle_123 = _this;
  278. _this setPos [3993.9053, 11674.921, -3.0517578e-005];
  279. };
  280.  
  281. _vehicle_127 = objNull;
  282. if (true) then
  283. {
  284. _this = createVehicle ["Sign_1L_Firstaid", [6314.689, 7791.6929, 0.093172662], [], 0, "CAN_COLLIDE"];
  285. _vehicle_127 = _this;
  286. _this setDir 40.906422;
  287. _this setPos [6314.689, 7791.6929, 0.093172662];
  288. };
  289.  
  290. _vehicle_128 = objNull;
  291. if (true) then
  292. {
  293. _this = createVehicle ["Sign_Danger", [4027.1787, 11657.261, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  294. _vehicle_128 = _this;
  295. _this setDir 49.790733;
  296. _this setPos [4027.1787, 11657.261, -6.1035156e-005];
  297. };
  298.  
  299. _vehicle_130 = objNull;
  300. if (true) then
  301. {
  302. _this = createVehicle ["Sign_Danger", [4057.9753, 11638.428, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  303. _vehicle_130 = _this;
  304. _this setPos [4057.9753, 11638.428, -3.0517578e-005];
  305. };
  306.  
  307. _vehicle_133 = objNull;
  308. if (true) then
  309. {
  310. _this = createVehicle ["Sign_Danger", [4042.5051, 11647.118, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  311. _vehicle_133 = _this;
  312. _this setDir 35.04166;
  313. _this setPos [4042.5051, 11647.118, 6.1035156e-005];
  314. };
  315.  
  316. _vehicle_136 = objNull;
  317. if (true) then
  318. {
  319. _this = createVehicle ["Sign_Danger", [4019.4063, 11664.92, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  320. _vehicle_136 = _this;
  321. _this setDir 26.150373;
  322. _this setPos [4019.4063, 11664.92, 3.0517578e-005];
  323. };
  324.  
  325. _vehicle_138 = objNull;
  326. if (true) then
  327. {
  328. _this = createVehicle ["Land_fort_rampart", [4051.1519, 11642.453, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  329. _vehicle_138 = _this;
  330. _this setDir 201.85086;
  331. _this setPos [4051.1519, 11642.453, -6.1035156e-005];
  332. };
  333.  
  334. _vehicle_140 = objNull;
  335. if (true) then
  336. {
  337. _this = createVehicle ["Land_fort_rampart", [4034.2476, 11651.141, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  338. _vehicle_140 = _this;
  339. _this setDir 219.74416;
  340. _this setPos [4034.2476, 11651.141, -9.1552734e-005];
  341. };
  342.  
  343. _vehicle_143 = objNull;
  344. if (true) then
  345. {
  346. _this = createVehicle ["Land_fort_rampart", [4021.0457, 11662.883, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  347. _vehicle_143 = _this;
  348. _this setDir 226.36101;
  349. _this setPos [4021.0457, 11662.883, -3.0517578e-005];
  350. };
  351.  
  352. _vehicle_145 = objNull;
  353. if (true) then
  354. {
  355. _this = createVehicle ["Hedgehog_EP1", [4025.1404, 11654.706, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  356. _vehicle_145 = _this;
  357. _this setPos [4025.1404, 11654.706, -3.0517578e-005];
  358. };
  359.  
  360. _vehicle_147 = objNull;
  361. if (true) then
  362. {
  363. _this = createVehicle ["Hedgehog_EP1", [4039.8711, 11643.114, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  364. _vehicle_147 = _this;
  365. _this setPos [4039.8711, 11643.114, -3.0517578e-005];
  366. };
  367.  
  368. _vehicle_150 = objNull;
  369. if (true) then
  370. {
  371. _this = createVehicle ["Hedgehog_EP1", [4012.9392, 11668.524, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  372. _vehicle_150 = _this;
  373. _this setPos [4012.9392, 11668.524, -6.1035156e-005];
  374. };
  375.  
  376. _vehicle_164 = objNull;
  377. if (true) then
  378. {
  379. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4062.6428, 11682.021, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  380. _vehicle_164 = _this;
  381. _this setDir 72.342918;
  382. _this setPos [4062.6428, 11682.021, -3.0517578e-005];
  383. };
  384.  
  385. _vehicle_165 = objNull;
  386. if (true) then
  387. {
  388. _this = createVehicle ["Misc_Backpackheap", [4074.3342, 11676.928, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  389. _vehicle_165 = _this;
  390. _this setDir 345.89008;
  391. _this setPos [4074.3342, 11676.928, -9.1552734e-005];
  392. };
  393.  
  394. _vehicle_166 = objNull;
  395. if (true) then
  396. {
  397. _this = createVehicle ["Land_CamoNetVar_EAST", [4060.9595, 11680.576], [], 0, "CAN_COLLIDE"];
  398. _vehicle_166 = _this;
  399. _this setDir -6.4849606;
  400. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  401. _this setPos [4060.9595, 11680.576];
  402. };
  403.  
  404. _vehicle_173 = objNull;
  405. if (true) then
  406. {
  407. _this = createVehicle ["Land_GuardShed", [4086.96, 11659.943, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  408. _vehicle_173 = _this;
  409. _this setDir -67.0504;
  410. _this setPos [4086.96, 11659.943, -6.1035156e-005];
  411. };
  412.  
  413. _vehicle_178 = objNull;
  414. if (true) then
  415. {
  416. _this = createVehicle ["UralWreck", [3878.5791, 11678.632, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  417. _vehicle_178 = _this;
  418. _this setDir 51.630379;
  419. _this setPos [3878.5791, 11678.632, -3.0517578e-005];
  420. };
  421.  
  422. _vehicle_184 = objNull;
  423. if (true) then
  424. {
  425. _this = createVehicle ["Land_Bucket_EP1", [4073.1187, 11679.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  426. _vehicle_184 = _this;
  427. _this setDir 326.27802;
  428. _this setPos [4073.1187, 11679.04, -6.1035156e-005];
  429. };
  430.  
  431. _vehicle_187 = objNull;
  432. if (true) then
  433. {
  434. _this = createVehicle ["WoodChair", [4064.7173, 11680.602, -0.00051879883], [], 0, "CAN_COLLIDE"];
  435. _vehicle_187 = _this;
  436. _this setDir 13.38733;
  437. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  438. _this setPos [4064.7173, 11680.602, -0.00051879883];
  439. };
  440.  
  441. _vehicle_195 = objNull;
  442. if (true) then
  443. {
  444. _this = createVehicle ["Land_Pillow_EP1", [4072.1333, 11677.803, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  445. _vehicle_195 = _this;
  446. _this setDir 363.94629;
  447. _this setPos [4072.1333, 11677.803, -6.1035156e-005];
  448. };
  449.  
  450. _vehicle_197 = objNull;
  451. if (true) then
  452. {
  453. _this = createVehicle ["FoldTable", [4063.4116, 11679.616], [], 0, "CAN_COLLIDE"];
  454. _vehicle_197 = _this;
  455. _this setDir 68.100845;
  456. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  457. _this setPos [4063.4116, 11679.616];
  458. };
  459.  
  460. _vehicle_198 = objNull;
  461. if (true) then
  462. {
  463. _this = createVehicle ["FoldChair", [4057.5093, 11678.485, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  464. _vehicle_198 = _this;
  465. _this setDir -105.98519;
  466. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  467. _this setPos [4057.5093, 11678.485, -6.1035156e-005];
  468. };
  469.  
  470. _vehicle_200 = objNull;
  471. if (true) then
  472. {
  473. _this = createVehicle ["FoldTable", [4058.8311, 11678.623], [], 0, "CAN_COLLIDE"];
  474. _vehicle_200 = _this;
  475. _this setDir -93.232597;
  476. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  477. _this setPos [4058.8311, 11678.623];
  478. };
  479.  
  480. _vehicle_205 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["Land_Misc_Well_C_EP1", [4085.0645, 11669.402, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  484. _vehicle_205 = _this;
  485. _this setDir -94.223312;
  486. _this setPos [4085.0645, 11669.402, -6.1035156e-005];
  487. };
  488.  
  489. _vehicle_206 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Bunker_PMC", [4025.1743, 11676.713, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  493. _vehicle_206 = _this;
  494. _this setDir -73.730324;
  495. _this setPos [4025.1743, 11676.713, -6.1035156e-005];
  496. };
  497.  
  498. _vehicle_217 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Land_Toilet", [4027.1782, 11668.193, -0.00012207031], [], 0, "CAN_COLLIDE"];
  502. _vehicle_217 = _this;
  503. _this setDir 13.455784;
  504. _this setPos [4027.1782, 11668.193, -0.00012207031];
  505. };
  506.  
  507. _vehicle_223 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Land_Misc_IronPipes_EP1", [4059.2703, 11657.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  511. _vehicle_223 = _this;
  512. _this setPos [4059.2703, 11657.253, -3.0517578e-005];
  513. };
  514.  
  515. _vehicle_227 = objNull;
  516. if (true) then
  517. {
  518. _this = createVehicle ["Land_Reservoir_EP1", [4057.9426, 11660.814, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  519. _vehicle_227 = _this;
  520. _this setDir 173.80089;
  521. _this setPos [4057.9426, 11660.814, -9.1552734e-005];
  522. };
  523.  
  524. _vehicle_230 = objNull;
  525. if (true) then
  526. {
  527. _this = createVehicle ["Land_stand_meat_EP1", [4073.5352, 11679.348, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  528. _vehicle_230 = _this;
  529. _this setDir 291.43402;
  530. _this setPos [4073.5352, 11679.348, 3.0517578e-005];
  531. };
  532.  
  533. _vehicle_231 = objNull;
  534. if (true) then
  535. {
  536. _this = createVehicle ["Land_stand_small_EP1", [4071.7622, 11675.991, -0.00012207031], [], 0, "CAN_COLLIDE"];
  537. _vehicle_231 = _this;
  538. _this setDir 381.98224;
  539. _this setPos [4071.7622, 11675.991, -0.00012207031];
  540. };
  541.  
  542. _vehicle_238 = objNull;
  543. if (true) then
  544. {
  545. _this = createVehicle ["Land_tires_EP1", [4052.7512, 11666.596, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  546. _vehicle_238 = _this;
  547. _this setDir -37.201057;
  548. _this setPos [4052.7512, 11666.596, -6.1035156e-005];
  549. };
  550.  
  551. _vehicle_239 = objNull;
  552. if (true) then
  553. {
  554. _this = createVehicle ["Land_transport_crates_EP1", [4064.7468, 11682.927, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  555. _vehicle_239 = _this;
  556. _this setDir 39.652706;
  557. _this setPos [4064.7468, 11682.927, -3.0517578e-005];
  558. };
  559.  
  560. _vehicle_243 = objNull;
  561. if (true) then
  562. {
  563. _this = createVehicle ["ClutterCutter_EP1", [4054.3711, 11665.827, 0], [], 0, "CAN_COLLIDE"];
  564. _vehicle_243 = _this;
  565. _this setPos [4054.3711, 11665.827, 0];
  566. };
  567.  
  568. _vehicle_244 = objNull;
  569. if (true) then
  570. {
  571. _this = createVehicle ["ClutterCutter_EP1", [4053.7493, 11671.434, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  572. _vehicle_244 = _this;
  573. _this setDir 1.0253659;
  574. _this setPos [4053.7493, 11671.434, -3.0517578e-005];
  575. };
  576.  
  577. _vehicle_246 = objNull;
  578. if (true) then
  579. {
  580. _this = createVehicle ["Pile_of_wood", [4052.1362, 11666.497, 0.015611748], [], 0, "CAN_COLLIDE"];
  581. _vehicle_246 = _this;
  582. _this setDir -297.9014;
  583. _this setPos [4052.1362, 11666.497, 0.015611748];
  584. };
  585.  
  586. _vehicle_250 = objNull;
  587. if (true) then
  588. {
  589. _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4058.4089, 11680.73, -0.00012207031], [], 0, "CAN_COLLIDE"];
  590. _vehicle_250 = _this;
  591. _this setDir -57.903767;
  592. _this setPos [4058.4089, 11680.73, -0.00012207031];
  593. };
  594.  
  595. _vehicle_257 = objNull;
  596. if (true) then
  597. {
  598. _this = createVehicle ["Land_cages_EP1", [4074.7046, 11681.784, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  599. _vehicle_257 = _this;
  600. _this setDir 363.94629;
  601. _this setPos [4074.7046, 11681.784, -3.0517578e-005];
  602. };
  603.  
  604. _vehicle_258 = objNull;
  605. if (true) then
  606. {
  607. _this = createVehicle ["Land_covering_hut_EP1", [4074.146, 11679.42, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  608. _vehicle_258 = _this;
  609. _this setDir 207.60707;
  610. _this setPos [4074.146, 11679.42, -3.0517578e-005];
  611. };
  612.  
  613. _vehicle_260 = objNull;
  614. if (true) then
  615. {
  616. _this = createVehicle ["Land_covering_hut_EP1", [4072.7244, 11676.598, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  617. _vehicle_260 = _this;
  618. _this setDir 387.25079;
  619. _this setPos [4072.7244, 11676.598, -3.0517578e-005];
  620. };
  621.  
  622. _vehicle_265 = objNull;
  623. if (true) then
  624. {
  625. _this = createVehicle ["Land_Fire_barrel", [4069.3713, 11677.529, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  626. _vehicle_265 = _this;
  627. _this setDir -37.201057;
  628. _this setPos [4069.3713, 11677.529, -6.1035156e-005];
  629. };
  630.  
  631. _vehicle_291 = objNull;
  632. if (true) then
  633. {
  634. _this = createVehicle ["SmallTable", [6313.7319, 7790.9473, 0.013100131], [], 0, "CAN_COLLIDE"];
  635. _vehicle_291 = _this;
  636. _this setDir 40.010624;
  637. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  638. _this setPos [6313.7319, 7790.9473, 0.013100131];
  639. };
  640.  
  641. _vehicle_292 = objNull;
  642. if (true) then
  643. {
  644. _this = createVehicle ["Land_Water_pipe_EP1", [6314.9482, 7790.9653, 0.093142167], [], 0, "CAN_COLLIDE"];
  645. _vehicle_292 = _this;
  646. _this setDir 252.18881;
  647. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  648. _this setPos [6314.9482, 7790.9653, 0.093142167];
  649. };
  650.  
  651. _vehicle_299 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["Land_Table_EP1", [4041.9973, 11669.914, 0.015611748], [], 0, "CAN_COLLIDE"];
  655. _vehicle_299 = _this;
  656. _this setDir -59.92321;
  657. _this setPos [4041.9973, 11669.914, 0.015611748];
  658. };
  659.  
  660. _vehicle_302 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["Land_Cabinet_EP1", [6314.9282, 7792.3154, 0.093233757], [], 0, "CAN_COLLIDE"];
  664. _vehicle_302 = _this;
  665. _this setDir 128.33586;
  666. _this setPos [6314.9282, 7792.3154, 0.093233757];
  667. };
  668.  
  669. _vehicle_304 = objNull;
  670. if (true) then
  671. {
  672. _this = createVehicle ["Land_Crates_stack_EP1", [4075.2336, 11678.565, 0.00012207031], [], 0, "CAN_COLLIDE"];
  673. _vehicle_304 = _this;
  674. _this setDir 393.47345;
  675. _this setPos [4075.2336, 11678.565, 0.00012207031];
  676. };
  677.  
  678. _unit_73 = objNull;
  679. if (true) then
  680. {
  681. _this = _group_1 createUnit ["RU_Functionary1", [12946.349, 12766.593, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
  682. _unit_73 = _this;
  683. _this setDir 194.24156;
  684. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  685. _this setUnitAbility 0.60000002;
  686. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  687. };
  688.  
  689. _unit_74 = objNull;
  690. if (true) then
  691. {
  692. _this = _group_1 createUnit ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  693. _unit_74 = _this;
  694. _this setDir 250.1544;
  695. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  696. _this setUnitAbility 0.60000002;
  697. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  698. };
  699.  
  700. _unit_75 = objNull;
  701. if (true) then
  702. {
  703. _this = _group_1 createUnit ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
  704. _unit_75 = _this;
  705. _this setDir 261.27719;
  706. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  707. _this setUnitAbility 0.60000002;
  708. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  709. };
  710.  
  711. _unit_78 = objNull;
  712. if (true) then
  713. {
  714. _this = _group_1 createUnit ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
  715. _unit_78 = _this;
  716. _this setDir 310.03851;
  717. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  718. _this setUnitAbility 0.60000002;
  719. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  720. };
  721.  
  722. _unit_79 = objNull;
  723. if (true) then
  724. {
  725. _this = _group_1 createUnit ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  726. _unit_79 = _this;
  727. _this setDir 125.74001;
  728. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  729. _this setUnitAbility 0.60000002;
  730. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  731. };
  732.  
  733. _unit_82 = objNull;
  734. if (true) then
  735. {
  736. _this = _group_1 createUnit ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
  737. _unit_82 = _this;
  738. _this setDir 208.20467;
  739. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  740. _this setUnitAbility 0.60000002;
  741. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  742. };
  743.  
  744. _unit_84 = objNull;
  745. if (true) then
  746. {
  747. _this = _group_1 createUnit ["TK_CIV_Takistani04_EP1", [6321.0005, 7794.4478, 0.98069924], [], 0, "CAN_COLLIDE"];
  748. _unit_84 = _this;
  749. _this setDir 359.64191;
  750. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  751. _this setUnitAbility 0.60000002;
  752. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  753. };
  754.  
  755. _vehicle_461 = objNull;
  756. if (true) then
  757. {
  758. _this = createVehicle ["Base_WarfareBBarrier10xTall", [6316.4673, 7792.5254, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  759. _vehicle_461 = _this;
  760. _this setDir 35.687778;
  761. _this setPos [6316.4673, 7792.5254, 3.0517578e-005];
  762. };
  763.  
  764. _vehicle_477 = objNull;
  765. if (true) then
  766. {
  767. _this = createVehicle ["MASH_EP1", [6315.6763, 7841.8965, -0.056709375], [], 0, "CAN_COLLIDE"];
  768. _vehicle_477 = _this;
  769. _this setDir 214.02074;
  770. _this setPos [6315.6763, 7841.8965, -0.056709375];
  771. };
  772.  
  773. _vehicle_479 = objNull;
  774. if (true) then
  775. {
  776. _this = createVehicle ["Camp_EP1", [6330.9556, 7831.4258, -0.034371372], [], 0, "CAN_COLLIDE"];
  777. _vehicle_479 = _this;
  778. _this setDir 574.57404;
  779. _this setPos [6330.9556, 7831.4258, -0.034371372];
  780. };
  781.  
  782. _vehicle_480 = objNull;
  783. if (true) then
  784. {
  785. _this = createVehicle ["Land_tent_east", [6320.0742, 7797.5137, 0.26026565], [], 0, "CAN_COLLIDE"];
  786. _vehicle_480 = _this;
  787. _this setDir 216.2215;
  788. _this setPos [6320.0742, 7797.5137, 0.26026565];
  789. };
  790.  
  791. _vehicle_481 = objNull;
  792. if (true) then
  793. {
  794. _this = createVehicle ["CampEast_EP1", [6304.1455, 7843.9409, -0.01191554], [], 0, "CAN_COLLIDE"];
  795. _vehicle_481 = _this;
  796. _this setDir -56.676376;
  797. _this setPos [6304.1455, 7843.9409, -0.01191554];
  798. };
  799.  
  800. _vehicle_485 = objNull;
  801. if (true) then
  802. {
  803. _this = createVehicle ["CampEast_EP1", [6337.02, 7822.1895], [], 0, "CAN_COLLIDE"];
  804. _vehicle_485 = _this;
  805. _this setDir 844.86273;
  806. _this setPos [6337.02, 7822.1895];
  807. };
  808.  
  809. _vehicle_490 = objNull;
  810. if (true) then
  811. {
  812. _this = createVehicle ["Land_GuardShed", [6300.7017, 7800.2729], [], 0, "CAN_COLLIDE"];
  813. _vehicle_490 = _this;
  814. _this setDir 127.54086;
  815. _this setPos [6300.7017, 7800.2729];
  816. };
  817.  
  818. _vehicle_494 = objNull;
  819. if (true) then
  820. {
  821. _this = createVehicle ["Land_Fire_barrel", [6309.9814, 7800.6313], [], 0, "CAN_COLLIDE"];
  822. _vehicle_494 = _this;
  823. _this setPos [6309.9814, 7800.6313];
  824. };
  825.  
  826. _vehicle_501 = objNull;
  827. if (true) then
  828. {
  829. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [6321.2383, 7798.9302], [], 0, "CAN_COLLIDE"];
  830. _vehicle_501 = _this;
  831. _this setDir 211.38748;
  832. _this setPos [6321.2383, 7798.9302];
  833. };
  834.  
  835. _vehicle_503 = objNull;
  836. if (true) then
  837. {
  838. _this = createVehicle ["Camp_EP1", [6324.0571, 7836.3125, -0.022317491], [], 0, "CAN_COLLIDE"];
  839. _vehicle_503 = _this;
  840. _this setDir 574.63867;
  841. _this setPos [6324.0571, 7836.3125, -0.022317491];
  842. };
  843.  
  844. _vehicle_511 = objNull;
  845. if (true) then
  846. {
  847. _this = createVehicle ["Land_covering_hut_big_EP1", [6317.2676, 7788.2417], [], 0, "CAN_COLLIDE"];
  848. _vehicle_511 = _this;
  849. _this setDir 38.268478;
  850. _this setPos [6317.2676, 7788.2417];
  851. };
  852.  
  853. _unit_90 = objNull;
  854. if (true) then
  855. {
  856. _this = _group_1 createUnit ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  857. _unit_90 = _this;
  858. _this setDir 102.75758;
  859. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  860. _this setUnitAbility 0.60000002;
  861. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  862. };
  863.  
  864. _unit_91 = objNull;
  865. if (true) then
  866. {
  867. _this = _group_1 createUnit ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  868. _unit_91 = _this;
  869. _this setDir 196.69872;
  870. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  871. _this setUnitAbility 0.60000002;
  872. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  873. };
  874.  
  875. _vehicle_513 = objNull;
  876. if (true) then
  877. {
  878. _this = createVehicle ["Rubbish1", [4017.4268, 11670.082, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  879. _vehicle_513 = _this;
  880. _this setDir -66.023567;
  881. _this setPos [4017.4268, 11670.082, 9.1552734e-005];
  882. };
  883.  
  884. _vehicle_517 = objNull;
  885. if (true) then
  886. {
  887. _this = createVehicle ["Hedgehog_EP1", [4057.1663, 11635.8, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  888. _vehicle_517 = _this;
  889. _this setPos [4057.1663, 11635.8, -9.1552734e-005];
  890. };
  891.  
  892. _unit_94 = objNull;
  893. if (true) then
  894. {
  895. _this = _group_1 createUnit ["Pilot_EP1", [6317.0498, 7797.918, -0.28563881], [], 0, "CAN_COLLIDE"];
  896. _unit_94 = _this;
  897. _this setDir 464.17493;
  898. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  899. _this setUnitAbility 0.60000002;
  900. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  901. };
  902.  
  903. _unit_95 = objNull;
  904. if (true) then
  905. {
  906. _this = _group_1 createUnit ["Rita_Ensler_EP1", [6310.7803, 7794.5054, 0.88001078], [], 0, "CAN_COLLIDE"];
  907. _unit_95 = _this;
  908. _this setDir -114.43345;
  909. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  910. _this setUnitAbility 0.60000002;
  911. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  912. };
  913.  
  914. _vehicle_521 = objNull;
  915. if (true) then
  916. {
  917. _this = createVehicle ["Land_Toilet", [6303.6919, 7794.2285, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  918. _vehicle_521 = _this;
  919. _this setDir 306.93533;
  920. _this setPos [6303.6919, 7794.2285, 3.0517578e-005];
  921. };
  922.  
  923. _vehicle_523 = objNull;
  924. if (true) then
  925. {
  926. _this = createVehicle ["Misc_palletsfoiled", [6319.2056, 7787.5439, -0.022046415], [], 0, "CAN_COLLIDE"];
  927. _vehicle_523 = _this;
  928. _this setDir 16.434511;
  929. _this setPos [6319.2056, 7787.5439, -0.022046415];
  930. };
  931.  
  932. _vehicle_527 = objNull;
  933. if (true) then
  934. {
  935. _this = createVehicle ["Land_Fire_barrel", [6320.9531, 7787.0967, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  936. _vehicle_527 = _this;
  937. _this setPos [6320.9531, 7787.0967, 6.1035156e-005];
  938. };
  939.  
  940. _vehicle_531 = objNull;
  941. if (true) then
  942. {
  943. _this = createVehicle ["Land_transport_kiosk_EP1", [6311.8315, 7793.1309, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  944. _vehicle_531 = _this;
  945. _this setDir 487.48059;
  946. _this setPos [6311.8315, 7793.1309, 9.1552734e-005];
  947. };
  948.  
  949. _vehicle_532 = objNull;
  950. if (true) then
  951. {
  952. _this = createVehicle ["Fort_Crate_wood", [6322.8394, 7791.6792, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  953. _vehicle_532 = _this;
  954. _this setDir 50.427696;
  955. _this setPos [6322.8394, 7791.6792, 3.0517578e-005];
  956. };
  957.  
  958. _vehicle_533 = objNull;
  959. if (true) then
  960. {
  961. _this = createVehicle ["Land_transport_crates_EP1", [6317.2295, 7803.6357, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  962. _vehicle_533 = _this;
  963. _this setDir 285.36954;
  964. _this setPos [6317.2295, 7803.6357, 3.0517578e-005];
  965. };
  966.  
  967. _vehicle_538 = objNull;
  968. if (true) then
  969. {
  970. _this = createVehicle ["Info_Board_EP1", [11457.569, 11360.669, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  971. _vehicle_538 = _this;
  972. _this setDir -55.524353;
  973. _this setVehicleInit "this allowDammage false;";
  974. _this setPos [11457.569, 11360.669, -3.0517578e-005];
  975. };
  976.  
  977. _vehicle_541 = objNull;
  978. if (true) then
  979. {
  980. _this = createVehicle ["Info_Board_EP1", [4086.2542, 11662.404, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  981. _vehicle_541 = _this;
  982. _this setDir 469.56882;
  983. _this setVehicleInit "this allowDammage false;";
  984. _this setPos [4086.2542, 11662.404, -6.1035156e-005];
  985. };
  986.  
  987. _vehicle_544 = objNull;
  988. if (true) then
  989. {
  990. _this = createVehicle ["Info_Board_EP1", [6310.2837, 7797.7686, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  991. _vehicle_544 = _this;
  992. _this setDir 486.70212;
  993. _this setVehicleInit "this allowDammage false;";
  994. _this setPos [6310.2837, 7797.7686, 3.0517578e-005];
  995. };
  996.  
  997. _vehicle_548 = objNull;
  998. if (true) then
  999. {
  1000. _this = createVehicle ["Land_Fire_barrel", [4358.5767, 2260.3745, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
  1001. _vehicle_548 = _this;
  1002. _this setPos [4358.5767, 2260.3745, -2.8610229e-006];
  1003. };
  1004.  
  1005. _vehicle_550 = objNull;
  1006. if (true) then
  1007. {
  1008. _this = createVehicle ["Land_Fire_barrel", [13533.103, 6358.1616, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
  1009. _vehicle_550 = _this;
  1010. _this setPos [13533.103, 6358.1616, -8.5830688e-006];
  1011. };
  1012.  
  1013. _vehicle_559 = objNull;
  1014. if (true) then
  1015. {
  1016. _this = createVehicle ["HeliHEmpty", [7983.9741, 2890.6536, -0.024177462], [], 0, "CAN_COLLIDE"];
  1017. _vehicle_559 = _this;
  1018. _this setPos [7983.9741, 2890.6536, -0.024177462];
  1019. };
  1020.  
  1021. _vehicle_567 = objNull;
  1022. if (true) then
  1023. {
  1024. _this = createVehicle ["MASH_EP1", [4836.6572, 2528.4377, -0.042138901], [], 0, "CAN_COLLIDE"];
  1025. _vehicle_567 = _this;
  1026. _this setDir 207.76485;
  1027. _this setPos [4836.6572, 2528.4377, -0.042138901];
  1028. };
  1029.  
  1030. _vehicle_568 = objNull;
  1031. if (true) then
  1032. {
  1033. _this = createVehicle ["Camp_EP1", [4827.6084, 2532.1213, -0.033894159], [], 0, "CAN_COLLIDE"];
  1034. _vehicle_568 = _this;
  1035. _this setDir 567.49945;
  1036. _this setPos [4827.6084, 2532.1213, -0.033894159];
  1037. };
  1038.  
  1039. _vehicle_569 = objNull;
  1040. if (true) then
  1041. {
  1042. _this = createVehicle ["CampEast_EP1", [4833.8086, 2508.781, 0.016567288], [], 0, "CAN_COLLIDE"];
  1043. _vehicle_569 = _this;
  1044. _this setDir 334.10687;
  1045. _this setPos [4833.8086, 2508.781, 0.016567288];
  1046. };
  1047.  
  1048. _vehicle_571 = objNull;
  1049. if (true) then
  1050. {
  1051. _this = createVehicle ["Land_Fire_barrel", [4836.3447, 2519.4587, -0.009747833], [], 0, "CAN_COLLIDE"];
  1052. _vehicle_571 = _this;
  1053. _this setDir -6.2675123;
  1054. _this setPos [4836.3447, 2519.4587, -0.009747833];
  1055. };
  1056.  
  1057. _vehicle_573 = objNull;
  1058. if (true) then
  1059. {
  1060. _this = createVehicle ["Camp_EP1", [4845.7427, 2522.3279, -0.052045986], [], 0, "CAN_COLLIDE"];
  1061. _vehicle_573 = _this;
  1062. _this setDir 574.28497;
  1063. _this setPos [4845.7427, 2522.3279, -0.052045986];
  1064. };
  1065.  
  1066. _unit_97 = objNull;
  1067. if (true) then
  1068. {
  1069. _this = _group_1 createUnit ["Worker2", [12061.648, 12636.292, 0.020880492], [], 0, "CAN_COLLIDE"];
  1070. _unit_97 = _this;
  1071. _this setDir 19.92712;
  1072. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1073. _this setUnitAbility 0.60000002;
  1074. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1075. };
  1076.  
  1077. _vehicle_593 = objNull;
  1078. if (true) then
  1079. {
  1080. _this = createVehicle ["Land_CamoNetB_EAST", [12948.259, 12766.059, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1081. _vehicle_593 = _this;
  1082. _this setDir 25.231472;
  1083. _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  1084. _this setPos [12948.259, 12766.059, -1.5258789e-005];
  1085. };
  1086.  
  1087. _vehicle_594 = objNull;
  1088. if (true) then
  1089. {
  1090. _this = createVehicle ["Misc_cargo_cont_net2", [12948.999, 12771.618], [], 0, "CAN_COLLIDE"];
  1091. _vehicle_594 = _this;
  1092. _this setDir 122.42809;
  1093. _this setPos [12948.999, 12771.618];
  1094. };
  1095.  
  1096. _vehicle_595 = objNull;
  1097. if (true) then
  1098. {
  1099. _this = createVehicle ["Land_Barrel_water", [12946.395, 12769.803, -0.00012207031], [], 0, "CAN_COLLIDE"];
  1100. _vehicle_595 = _this;
  1101. _this setPos [12946.395, 12769.803, -0.00012207031];
  1102. };
  1103.  
  1104. _vehicle_596 = objNull;
  1105. if (true) then
  1106. {
  1107. _this = createVehicle ["Misc_cargo_cont_small", [12944.525, 12769.121, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1108. _vehicle_596 = _this;
  1109. _this setDir 0.041445225;
  1110. _this setPos [12944.525, 12769.121, -9.1552734e-005];
  1111. };
  1112.  
  1113. _vehicle_597 = objNull;
  1114. if (true) then
  1115. {
  1116. _this = createVehicle ["FoldTable", [12946.452, 12765.858], [], 0, "CAN_COLLIDE"];
  1117. _vehicle_597 = _this;
  1118. _this setDir 6.6874695;
  1119. _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  1120. _this setPos [12946.452, 12765.858];
  1121. };
  1122.  
  1123. _vehicle_598 = objNull;
  1124. if (true) then
  1125. {
  1126. _this = createVehicle ["FoldChair", [12946.147, 12768.145, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  1127. _vehicle_598 = _this;
  1128. _this setDir -31.554836;
  1129. _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  1130. _this setPos [12946.147, 12768.145, -4.5776367e-005];
  1131. };
  1132.  
  1133. _this = createCenter resistance;
  1134. _center_2 = _this;
  1135.  
  1136. _group_2 = createGroup _center_2;
  1137.  
  1138. _unit_108 = objNull;
  1139. if (true) then
  1140. {
  1141. _this = _group_2 createUnit ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
  1142. _unit_108 = _this;
  1143. _this setDir 274.59872;
  1144. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
  1145. _this setUnitAbility 0.60000002;
  1146. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1147. };
  1148.  
  1149. _vehicle_600 = objNull;
  1150. if (true) then
  1151. {
  1152. _this = createVehicle ["RU_WarfareBUAVterminal", [4052.8269, 11662.361, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1153. _vehicle_600 = _this;
  1154. _this setDir -24.982422;
  1155. _this setPos [4052.8269, 11662.361, -9.1552734e-005];
  1156. };
  1157.  
  1158. _vehicle_619 = objNull;
  1159. if (true) then
  1160. {
  1161. _this = createVehicle ["ASC_EU_LHVOld", [4088.1907, 11661.583], [], 0, "CAN_COLLIDE"];
  1162. _vehicle_619 = _this;
  1163. _this setDir 140.55763;
  1164. _this setVehicleInit "this allowDammage false;";
  1165. _this setPos [4088.1907, 11661.583];
  1166. };
  1167.  
  1168. _vehicle_621 = objNull;
  1169. if (true) then
  1170. {
  1171. _this = createVehicle ["ASC_EU_LHVOld", [4060.8157, 11685.167, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1172. _vehicle_621 = _this;
  1173. _this setDir -179.85927;
  1174. _this setVehicleInit "this allowDammage false;";
  1175. _this setPos [4060.8157, 11685.167, -6.1035156e-005];
  1176. };
  1177.  
  1178. _vehicle_623 = objNull;
  1179. if (true) then
  1180. {
  1181. _this = createVehicle ["ASC_EU_LHVOld", [4040.7114, 11668.369, 0.015611748], [], 0, "CAN_COLLIDE"];
  1182. _vehicle_623 = _this;
  1183. _this setDir 31.444944;
  1184. _this setVehicleInit "this allowDammage false;";
  1185. _this setPos [4040.7114, 11668.369, 0.015611748];
  1186. };
  1187.  
  1188. _vehicle_626 = objNull;
  1189. if (true) then
  1190. {
  1191. _this = createVehicle ["ASC_EU_LHVOld", [4057.0989, 11661.225, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1192. _vehicle_626 = _this;
  1193. _this setDir 368.31775;
  1194. _this setVehicleInit "this allowDammage false;";
  1195. _this setPos [4057.0989, 11661.225, -6.1035156e-005];
  1196. };
  1197.  
  1198. _vehicle_628 = objNull;
  1199. if (true) then
  1200. {
  1201. _this = createVehicle ["ASC_EU_LHVOld", [6296.958, 7801.4048, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1202. _vehicle_628 = _this;
  1203. _this setDir 286.43555;
  1204. _this setVehicleInit "this allowDammage false;";
  1205. _this setPos [6296.958, 7801.4048, -3.0517578e-005];
  1206. };
  1207.  
  1208. _vehicle_630 = objNull;
  1209. if (true) then
  1210. {
  1211. _this = createVehicle ["ASC_EU_LHVOld", [6317.2036, 7814.6909, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1212. _vehicle_630 = _this;
  1213. _this setDir 838.61414;
  1214. _this setVehicleInit "this allowDammage false;";
  1215. _this setPos [6317.2036, 7814.6909, 6.1035156e-005];
  1216. };
  1217.  
  1218. _vehicle_632 = objNull;
  1219. if (true) then
  1220. {
  1221. _this = createVehicle ["ASC_EU_LHVOld", [6314.8608, 7792.957, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1222. _vehicle_632 = _this;
  1223. _this setDir 190.09235;
  1224. _this setVehicleInit "this allowDammage false;";
  1225. _this setPos [6314.8608, 7792.957, 3.0517578e-005];
  1226. };
  1227.  
  1228. _vehicle_634 = objNull;
  1229. if (true) then
  1230. {
  1231. _this = createVehicle ["ASC_EU_LHVOld", [11458.806, 11363.813], [], 0, "CAN_COLLIDE"];
  1232. _vehicle_634 = _this;
  1233. _this setDir 127.9906;
  1234. _this setVehicleInit "this allowDammage false;";
  1235. _this setPos [11458.806, 11363.813];
  1236. };
  1237.  
  1238. _vehicle_636 = objNull;
  1239. if (true) then
  1240. {
  1241. _this = createVehicle ["ASC_EU_LHVOld", [11449.293, 11348.902, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1242. _vehicle_636 = _this;
  1243. _this setDir 133.16025;
  1244. _this setVehicleInit "this allowDammage false;";
  1245. _this setPos [11449.293, 11348.902, 9.1552734e-005];
  1246. };
  1247.  
  1248. _vehicle_659 = objNull;
  1249. if (true) then
  1250. {
  1251. _this = createVehicle ["HeliHEmpty", [1617.7074, 7773.3115, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1252. _vehicle_659 = _this;
  1253. _this setPos [1617.7074, 7773.3115, 6.1035156e-005];
  1254. };
  1255.  
  1256. _vehicle_663 = objNull;
  1257. if (true) then
  1258. {
  1259. _this = createVehicle ["HeliHEmpty", [12072.687, 12667.292], [], 0, "CAN_COLLIDE"];
  1260. _vehicle_663 = _this;
  1261. _this setPos [12072.687, 12667.292];
  1262. };
  1263.  
  1264. _vehicle_674 = objNull;
  1265. if (true) then
  1266. {
  1267. _this = createVehicle ["MAP_garaz_mala", [6301.0474, 7798.4751, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1268. _vehicle_674 = _this;
  1269. _this setDir 305.73865;
  1270. _this setPos [6301.0474, 7798.4751, 6.1035156e-005];
  1271. };
  1272.  
  1273. _unit_118 = objNull;
  1274. if (true) then
  1275. {
  1276. _this = _group_1 createUnit ["RU_Profiteer4", [6300.312, 7800.5874, -0.034530878], [], 0, "CAN_COLLIDE"];
  1277. _unit_118 = _this;
  1278. _this setDir -49.359165;
  1279. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1280. _this setUnitAbility 0.60000002;
  1281. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1282. };
  1283.  
  1284. _vehicle_676 = objNull;
  1285. if (true) then
  1286. {
  1287. _this = createVehicle ["MAP_garaz_mala", [6295.7153, 7791.561], [], 0, "CAN_COLLIDE"];
  1288. _vehicle_676 = _this;
  1289. _this setDir 307.24384;
  1290. _this setPos [6295.7153, 7791.561];
  1291. };
  1292.  
  1293. _vehicle_678 = objNull;
  1294. if (true) then
  1295. {
  1296. _this = createVehicle ["HeliHEmpty", [6292.998, 7806.4375], [], 0, "CAN_COLLIDE"];
  1297. _vehicle_678 = _this;
  1298. _this setPos [6292.998, 7806.4375];
  1299. };
  1300.  
  1301. _unit_122 = objNull;
  1302. if (true) then
  1303. {
  1304. _this = _group_1 createUnit ["Woodlander3", [6317.9883, 7789.3345, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1305. _unit_122 = _this;
  1306. _this setDir -130.79149;
  1307. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1308. _this setUnitAbility 0.60000002;
  1309. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1310. };
  1311.  
  1312. _vehicle_681 = objNull;
  1313. if (true) then
  1314. {
  1315. _this = createVehicle ["FoldChair", [12060.701, 12635.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1316. _vehicle_681 = _this;
  1317. _this setDir 216.27287;
  1318. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  1319. _this setPos [12060.701, 12635.938, -1.5258789e-005];
  1320. };
  1321.  
  1322. _vehicle_682 = objNull;
  1323. if (true) then
  1324. {
  1325. _this = createVehicle ["FoldTable", [12061.653, 12636.994, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1326. _vehicle_682 = _this;
  1327. _this setDir 17.306128;
  1328. _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  1329. _this setPos [12061.653, 12636.994, 1.5258789e-005];
  1330. };
  1331.  
  1332. _unit_124 = objNull;
  1333. if (true) then
  1334. {
  1335. _this = _group_1 createUnit ["HouseWife1", [13468.382, 5439.5752, 2.8821261], [], 0, "CAN_COLLIDE"];
  1336. _unit_124 = _this;
  1337. _this setDir -91.741302;
  1338. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1339. _this setUnitAbility 0.60000002;
  1340. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1341. };
  1342.  
  1343. _vehicle_686 = objNull;
  1344. if (true) then
  1345. {
  1346. _this = createVehicle ["HeliHEmpty", [13473.405, 5439.6479, 0.00021648407], [], 0, "CAN_COLLIDE"];
  1347. _vehicle_686 = _this;
  1348. _this setPos [13473.405, 5439.6479, 0.00021648407];
  1349. };
  1350.  
  1351. _vehicle_688 = objNull;
  1352. if (true) then
  1353. {
  1354. _this = createVehicle ["HeliHEmpty", [4053.6313, 11671.396, 0.015672784], [], 0, "CAN_COLLIDE"];
  1355. _vehicle_688 = _this;
  1356. _this setDir -6.2353768;
  1357. _this setPos [4053.6313, 11671.396, 0.015672784];
  1358. };
  1359.  
  1360. _vehicle_689 = objNull;
  1361. if (true) then
  1362. {
  1363. _this = createVehicle ["MAP_garaz_mala", [4036.7148, 11664.595, 0.015703302], [], 0, "CAN_COLLIDE"];
  1364. _vehicle_689 = _this;
  1365. _this setDir 21.845457;
  1366. _this setPos [4036.7148, 11664.595, 0.015703302];
  1367. };
  1368.  
  1369. _unit_128 = objNull;
  1370. if (true) then
  1371. {
  1372. _this = _group_1 createUnit ["Doctor", [4059.437, 11660.436], [], 0, "CAN_COLLIDE"];
  1373. _unit_128 = _this;
  1374. _this setDir 24.266853;
  1375. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1376. _this setUnitAbility 0.60000002;
  1377. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1378. };
  1379.  
  1380. _vehicle_699 = objNull;
  1381. if (true) then
  1382. {
  1383. _this = createVehicle ["Sign_1L_Firstaid", [4058.7043, 11660.961, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1384. _vehicle_699 = _this;
  1385. _this setDir 217.96779;
  1386. _this setPos [4058.7043, 11660.961, 3.0517578e-005];
  1387. };
  1388.  
  1389. _vehicle_701 = objNull;
  1390. if (true) then
  1391. {
  1392. _this = createVehicle ["Land_sunshade_EP1", [4059.8516, 11660.219], [], 0, "CAN_COLLIDE"];
  1393. _vehicle_701 = _this;
  1394. _this setPos [4059.8516, 11660.219];
  1395. };
  1396.  
  1397. _vehicle_704 = objNull;
  1398. if (true) then
  1399. {
  1400. _this = createVehicle ["HeliHEmpty", [11455.53, 11341.231], [], 0, "CAN_COLLIDE"];
  1401. _vehicle_704 = _this;
  1402. _this setDir -111.72584;
  1403. _this setPos [11455.53, 11341.231];
  1404. };
  1405.  
  1406. _vehicle_724 = objNull;
  1407. if (true) then
  1408. {
  1409. _this = createVehicle ["Base_WarfareBBarrier10xTall", [6306.6904, 7787.5947, 0.24377441], [], 0, "CAN_COLLIDE"];
  1410. _vehicle_724 = _this;
  1411. _this setDir 35.687778;
  1412. _this setPos [6306.6904, 7787.5947, 0.24377441];
  1413. };
  1414.  
  1415. _vehicle_727 = objNull;
  1416. if (true) then
  1417. {
  1418. _this = createVehicle ["Base_WarfareBBarrier10xTall", [6319.2407, 7778.6885, 0.20742251], [], 0, "CAN_COLLIDE"];
  1419. _vehicle_727 = _this;
  1420. _this setDir 34.820972;
  1421. _this setPos [6319.2407, 7778.6885, 0.20742251];
  1422. };
  1423.  
  1424. _vehicle_732 = objNull;
  1425. if (true) then
  1426. {
  1427. _this = createVehicle ["Land_CncBlock_D", [6324.8804, 7781.7441, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1428. _vehicle_732 = _this;
  1429. _this setDir 93.599457;
  1430. _this setPos [6324.8804, 7781.7441, 9.1552734e-005];
  1431. };
  1432.  
  1433. _vehicle_734 = objNull;
  1434. if (true) then
  1435. {
  1436. _this = createVehicle ["Land_CncBlock_D", [6324.3003, 7785.7813, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1437. _vehicle_734 = _this;
  1438. _this setDir 68.962952;
  1439. _this setPos [6324.3003, 7785.7813, -3.0517578e-005];
  1440. };
  1441.  
  1442. _vehicle_738 = objNull;
  1443. if (true) then
  1444. {
  1445. _this = createVehicle ["Base_WarfareBBarrier10xTall", [6312.1953, 7810.5107], [], 0, "CAN_COLLIDE"];
  1446. _vehicle_738 = _this;
  1447. _this setDir 125.62857;
  1448. _this setPos [6312.1953, 7810.5107];
  1449. };
  1450.  
  1451. _vehicle_741 = objNull;
  1452. if (true) then
  1453. {
  1454. _this = createVehicle ["MAP_garaz_mala", [11443.267, 11338.436], [], 0, "CAN_COLLIDE"];
  1455. _vehicle_741 = _this;
  1456. _this setDir 395.83041;
  1457. _this setPos [11443.267, 11338.436];
  1458. };
  1459.  
  1460. _vehicle_751 = objNull;
  1461. if (true) then
  1462. {
  1463. _this = createVehicle ["MAP_A_Castle_Bastion", [11470.683, 11367.538, 0.025263477], [], 0, "CAN_COLLIDE"];
  1464. _vehicle_751 = _this;
  1465. _this setDir 34.188072;
  1466. _this setPos [11470.683, 11367.538, 0.025263477];
  1467. };
  1468.  
  1469. _vehicle_754 = objNull;
  1470. if (true) then
  1471. {
  1472. _this = createVehicle ["MAP_A_Castle_Gate", [11447.629, 11358.183, -0.67366308], [], 0, "CAN_COLLIDE"];
  1473. _vehicle_754 = _this;
  1474. _this setDir -54.45937;
  1475. _this setPos [11447.629, 11358.183, -0.67366308];
  1476. };
  1477.  
  1478. _vehicle_755 = objNull;
  1479. if (true) then
  1480. {
  1481. _this = createVehicle ["MAP_A_Castle_Stairs_A", [11435.725, 11352.75, -0.82129258], [], 0, "CAN_COLLIDE"];
  1482. _vehicle_755 = _this;
  1483. _this setDir 31.414593;
  1484. _this setPos [11435.725, 11352.75, -0.82129258];
  1485. };
  1486.  
  1487. _vehicle_761 = objNull;
  1488. if (true) then
  1489. {
  1490. _this = createVehicle ["MAP_A_Castle_Bastion", [11449.215, 11335.983, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1491. _vehicle_761 = _this;
  1492. _this setDir 215.50694;
  1493. _this setPos [11449.215, 11335.983, 3.0517578e-005];
  1494. };
  1495.  
  1496. _vehicle_764 = objNull;
  1497. if (true) then
  1498. {
  1499. _this = createVehicle ["Land_Bench_EP1", [11472.618, 11371.762], [], 0, "CAN_COLLIDE"];
  1500. _vehicle_764 = _this;
  1501. _this setDir -59.041649;
  1502. _this setPos [11472.618, 11371.762];
  1503. };
  1504.  
  1505. _vehicle_765 = objNull;
  1506. if (true) then
  1507. {
  1508. _this = createVehicle ["Sign_1L_Firstaid", [11473.339, 11369.769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1509. _vehicle_765 = _this;
  1510. _this setDir 33.089531;
  1511. _this setPos [11473.339, 11369.769, -3.0517578e-005];
  1512. };
  1513.  
  1514. _unit_132 = objNull;
  1515. if (true) then
  1516. {
  1517. _this = _group_2 createUnit ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
  1518. _unit_132 = _this;
  1519. _this setDir 9.6638927;
  1520. _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  1521. _this setUnitAbility 0.60000002;
  1522. _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
  1523. };
  1524.  
  1525. _vehicle_767 = objNull;
  1526. if (true) then
  1527. {
  1528. _this = createVehicle ["Misc_cargo_cont_net1", [6323.252, 7780.0688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1529. _vehicle_767 = _this;
  1530. _this setPos [6323.252, 7780.0688, 3.0517578e-005];
  1531. };
  1532.  
  1533. _vehicle_769 = objNull;
  1534. if (true) then
  1535. {
  1536. _this = createVehicle ["HeliHEmpty", [4037.304, 11673.5], [], 0, "CAN_COLLIDE"];
  1537. _vehicle_769 = _this;
  1538. _this setDir -6.2353768;
  1539. _this setPos [4037.304, 11673.5];
  1540. };
  1541.  
  1542. _vehicle_775 = objNull;
  1543. if (true) then
  1544. {
  1545. _this = createVehicle ["Hhedgehog_concreteBig", [4091.625, 11663.692, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1546. _vehicle_775 = _this;
  1547. _this setDir -65.721718;
  1548. _this setPos [4091.625, 11663.692, 6.1035156e-005];
  1549. };
  1550.  
  1551. _vehicle_792 = objNull;
  1552. if (true) then
  1553. {
  1554. _this = createVehicle ["HeliHCivil", [12915.702, 12760.794], [], 0, "CAN_COLLIDE"];
  1555. _vehicle_792 = _this;
  1556. _this setPos [12915.702, 12760.794];
  1557. };
  1558.  
  1559. _vehicle_798 = objNull;
  1560. if (true) then
  1561. {
  1562. _this = createVehicle ["Concrete_Wall_EP1", [6311.124, 7801.1855], [], 0, "CAN_COLLIDE"];
  1563. _vehicle_798 = _this;
  1564. _this setDir 67.135719;
  1565. _this setPos [6311.124, 7801.1855];
  1566. };
  1567.  
  1568. _vehicle_802 = objNull;
  1569. if (true) then
  1570. {
  1571. _this = createVehicle ["Misc_concrete_High", [6326.7847, 7793.499, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1572. _vehicle_802 = _this;
  1573. _this setDir -158.27872;
  1574. _this setPos [6326.7847, 7793.499, 3.0517578e-005];
  1575. };
  1576.  
  1577. _vehicle_812 = objNull;
  1578. if (true) then
  1579. {
  1580. _this = createVehicle ["PowGen_Big", [6318.1919, 7806.4321], [], 0, "CAN_COLLIDE"];
  1581. _vehicle_812 = _this;
  1582. _this setDir -414.08893;
  1583. _this setPos [6318.1919, 7806.4321];
  1584. };
  1585.  
  1586. _vehicle_813 = objNull;
  1587. if (true) then
  1588. {
  1589. _this = createVehicle ["Land_BagFenceRound", [6295.6436, 7804.3223], [], 0, "CAN_COLLIDE"];
  1590. _vehicle_813 = _this;
  1591. _this setDir 128.79018;
  1592. _this setPos [6295.6436, 7804.3223];
  1593. };
  1594.  
  1595. //Island Castle
  1596. _vehicle_10500 = objNull;
  1597. if (true) then
  1598. {
  1599. _this = createVehicle ["Land_A_Castle_Bastion", [13697.672, 2894.5037, -2.2388093], [], 0, "CAN_COLLIDE"];
  1600. _vehicle_10500 = _this;
  1601. _this setDir -119.30221;
  1602. _this setVehicleLock "LOCKED";
  1603. _this setVehicleInit "this setvectorup [0,0,1];";
  1604. _this setPos [13697.672, 2894.5037, -2.2388093];
  1605. };
  1606.  
  1607. _vehicle_10502 = objNull;
  1608. if (true) then
  1609. {
  1610. _this = createVehicle ["Land_A_Castle_Bergfrit", [13699.776, 2936.365, 0.26249903], [], 0, "CAN_COLLIDE"];
  1611. _vehicle_10502 = _this;
  1612. _this setDir -173.32167;
  1613. _this setVehicleInit "this setvectorup [0,0,1];";
  1614. _this setPos [13699.776, 2936.365, 0.26249903];
  1615. };
  1616.  
  1617. _vehicle_10503 = objNull;
  1618. if (true) then
  1619. {
  1620. _this = createVehicle ["Land_A_Castle_Gate", [13733.961, 2883.187, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  1621. _vehicle_10503 = _this;
  1622. _this setVehicleLock "LOCKED";
  1623. _this setVehicleInit "this setvectorup [0,0,1];";
  1624. _this setPos [13733.961, 2883.187, 5.3405762e-005];
  1625. };
  1626.  
  1627. _vehicle_10504 = objNull;
  1628. if (true) then
  1629. {
  1630. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13716.368, 2884.6875, -1.8351257], [], 0, "CAN_COLLIDE"];
  1631. _vehicle_10504 = _this;
  1632. _this setDir -142.85243;
  1633. _this setVehicleLock "LOCKED";
  1634. _this setVehicleInit "this setvectorup [0,0,1];";
  1635. _this setPos [13716.368, 2884.6875, -1.8351257];
  1636. };
  1637.  
  1638. _vehicle_10507 = objNull;
  1639. if (true) then
  1640. {
  1641. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13698.758, 2918.6707, -3.1613488], [], 0, "CAN_COLLIDE"];
  1642. _vehicle_10507 = _this;
  1643. _this setDir -79.450256;
  1644. _this setVehicleLock "LOCKED";
  1645. _this setVehicleInit "this setvectorup [0,0,1];";
  1646. _this setPos [13698.758, 2918.6707, -3.1613488];
  1647. };
  1648.  
  1649. _vehicle_105010 = objNull;
  1650. if (true) then
  1651. {
  1652. _this = createVehicle ["Land_A_Castle_Bastion", [13788.563, 2931.1196, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1653. _vehicle_105010 = _this;
  1654. _this setDir -275.10861;
  1655. _this setVehicleLock "LOCKED";
  1656. _this setVehicleInit "this setvectorup [0,0,1];";
  1657. _this setPos [13788.563, 2931.1196, 3.0517578e-005];
  1658. };
  1659.  
  1660. _vehicle_105013 = objNull;
  1661. if (true) then
  1662. {
  1663. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13781.288, 2911.9641, -1.3199061], [], 0, "CAN_COLLIDE"];
  1664. _vehicle_105013 = _this;
  1665. _this setDir 98.455971;
  1666. _this setVehicleLock "LOCKED";
  1667. _this setVehicleInit "this setvectorup [0,0,1];";
  1668. _this setPos [13781.288, 2911.9641, -1.3199061];
  1669. };
  1670.  
  1671. _vehicle_105015 = objNull;
  1672. if (true) then
  1673. {
  1674. _this = createVehicle ["Land_A_Castle_WallS_10", [13760.168, 2922.2861, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
  1675. _vehicle_105015 = _this;
  1676. _this setDir 94.061562;
  1677. _this setPos [13760.168, 2922.2861, 6.4849854e-005];
  1678. };
  1679.  
  1680. _vehicle_105016 = objNull;
  1681. if (true) then
  1682. {
  1683. _this = createVehicle ["Land_A_Castle_WallS_5_D", [13768.44, 2919.937, -8.7738037e-005], [], 0, "CAN_COLLIDE"];
  1684. _vehicle_105016 = _this;
  1685. _this setDir 4.5077634;
  1686. _this setPos [13768.44, 2919.937, -8.7738037e-005];
  1687. };
  1688.  
  1689. _vehicle_105018 = objNull;
  1690. if (true) then
  1691. {
  1692. _this = createVehicle ["USMC_WarfareBFieldhHospital", [13719.559, 2904.6333, 0.00017929077], [], 0, "CAN_COLLIDE"];
  1693. _vehicle_105018 = _this;
  1694. _this setDir 183.48973;
  1695. _this setPos [13719.559, 2904.6333, 0.00017929077];
  1696. };
  1697.  
  1698. _vehicle_105023 = objNull;
  1699. if (true) then
  1700. {
  1701. _this = createVehicle ["CampEast", [13728.248, 2929.1465, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  1702. _vehicle_105023 = _this;
  1703. _this setDir 2.1390476;
  1704. _this setPos [13728.248, 2929.1465, 7.6293945e-006];
  1705. };
  1706.  
  1707. _vehicle_105024 = objNull;
  1708. if (true) then
  1709. {
  1710. _this = createVehicle ["CampEast", [13747.288, 2911.1006, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1711. _vehicle_105024 = _this;
  1712. _this setDir 93.267456;
  1713. _this setPos [13747.288, 2911.1006, 6.1035156e-005];
  1714. };
  1715.  
  1716. _vehicle_105026 = objNull;
  1717. if (true) then
  1718. {
  1719. _this = createVehicle ["CampEast", [13746.381, 2899.5278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1720. _vehicle_105026 = _this;
  1721. _this setDir 93.267456;
  1722. _this setPos [13746.381, 2899.5278, 3.0517578e-005];
  1723. };
  1724.  
  1725. _vehicle_105028 = objNull;
  1726. if (true) then
  1727. {
  1728. _this = createVehicle ["Land_A_Castle_Wall1_End_2", [13705.06, 2953.3838, 0.9162218], [], 0, "CAN_COLLIDE"];
  1729. _vehicle_105028 = _this;
  1730. _this setDir -70.523132;
  1731. _this setVehicleLock "LOCKED";
  1732. _this setVehicleInit "this setvectorup [0,0,1];";
  1733. _this setPos [13705.06, 2953.3838, 0.9162218];
  1734. };
  1735.  
  1736. _vehicle_105029 = objNull;
  1737. if (true) then
  1738. {
  1739. _this = createVehicle ["Land_A_Castle_Wall2_End", [13731.878, 2942.1497, -0.67625016], [], 0, "CAN_COLLIDE"];
  1740. _vehicle_105029 = _this;
  1741. _this setVehicleLock "LOCKED";
  1742. _this setVehicleInit "this setvectorup [0,0,1];";
  1743. _this setPos [13731.878, 2942.1497, -0.67625016];
  1744. };
  1745.  
  1746. _vehicle_105030 = objNull;
  1747. if (true) then
  1748. {
  1749. _this = createVehicle ["PowGen_Big_EP1", [13758.893, 2894.4548, -0.00012969971], [], 0, "CAN_COLLIDE"];
  1750. _vehicle_105030 = _this;
  1751. _this setDir -20.498384;
  1752. _this setPos [13758.893, 2894.4548, -0.00012969971];
  1753. };
  1754.  
  1755. _vehicle_105031 = objNull;
  1756. if (true) then
  1757. {
  1758. _this = createVehicle ["Land_Antenna", [13763.767, 2897.8579, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1759. _vehicle_105031 = _this;
  1760. _this setPos [13763.767, 2897.8579, -6.1035156e-005];
  1761. };
  1762.  
  1763. _vehicle_105032 = objNull;
  1764. if (true) then
  1765. {
  1766. _this = createVehicle ["Land_CamoNet_EAST", [13706.344, 2917.9856, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  1767. _vehicle_105032 = _this;
  1768. _this setDir -87.321846;
  1769. _this setPos [13706.344, 2917.9856, 1.1444092e-005];
  1770. };
  1771.  
  1772. _vehicle_105033 = objNull;
  1773. if (true) then
  1774. {
  1775. _this = createVehicle ["Land_A_Castle_Wall2_End_2", [13747.672, 2925.1187, -7.3511338], [], 0, "CAN_COLLIDE"];
  1776. _vehicle_105033 = _this;
  1777. _this setDir -266.83856;
  1778. _this setVehicleLock "LOCKED";
  1779. _this setVehicleInit "this setvectorup [0,0,1];";
  1780. _this setPos [13747.672, 2925.1187, -7.3511338];
  1781. };
  1782.  
  1783. _vehicle_105034 = objNull;
  1784. if (true) then
  1785. {
  1786. _this = createVehicle ["Land_A_Castle_WallS_End", [13763.284, 2925.7715, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  1787. _vehicle_105034 = _this;
  1788. _this setPos [13763.284, 2925.7715, -3.8146973e-005];
  1789. };
  1790.  
  1791. _vehicle_105038 = objNull;
  1792. if (true) then
  1793. {
  1794. _this = createVehicle ["MASH", [13738.884, 2931.4124, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  1795. _vehicle_105038 = _this;
  1796. _this setDir 182.87373;
  1797. _this setPos [13738.884, 2931.4124, 5.7220459e-005];
  1798. };
  1799.  
  1800. _vehicle_105041 = objNull;
  1801. if (true) then
  1802. {
  1803. _this = createVehicle ["Barrel4", [13741.39, 2924.063, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  1804. _vehicle_105041 = _this;
  1805. _this setPos [13741.39, 2924.063, 1.9073486e-005];
  1806. };
  1807.  
  1808. _vehicle_105042 = objNull;
  1809. if (true) then
  1810. {
  1811. _this = createVehicle ["Barrel4", [13742.653, 2923.5903, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  1812. _vehicle_105042 = _this;
  1813. _this setPos [13742.653, 2923.5903, 8.0108643e-005];
  1814. };
  1815.  
  1816. _vehicle_105043 = objNull;
  1817. if (true) then
  1818. {
  1819. _this = createVehicle ["Barrel4", [13741.814, 2922.5461, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  1820. _vehicle_105043 = _this;
  1821. _this setPos [13741.814, 2922.5461, 6.8664551e-005];
  1822. };
  1823.  
  1824. _vehicle_105044 = objNull;
  1825. if (true) then
  1826. {
  1827. _this = createVehicle ["Barrels", [13742.835, 2926.0457, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1828. _vehicle_105044 = _this;
  1829. _this setDir -15.438997;
  1830. _this setPos [13742.835, 2926.0457, 6.1035156e-005];
  1831. };
  1832.  
  1833. _vehicle_105045 = objNull;
  1834. if (true) then
  1835. {
  1836. _this = createVehicle ["Land_transport_crates_EP1", [13735.547, 2926.0635, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  1837. _vehicle_105045 = _this;
  1838. _this setDir -83.480148;
  1839. _this setPos [13735.547, 2926.0635, 5.3405762e-005];
  1840. };
  1841.  
  1842. _vehicle_105046 = objNull;
  1843. if (true) then
  1844. {
  1845. _this = createVehicle ["Fort_Crate_wood", [13735.588, 2923.2385, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  1846. _vehicle_105046 = _this;
  1847. _this setDir -3.8893273;
  1848. _this setPos [13735.588, 2923.2385, 3.8146973e-006];
  1849. };
  1850.  
  1851. _vehicle_105047 = objNull;
  1852. if (true) then
  1853. {
  1854. _this = createVehicle ["Land_A_Castle_Donjon", [13750.241, 2940.575, 0.00019836426], [], 0, "CAN_COLLIDE"];
  1855. _vehicle_105047 = _this;
  1856. _this setVehicleLock "LOCKED";
  1857. _this setVehicleInit "this setvectorup [0,0,1];";
  1858. _this setPos [13750.241, 2940.575, 0.00019836426];
  1859. };
  1860.  
  1861. _vehicle_105048 = objNull;
  1862. if (true) then
  1863. {
  1864. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [13710.622, 2900.5044, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1865. _vehicle_105048 = _this;
  1866. _this setPos [13710.622, 2900.5044, -1.5258789e-005];
  1867. };
  1868.  
  1869. _vehicle_105050 = objNull;
  1870. if (true) then
  1871. {
  1872. _this = createVehicle ["Land_Misc_IronPipes_EP1", [13727.86, 2891.5745], [], 0, "CAN_COLLIDE"];
  1873. _vehicle_105050 = _this;
  1874. _this setDir 12.664001;
  1875. _this setPos [13727.86, 2891.5745];
  1876. };
  1877.  
  1878. _vehicle_105051 = objNull;
  1879. if (true) then
  1880. {
  1881. _this = createVehicle ["Paleta2", [13708.501, 2903.5789, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  1882. _vehicle_105051 = _this;
  1883. _this setDir 23.939722;
  1884. _this setPos [13708.501, 2903.5789, 7.6293945e-006];
  1885. };
  1886.  
  1887. _vehicle_105053 = objNull;
  1888. if (true) then
  1889. {
  1890. _this = createVehicle ["Land_Pneu", [13728.547, 2893.9893, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1891. _vehicle_105053 = _this;
  1892. _this setPos [13728.547, 2893.9893, 6.1035156e-005];
  1893. };
  1894.  
  1895. _vehicle_105055 = objNull;
  1896. if (true) then
  1897. {
  1898. _this = createVehicle ["Loudspeakers_EP1", [13732.971, 2903.46, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  1899. _vehicle_105055 = _this;
  1900. _this setPos [13732.971, 2903.46, -7.6293945e-006];
  1901. };
  1902.  
  1903. _vehicle_105056 = objNull;
  1904. if (true) then
  1905. {
  1906. _this = createVehicle ["Land_Toilet", [13751.186, 2931.4673, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  1907. _vehicle_105056 = _this;
  1908. _this setPos [13751.186, 2931.4673, 7.6293945e-006];
  1909. };
  1910.  
  1911. _vehicle_105058 = objNull;
  1912. if (true) then
  1913. {
  1914. _this = createVehicle ["Land_Toilet", [13754.053, 2931.0413, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
  1915. _vehicle_105058 = _this;
  1916. _this setDir 7.4626689;
  1917. _this setPos [13754.053, 2931.0413, 9.9182129e-005];
  1918. };
  1919.  
  1920. _vehicle_105060 = objNull;
  1921. if (true) then
  1922. {
  1923. _this = createVehicle ["Barrel1", [13755.725, 2930.5938, 0.0001411438], [], 0, "CAN_COLLIDE"];
  1924. _vehicle_105060 = _this;
  1925. _this setPos [13755.725, 2930.5938, 0.0001411438];
  1926. };
  1927.  
  1928. _vehicle_105061 = objNull;
  1929. if (true) then
  1930. {
  1931. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [13707.207, 2913.894, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  1932. _vehicle_105061 = _this;
  1933. _this setDir 55.489185;
  1934. _this setPos [13707.207, 2913.894, -1.5258789e-005];
  1935. };
  1936.  
  1937. _vehicle_105062 = objNull;
  1938. if (true) then
  1939. {
  1940. _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [13708.048, 2916.0046, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  1941. _vehicle_105062 = _this;
  1942. _this setPos [13708.048, 2916.0046, -3.8146973e-006];
  1943. };
  1944.  
  1945. _vehicle_105063 = objNull;
  1946. if (true) then
  1947. {
  1948. _this = createVehicle ["Misc_cargo_cont_tiny", [13708.167, 2920.5725, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  1949. _vehicle_105063 = _this;
  1950. _this setPos [13708.167, 2920.5725, -3.8146973e-006];
  1951. };
  1952.  
  1953. _vehicle_105065 = objNull;
  1954. if (true) then
  1955. {
  1956. _this = createVehicle ["Land_A_Castle_Wall1_End", [13775.425, 2956.4827, -1.5480461], [], 0, "CAN_COLLIDE"];
  1957. _vehicle_105065 = _this;
  1958. _this setDir 75.65683;
  1959. _this setVehicleLock "LOCKED";
  1960. _this setVehicleInit "this setvectorup [0,0,1];";
  1961. _this setPos [13775.425, 2956.4827, -1.5480461];
  1962. };
  1963.  
  1964. _vehicle_105068 = objNull;
  1965. if (true) then
  1966. {
  1967. _this = createVehicle ["Land_A_Castle_Wall1_End", [13755.208, 2885.0305, -1.33132], [], 0, "CAN_COLLIDE"];
  1968. _vehicle_105068 = _this;
  1969. _this setDir 168.80649;
  1970. _this setVehicleLock "LOCKED";
  1971. _this setVehicleInit "this setvectorup [0,0,1];";
  1972. _this setPos [13755.208, 2885.0305, -1.33132];
  1973. };
  1974.  
  1975. _vehicle_105070 = objNull;
  1976. if (true) then
  1977. {
  1978. _this = createVehicle ["Barrel5", [13705.643, 2915.438, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  1979. _vehicle_105070 = _this;
  1980. _this setPos [13705.643, 2915.438, -7.6293945e-006];
  1981. };
  1982.  
  1983. _vehicle_105071 = objNull;
  1984. if (true) then
  1985. {
  1986. _this = createVehicle ["Barrel5", [13755.522, 2892.9126, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
  1987. _vehicle_105071 = _this;
  1988. _this setDir 23.464479;
  1989. _this setPos [13755.522, 2892.9126, 8.7738037e-005];
  1990. };
  1991.  
  1992. _vehicle_105072 = objNull;
  1993. if (true) then
  1994. {
  1995. _this = createVehicle ["Barrel5", [13756.257, 2892.0386, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  1996. _vehicle_105072 = _this;
  1997. _this setDir 100.43547;
  1998. _this setPos [13756.257, 2892.0386, 3.4332275e-005];
  1999. };
  2000.  
  2001. _vehicle_105073 = objNull;
  2002. if (true) then
  2003. {
  2004. _this = createVehicle ["Camp_EP1", [13760.332, 2903.0549, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  2005. _vehicle_105073 = _this;
  2006. _this setDir -86.926193;
  2007. _this setVehicleLock "LOCKED";
  2008. _this setVehicleInit "this setvectorup [0,0,1];";
  2009. _this setPos [13760.332, 2903.0549, -5.7220459e-005];
  2010. };
  2011.  
  2012. _vehicle_105075 = objNull;
  2013. if (true) then
  2014. {
  2015. _this = createVehicle ["Camp_EP1", [13760.798, 2911.2029, 7.2479248e-005], [], 0, "CAN_COLLIDE"];
  2016. _vehicle_105075 = _this;
  2017. _this setDir -86.926193;
  2018. _this setVehicleLock "LOCKED";
  2019. _this setVehicleInit "this setvectorup [0,0,1];";
  2020. _this setPos [13760.798, 2911.2029, 7.2479248e-005];
  2021. };
  2022.  
  2023. _vehicle_105079 = objNull;
  2024. if (true) then
  2025. {
  2026. _this = createVehicle ["Info_Board_EP1", [13733.653, 2902.7405, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  2027. _vehicle_105079 = _this;
  2028. _this setDir -0.17154908;
  2029. _this setPos [13733.653, 2902.7405, 3.8146973e-006];
  2030. };
  2031.  
  2032. _vehicle_105081 = objNull;
  2033. if (true) then
  2034. {
  2035. _this = createVehicle ["Land_transport_crates_EP1", [13733.877, 2906.1101, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  2036. _vehicle_105081 = _this;
  2037. _this setDir 11.315941;
  2038. _this setPos [13733.877, 2906.1101, -2.6702881e-005];
  2039. };
  2040.  
  2041. _vehicle_105083 = objNull;
  2042. if (true) then
  2043. {
  2044. _this = createVehicle ["Land_A_Castle_Stairs_A", [13707.076, 2928.3967, 0.056749247], [], 0, "CAN_COLLIDE"];
  2045. _vehicle_105083 = _this;
  2046. _this setDir -86.40583;
  2047. _this setVehicleLock "LOCKED";
  2048. _this setVehicleInit "this setvectorup [0,0,1];";
  2049. _this setPos [13707.076, 2928.3967, 0.056749247];
  2050. };
  2051.  
  2052. _vehicle_105084 = objNull;
  2053. if (true) then
  2054. {
  2055. _this = createVehicle ["Barrel1", [13735.218, 2903.9197, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  2056. _vehicle_105084 = _this;
  2057. _this setPos [13735.218, 2903.9197, 1.1444092e-005];
  2058. };
  2059.  
  2060. _vehicle_105085 = objNull;
  2061. if (true) then
  2062. {
  2063. _this = createVehicle ["Land_CamoNetVar_EAST", [13771.641, 2909.8816, -6.4849854e-005], [], 0, "CAN_COLLIDE"];
  2064. _vehicle_105085 = _this;
  2065. _this setDir 86.78141;
  2066. _this setPos [13771.641, 2909.8816, -6.4849854e-005];
  2067. };
  2068.  
  2069. _vehicle_105086 = objNull;
  2070. if (true) then
  2071. {
  2072. _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [13773.36, 2907.29, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  2073. _vehicle_105086 = _this;
  2074. _this setPos [13773.36, 2907.29, -2.6702881e-005];
  2075. };
  2076.  
  2077. _vehicle_105087 = objNull;
  2078. if (true) then
  2079. {
  2080. _this = createVehicle ["AmmoCrates_NoInteractive_Small", [13772.018, 2906.3381, -8.0108643e-005], [], 0, "CAN_COLLIDE"];
  2081. _vehicle_105087 = _this;
  2082. _this setDir 69.049774;
  2083. _this setPos [13772.018, 2906.3381, -8.0108643e-005];
  2084. };
  2085.  
  2086. _vehicle_105088 = objNull;
  2087. if (true) then
  2088. {
  2089. _this = createVehicle ["AmmoCrate_NoInteractive_", [13771.177, 2907.8113, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  2090. _vehicle_105088 = _this;
  2091. _this setDir -13.844513;
  2092. _this setPos [13771.177, 2907.8113, 7.6293945e-005];
  2093. };
  2094.  
  2095. _vehicle_105089 = objNull;
  2096. if (true) then
  2097. {
  2098. _this = createVehicle ["Misc_Backpackheap", [13772.407, 2909.446, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
  2099. _vehicle_105089 = _this;
  2100. _this setPos [13772.407, 2909.446, 9.9182129e-005];
  2101. };
  2102.  
  2103. _vehicle_105090 = objNull;
  2104. if (true) then
  2105. {
  2106. _this = createVehicle ["FoldChair", [13770.679, 2914.9055, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  2107. _vehicle_105090 = _this;
  2108. _this setDir 7.8285961;
  2109. _this setPos [13770.679, 2914.9055, 9.1552734e-005];
  2110. };
  2111.  
  2112. _vehicle_105092 = objNull;
  2113. if (true) then
  2114. {
  2115. _this = createVehicle ["FoldChair", [13773.002, 2913.6213, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  2116. _vehicle_105092 = _this;
  2117. _this setDir 61.270672;
  2118. _this setPos [13773.002, 2913.6213, 8.0108643e-005];
  2119. };
  2120.  
  2121. _vehicle_105094 = objNull;
  2122. if (true) then
  2123. {
  2124. _this = createVehicle ["FoldTable", [13770.99, 2913.1631, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  2125. _vehicle_105094 = _this;
  2126. _this setPos [13770.99, 2913.1631, 8.0108643e-005];
  2127. };
  2128.  
  2129. _vehicle_105095 = objNull;
  2130. if (true) then
  2131. {
  2132. _this = createVehicle ["Land_Crates_EP1", [13768.812, 2912.9646, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  2133. _vehicle_105095 = _this;
  2134. _this setDir 54.67944;
  2135. _this setPos [13768.812, 2912.9646, 3.0517578e-005];
  2136. };
  2137.  
  2138. _vehicle_105096 = objNull;
  2139. if (true) then
  2140. {
  2141. _this = createVehicle ["Barrel4", [13706.786, 2940.7329, -8.392334e-005], [], 0, "CAN_COLLIDE"];
  2142. _vehicle_105096 = _this;
  2143. _this setPos [13706.786, 2940.7329, -8.392334e-005];
  2144. };
  2145.  
  2146. //Island Bridge
  2147. _vehicle_10510 = objNull;
  2148. if (true) then
  2149. {
  2150. _this = createVehicle ["land_nav_pier_m_2", [13225.278, 3431.5159, -6.0489159], [], 0, "CAN_COLLIDE"];
  2151. _vehicle_10510 = _this;
  2152. _this setDir 56.571701;
  2153. _this setVehicleLock "LOCKED";
  2154. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2155. _this setPos [13225.278, 3431.5159, -6.0489159];
  2156. };
  2157.  
  2158. _vehicle_10512 = objNull;
  2159. if (true) then
  2160. {
  2161. _this = createVehicle ["land_nav_pier_m_2", [13247.008, 3398.5906, -6.1535072], [], 0, "CAN_COLLIDE"];
  2162. _vehicle_10512 = _this;
  2163. _this setDir 56.571701;
  2164. _this setVehicleLock "LOCKED";
  2165. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2166. _this setPos [13247.008, 3398.5906, -6.1535072];
  2167. };
  2168.  
  2169. _vehicle_10514 = objNull;
  2170. if (true) then
  2171. {
  2172. _this = createVehicle ["land_nav_pier_m_1", [13203.401, 3464.7751, -6.2994447], [], 0, "CAN_COLLIDE"];
  2173. _vehicle_10514 = _this;
  2174. _this setDir 236.571701;
  2175. _this setVehicleLock "LOCKED";
  2176. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2177. _this setPos [13203.401, 3464.7751, -6.2994447];
  2178. };
  2179.  
  2180. _vehicle_10516 = objNull;
  2181. if (true) then
  2182. {
  2183. _this = createVehicle ["land_nav_pier_m_2", [13181.671, 3497.7451, -6.1785541], [], 0, "CAN_COLLIDE"];
  2184. _vehicle_10516 = _this;
  2185. _this setDir 56.571701;
  2186. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2187. _this setPos [13181.671, 3497.7451, -6.1785541];
  2188. };
  2189.  
  2190. _vehicle_10518 = objNull;
  2191. if (true) then
  2192. {
  2193. _this = createVehicle ["land_nav_pier_m_2", [13159.978, 3530.6299, -6.3031154], [], 0, "CAN_COLLIDE"];
  2194. _vehicle_10518 = _this;
  2195. _this setDir 56.571701;
  2196. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2197. _this setPos [13159.978, 3530.6299, -6.3031154];
  2198. };
  2199.  
  2200. _vehicle_105110 = objNull;
  2201. if (true) then
  2202. {
  2203. _this = createVehicle ["land_nav_pier_m_2", [13138.261, 3563.5496, -5.9914126], [], 0, "CAN_COLLIDE"];
  2204. _vehicle_105110 = _this;
  2205. _this setDir 56.571701;
  2206. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2207. _this setPos [13138.261, 3563.5496, -5.9914126];
  2208. };
  2209.  
  2210. _vehicle_105112 = objNull;
  2211. if (true) then
  2212. {
  2213. _this = createVehicle ["land_nav_pier_m_2", [13116.587, 3596.4583, -6.1611514], [], 0, "CAN_COLLIDE"];
  2214. _vehicle_105112 = _this;
  2215. _this setDir 56.571701;
  2216. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2217. _this setPos [13116.587, 3596.4583, -6.1611514];
  2218. };
  2219.  
  2220. _vehicle_105114 = objNull;
  2221. if (true) then
  2222. {
  2223. _this = createVehicle ["land_nav_pier_m_2", [13094.851, 3629.364, -6.0637994], [], 0, "CAN_COLLIDE"];
  2224. _vehicle_105114 = _this;
  2225. _this setDir 56.571701;
  2226. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2227. _this setPos [13094.851, 3629.364, -6.0637994];
  2228. };
  2229.  
  2230. _vehicle_105116 = objNull;
  2231. if (true) then
  2232. {
  2233. _this = createVehicle ["land_nav_pier_m_1", [13073.158, 3662.2742, -6.1899328], [], 0, "CAN_COLLIDE"];
  2234. _vehicle_105116 = _this;
  2235. _this setDir 56.571701;
  2236. _this setVehicleLock "LOCKED";
  2237. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2238. _this setPos [13073.158, 3662.2742, -6.1899328];
  2239. };
  2240.  
  2241. _vehicle_105118 = objNull;
  2242. if (true) then
  2243. {
  2244. _this = createVehicle ["land_nav_pier_m_2", [13051.535, 3695.0833, -6.376471], [], 0, "CAN_COLLIDE"];
  2245. _vehicle_105118 = _this;
  2246. _this setDir 56.571701;
  2247. _this setVehicleLock "LOCKED";
  2248. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2249. _this setPos [13051.535, 3695.0833, -6.376471];
  2250. };
  2251.  
  2252. _vehicle_105120 = objNull;
  2253. if (true) then
  2254. {
  2255. _this = createVehicle ["land_nav_pier_m_2", [13029.813, 3728.052, -6.1521502], [], 0, "CAN_COLLIDE"];
  2256. _vehicle_105120 = _this;
  2257. _this setDir 56.571701;
  2258. _this setVehicleLock "LOCKED";
  2259. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2260. _this setPos [13029.813, 3728.052, -6.1521502];
  2261. };
  2262.  
  2263. // Control Tower near land (non-lootable) (blinking light). Zombies and loot will not spawn over water.
  2264. _vehicle_105186 = objNull;
  2265. if (true) then
  2266. {
  2267. _this = createVehicle ["Land_Mil_ControlTower_EP1", [13067.721, 3647.5923, 4.2818656], [], 0, "CAN_COLLIDE"];
  2268. _vehicle_105186 = _this;
  2269. _this setDir -303.12695;
  2270. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  2271. _this setPos [13067.721, 3647.5923, 4.2818656];
  2272. };
  2273.  
  2274. // Cement block under Control Tower near coast
  2275. _vehicle_105187 = objNull;
  2276. if (true) then
  2277. {
  2278. _this = createVehicle ["land_nav_pier_c", [13061.675, 3654.853, 0.13833603], [], 0, "CAN_COLLIDE"];
  2279. _vehicle_105187 = _this;
  2280. _this setDir -33.287552;
  2281. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2282. _this setPos [13061.675, 3654.853, 0.13833603];
  2283. };
  2284.  
  2285. // Grocery on land (lootable)
  2286. _vehicle_1051107 = objNull;
  2287. if (true) then
  2288. {
  2289. _this = createVehicle ["Land_A_GeneralStore_01", [13062.828, 3825.6414, 0.34161228], [], 0, "CAN_COLLIDE"];
  2290. _vehicle_1051107 = _this;
  2291. _this setDir -32.551853;
  2292. _this setPos [13062.828, 3825.6414, 0.34161228];
  2293. };
  2294.  
  2295. _vehicle_1051113 = objNull;
  2296. if (true) then
  2297. {
  2298. _this = createVehicle ["land_nav_pier_m_2", [13260.079, 3378.8081, -3.0727394], [], 0, "CAN_COLLIDE"];
  2299. _vehicle_1051113 = _this;
  2300. _this setDir 56.571701;
  2301. _this setVehicleLock "LOCKED";
  2302. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2303. _this setPos [13260.079, 3378.8081, -3.0727394];
  2304. };
  2305.  
  2306. // Industrial Hangar on land
  2307. _vehicle_1051133 = objNull;
  2308. if (true) then
  2309. {
  2310. _this = createVehicle ["Land_Hangar_2", [13013.877, 3793.1804, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  2311. _vehicle_1051133 = _this;
  2312. _this setDir -33.153507;
  2313. _this setPos [13013.877, 3793.1804, 3.8146973e-006];
  2314. };
  2315.  
  2316. // Control Tower near Island (non-lootable) (blinking light at night). Zombies and loot will not spawn over water.
  2317. _vehicle_1051136 = objNull;
  2318. if (true) then
  2319. {
  2320. _this = createVehicle ["Land_Mil_ControlTower_EP1", [13209.424, 3478.5696, 2.103996], [], 0, "CAN_COLLIDE"];
  2321. _vehicle_1051136 = _this;
  2322. _this setDir -484.14117;
  2323. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.8]";
  2324. _this setPos [13209.424, 3478.5696, 2.103996];
  2325. };
  2326.  
  2327. // Cement block under Control Tower near Island
  2328. _vehicle_1051137 = objNull;
  2329. if (true) then
  2330. {
  2331. _this = createVehicle ["land_nav_pier_c", [13214.373, 3472.0823, -3.8479133], [], 0, "CAN_COLLIDE"];
  2332. _vehicle_1051137 = _this;
  2333. _this setDir -213.288;
  2334. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]";
  2335. _this setPos [13214.373, 3472.0823, -3.8479133];
  2336. };
  2337.  
  2338. // Spinning Radar on coast
  2339. _vehicle_1051150 = objNull;
  2340. if (true) then
  2341. {
  2342. _this = createVehicle ["TK_GUE_WarfareBAntiAirRadar_Base_EP1", [13293.171, 3955.2397, 0.016692447], [], 0, "CAN_COLLIDE"];
  2343. _vehicle_1051150 = _this;
  2344. _this setDir -323.84015;
  2345. _this setPos [13293.171, 3955.2397, 0.016692447];
  2346. };
  2347.  
  2348. // Pallet of boards on bridge (mid way protection)
  2349. _vehicle_1051163 = objNull;
  2350. if (true) then
  2351. {
  2352. _this = createVehicle ["Land_Ind_BoardsPack1", [13158.683, 3537.4517, 3.5], [], 0, "CAN_COLLIDE"];
  2353. _vehicle_1051163 = _this;
  2354. _this setDir -35.139294;
  2355. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  2356. _this setPos [13158.683, 3537.4517, 3.5];
  2357. };
  2358.  
  2359. // Pallet of boards on bridge (mid way protection)
  2360. _vehicle_1051165 = objNull;
  2361. if (true) then
  2362. {
  2363. _this = createVehicle ["Land_Ind_BoardsPack1", [13111.459, 3599.3118, 3.5], [], 0, "CAN_COLLIDE"];
  2364. _vehicle_1051165 = _this;
  2365. _this setDir -215.18845;
  2366. _this setVehicleInit "this setPosASL [getposASL this select 0, getposASL this select 1, 3.5]";
  2367. _this setPos [13111.459, 3599.3118, 3.5];
  2368. };
  2369.  
  2370.  
  2371. processInitCommands;
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