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- 12/17/2018 16:35:42.316: DebugHelper Symbol Search Path......:
- 12/17/2018 16:35:42.316: Special K Debug Symbols Loaded From.: SpecialK64.pdb
- 12/17/2018 17:20:45.471:
- Unhandled Top-Level Exception (c0000005):
- -----------------------------------------------------------
- [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
- -----------------------------------------------------------
- [ Thread ] ~ Name.....: "[SK] Primary Render < [SK] Primary Render Thread >"
- [ FaultMod ] # File.....: 'C:\WINDOWS\SYSTEM32\d3d11.dll'
- [ FaultMod ] * RIP Addr.: d3d11.dll+00000000000D7E3Fh
- [StackFrame] <-> Rip=7ff9d0827e3fh, Rsp=00000a28f9b0h, Rbp=00000a28fb40h
- [StackFrame] >-< Rsi=7ff99238f130h, Rdi=00000bcdc288h
- [ GP Reg ] rax: 0x3b8fe616000c0015 rbx: 0x00000000001b
- [ GP Reg ] rcx: 0x0000576e4460 rdx: 0x7ff9d09a92e8
- [ GP Reg ] r8: 0x00000a28f9d0 r9: 0xffffffff00000000
- [ GP Reg ] r10: 0x00d763df4893 r11: 0x0000d763df48
- [ GP Reg ] r12: 0x000000000021 r13: 0x7ff99238f130
- [ GP Reg ] r14: 0x00000d6eef20 r15: 0x7ff99238f660
- [ GP Flags ] EFlags: 0x00010206
- -----------------------------------------------------------
- d3d11.dll > D3DKMTQueryResourceInfo
- d3d11.dll > D3DKMTQueryResourceInfo
- dxgi.dll > D3D11_RSSetViewports_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > DXGISwap_SetFullscreenState_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > SKX_SetPluginName
- KERNEL32.DLL > BaseThreadInitThunk
- ntdll.dll > RtlUserThreadStart
- -----------------------------------------------------------
- 12/17/2018 17:20:45.475:
- Unhandled Top-Level Exception (c0000005):
- -----------------------------------------------------------
- [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
- -----------------------------------------------------------
- [ Thread ] ~ Name.....: "[SK] Primary Render < [SK] Primary Render Thread >"
- [ FaultMod ] # File.....: 'C:\WINDOWS\SYSTEM32\d3d11.dll'
- [ FaultMod ] * RIP Addr.: d3d11.dll+00000000000D7E3Fh
- [StackFrame] <-> Rip=7ff9d0827e3fh, Rsp=00000a28f9b0h, Rbp=00000a28fb40h
- [StackFrame] >-< Rsi=7ff99238f130h, Rdi=00000bcdc288h
- [ GP Reg ] rax: 0x3b8fe616000c0015 rbx: 0x00000000001b
- [ GP Reg ] rcx: 0x0000576e4460 rdx: 0x7ff9d09a92e8
- [ GP Reg ] r8: 0x00000a28f9d0 r9: 0xffffffff00000000
- [ GP Reg ] r10: 0x00d763df4893 r11: 0x0000d763df48
- [ GP Reg ] r12: 0x000000000021 r13: 0x7ff99238f130
- [ GP Reg ] r14: 0x00000d6eef20 r15: 0x7ff99238f660
- [ GP Flags ] EFlags: 0x00010206
- -----------------------------------------------------------
- d3d11.dll > D3DKMTQueryResourceInfo
- d3d11.dll > D3DKMTQueryResourceInfo
- dxgi.dll > D3D11_RSSetViewports_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > DXGISwap_SetFullscreenState_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > SKX_SetPluginName
- KERNEL32.DLL > BaseThreadInitThunk
- ntdll.dll > RtlUserThreadStart
- -----------------------------------------------------------
- 12/17/2018 17:20:45.476:
- Unhandled Top-Level Exception (c0000005):
- -----------------------------------------------------------
- [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
- -----------------------------------------------------------
- [ Thread ] ~ Name.....: "[SK] Primary Render < [SK] Primary Render Thread >"
- [ FaultMod ] # File.....: 'C:\WINDOWS\SYSTEM32\d3d11.dll'
- [ FaultMod ] * RIP Addr.: d3d11.dll+00000000000D7E3Fh
- [StackFrame] <-> Rip=7ff9d0827e3fh, Rsp=00000a28f9b0h, Rbp=00000a28fb40h
- [StackFrame] >-< Rsi=7ff99238f130h, Rdi=00000bcdc288h
- [ GP Reg ] rax: 0x3b8fe616000c0015 rbx: 0x00000000001b
- [ GP Reg ] rcx: 0x0000576e4460 rdx: 0x7ff9d09a92e8
- [ GP Reg ] r8: 0x00000a28f9d0 r9: 0xffffffff00000000
- [ GP Reg ] r10: 0x00d763df4893 r11: 0x0000d763df48
- [ GP Reg ] r12: 0x000000000021 r13: 0x7ff99238f130
- [ GP Reg ] r14: 0x00000d6eef20 r15: 0x7ff99238f660
- [ GP Flags ] EFlags: 0x00010206
- -----------------------------------------------------------
- d3d11.dll > D3DKMTQueryResourceInfo
- d3d11.dll > D3DKMTQueryResourceInfo
- dxgi.dll > D3D11_RSSetViewports_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > DXGISwap_SetFullscreenState_Override
- dxgi.dll > SKX_D3D11_EnableFullscreen
- dxgi.dll > SKX_SetPluginName
- KERNEL32.DLL > BaseThreadInitThunk
- ntdll.dll > RtlUserThreadStart
- -----------------------------------------------------------
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