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Feb 18th, 2018
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  1. version 0.27 (2011-10-24)
  2. * Fatigue replaced by Health (also: medkits added)
  3. * Augmentations have been merged with facets, obelisks changed into upgrade capsules
  4. * Many new augmentations
  5. * Abilities now map automatically to free shortcuts slots
  6. * Weapons now have min-max damage
  7. * Attack and dodge are now chances in %
  8. * Stairs now display where they lead
  9. * Doors, wands and weapons have changed appearances
  10. * Enemies now die in more interesting (violent) ways
  11. * Armor has durability and can be worn out
  12. * Fur pelt merged with cloaks
  13. * Wands can be equipped and shift-invoked
  14. * Phase spell (short teleport)
  15. * Grenade launchers removed, grenades and force bolts always ricochet
  16. * Speed system rebalanced, AGAIN! (still needs work)
  17. * "Greedy" corner FOV
  18. * Antidote replaced by generic "elixir"
  19. * Cursed items are much rarer now
  20. * Some corridors are wider now
  21. * Running out of ammo cycles to the next
  22. * You can now rest to remove wounded and blinded status
  23. * Potions of poison can now be applied to poison darts
  24. * Torches can now be applied to burn items
  25. * Darts and grenades can now be applied to set traps
  26. * Hacksaws added, can be applied to bullets
  27. * Fire traps are now called booby traps
  28. * Crossbows added, shoot darts
  29. * Datajack and terminals added, but they don't do much yet
  30. * When you run out of ammo you automatically cycle to the next available (only with a weapon equipped)
  31. * Some creatures can no longer open doors (but they make noises)
  32. * Being ambushed now pauses the game
  33. * Amulet of unchanging renamed to retain form
  34. * Bugfix: Grinding no longer consumes a turn if the action was cancelled
  35. * Bugfix: Newlines adjusted in status display
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