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- version 0.27 (2011-10-24)
- * Fatigue replaced by Health (also: medkits added)
- * Augmentations have been merged with facets, obelisks changed into upgrade capsules
- * Many new augmentations
- * Abilities now map automatically to free shortcuts slots
- * Weapons now have min-max damage
- * Attack and dodge are now chances in %
- * Stairs now display where they lead
- * Doors, wands and weapons have changed appearances
- * Enemies now die in more interesting (violent) ways
- * Armor has durability and can be worn out
- * Fur pelt merged with cloaks
- * Wands can be equipped and shift-invoked
- * Phase spell (short teleport)
- * Grenade launchers removed, grenades and force bolts always ricochet
- * Speed system rebalanced, AGAIN! (still needs work)
- * "Greedy" corner FOV
- * Antidote replaced by generic "elixir"
- * Cursed items are much rarer now
- * Some corridors are wider now
- * Running out of ammo cycles to the next
- * You can now rest to remove wounded and blinded status
- * Potions of poison can now be applied to poison darts
- * Torches can now be applied to burn items
- * Darts and grenades can now be applied to set traps
- * Hacksaws added, can be applied to bullets
- * Fire traps are now called booby traps
- * Crossbows added, shoot darts
- * Datajack and terminals added, but they don't do much yet
- * When you run out of ammo you automatically cycle to the next available (only with a weapon equipped)
- * Some creatures can no longer open doors (but they make noises)
- * Being ambushed now pauses the game
- * Amulet of unchanging renamed to retain form
- * Bugfix: Grinding no longer consumes a turn if the action was cancelled
- * Bugfix: Newlines adjusted in status display
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