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Nov 18th, 2017
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  1. Config = {}
  2.  
  3. Config.Animations = {
  4.  
  5. {
  6. name = 'festives',
  7. label = 'Festive',
  8. items = {
  9. {label = "Play music", type = "scenario", data = {anim = "WORLD_HUMAN_MUSICIAN"}},
  10. {label = "DJ", type = "anim", data = {lib = "anim@mp_player_intcelebrationmale@dj", anim = "dj"}},
  11. {label = "Drink a beer", type = "scenario", data = {anim = "WORLD_HUMAN_DRINKING"}},
  12. {label = "Bière en zik", type = "scenario", data = {anim = "WORLD_HUMAN_PARTYING"}},
  13. {label = "Air Guitar", type = "anim", data = {lib = "anim@mp_player_intcelebrationmale@air_guitar", anim = "air_guitar"}},
  14. {label = "Air Shagging", type = "anim", data = {lib = "anim@mp_player_intcelebrationfemale@air_shagging", anim = "air_shagging"}},
  15. {label = "Rock'n'roll", type = "anim", data = {lib = "mp_player_int_upperrock", anim = "mp_player_int_rock"}},
  16. -- {label = "Smoke a joint", type = "scenario", data = {anim = "WORLD_HUMAN_SMOKING_POT"}},
  17. {label = "Stuffed on the spot", type = "anim", data = {lib = "amb@world_human_bum_standing@drunk@idle_a", anim = "idle_a"}},
  18. {label = "Vomit", type = "anim", data = {lib = "oddjobs@taxi@tie", anim = "vomit_outside"}},
  19. }
  20. },
  21.  
  22. {
  23. name = 'greetings',
  24. label = 'Greetings',
  25. items = {
  26. {label = "Greet", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_hello"}},
  27. {label = "Shaking hands", type = "anim", data = {lib = "mp_common", anim = "givetake1_a"}},
  28. {label = "Shaking hands 2", type = "anim", data = {lib = "mp_ped_interaction", anim = "handshake_guy_a"}},
  29. {label = "Shake Hand Criminally", type = "anim", data = {lib = "mp_ped_interaction", anim = "hugs_guy_a"}},
  30. {label = "Military salute", type = "anim", data = {lib = "mp_player_int_uppersalute", anim = "mp_player_int_salute"}},
  31. }
  32. },
  33.  
  34. {
  35. name = 'work',
  36. label = 'Work',
  37. items = {
  38. {label = "Suspect : Arresterad", type = "anim", data = {lib = "random@arrests@busted", anim = "idle_c"}},
  39. {label = "Fishing Rod", type = "scenario", data = {anim = "world_human_stand_fishing"}},
  40. {label = "Police : investigate", type = "anim", data = {lib = "amb@code_human_police_investigate@idle_b", anim = "idle_f"}},
  41. {label = "Police : talk on the radio", type = "anim", data = {lib = "random@arrests", anim = "generic_radio_chatter"}},
  42. {label = "Police : traffic", type = "scenario", data = {anim = "WORLD_HUMAN_CAR_PARK_ATTENDANT"}},
  43. {label = "Police : binoculars", type = "scenario", data = {anim = "WORLD_HUMAN_BINOCULARS"}},
  44. {label = "farmers : Farm", type = "scenario", data = {anim = "world_human_gardener_plant"}},
  45. {label = "Mechanic : repair under vehicle", type = "scenario", data = {anim = "world_human_vehicle_mechanic"}},
  46. {label = "Mechanic : repair the engine", type = "anim", data = {lib = "mini@repair", anim = "fixing_a_ped"}},
  47. {label = "Doctor : observe", type = "scenario", data = {anim = "CODE_HUMAN_MEDIC_KNEEL"}},
  48. {label = "Taxi : talk to the customer", type = "anim", data = {lib = "oddjobs@taxi@driver", anim = "leanover_idle"}},
  49. {label = "Taxi : give the bill", type = "anim", data = {lib = "oddjobs@taxi@cyi", anim = "std_hand_off_ps_passenger"}},
  50. {label = "Cashier : give billing", type = "anim", data = {lib = "mp_am_hold_up", anim = "purchase_beerbox_shopkeeper"}},
  51. {label = "Bartender : serve a shot", type = "anim", data = {lib = "mini@drinking", anim = "shots_barman_b"}},
  52. {label = "Journalist : take a picture", type = "scenario", data = {anim = "WORLD_HUMAN_PAPARAZZI"}},
  53. {label = "Worker : take notes", type = "scenario", data = {anim = "WORLD_HUMAN_CLIPBOARD"}},
  54. {label = "Worker : Hammer blow", type = "scenario", data = {anim = "WORLD_HUMAN_HAMMERING"}},
  55. {label = "Mimare : beg", type = "scenario", data = {anim = "WORLD_HUMAN_BUM_FREEWAY"}},
  56. {label = "Mimare : statue", type = "scenario", data = {anim = "WORLD_HUMAN_HUMAN_STATUE"}},
  57. }
  58. },
  59.  
  60. {
  61. name = 'humors',
  62. label = 'moods',
  63. items = {
  64. {label = "Congratulate", type = "scenario", data = {anim = "WORLD_HUMAN_CHEERING"}},
  65. {label = "Great", type = "anim", data = {lib = "mp_action", anim = "thanks_male_06"}},
  66. {label = "You", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_point"}},
  67. {label = "Come", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_come_here_soft"}},
  68. {label = "What do you mean ?", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_bring_it_on"}},
  69. {label = "me", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_me"}},
  70. {label = "I knew it", type = "anim", data = {lib = "anim@am_hold_up@male", anim = "shoplift_high"}},
  71. {label = "exhausted", type = "scenario", data = {lib = "amb@world_human_jog_standing@male@idle_b", anim = "idle_d"}},
  72. {label = "I am in the shit", type = "scenario", data = {lib = "amb@world_human_bum_standing@depressed@idle_a", anim = "idle_a"}},
  73. {label = "Facepalm", type = "anim", data = {lib = "anim@mp_player_intcelebrationmale@face_palm", anim = "face_palm"}},
  74. {label = "Calm down ", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_easy_now"}},
  75. {label = "What did I do ?", type = "anim", data = {lib = "oddjobs@assassinate@multi@", anim = "react_big_variations_a"}},
  76. {label = "be afraid", type = "anim", data = {lib = "amb@code_human_cower_stand@male@react_cowering", anim = "base_right"}},
  77. {label = "Fight ?", type = "anim", data = {lib = "anim@deathmatch_intros@unarmed", anim = "intro_male_unarmed_e"}},
  78. {label = "It's not possible !", type = "anim", data = {lib = "gestures@m@standing@casual", anim = "gesture_damn"}},
  79. {label = "embrace", type = "anim", data = {lib = "mp_ped_interaction", anim = "kisses_guy_a"}},
  80. {label = "Finger of honor", type = "anim", data = {lib = "mp_player_int_upperfinger", anim = "mp_player_int_finger_01_enter"}},
  81. {label = "wanker", type = "anim", data = {lib = "mp_player_int_upperwank", anim = "mp_player_int_wank_01"}},
  82. {label = "Bullet in the head", type = "anim", data = {lib = "mp_suicide", anim = "pistol"}},
  83. }
  84. },
  85.  
  86. {
  87. name = 'sports',
  88. label = 'Sports',
  89. items = {
  90. {label = "Show your muscles", type = "anim", data = {lib = "amb@world_human_muscle_flex@arms_at_side@base", anim = "base"}},
  91. {label = "Weight bar", type = "anim", data = {lib = "amb@world_human_muscle_free_weights@male@barbell@base", anim = "base"}},
  92. {label = "Do push-ups", type = "anim", data = {lib = "amb@world_human_push_ups@male@base", anim = "base"}},
  93. {label = "Do Sit-ups", type = "anim", data = {lib = "amb@world_human_sit_ups@male@base", anim = "base"}},
  94. {label = "yoga", type = "anim", data = {lib = "amb@world_human_yoga@male@base", anim = "base_a"}},
  95. }
  96. },
  97.  
  98. {
  99. name = 'misc',
  100. label = 'misc',
  101. items = {
  102. {label = "Drink a coffee", type = "anim", data = {lib = "amb@world_human_aa_coffee@idle_a", anim = "idle_a"}},
  103. {label = "Sit", type = "anim", data = {lib = "anim@heists@prison_heistunfinished_biztarget_idle", anim = "target_idle"}},
  104. {label = "Sit down (on the floor)", type = "scenario", data = {anim = "WORLD_HUMAN_PICNIC"}},
  105. {label = "Wait against a wall", type = "scenario", data = {anim = "world_human_leaning"}},
  106. {label = "Laying on the back", type = "scenario", data = {anim = "WORLD_HUMAN_SUNBATHE_BACK"}},
  107. {label = "Laying down on the chest", type = "scenario", data = {anim = "WORLD_HUMAN_SUNBATHE"}},
  108. {label = "Clean something", type = "scenario", data = {anim = "world_human_maid_clean"}},
  109. {label = "Prepare to eat", type = "scenario", data = {anim = "PROP_HUMAN_BBQ"}},
  110. {label = "Search position", type = "anim", data = {lib = "mini@prostitutes@sexlow_veh", anim = "low_car_bj_to_prop_female"}},
  111. {label = "Take a selfie", type = "scenario", data = {anim = "world_human_tourist_mobile"}},
  112. {label = "Listen to a door", type = "anim", data = {lib = "mini@safe_cracking", anim = "idle_base"}},
  113. }
  114. },
  115.  
  116. {
  117. name = 'porn',
  118. label = '18+',
  119. items = {
  120. {label = "Blowjob in car", type = "anim", data = {lib = "oddjobs@towing", anim = "m_blow_job_loop"}},
  121. {label = "Lick in car", type = "anim", data = {lib = "oddjobs@towing", anim = "f_blow_job_loop"}},
  122. {label = "Drive** Car", type = "anim", data = {lib = "mini@prostitutes@sexlow_veh", anim = "low_car_sex_loop_player"}},
  123. {label = "Get fucked** in vehicle", type = "anim", data = {lib = "mini@prostitutes@sexlow_veh", anim = "low_car_sex_loop_female"}},
  124. {label = "Scratching the balls", type = "anim", data = {lib = "mp_player_int_uppergrab_crotch", anim = "mp_player_int_grab_crotch"}},
  125. {label = "Charming", type = "anim", data = {lib = "mini@strip_club@idles@stripper", anim = "stripper_idle_02"}},
  126. {label = "Strip Tease professionally", type = "scenario", data = {anim = "WORLD_HUMAN_PROSTITUTE_HIGH_CLASS"}},
  127. {label = "Show Boobs", type = "anim", data = {lib = "mini@strip_club@backroom@", anim = "stripper_b_backroom_idle_b"}},
  128. {label = "Strip Tease 1", type = "anim", data = {lib = "mini@strip_club@lap_dance@ld_girl_a_song_a_p1", anim = "ld_girl_a_song_a_p1_f"}},
  129. {label = "Strip Tease 2", type = "anim", data = {lib = "mini@strip_club@private_dance@part2", anim = "priv_dance_p2"}},
  130. {label = "Strip Tease on the ground", type = "anim", data = {lib = "mini@strip_club@private_dance@part3", anim = "priv_dance_p3"}},
  131. }
  132. },
  133.  
  134. }
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