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- {$CLEO .cs}
- 0000:
- thread "TehArgis"
- 0B34: samp register_client_command ".e" to_label @CMD
- 0@ = 0
- :MAIN
- wait 0
- if
- 0@ == 1
- then
- if and
- not Actor.Driving($PLAYER_ACTOR)
- SAMP.IsPlayerConnected(3@)
- 056D: actor 4@ defined
- Actor.Driving(4@)
- then
- 5@ = Actor.CurrentCar(4@)
- wait 10
- call @SYNC_VEHICLE 1 5@
- else
- 0@ = 0
- end
- end
- jump @MAIN
- :CMD
- wait 0
- SAMP.IsCommandTyped(1@)
- if
- 0AD4: 2@ = scan_string 1@ format "%d" 3@
- else_jump @USAGE
- if not Actor.Driving($PLAYER_ACTOR)
- else_jump @ERROR1
- if
- SAMP.IsPlayerConnected(3@)
- else_jump @ERROR2
- 4@ = SAMP.GetActorHandleByPlayerID(3@)
- if
- 056D: actor 4@ defined
- else_jump @ERROR3
- if
- Actor.Driving(4@)
- else_jump @ERROR4
- 0@ = 1
- SAMP.CmdRet()
- jump @MAIN
- :USAGE
- wait 0
- 0AF8: samp add_message_to_chat "{FF0000}[Eject] {FFFFFF}USAGE: /.e <ID>" color 0xFFFFFF
- 0@ = 0
- SAMP.CmdRet()
- jump @MAIN
- :ERROR1
- wait 0
- 0AF8: samp add_message_to_chat "{FF0000}[Eject] {FFFFFF}You must be onfoot!" color 0xFFFFFF
- 0@ = 0
- SAMP.CmdRet()
- jump @MAIN
- :ERROR2
- wait 0
- 0AF8: samp add_message_to_chat "{FF0000}[Eject] {FFFFFF}Invalid ID!" color 0xFFFFFF
- 0@ = 0
- SAMP.CmdRet()
- jump @MAIN
- :ERROR3
- wait 0
- 0AF8: samp add_message_to_chat "{FF0000}[Eject] {FFFFFF}Target too far away!" color 0xFFFFFF
- 0@ = 0
- SAMP.CmdRet()
- jump @MAIN
- :ERROR4
- wait 0
- 0AF8: samp add_message_to_chat "{FF0000}[Eject] {FFFFFF}Target must be a driver!" color 0xFFFFFF
- 0@ = 0
- SAMP.CmdRet()
- jump @MAIN
- :SYNC_VEHICLE
- IF
- 0B2C: 1@ = get_vehicle_id_by_car_handle 0@
- THEN
- 0AC8: 31@ = allocate_memory_size 63 // struct stInCarData ( size = 63 )
- 0C0D: struct 31@ offset 0 size 2 = 1@ // sVehicleID;
- 0C0D: struct 31@ offset 2 size 2 = 0 // sLeftRightKeys;
- 0C0D: struct 31@ offset 4 size 2 = 0 // sUpDownKeys;
- 0C0D: struct 31@ offset 6 size 2 = 0 // sKeys;
- 0A97: 17@ = car 0@ struct
- 17@ += 0x14
- 0A8D: 17@ = read_memory 17@ size 4 virtual_protect 0
- 0AB1: call_scm_func @Quaternion_get 1 matrix_pointer 17@ Quat_x 18@ Quat_y 19@ Quat_z 20@ Quat_w 21@
- 0C0D: struct 31@ offset 8 size 4 = 18@
- 0C0D: struct 31@ offset 12 size 4 = 19@
- 0C0D: struct 31@ offset 16 size 4 = 20@
- 0C0D: struct 31@ offset 20 size 4 = 21@
- 0407: store_coords_to 24@ 23@ 22@ from_car 0@ with_offset 0.0 0.0 0.0
- 0C0D: struct 31@ offset 24 size 4 = 24@
- 0C0D: struct 31@ offset 28 size 4 = 23@
- 0C0D: struct 31@ offset 32 size 4 = 22@
- 0A97: 22@ = car 0@ struct
- 22@ += 68
- 0A8D: 21@ = read_memory 22@ size 4 virtual_protect 0
- 22@ += 0x4
- 0A8D: 20@ = read_memory 22@ size 4 virtual_protect 0
- 22@ += 0x4
- 0A8D: 19@ = read_memory 22@ size 4 virtual_protect 0
- 0C0D: struct 31@ offset 36 size 4 = 21@
- 0C0D: struct 31@ offset 40 size 4 = 20@
- 0C0D: struct 31@ offset 44 size 4 = 19@
- 0227: 18@ = car 0@ health
- 0093: 17@ = integer 18@ to_float
- 0C0D: struct 31@ offset 48 size 4 = 17@ // car hp
- 0226: 17@ = actor $PLAYER_ACTOR health
- 0C0D: struct 31@ offset 52 size 1 = 17@ // PLAYER
- 04DD: 16@ = actor $PLAYER_ACTOR armour
- 0C0D: struct 31@ offset 53 size 1 = 16@ // ARMOUR
- 0C0D: struct 31@ offset 54 size 1 = 0 // weapon
- 0C0D: struct 31@ offset 55 size 1 = 0 // siren
- 0C0D: struct 31@ offset 56 size 1 = 0
- 0C0D: struct 31@ offset 57 size 2 = 0
- 0C0D: struct 31@ offset 59 size 4 = 0.0 // train speed
- 0B3D: raknet 29@ = new_bit_stream
- 0B40: raknet bit_stream 29@ write 200 type 0 size 1
- 0B40: raknet bit_stream 29@ write 31@ type 5 size 63
- 0B8B: raknet send bit_stream 29@
- 0B3E: raknet delete_bit_stream 29@
- 0AC9: free_allocated_memory 31@
- END
- 0AB2: 0
- :Quaternion_get
- 0C0C: 1@ = struct 0@ offset 0 size 4
- 0C0C: 2@ = struct 0@ offset 4 size 4
- 0C0C: 3@ = struct 0@ offset 8 size 4
- 0C0C: 4@ = struct 0@ offset 16 size 4
- 0C0C: 5@ = struct 0@ offset 20 size 4
- 0C0C: 6@ = struct 0@ offset 24 size 4
- 0C0C: 7@ = struct 0@ offset 32 size 4
- 0C0C: 8@ = struct 0@ offset 36 size 4
- 0C0C: 9@ = struct 0@ offset 40 size 4
- 005B: 10@ = 1@
- 005B: 10@ += 5@
- 005B: 10@ += 9@
- if 0021: 10@ > 0.0
- then
- 0007: 0@ = 0.5
- 000B: 10@ += 1.0
- 01FB: sqrt 10@ store_to 10@
- 0073: 0@ /= 10@ //s
- 0007: 15@ = 0.25
- 0073: 15@ /= 0@ //w
- 005B: 16@ = 8@ //x
- 0063: 16@ -= 6@
- 006B: 16@ *= 0@
- 005B: 17@ = 3@ //y
- 0063: 17@ -= 7@
- 006B: 17@ *= 0@
- 005B: 18@ = 4@ //z
- 0063: 18@ -= 2@
- 006B: 18@ *= 0@
- else if and
- 0025: 1@ > 5@
- 0025: 1@ > 9@
- then
- 0007: 0@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 1@
- 0063: 10@ -= 5@
- 0063: 10@ -= 9@
- 01FB: sqrt 10@ store_to 10@
- 006B: 0@ *= 10@ //s
- 005B: 15@ = 8@ //w
- 0063: 15@ -= 6@
- 0073: 15@ /= 0@
- 0007: 16@ = 0.25 //x
- 006B: 16@ *= 0@
- 005B: 17@ = 2@
- 005B: 17@ += 4@
- 0073: 17@ /= 0@
- 005B: 18@ = 3@
- 005B: 18@ += 7@
- 0073: 18@ /= 0@
- else if 0025: 5@ > 9@
- then
- 0007: 0@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 5@
- 0063: 10@ -= 1@
- 0063: 10@ -= 9@
- 01FB: sqrt 10@ store_to 10@
- 006B: 0@ *= 10@ //s
- 005B: 15@ = 3@ //w
- 0063: 15@ -= 7@
- 0073: 15@ /= 0@
- 005B: 16@ = 2@ //x
- 005B: 16@ += 4@
- 0073: 16@ /= 0@
- 0007: 17@ = 0.25 //y
- 006B: 17@ *= 0@
- 005B: 18@ = 6@ //z
- 005B: 18@ += 8@
- 0073: 18@ /= 0@
- else
- 0007: 0@ = 2.0
- 0007: 10@ = 1.0
- 005B: 10@ += 9@
- 0063: 10@ -= 1@
- 0063: 10@ -= 5@
- 01FB: sqrt 10@ store_to 10@
- 006B: 0@ *= 10@ //s
- 005B: 15@ = 4@ //w
- 0063: 15@ -= 2@
- 0073: 15@ /= 0@
- 005B: 16@ = 3@ //x
- 005B: 16@ += 7@
- 0073: 16@ /= 0@
- 005B: 17@ = 6@ //y
- 005B: 17@ += 8@
- 0073: 17@ /= 0@
- 0007: 18@ = 0.25 //z
- 006B: 18@ *= 0@
- end
- end
- end
- 0AB2: ret 4 15@ 16@ 17@ 18@
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