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- -- params : ...
- Player = script.Parent.Parent.Parent.Parent
- repeat
- wait(0)
- until Player:findFirstChild("Loaded")
- repeat
- wait()
- until Player:findFirstChild("QuestValues")
- Data = Player:FindFirstChild("Data")
- Text = script.Parent.Line1
- Text2 = script.Parent.Line2
- Text3 = script.Parent.Line3
- Text4 = script.Parent.Line4
- TextSection = 0
- event1 = Player.Backpack.Quests.Quest1EventRemote
- event2 = Player.Backpack.Quests.Quest2EventRemote
- event3 = Player.Backpack.Quests.Quest3EventRemote
- status = "nil"
- wait(0.15)
- Text.Text = "H"
- wait(0.08)
- Text.Text = "Ho"
- wait(0.08)
- Text.Text = "How"
- wait(0.08)
- Text.Text = "How\'"
- wait(0.08)
- Text.Text = "How\'s"
- wait(0.08)
- Text.Text = "How\'s "
- wait(0.08)
- Text.Text = "How\'s I"
- wait(0.08)
- Text.Text = "How\'s It"
- wait(0.08)
- Text.Text = "How\'s It "
- wait(0.08)
- Text.Text = "How\'s It G"
- wait(0.08)
- Text.Text = "How\'s It Go"
- wait(0.08)
- Text.Text = "How\'s It Goi"
- wait(0.08)
- Text.Text = "How\'s It Goin"
- wait(0.08)
- Text.Text = "How\'s It Going"
- wait(0.08)
- Text.Text = "How\'s It Going?"
- script.Parent.Forward.Visible = true
- local button = script.Parent.Forward
- button.MouseButton1Click:connect(function()
- if Player.QuestValues.CurrentQuest.Value == "None" then
- if TextSection == 0 then
- script.Parent.Forward.Visible = false
- Text.Text = ""
- wait(0.15)
- Text.Text = "S"
- wait(0.08)
- Text.Text = "So"
- wait(0.08)
- Text.Text = "So "
- wait(0.08)
- Text.Text = "So y"
- wait(0.08)
- Text.Text = "So yo"
- wait(0.08)
- Text.Text = "So you"
- wait(0.08)
- Text.Text = "So you "
- wait(0.08)
- Text.Text = "So you w"
- wait(0.08)
- Text.Text = "So you wa"
- wait(0.08)
- Text.Text = "So you wan"
- wait(0.08)
- Text.Text = "So you want"
- wait(0.08)
- Text.Text = "So you want a"
- wait(0.08)
- Text.Text = "So you want a "
- wait(0.08)
- Text.Text = "So you want a q"
- wait(0.08)
- Text.Text = "So you want a qu"
- wait(0.08)
- Text.Text = "So you want a que"
- wait(0.08)
- Text.Text = "So you want a ques"
- wait(0.08)
- Text.Text = "So you want a quest"
- wait(0.08)
- Text.Text = "So you want a quest,"
- wait(0.08)
- Text.Text = "So you want a quest, "
- wait(0.08)
- Text.Text = "So you want a quest, h"
- wait(0.08)
- Text.Text = "So you want a quest, hu"
- wait(0.08)
- Text.Text = "So you want a quest, huh"
- wait(0.08)
- Text.Text = "So you want a quest, huh?"
- TextSection = 1
- script.Parent.Forward.Visible = true
- return
- end
- if TextSection == 1 then
- script.Parent.Forward.Visible = false
- Text.Text = ""
- wait(0.15)
- Text.Text = "H"
- wait(0.08)
- Text.Text = "He"
- wait(0.08)
- Text.Text = "Her"
- wait(0.08)
- Text.Text = "Here"
- wait(0.08)
- Text.Text = "Here\'"
- wait(0.08)
- Text.Text = "Here\'s"
- wait(0.08)
- Text.Text = "Here\'s "
- wait(0.08)
- Text.Text = "Here\'s a"
- wait(0.08)
- Text.Text = "Here\'s a "
- wait(0.08)
- Text.Text = "Here\'s a f"
- wait(0.08)
- Text.Text = "Here\'s a fe"
- wait(0.08)
- Text.Text = "Here\'s a few"
- wait(0.08)
- wait(0.15)
- Text.Text = "Here\'s a few:"
- TextSection = 2
- Text2.Text = "Get rid of overgrown grass!"
- Text2.TextColor3 = Color3.new(85, 170, 0)
- Text3.Text = "Turkey Takedown"
- Text3.TextColor3 = Color3.new(85, 170, 0)
- Text4.Text = "Clear out the thugs!"
- Text4.TextColor3 = Color3.new(85, 170, 0)
- script.Parent.Line2Option.Visible = true
- script.Parent.Line3Option.Visible = true
- script.Parent.Line4Option.Visible = true
- end
- end
- if TextSection == 0 and Player.QuestValues.CurrentQuest.Value == "Get rid of overgrown grass!" and Player.QuestValues.QuestComplete.Value == true then
- script.Parent.Forward.Visible = false
- Text.Text = ""
- wait(0.15)
- Text.Text = "T"
- wait(0.08)
- Text.Text = "Th"
- wait(0.08)
- Text.Text = "Tha"
- wait(0.08)
- Text.Text = "Thank"
- wait(0.08)
- Text.Text = "Thanks"
- wait(0.08)
- Text.Text = "Thanks "
- wait(0.08)
- Text.Text = "Thanks h"
- wait(0.08)
- Text.Text = "Thanks he"
- wait(0.08)
- Text.Text = "Thanks her"
- wait(0.08)
- Text.Text = "Thanks here"
- wait(0.08)
- Text.Text = "Thanks here\'"
- wait(0.08)
- Text.Text = "Thanks here\'s "
- wait(0.08)
- Text.Text = "Thanks here\'s a"
- wait(0.08)
- Text.Text = "Thanks here\'s a "
- wait(0.08)
- Text.Text = "Thanks here\'s a r"
- wait(0.08)
- Text.Text = "Thanks here\'s a re"
- wait(0.08)
- Text.Text = "Thanks here\'s a rew"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewa"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewar"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward."
- wait(0.15)
- status = "Complete"
- event1:FireServer(status)
- end
- if TextSection == 0 and Player.QuestValues.CurrentQuest.Value == "Turkey Takedown" and Player.QuestValues.QuestComplete.Value == true then
- script.Parent.Forward.Visible = false
- Text.Text = ""
- wait(0.15)
- Text.Text = "T"
- wait(0.08)
- Text.Text = "Th"
- wait(0.08)
- Text.Text = "Tha"
- wait(0.08)
- Text.Text = "Thank"
- wait(0.08)
- Text.Text = "Thanks"
- wait(0.08)
- Text.Text = "Thanks "
- wait(0.08)
- Text.Text = "Thanks h"
- wait(0.08)
- Text.Text = "Thanks he"
- wait(0.08)
- Text.Text = "Thanks her"
- wait(0.08)
- Text.Text = "Thanks here"
- wait(0.08)
- Text.Text = "Thanks here\'"
- wait(0.08)
- Text.Text = "Thanks here\'s "
- wait(0.08)
- Text.Text = "Thanks here\'s a"
- wait(0.08)
- Text.Text = "Thanks here\'s a "
- wait(0.08)
- Text.Text = "Thanks here\'s a r"
- wait(0.08)
- Text.Text = "Thanks here\'s a re"
- wait(0.08)
- Text.Text = "Thanks here\'s a rew"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewa"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewar"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward."
- wait(0.15)
- status = "Complete"
- event2:FireServer(status)
- end
- if TextSection == 0 and Player.QuestValues.CurrentQuest.Value == "Clear out the thugs!" and Player.QuestValues.QuestComplete.Value == true then
- script.Parent.Forward.Visible = false
- Text.Text = ""
- wait(0.15)
- Text.Text = "T"
- wait(0.08)
- Text.Text = "Th"
- wait(0.08)
- Text.Text = "Tha"
- wait(0.08)
- Text.Text = "Thank"
- wait(0.08)
- Text.Text = "Thanks"
- wait(0.08)
- Text.Text = "Thanks "
- wait(0.08)
- Text.Text = "Thanks h"
- wait(0.08)
- Text.Text = "Thanks he"
- wait(0.08)
- Text.Text = "Thanks her"
- wait(0.08)
- Text.Text = "Thanks here"
- wait(0.08)
- Text.Text = "Thanks here\'"
- wait(0.08)
- Text.Text = "Thanks here\'s "
- wait(0.08)
- Text.Text = "Thanks here\'s a"
- wait(0.08)
- Text.Text = "Thanks here\'s a "
- wait(0.08)
- Text.Text = "Thanks here\'s a r"
- wait(0.08)
- Text.Text = "Thanks here\'s a re"
- wait(0.08)
- Text.Text = "Thanks here\'s a rew"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewa"
- wait(0.08)
- Text.Text = "Thanks here\'s a rewar"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward"
- wait(0.08)
- Text.Text = "Thanks here\'s a reward."
- wait(0.15)
- status = "Complete"
- event3:FireServer(status)
- end
- end)
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